Friday, September 26, 2025

EA Reportedly Closing in on $50 Billion Deal to Go Private

EA is reportedly closing in on a $50 billion deal to go private in what could become the biggest leveraged buyout of all time.

Details on what could be a monumental shift for the Madden and Battlefield publisher come from a Wall Street Journal report. The site’s sources say investors include private-equity firm Silver Lake and Saudi Arabia’s Public Investment Fund (PIF). Affinity Partners, an investment firm led by Donald Trump’s son-in-law, Jared Kushner, is also said to be in the mix.

Should the alleged deal be made official, an announcement could be made as soon as Monday. EA had a market value of about $43 billion before Wall Street Journal’s story was published. That jumped nearly 15% to around $48 billion since word of a move to go private first arrived.

A $50 billion deal to remove EA from the public stock exchange would be about $18 billion more than the $31.8 billion buyout of Texas power company TXU, which occurred in 2007. Should the EA deal go through, it would likely stand as the largest leveraged buyout of all time (without adjusting for inflation).

PIF’s supposed involvement in the buyout would see Saudi Arabia strengthen its already deep roots in the gaming industry. It currently has a 10% stake in EA, and in 2022, it became one of the largest Nintendo shareholders with 5.01% ownership. Pokémon Go developer Niantic also announced that it had sold its library of games to mobile games maker Scopely, which is controlled by Savvy Games and PIF, earlier this year.

Ubisoft faced backlash after announcing Assassin’s Creed Mirage DLC set in Saudi Arabia last month. The content was announced following a report from French outlet Les Echos, which shared details regarding a deal between the publisher and PIF. Ubisoft employees had also raised concerns about a partnership with the controversial entity, according to GameFile.

Silver Lake, meanwhile, has partial ownership in game engine tech company, Unity. Should the deal with EA go through, it would see PIF, Affinity, and Silver Lake as new owners as EA goes private.

The publisher’s list of recently released games includes a number of EA Sports titles, such as EA Sports FC 26 and Madden NFL 26, as well as Skate. Next month, EA developer DICE will release Battlefield 6, which has been poised a particularly important moment both for the series and the publisher.

IGN has reached out to EA for comment.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Magic: The Gathering Full Release Schedule for 2025

It'd be fair to say that Magic: The Gathering is having a very busy year. From the record-breaking Final Fantasy set, to trips to space with Edge of Eternities, this year sees the release calendar split between Universes Beyond (using third-party IP like Avatar: The Last Airbender and Marvel's Spider-Man) and Magic's own characters and settings.

All of the upcoming new sets we know about are already available to preorder or buy on Amazon. That said, please also consult your local game store to find out when they're accepting preorders as well.

MTG: 2025 Release Calendar - At a Glance

Here’s your set-by-set guide to what’s dropping in 2025, breaking down release dates, when you can get your hands on everything, where you can preorder, and even includes a running list of every Secret Lair drop so far this year. We're starting off with a quick glance over the 2025 release calendar, but let's jump into a more in-depth look as well.

Upcoming MTG Sets

Universes Beyond Avatar: The Last Airbender - Nov. 21

Closing out the year will be Aang and company with Universes Beyond - Avatar: The Last Airbender. Preorders for the ATLA MTG crossover have already gone live on Amazon, with a release date of November 2025.

Players can expect their favorite characters to show up, beautiful artwork, and an elemental showdown. If Wizards of the Coast nails the artwork and card mechanics, this could be one of the coolest Universes Beyond sets we have ever seen. Stay tuned for more news.

Every MTG Set Released So Far in 2025

Here's every Magic: The Gathering set released in 2025 so far, ordered from most recent release (Marvel's Spider-Man), all the way to the first release of the year (Innistrad Remastered).

Universes Beyond: Marvel’s Spider-Man - Sept. 26

The debut set of the Marvel and Wizards of the Coast partnership (we're not including the Marvel Secret Lair drops) features Spider-Man. Players can expect to see cards based around not only Spidey himself but also members of his rogues gallery, including the Green Goblin, Doc Oc, and even the winner of 1988’s “Best Tongue Award," Venom. Unfortunately, this set won’t see any preconstructed Commander decks but will offer a series of 'Welcome Decks'.

This set got a special type of product, however, with the return of the Scene Box (last seen in 2023's Lord of the Rings set). Along with three play boosters, this set will give you six special borderless art cards that can be positioned to form a single action-packed scene that looks like it was pulled straight from the comics, featuring Spidey fending off villains, which can be displayed on the included paper easel.

Players on Wizards’ digital MTG client, Magic Arena and Magic Online, will also see the Spider-Man set, albeit without Spider-Man. Wizards has opted to create a duplicate Marvel-free set that is functionally identical but without any of the characters or imagery, referred to as “Through the Omenpaths” as a digital-only release.

Edge of Eternities - Aug. 1, 2025 (Out Now)

Space, the final frontier. That's the theme for Edge of Eternities, the Summertime Magic set. Its mission, to introduce space-fantasy into the realm of Magic: The Gathering, explore strange new worlds, and to seek out new planeswalkers and combos.

This will mark the first time that Wizards is taking players into a more space-fantasy landscape, including slinging spells against aliens. It remains to be seen if there will be space wizards with swords made of light, however.

Universes Beyond: Final Fantasy - Jun. 13, 2025 (Out Now)

Already revealed to be the best-selling Magic set in the game's almost 35-year history, the Universes Beyond Final Fantasy set is a love letter designed by fans for fans. Featuring a larger set than normal, the cards here will showcase each of the 16 core Final Fantasy games' iconic heroes, villains, creatures, and locations.

The four preconstructed Commander decks are based around specific games, including VI, VII, X, and the critically acclaimed MMORPG Final Fantasy XIV, each of which is available as both standard and collector versions.

Wizards of the Coast also recently announced several new Final Fantasy products set to launch on December 5. Already up for preorder, the holiday release includes four scene bundles for games that hadn't been featured in previous pre-cons (FF XV, FF VIII, FF, and FF IX), a Chocobo-themed bundle, and, exclusive to the U.S., a "game edition" of the Limit Break commander deck that includes a PC copy of the original Final Fantasy VII game.

Tarkir Dragonstorm - Apr. 11, 2025 (Out Now)

Tarkir Dragonstorm returns players to the plane of Tarkir, which was last seen back in 2014, and once again features not only a ton of powerful dragons but also the various clans that rule this land.

The five clans, the Abzan Houses, the Jeskai Way, the Sultai Brood, Mardu Horde, and the Temur Froniter, each are built around different slices of the color pie, and this uniqueness is further expanded on with Dragonstorm, with each clan, along with the dragons themselves, featuring new specialty mechanics tailored to their playstyle.

Big creatures, cool abilities, and more dragons to cram into your Ur Dragon EDH deck are here for fans, and on the topic of Commander, this set also features five different precon decks, with each one made for each clan.

Aetherdrift - Feb. 14, 2025 (Out Now)

If you were to summarize Aetherdrift as “Magic with racecars,” you would be a good 80% there. A large, multiversal race, known as the Ghirapur Grand Prix, is taking place in Avishkar, and racers from planes including Duskmourn and Amonket, among others are in attendance.

One of the special mechanics unique to Aetherdrift is “Speed,” where cards can get better, the more of these speed tokens they have, and along with the special showcase art cards, which resemble ’80s racing posters, really help the “professional racing” aesthetic land with this set. It also has Chandra the Planeswalker doing the Akira slide on a card.

Innistrad Remastered - Jan. 24, 2025 (Out Now)

Innistrad is Magic’s original Gothic Horror plane that first dropped back in 2011. These Remastered sets are special releases that include beloved card reprints and mechanics with some updates sprinkled in.

Innistrad Remastered started out the year giving players a new chance to get fan-favorite cards like Edgar Markov, Liliana of the Veil, and Archangel Avacyn. This set is a great way to introduce newer players to some of the game’s fabled history.

Secret Lair Releases - 2025 So Far

Animar and Friends - February 3

This five-card set includes art from Jack Teagle for Mulldrifter, All Will Be One, Benevolent Hydra, Forgotten Ancient and Animar, Soul of Elements.

Artist Series: Jesper Ejsing - February 10

This Secret Lair drop includes four cards with artwork from Danish illustrator Jesper Ejsing, including Sun Titan, Deflecting Swat, Llanowar Elves and Breeches, Eager Pillager.

Lorwyn Lightboxes - February 10

Still available from Wizards at the time of writing, Lorwyn Lightboxes are stylised versions of Ancient Ampitheater, Auntie’s Hovel, Gilt-Leaf Palace, Secluded Glen and Wanderwine Hub.

City Styles 2: Dressed to Kill - February 10

Giving an urban theme to Karmic Guide, Ninja of the Deep Hours, Captain Sisay, Selvala, Explorer Returned and Veyran, Voice of Duality, this Secret Lair is long gone.

Arcade Racers - February 10

With gorgeous pixel art, arcade theming, these versions of Big Score, Final Fortune, Heat Shimmer, Roiling Vortex, and Wheel of Misfortune are eye-catching and still in stock.

Aether Drifters - February 10

Aping the design of Hot Wheels packaging, these Aether Drifters include reversible cards for six vehicles including Mechtitan Core and Smuggler’s Copter.

Featuring: Mitsuhiro Arita - February 10

This collection offers four Magic The Gathering cards from longtime Pokemon illustrator Mitsuhiro Arita. Murktide Regent, Lightning Bolt, Shorikai Genesis Machine and Light-Paws, Emperor’s Voice look incredible.

Cats vs Dogs - March 17

This double drop pits canines against felines. Both include Escape to the Wilds, Titanic Ultimatum, Rip Apart, Arcane Signet and Basilisk Collar, but with art to signify your chosen species.

Spongebob: Squarepants - March 24

With Spongebob and pals taking cardboard forms, collectors can grab 7 individual pieces, including Plankton, Mr. Krabs, Squidward, and, of course, Patrick Star and Spongebob SquarePants himself as part of the Legends of Bikini Bottom set.

There’s also a Lands bundle for the Nickelodeon favorite, and a meme-focused set of spells, too.

Twisted Toons - March 24

A little Spongebob-adjacent, these full-art, Toon-inspired cards give us Cuphead vibes.

Tragic Romance - March 24

Following a ‘Romantasy’ theme, these cards include Skithiryx, the Blight Dragon, Master of Cruelties, Angel of Despair and Kaalia of the Vast.

They Grow Up So Fast - March 24

This Dragon-centric drop has five cards, each with two versions of Dragonlords like Atarka and Dromoka. Both versions are the same card, but with a young and mature version of each dragon.

Pick’em and Stick’em - March 24

This intriguing set is still in stock, and offers cards and accompanying stickers for players to customise them with. Clever Impersonator, Hedron Crab, Pitiless Plunderer, a Treasure Token and Thalia, Heretic Cathar are included.

Garden Buds - March 24

Billed as the last remnants of an Ashaya, Soul of the Wild Commander deck that was lost to time, these seed-style cards include Harrow, Elvish Reclaimer, World Shaper and Horn of Greed with art from Jordan Crane.

Oishi! Tokens - March 26

Inspired by Japanese food packaging, this set includes four Food Tokens, and is sold out.

Secret Lair x Marvel’s Deadpool - April 1

The Merc with a Mouth’s Secret Lair has sold out, but it’s well worth a look if you can find it on the secondhand market. Fourth Wall-breaking versions of Deadly Rollick, Saw in Half, Blasphemous Act and Vandalblast are here, as well as Deadpool, Trading Card.

Adventures of the Little Witch - April 22

This adorable set has Secret Rendezvous, Serenity, Esika’s Chariot and Realms Uncharted, all with Heikala’s inimitable artwork and use of color.

VROOOOOMMMMMM - April 28

Toru Terada lends his incredible art to Lava Dart, Monastery Swiftspear, Soul-Scar Mage, Underworld Breach, and Mishra’s Bauble. Still available, too.

Everything Is On Fire - April 28

This set is all about bringing the heat, with spicy new art for Chain Lightning, Dragon’s Rage Channeller, Lava Spike, Rift Bolt and Skewer the Critics.

Featuring: Jay Howell - April 28

Jay Howell’s Secret Lab set includes cartoonish versions of Marchesa, the Black Rose, Uncivil Unrest, Treasonous Ogre, Priest of Forgotten Gods and Agent of Treachery, all from the guy who designed the cast of Bob’s Burgers.

Secret Lair X KEXP: Where the Music Matters - April 28

This set of Land cards includes two of each basic land type for a total of 10 in the set, and is inspired by the independent radio station KEXP.

Secret Lair X KEXP: You Are Not Alone - April 28

Another KEXP collab, this one has a series of colorful card varients that lean into a “group-hug” deck theme. Cultural Exchange, Folio of Fancies, Concordant Crossroads, Rites of Flourishing and Font of Mythos are included.

Everyone’s Invited! - May 12

This double rainbow foil Secret Lair drop is still available (for $200, we might add) and includes Shapeshifters, Dryads, Elementals, Faeries, Slivers, Cats and more. Ten foil cards, four foil tokens, one foil display card and 90 reprints.

Slay the Day - May 19

The latest set at the time of writing includes Marwyn, the Nurturer as well as Liesa, Shroud of Dusk, Oloro, Ageless Ascetic, and Slythis, Harvest’s Hand.

MTG Sets Releasing in 2026

Somehow or another, we're almost at the end of 2025. Thankfully, Wizards wanted everyone to have plenty to look forward to in the new year. In universe, we'll be getting Lorwyn Eclipsed (January 23, 2026), Secrets of Strixhaven (April 2026), and Reality Fracture (October 2026). For Universes Beyond, we'll be getting crossovers with The Hobbit, Marvel Super Heroes, and Star Trek. There's also one more Universes Beyond in the release schedule, making an uncommon seven sets total (Wizards already clarified this will not be the norm). That set will be announced at New York Comic Con, specifically October 10.

Released Sets of 2024: A Look Back

Magic: The Gathering Foundations – November 15, 2024

Capping off the year, Foundations arrived as Magic’s new entry-level product aimed squarely at newcomers. With simplified cards, curated reprints, and a structure reminiscent of Jumpstart, it was designed to make onboarding smoother than ever.

It’s the clearest sign yet that Wizards wants to bolster Magic’s long-term future by making the game more accessible without sacrificing its core identity.

Duskmourn: House of Horror – October 2024

Halloween season brought with it Duskmourn: House of Horror, one of the boldest thematic swings Magic has taken in years. Set entirely within a haunted mansion, it channeled modern horror vibes through its claustrophobic design, disturbing card art, and jump scare flavor. Instead of the usual plane-spanning scope, this set kept things intimate and creepy — and it worked.

Bloomburrow – August 2, 2024

If Duskmourn was the year’s most terrifying set, Bloomburrow was its most adorable. Set on a plane with no humans, it introduced a cast of heroic woodland critters — squirrels, frogs, bats, and more — banding together to defend their home. With its storybook aesthetic and approachable mechanics, Bloomburrow offered a lighter, friendlier take on the game that still held plenty of strategic depth.

Secret Lair: Monty Python and the Holy Grail – July 29, 2024

A standout among this year’s Secret Lair drops, the Monty Python and the Holy Grail collaboration leaned fully into the absurd. Split across two releases, it packed classic Magic cards with deeply specific Python references — from coconuts-as-horses to the European vs. African swallow gag — making it a bizarre, quotable delight for fans of the 1975 film.

Universes Beyond: Assassin’s Creed – July 5, 2024

July also saw the release of Magic’s crossover with Assassin’s Creed, adding another chapter to the Universes Beyond initiative. Sold in Beyond Boosters rather than traditional draft packs, the set emphasized thematic resonance over gameplay structure. Featuring major characters like Ezio, Altair, and historical icons like Leonardo da Vinci, it managed to blend stealth and strategy while staying Modern-legal.

Modern Horizons 3 – June 14, 2024

The third Modern Horizons entry didn’t hold back. Released in June, it introduced powerful new cards, format-defining reprints, and returning mechanics like Energy. Double-faced planeswalkers made a triumphant comeback, echoing Magic Origins, and familiar worlds like Zendikar and Theros helped inject a nostalgic punch. The draft format, meanwhile, was one of the deepest of the year.

Outlaws of Thunder Junction – April 19, 2024

Magic went full Western in April with Outlaws of Thunder Junction, a stylish and surprisingly villain-centric set. This was a rootin’-tootin’ showcase of bandits, bounty hunters, and black hats, complete with new mechanics like Plot and Spree. It pushed flavor to the forefront, giving Magic one of its most cohesive and playful settings in recent memory.

Universes Beyond: Fallout – March 8, 2024

March gave Commander players a radioactive treat with Universes Beyond: Fallout. The set delivered four thematically distinct Commander decks, tapping into iconic factions and characters from the Fallout games — Brotherhood of Steel, Super Mutants, Vault Dwellers, and more. With its retro-futuristic flair and solid deck construction, it proved a strong crossover effort.

Murders at Karlov Manor – February 9, 2024

Murders at Karlov Manor reimagined Ravnica through the lens of a murder mystery, complete with suspects, disguises, and evidence to collect. It introduced new mechanics to match the whodunit theme and even crossed over with Clue for an extra meta twist. It was a narrative-forward set that let Magic flex some genre muscles outside of its usual fantasy fare.

Ravnica Remastered – January 12, 2024

The year opened with a love letter to one of Magic’s most beloved settings. Ravnica Remastered compiled highlights from the city-plane’s long history, featuring cards from across its three blocks with updated art and retro-frame treatments. From powerful shock lands to fan-favorite guild cards, it was a nostalgia-rich start to the year for both collectors and players alike.

MTG Product Key - What to Buy?

Here is a breakdown of the standard types of products that sets release with and what they include.

Play Boosters

These are standard bread-and-butter 15-card packs of random cards. Each pack is composed of 7 common cards, 3 uncommon cards, 1 rare or mythic rare card, 1 basic land, 1 non-foil wild car, 1 foil wild card, and 1 ad, token, helper, or art card.

Most booster boxes contain 30 of these 15-card packs, though some special sets may contain fewer (usually 24).

Collector Boosters

Much like the Play Boosters, Collector Boosters also have 15 random cards in the pack. Still, these special packs contain more cards of higher rarities, special foiling, unique art or bordered cards, double-sided tokens, and potentially other bonuses.

These packs are also far more expensive than a typical Play Booster, and Collector Booster Boxes also only contain 12 packs of these elusive cards.

Commander Decks

The Commander format may have started as a community-driven format, but Wizards of the Coast has adopted it and now releases its own preconstructed 100-card Commander decks.

Each deck comes with two possible cards that can serve as the deck’s commander (Commander creatures have to be a Legendary creature, and whose color identity dictates the color cards that can be included in the deck.)

Each deck contains any required tokens for the deck, a 2-card Collector Booster sample pack, a strategy insert explaining its respective deck, and a reference card.

Collector’s Edition Commander Decks

Similar to Collector Boosters, these special Commander decks are functionally identical to their standard version counterparts, except with some special art and foiling for collectors.

Their prices are also far higher, and their lower print runs make them tough to get.

Bundle

Bundle products are great options for gifts, or if you want some packs of cards but also some nifty extras, too. Each bundle comes with 9 Play Booster packs, a bunch of basic land cards (unique to the given set), a pretty dice (usually a d20), and a storage box.

If you and each friend get a bundle, it can make for a fun draft experience, too.

Gift Bundle

The Gift Bundle is nearly identical to the standard bundle except for two things—it comes with a Collector Booster in addition to the standard nine play boosters, and the storage box has a bit more flair and foiling.

Prerelease Packs

Prerelease packs are special releases that you can get at your local game store during a set’s Prerelease launch event, containing six play boosters, a special promo card, and a special life counter - everything you need to create a small 40-card deck to compete against other attendees.

There tend to be various themes of these packs for players to pick from, with some cards that are more tailored to that specific faction or color combination.

Starter Kit

The Starter Kit is a product designed to introduce the game to new players. It contains two 60-card decks, boxes to store them, and instructional aids to help walk the two players through their first games.

As an added bonus, these also tend to include redemption codes to unlock the decks on Magic Arena, the digital Magic: The Gathering platform.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Includes contributions from Christian Wait and Robert Anderson.



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Magic: The Gathering Sets for Marvel Super Heroes, The Hobbit, and Star Trek Arrive in 2026

Wizards of the Coast is keeping its line of Magic: The Gathering crossovers cards going with the announcement of three new card sets: Marvel Super Heroes, The Hobbit, and Star Trek.

Wizards of the Coast announced its latest trading card collaborations at a MagicCon: Atlanta panel today. Along with updates to the base MTG universe, the show has featured reveals for expansions in its line of Marvel and Middle-earth sets, as well as a completely new set of cards featuring familiar faces from Star Trek.

The Marvel Super Heroes set is the first bombshell of today’s show and comes with the promise of a June 2026 release date, which will be revealed at a later time. Although we’ll have to wait to see each card and its abilities (and hopefully more Infinity Stones), Wizards of the Coast shared a first look at key art featuring an army of Marvel heroes and villains.

It comes hot off the heels of the Spider-Man set, which launched today. The Marvel Super Heroes MTG cards will take things a step further, with the art featuring Thanos, Ultron, Black Panther, Iron Man, Luke Cage, Squirrel Girl, and many, many more.

Details on The Hobbit MTG set, which follows the monumental release of The Lord of the Rings Magic set in 2023, are quite a bit lighter. We know The Hobbit cards will drop August 2026, with key art featuring the likes of Gollum and Gandalf, but we’ll have to wait a while for any additional updates.

Finally, there’s the long-rumored Star Trek set, which is set to take MTG players to new worlds November 2026. This is uncharted territory for Magic fans, with key art revealing cards based on characters like William Shatner’s Captain Kirk and Gowron, son of M’Rel.

Including the newly announced Lorwyn Eclipsed (January), Secrets of Strixhaven (April), and Reality Fracture (October) sets, as well as an unannounced Universes Beyond set (March), MTG players can currently expect seven new sets to drop throughout the year. Meanwhile, more expansions in the MTG Universes Beyond line of sets should come as no surprise. The recently released Final Fantasy set, which is also prepped to receive new cards this December, managed to be quite the success for Wizards of the Coast when it launched earlier this year. Featuring names like Cloud, Vivi, Noctis, Sephiroth, and more, the set managed to rake in $200 million in just one day.

Spider-Man swung into the MTG universe today with cards based on everyone from Doctor Octopus to Miles Morales, with an Avatar: The Last Airbender set lined up with even more crossover content later this year. For more, you can see why MTG got their hopes about fake Star Trek cards earlier this year.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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New Magic: The Gathering - Final Fantasy Cards Are Up for Preorder

Here's some good news. Wizards of the Coast has announced that new Magic: The Gathering - Final Fantasy cards are heading our way, and they're available for preorder now (see them at Amazon). We have a new Chocobo Bundle, a new Commander Deck, and four new Scene Boxes. There's a lot to cover, so let's dive in.

New MTG: Final Fantasy Cards

All the new bundles and packs are in the carousel above, so scroll on over to the item(s) of your choice.

MTG: Final Fantasy - Chocobo Bundle

The Chocobo Bundle comes with 1 Chocobo Booster, 10 Play Boosters, 1 alt-art promo card, 1 Scene card, 32 basic lands, 1 click wheel, and more.

MTG: Final Fantasy VII - Commander Deck - Game Edition

The Game Edition Commander Deck is a Limit Break Commander Deck that includes an exclusive promo card, a Final Fantasy VII video game download code, and accessories.

MTG: Final Fantasy - Scene Box Bundle

This bundle gets you all four Scene Boxes. That means you get Final Fantasy: Garland at The Chaos Shrine, Final Fantasy VIII: Children of Fate, Final Fantasy IX: The Siege of Alexandria, and Final Fantasy XV: Camp Comrades. Read on to buy them separately, or to see what comes in each one.

MTG: Final Fantasy - Scene Box - Garland at The Chaos Shrine

The Garland at the Chaos Shrine Scene Box is based on the original Final Fantasy game, which originally came out on NES in 1987. It comes with 6 Foil Borderless Scene Cards, 6 Art Cards, 3 Play Boosters, and 1 Display Easel.

MTG: Final Fantasy VIII - Scene Box - Children of Fate

The Children of Fate Scene Box is based on Final Fantasy VIII, which originally came out on PS1 in 1999. It comes with 6 Foil Borderless Scene Cards, 6 Art Cards, 3 Play Boosters and 1 Display Easel.

MTG: Final Fantasy IX - Scene Box - The Siege of Alexandria

The Siege of Alexandria Scene Box is based on Final Fantasy IX, which came out on PS1 in 2000 (they used to really crank these games out, didn't they? It includes 6 Foil Borderless Scene Cards, 6 Art Cards, 3 Play Boosters and 1 Display Easel.

MTG: Final Fantasy XV - Scene Box - Camp Comrades

And finally, the Camp Comrades Scene Box is based on Final Fantasy XV, which came out in 2016. It includes 6 Foil Borderless Scene Cards, 6 Art Cards, 3 Play Boosters, and 1 Display Easel.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.



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Payday 2 DLC Bundle $50 Price Hike Was 'An Error,' Starbreeze Insists

Payday 2 developer Starbreeze has admitted it "messed up" when it introduced a premium subscription service alongside hiking the price of its $100 DLC bundle by 50%.

The subscription — launched earlier this week — bundled "full access to more than 65 DLCs, packed with heists, weapons, and cosmetics... for a low monthly cost" of $4.99 per month, or $19.99 for six months. At the time, the company said it allowed players to "explore Payday 2's massive content library at their own pace, mastering the art of heisting one crime at a time" and the subscription — available via Steam — can be canceled at anytime."

Starbreeze did not, however, warn players thinking of buying the Payday 2 Infamous Collection that it had quietly increased the price from $100 to $150 at the beginning of September, just a few weeks before it launched the subscription. Fans slammed the developer for "trying to slip [the price rise] under the radar."

Now, in a statement to GameDeveloper, head of commercial Gustav Nisser admitted the developer had "dropped the ball on coordinating internally and communicating with our community properly."

"The negative reaction makes complete sense, and the community has made it clear how the price change and its timing looks from the outside," Nisser said. "We agree with the community, we messed up on this one, and we have reverted the price on the bundle effective immediately."

He continued: "In hindsight we should have realized how it would seem. Since the bundle only charges for the items you don't own, and the bundle discount is cumulative with any other discounts (i.e. discounts on the included items), the actual full price of the bundle can vary significantly."

"Heisters – we've seen the feedback on the Infamy Collection pricing change that happened earlier this month, and have investigated," Starbreeze told players on X/Twitter. "The pricing has been reverted to where it should be, and we apologize for this error."

Starbreeze's Haua also explained on Reddit: "I know that no one will believe me, but it was an error. Regardless, the damage has been done, and we hope that with this adjustment back that anyone who was hoping to get any DLC can do so through the collection.

"We do appreciate everyone who flagged the issue, and kept talking about it! Keep up being you, guys, and we hope that we can earn back any trust that may have been lost with this."

A quick check on Steam.db confirms the price for the Infamous Collection has indeed now been reverted, although it's not clear if anyone who's paid the additional 50% charge over the last few weeks can claim back the difference.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.



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Formula Legends Review

From the makers of Paw Patrol Grand Prix and Gigantosaurus: Dino Kart, comes… Formula Legends, an off-brand, Formula One-inspired arcade racer. Yes, it’s certainly true that developer 3DClouds’ primary output appears to be racing games aimed at an extremely young audience so, on paper, Formula Legends might sound easy to cruise on past for those of you who are no longer eating spaghetti with your hands. However, if you’re a fan of the long and storied history of Formula 1 racing – as well as games like Art of Rally, Circuit Superstars, and Micro Machines – Formula Legends might prove to be a dark horse in the race. This colourful, toy-like arcade racer consistently impresses thanks to its charming and evolving approach to showcasing the many, many eras it represents, although the fun is punctured somewhat by a slightly laggy handling model, some annoyingly uneven AI, and its lack of multiplayer.

In case it’s not obvious by its chunky car caricatures and cartoon-adjacent art style, Formula Legends is not here to compete against the likes of Codemasters’ modern F1 series. Those games are mostly for hardcore fans who crave a realistic approach, but also tweakable enough to remain approachable for newcomers and younger players – indeed, that’s one of their real strengths. But where F1 2025 is seeking to be a credible simulation of a current elite sport, like its peers on the football pitch or basketball court, Formula Legends is still very serious about faithfully paying homage to the sport of F1 in a delightfully comprehensive way that older fans can appreciate.

Through Goes Hammerton

Taking a greatest hits-style approach to the history of the world’s premier, open-wheel motorsport, Formula Legends boasts a career mode that covers seven decades – stretching all the way back to the ’60s. On top of this, most of these decades are broken up into multiple mini-eras covering the early, mid, and late phases of these periods. The car models, drivers, and the teams they race for are constantly shaken up across each championship. Many of these championships are locked until you complete the one prior to it, but there are entry points in each decade. This feels like a good balance between giving us plenty to unlock, but also the flexibility to hop around the different eras as we choose. You won’t have to chronologically move all the way from the late ’60s to today – through 70-odd years of racing – just to unlock Formula Legends' most modern car and driver combinations. You can do a vintage championship, head into the 2020s, and then jump back to the ’90s if you want to. All the while you’ll be unlocking new content. It’s all very well considered.

We ought to note that Formula Legends is completely unaffiliated with real-life F1, so there are no licensed cars or driver names. This kind of thing comes with its own sort of charm, however: Not only does it remind me of the equally unlicensed sports games full of cheeky soundalikes I played in my youth, but part of the fun for me has been discovering the silly aliases 3DClouds has cooked up for its huge timeline of teams and drivers. This means being introduced to the likes of Osvald Pastry, Charlie Lacreme, and Luis Hammerton, and also past drivers like Dave Coulthsoft, Marvin Brubble, and Mike and Malf Shoemaker. Some of them stretch the bounds of a good pun to the point of being a bit too obtuse or confusing – and it could’ve done with one more edit pass from the development team to catch quirks like Alan Jones… I mean, Al John inexplicably migrating from Australia to New Zealand in the 1980s – but it’s cute stuff overall.

[No licensed cars or driver names] means being introduced to the likes of Osvald Pastry, Charlie Lacreme, and Luis Hammerton, and also past drivers like Dave Coulthsoft, Marvin Brubble, and Mike and Malf Shoemaker.

The cars look great, and I like how their squat frames and exaggerated features make them look like the sort of Micro Machines I would’ve climbed over every kid in my class for back in the late ’80s. They sound great too, thanks to the fact that Formula Legends’ engine sounds profoundly change for each era. Well, they don’t all sound great, because the real modern F1 is limp and wheezy compared to the primal screaming present in the age of V10s – but that’s not 3DClouds’ fault. Actually, there’s currently a sound bug that causes the engine noise for the modern cars to sometimes drop out for extended periods. It's a fault I’m sure 3DClouds will seek to fix as soon as feasible, but it’s probably an indictment on today’s V6 turbo-hybrids that I didn’t really miss hearing them that much.

Spanning so many eras of racing has also compelled 3DClouds to get clever with how it handles the vast differences between old-school racing tracks and their dramatically refurbished incarnations. For this, many tracks have up to three different versions: vintage, classic, and modern. As with the drivers and cars, the tracks are unlicensed – but they each contain enough recognisable nods to famous corners and track segments that there’s no question which ones they’re homages to.

I really enjoy how tailored the tracks are to each era. Vintage tracks make liberal use of hay bales as their one and only concession to driver safety, and they’re largely surrounded by quaint countryside, while their modern versions are lined with curbs and wrap around areas that have since become huge, built-up racing precincts. Better yet, while some tracks evolve upon a single recognisable layout – like the circuits for Belgium or Italy (which riff on Spa and Monza, respectively) – others find themselves totally reinvented.

The vintage German circuit is an extensively long track that winds through a forest, mimicking the full Nürburgring Nordschleife that F1 cars used to race on, but the classic and modern German track is a shorter and more conventional GP circuit. Similarly, the classic Australian track has a clearly different layout and aesthetic to the modern track, mirroring the real-world differences between the Adelaide street circuit of the late ’80s/early ’90s and the current circuit in Melbourne’s Albert Park. It’s this kind of attention to detail that tells me that this is not being phoned in. There are even optional visual filters that give vintage races a warmer, old-school film tone and classic races a bright, CRT TV effect to better situate them in the ’80s and ’90s. It’s a really well-curated and crafted career mode, and you can tell the team are firm F1 fans from the commitment to these small details that’s on display.

Turn Around

The disappointing part of Formula Legends is that it doesn’t always hold up out on track. There are some circuits where I’m able to get into a pretty good groove – particularly after several laps of the layout to learn the corners. However, there are a few too many other occasions where it’s difficult to find the right rhythm without yawing side to side trying to correct my line coming out of corners. I think the reason behind this is that there’s some odd lag in the steering – like it’s not responsive enough. It makes rapid changes of direction, like chicanes, quite frustrating at times. The change of angle coming a fraction late does take some getting used to. A bit more sharpness to those controls would have been preferable.

I like playing Formula Legends from its most distant camera setting (a cockpit camera is included, but it wasn’t my preferred view) because that’s where it reminds me most of Art of Rally (and where I feel it’s at its best; a more top-down view takes the edge off the numbness in the handling model). The difference is, Art of Rally doesn’t have a gaggle of other AI cars to contend with – and it’s Formula Legends’ AI cars that are one of its key weaknesses.

It’s quite annoying how impactful even minor contact with your AI opponents can be. Essentially, any scrape with a car on the outside of you during a corner will completely overrule your steering, causing you to understeer directly into a wall or off track, and even a light touch from behind will cause other cars to immediately slow down dramatically and trap you behind them.

The inconsistent AI, which comes in just three settings (easy, normal, and hard) is a significant bugbear, especially since there’s no multiplayer mode in which to race against friends. The main problem is how much their proficiency varies between circuits. On a lot of tracks I found it entirely straightforward to keep the normal AI behind me throughout a race, sometimes pulling out to quite large leads. However, on some tracks (especially Formula Legends’ version of Monaco) they’re supernaturally quicker for no apparent reason. That should be no problem because you can just turn down the difficulty for those tracks, right? Unfortunately not: the difficulty level can’t be adjusted between races during a championship – once it’s set, it’s set for all subsequent races.

Formula Legends would be much improved with an AI system we’re able to adjust with a bit more granularity.

Formula Legends would be much improved with an AI system we’re able to adjust with a bit more granularity. Something like that could help keep the pack closer together, particularly since tyre wear, dynamic weather, and pit stops are all factors in Formula Legends’ racing. Having to think about your pit stop strategy throughout a race is a nice touch, but making those snap decisions to pit (or stay out for one more lap) would be a lot more tense if we could find a way to bring the racing closer on a more regular basis.



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Wednesday, September 24, 2025

Is OD Connected to P.T.? Hideo Kojima’s New Horror Game Explained

Kojima Productions’ recent Beyond the Strand livestream gave us our first proper look at OD, the developer’s horror game that’s being produced in collaboration with Xbox Game Studios. While the project’s first trailer features barely more than a couple of minutes of gameplay and is set entirely in a single room, it’s already creating quite a buzz. That’s because it’s distinctly reminiscent of P.T., Hideo Kojima’s famous 2014 “playable teaser” for a Silent Hill game that never was. P.T. went on to influence an entire wave of dread-fuelled horror games, but it seems like Kojima is finally returning to those ideas himself for OD.

While there’s no suggestion that OD and P.T. are directly related, it’s already clear that this new Xbox exclusive horror is reusing and reinterpreting many of the themes, motifs, and designs that were established in the Silent Hills teaser. From ominous knocking to terrifying babies, let’s explore the significant connecting threads between these two projects.

Suburban Terror

Perhaps the most clear link between OD and P.T. is their perspectives and settings. P.T. is played from the first-person perspective and takes place in what (at least initially) seems to be a mundane and unremarkable suburban home. OD appears to be following that approach, at least with the sequence we see in the trailer. The area in which the terror unfolds could be a room in anyone’s house – the dull walls, herringbone flooring, and miserable weather outside suggest another boring day in suburbia. But, like P.T., there are unnerving elements that pierce through the mundanity. For one, why is the room only furnished with two armchairs, both of which are oddly positioned? Secondly, and most importantly, why is there a shrine of burning candles?

Cryptic Puzzles

P.T. earned widespread acclaim because it approached horror in a way largely unseen in video games prior. While its first-person perspective and complete lack of combat may well have been influenced by 2010’s Amnesia: The Dark Descent, P.T. went several steps further and avoided any sense of traditional video game enemies. Instead, your foe was the environment itself: an endlessly looping corridor that holds you hostage until you can solve its many mysteries. With no tools provided aside from a simple flashlight, these puzzles were cracked through the use of simple observation. Find the right clues, and the house would morph on your next loop, slowly revealing the disturbing components that pieced together to tell the story of a murdered family.

While there’s no suggestion that OD will feature any kind of looping hallway, it does appear to take a similar approach when it comes to puzzles. The trailer opens with the protagonist, played by Sophia Lillis of It and Dungeons & Dragons: Honor Among Thieves, being told to “Light the fires to celebrate their [redacted]”. She then proceeds to light a number of candles using a box of matches, with each new flame causing changes in the environment.

Hush, Little Baby

Perhaps the most obvious and immediately scary element of this puzzle is its use of crying infants. As Lillis lights a baby-shaped candle, the shrieks of a crying newborn immediately fill the room, causing her to flinch and drop the match.

Kojima, of course, has a famous connection to babies via Death Stranding, in which “Bridge Babies” are used to detect spirits. However, P.T. also prominently featured crying babies, as well as the more horrifying image of a mutated, bloody fetus lying in a bathroom washbasin. The trailer does nothing to explain how babies are related to OD’s story, but it’s clear that Kojima is once again turning to the chilling sound of a distressed infant to give you goosebumps.

Who’s There?

While the baby’s cries are certainly disturbing, the more ominous noise is the constant knocking that becomes increasingly louder and more frantic as the trailer progresses. This will clearly be a significant element – as revealed as part of the Beyond the Strand livestream, OD is subtitled “Knock”.

“I really am afraid of big knock sounds," explained Kojima. And, once again, we can see that expressed in P.T.. Since the entire game takes place in a corridor, the environment is naturally filled with doors, and creepy knocking echoes through the hallway as you complete loop after loop.

Of course, it’s not the knocking itself that’s frightening, but what it signifies: someone (or something) that wants to get inside. It’s a warning that your safety is about to be breached. And considering that you have no weapons in P.T., that’s a terrifying prospect. The same seems to be true of OD – Sophia Lillis’ character has no ability to defend herself from whatever is trying to get through that door.

Don't Look Back

If it wasn’t already obvious from the oppressive atmosphere and screaming babies, it’s generally considered a bad idea to conduct a ritual about which you know nothing. Sophia’s candle lighting seems to summon something – we never see it, but after all that knocking, we hear that it opens the door and slowly, dramatically approaches. While neither we nor Sophia can see this foe, something else does: an image of an eye stuck to the window. As the man (or monster?) closes in, we see the image change – the eye opening wide in horror at what it observes.

Once again, there’s a link to P.T. here. During one of the loops, all the pictures mounted on the corridor’s walls are replaced with images of eyes that move and change as you walk through the house, as if they are observing you.

P.T. also preyed on the idea of a malevolent figure lurking behind you. The house is haunted by a spectral woman known as Lisa, who appears in a variety of frightening sequences. But beyond those scripted moments, there’s always the unsettling feeling that Lisa is close by – flickering shadows and eerie sound effects make it seem as if she’s just beyond your peripheral vision. And that’s because she quite literally is: her character model is tethered to you, constantly following behind you as you explore the house. While we have essentially no information on how OD will play, the final moments of the trailer do suggest that the fear of someone being right behind you will be explored, just as it was in P.T..

The Hills are Silent

As the unseen enemy approaches Lillis, you can hear the increasingly erratic sound of a Geiger counter. It seems to act as some kind of proximity sensor, akin to the motion detector used in Aliens. Or, perhaps more appropriately, the screeching static of Silent Hill’s radio.

P.T., of course, was both a “playable teaser” and reveal for Silent Hills, a collaboration between Hideo Kojima and Guillermo del Toro that would have been the next, potentially revolutionary chapter in Konami’s Silent Hill series. And while there’s absolutely no chance that OD is a secret Silent Hill game – Konami is not involved at all – there do appear to be a few nods to the series throughout this trailer.

Aside from the Geiger counter replicating the function of Silent Hill’s enemy-alerting radio static, there’s also the fact that the message that begins the trailer’s ordeal is delivered on a card through a gap in the door. This is reminiscent of Silent Hill 4: The Room, in which cryptic messages are slipped under the locked door of protagonist Henry Townshend’s apartment.

The door through which OD’s mysterious message is delivered may also be hiding a small nod to Silent Hill – the design features nine red panels arranged in a three-by-three grid. This resembles the same three-by-three grid of red squares seen in Silent Hill 2, which featured on the game’s Japanese box art and can be found in-game as the story’s final save point.

It wouldn’t be surprising to see a number of other subtle references to Silent Hill in OD, but once again, this certainly isn’t Kojima finally making Silent Hills. And so while there are clear parallels between OD and P.T., the two are not canonically connected. It seems more likely that OD will relate to P.T. in the same way that Death Stranding – particularly its sequel, On The Beach – relates to Metal Gear Solid. DS2 features a refreshed approach to combat that echoes the stealth sandbox of MGS 5, and one of its central characters, Neil Vana, is a clear nod to Kojima’s most enduring hero, Solid Snake. While Kojima no longer has any official ties to his former workplace at Konami, it’s clear that he still enjoys making connections with his past projects, and so it’s only logical that OD – his first horror project since Silent Hills – will echo P.T. in a number of ways.

But it’s not how OD replicates P.T. that’s the interesting thing – the more exciting prospect is how it will build on P.T.’s successes. And so now we look forward to learning much more about this project. After all, we know so little about it. We do know that Get Out and Nope director Jordan Peele is involved, but that he’s working on a separate OD experience, one that will replace the “Knock” subtitle with a different kind of fear. So is this an anthology of games, each one exploring unique phobias? Or will OD be a collection of different media, breaking boundaries between games and films? P.T. reimagined the shape of horror over a decade ago, of course, so we’re more than ready to see Kojima do it all over again.

Matt Purslow is IGN's Executive Editor of Features.



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