Showing posts with label IGN Video Games. Show all posts
Showing posts with label IGN Video Games. Show all posts

Monday, August 10, 2026

Hideki Kamiya Gives Fans Hope That He Will Direct Another Devil May Cry Game

It’s been over twenty years since Hideki Kamiya directed the very first Devil May Cry game, and his latest tweets are hinting that he might make a long-awaited return to the franchise.

Kamiya’s X/Twitter account is a goldmine. When he’s not clapping back at trolls or blocking fans for tweeting at him in English, he’s gushing about Gunpla and occasionally providing insights on his projects, both past and present.

While he normally blocks fans who ask him questions about franchises he’s no longer involved with (Resident Evil, Devil May Cry), he actually opened up about his work with DMC in a rare moment of goodwill — and it’s sending players into a frenzy.

On August 9, 2026, a fan asked him a lore-specific question regarding the final boss in the first Devil May Cry game, innocently tagging Kamiya and tempting fate that the director would make his usual liberal use of the block button.

“I'm playing through DMC1 right now and always wondered: What is the lore behind the DT dragon in the fight against Mundus? Is it the same as Vergil creating swords with his aura, or is it a familiar? Something else? Can you elaborate on this, please?” the fan asked.

Surprisingly, Kamiya gave them a legitimate answer — one that shed some long-awaited light on the potential future of the franchise.

“It will become clear when I make the DMC series again…” he said, simply and mysteriously. He hasn’t offered any substantial follow-ups to this comment (only hitting back at a critic for explaining his own game to him), leaving the door wide open for speculation that he might return to Devil May Cry in the near future.

Of course, fans have wasted no time taking his post and running with it, sparking an endless flood of memes and excited, all-caps quote-retweets. (My personal favorite has to be the meme of Dante getting injected with a giant syringe full of Hopium, but the one of Kratos pleading with Ares is also pretty good.)

“He said, ‘When I return to doing DMC,’ instead of, ‘If I return to doing DMC,’’ one fan speculated. “Kamiya knows something, but I can't prove it… As long as he comes back for nothing more than a purely hypothetical Remake of DMC1, there's no problem.”

“Kamiya is really talking about DMC1!? So he hasn't completely forgotten about his license after all,” another wrote.

“Bro did not say ‘If,’ he said ‘When!’” another pointed out.

As previously mentioned, Kamiya is generally combative when fans ask him questions about his previous works that are no longer under his purview. Resident Evil and Devil May Cry belong to Capcom, after all, a company he hasn’t worked for in over a decade. However, he has struck up a partnership with them again for the forthcoming Okami sequel, as told in our exclusive interview with him in February 2025.

For now, the future of Devil May Cry is looking just a little bit brighter. This, combined with the Netflix show getting renewed for a third and final season (resulting in a significant boost in game sales), fans are more hopeful than ever that the long DMC drought will soon be over.

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.



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Why a Warhammer 40,000 Book Just Sold for $3,150 on eBay

A Warhammer 40,000 book just sold on eBay for an eye-watering $3,150 — leaving fans stunned.

A signed and numbered limited edition of Dan Abnett’s Warhammer 40,000 novel, Hive, went for the huge sum on the auction site on Sunday after over 50 bids pushed up the eventual sale price to an astronomical level.

But why would a Warhammer 40,000 book command such a fee in the first place? There’s a unique backstory to this particular version of Hive, which released in standard formats in May.

Games Workshop, which owns and operates the hugely popular grimdark far future setting primarily for tabletop wargames, had announced a limited run of signed and numbered premium editions of Hive for sale only in Warhammer stores. This sparked an uproar within the community, with some saying it was unfair of Games Workshop to release this coveted limited edition in Warhammer stores only when not all fans have a store within reaching distance. In response, Games Workshop caved to the FOMO pressure, canceling the release of the limited edition and launching a non-limited, print-on-demand version without the signature online instead.

Some thought that Games Workshop had destroyed these limited editions of Hive out of fear they would end up going for huge sums on auction sites. Well, that’s exactly what happened, with what is thought to be the only copy made available to buy publicly since the drama back in May.

Photos of the book show it to be number 12 of 2,000. “This would be a very awesome copy to have for any Warhammer collector, unique and one of a kind maybe no others out there, all the original were canceled and the new print will not have author signed or limited in quantity,” reads the description. "Let the best Black Library enthusiast win this auction, and take ownership of a piece of Warhammer Black Library history." The listing worked, with a confirmed sale of $3,150 on Sunday, August 9.

It’s unclear how this copy of Hive escaped containment, but the bidding shows the huge interest from fans in this particular version of Hive. That’s perhaps not a surprise, given the FOMO pressure from hobbyists sparked a rare rapid U-turn from Games Workshop itself. Still, fans can’t quite believe how much it’s gone for. The sale was called “absurdity,” “insanity,” and “next level delusional,” on a Black Library subreddit thread full of scorn for the winning bidder.

“Paying so much more than what the POD will cost in a few months just for a signed and numbered page that was glued in... bonkers,” another added. “I can take a flight to England to Dan Abnett's next public appearance and have mine signed and it would still be less than half the price this person just paid,” another fan said. “Hey Dan, can you write 69/420 on mine besides signature?” another joked.

The sale sparks a number of questions. How did this copy come into the possession of the seller? (We’ve asked.) Did it originate from a Warhammer store or elsewhere? Were store managers told to destroy their copies as fans believe, or were they kept in a warehouse somewhere, gathering dust? Are there other copies out in the wild?

What we do know is this version of Hive is now one of the most expensive Warhammer 40,000 books of all time — perhaps even the most expensive ever (who knows what goes on with private sales?).

There is huge interest in all things Warhammer 40,000 right now — and this interest extends far beyond the confines of the tabletop game. A significant portion of the Warhammer 40,000 community is primarily interested in the stories that underpin its universe. Stories like Hive, which delves deep into the ground level response of the rank and file humans of a sprawling hive world to... certain things that happen to it that are really not very good for anyone, give fans a closer look at the Warhammer 40,000 universe away from the galaxy-shaking exploits of the Space Marines. But then there are blockbuster video games such as Space Marine 2, Amazon animated anthologies, and of course the upcoming Henry Cavill cinematic universe to contend with. In short, if there ever was a time for a Warhammer 40,000 book to sell for thousands of dollars, it’s now.

Speaking of Dan Abnett, fans are still waiting for the celebrated Black Library author to finish his beloved Bequin trilogy. He’s indicated that Pandaemonium won’t be released until Games Workshop itself catches up lore wise. Fingers crossed that happens sooner rather than later.

We’ve got plenty more on the world of Warhammer 40,000, including first details on Henry Cavill’s Amazon TV series, our best theory for who Cavill will play in the show, and the announcement of the new Deathwatch animated series.

Image credit: eBay.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Sunday, August 9, 2026

Marvel Tokon PC Launch Is So Bad That Famed FGC Content Creator Maximilian Dood Uninstalled the Game on Stream

Marvel Tokon: Fighting Souls' launch weekend has been filled with so many PC issues that even famed fighting game community (FGC) content creator Maximilian Christiansen (a.k.a. Maximilian Dood) couldn't help but uninstall the game on stream.

If publisher Sony Interactive Entertainment and developer Arc System Works weren't already sounding alarm bells, they should be now. Maximilian Dood, who has earned his place as one of the go-to creators for fighting game content, uninstalled Marvel Tokon after spending just two days with the 4v4 superhero tag fighter, saying its PC port was "really s**t."

"This is bad, chat. I don't think I can play this anymore," he said during an August 7 livestream titled "Last day with PC version, sheesh." "It's making me like the game significantly less. The game is un-fun when we have to deal with all this. It's un-fun. It's fun coming up with solutions and stuff like that to issues, to combat, but you can't do anything. You just have to watch it stutter like crazy."

Marvel Tokon launched for PC and PlayStation 5 last week, August 6, and while those on PS5 don't seem to be running into any trouble, those on PC have reported nothing but. Most have taken their concerns to its Steam page, where it quickly plummeted to just 44% positive reviews in all languages, granting it a "Mixed" rating. Now, after Arc System Works promised to investigate some of those issues, the situation is even more dire, with 41% in all languages and a "Mostly Negative" 39% in English.

Maximilian Dood's very public issues with the PC port bring the trouble to the front of the conversation. As the weekend comes to an end without any proper fixes, it looks like Marvel Tokon will have to put in the work to bring back fans on that platform.

"I've pretty much come to the conclusion I have to, probably, abandon the PC version," he said before navigating to his Steam library and uninstalling the game. "The next time we stream, I'm going to exclusively be playing the PlayStation 5 version – that's it. It's too frustrating.

"I'll have to just unlock everything all over again. There's no cross-progression, so I'll have to figure that out, but the PC version is too frustrating. It's too frustrating running a gambit of this even working, to being really frustrating, to knowing that the PlayStation version, you can only play PlayStation people and be completely fine."

While Marvel Tokon is pummeled on PC, the console version seems to be working just fine. Maximilian Dood reported as much himself, going on to host a separate stream titled "PS5 version works, thank god." How long it will take for Arc System Works to fix up the PC version or if it will ever be up to snuff for those who have already turned away from it remains to be seen.

"Tried Tokon on PS5 against only PS5 players and had a wonderful time," Maximilian Dood said in a follow-up post on X/Twitter. "Even with 3 bar, 100+ ms, matches were smooth. Just going to stay away from the PC version completely until things get figured out."

While we wait, you can read IGN's Marvel Tokon: Fighting Souls review so far. You can also check out our breakdown for the evolution of Marvel fighting games, and you can see how Maximilian Dood played a part in the new Street Fighter movie.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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The Best Deals Today: Civilization VII, AirPods Pro 3, Spider-Man: Brand New Day Steelbook, and More

A new weekend has arrived, and today, you can save on Civilization VII, select LEGO sets, AirPods Pro 3, Saros, Mega Man Star Force Legacy Collection, and more. Check out our top picks for Sunday, August 9, below.

Civilization VII for $19.99

Amazon has Civilization VII on sale for $19.99 this weekend, saving you $20 off a physical copy. In our 7/10 review, we wrote, "Civilization 7's improved warfare and added bits of narrative flair give me reasons to keep clicking one more turn late into the night, but the desire to streamline and simplify this legendary 4X series feels like it has also gone a bit too far, particularly when it comes to the interface."

AirPods Pro 3 for $189

AirPods Pro 3 are a fantastic upgrade over the 2nd generation, bringing a built-in heart rate sensor, redesigned eartips for better noise cancellation, and improved sound quality. Right now, you can score a pair for only $189 at Amazon. I've had a pair since launch and have been incredibly happy with them, especially coming from the original AirPods Pro.

Back to the Future LEGO Set for $159.99

Back to the Future is one of the best sci-fi films ever, and the iconic DeLorean time machine is a huge part of the film's legacy today. If you're a fan of the BTTF trilogy, look no further than this LEGO Icons Time Machine set, featuring the DeLorean with parts for each movie, minifigures for Doc Brown and Marty McFly, and accessories like the hoverboard. You can save $40 this weekend on this set, which saves you 20% off MSRP.

Pre-Order Spider-Man: Brand New Day on 4K Blu-ray

Spider-Man: Brand New Day is the most popular movie of the Summer, with the film on track to easily become the highest grossing of the year so far. Pre-orders for the physical copies, including Steelbooks, have already gone live at retailers like Walmart, so now is the time to lock in your copy before they are sold out.

Fate Return to Avalon: Takashi Takeuchi Art Works for $40.42

Takashi Takeuchi has one of the most recongnizable art styles for good reason. The legendary artist pioneered Type-Moon's art for franchises like Fate and Tsukihime. Right now, you can pick up this fantastic hardcover collection of Takeuchi's Fate artwork for $40.42 at Amazon. Almost 300 pages are included, featuring art from games, promotional material, limited events, and much more. It's perfect for any Fate fan.

Lego Batman Forever Set for $74.99

The classic Batmobile from Batman Forever is here in Lego form, with a Lego DC Batman minifugure starring the suit used in the move. This weekend, you can save 25% off this 909-piece set, which is a great addition to any comic book fan's collection. The cockpit on the Batmobile opens up to reveal seats and a detailed interior, and you can easily put this vehicle on any shelf or table.

Weapons 4K Blu-ray for $14.99

Weapons was one of the most beloved horror films of 2025, featuring a unique and gripping story with plenty of horror. If you're excited for the upcoming Resident Evil film and haven't yet checked out the latest from Zach Cregger, this is a great time to do so.

Mega Man Star Force Legacy Collection for $29.99

Amazon has PS5 copies of Mega Man Star Force Legacy Collection on sale for $29.99 today, which saves you $10 off this collection of seven games. In our 8/10 review, we wrote, "The Mega Man Star Force Legacy Collection is the best way to play as the most underrated version of the Blue Bomber."

LEGO Marvel Iron Spider-Man Bust for $47.99

This weekend, you can save 20% off the LEGO Marvel Iron Spider-Man Bust set at Walmart. This set features both a buildable bust for the Iron Spider and a minifig, so you can use the web-slinging hero in any set you'd like.

Saros for $49.99

Saros is on sale for $49.99 today at Amazon, which matches the lowest price we've seen so far. As one of the biggest PS5 exclusives in 2026, now is a great time to check out Housemarque's latest if you haven't. In our review, we wrote, "With Saros, Housemarque once again proved that its bullet-hell sensibilities mesh incredibly well with fluid and super-challenging action. This is primarily a test of skill that's as much a rhythmic dance as it is a fireworks show with a punch-packing sci-fi arsenal."

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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Saturday, August 8, 2026

Freddy Fazbear's Pizza Opening Permanent Location Featuring Animatronic Stage Shows in 2027

Freddy Fazbear's Pizza is coming to life thanks to a new collaboration between Five Nights at Freddy's and entertainment and retail center American Dream.

The all-encompassing New Jersey mall announced it would be collaborating with Five Nights at Freddy's and its creator, Scott Cawthon, with a social media post today. It came with a brief teaser that set the mood with the promise of a grand opening in 2027.

"The world of Five Nights at Freddy’s is arriving at American Dream," a short teaser description on the American Dream website said. "Step into an immersive experience inspired by the iconic horror franchise and be among the first to discover what awaits behind the doors."

Five Nights at Freddy's fans have dreamed of visiting a real-life, Chuck E. Cheese-style Freddy Fazbear's Pizza location since the franchise began in 2014. American Dream may finally have the answer for the request, though what exactly will be included in its collaboration remains to be seen.

However, the company did pull back the curtain with a follow-up post on Facebook. It explained the attraction will be a "permanent immersive restaurant experience." The New Jersey location will be set up to be a "a functional reimagining of Freddy Fazbear’s Pizza, designed to immerse guests in the world of the iconic franchise."

That means food to eat, arcade games to play, and even animatronic stage shows featuring Freddy and the Fazbear Band. Foxy's Pirate Cove and "immersive multiplayer survival-horror experiences" will also be available.

It may not be a total surprise considering American Dream offers a variety of activities that include dining experiences, shops, and a Nickelodeon theme park, but yes, it looks like you will, in fact, be able to eat a real slice of Freddy Fazbear's pizza there. Another ScottGames teaser from earlier today, which seems to be linked to the American Dream announcement, featured an unnecessarily mysterious pizza. Some of the more creative fans said they were able to make out the words "coming soon" hidden within the image, too. IGN was able to spot the hidden message for the most part, as well, by tweaking the image's colors and brightness.

Five Nights at Freddy's has really only gotten bigger since it first sliced its way into the horror scene in the 2010s. Most recently, fans have been treated to the movies, of which there are currently two. Universal Pictures attempted to animate its iconic animatronics with Halloween Horror Nights festivities in 2025, and even more recently, Spirit Halloween unveiled a life-sized Freddy Fazbear prop of its own.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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'They Fundamentally Don't Understand Art' — Doom Dev Blasts Xbox After Microsoft 'Gutted' id Software With Layoffs

After layoffs ripped through Doom developer id Software in July, id Software lead services programmer Chris Hays has taken aim at Xbox: "They fundamentally don't understand art."

Hays, who is currently employed at the studio behind first-person shooter classics like Doom Eternal and has been with the team since 2010, unloaded on the recent decision to cut 136 staff during a recent conversation with Andre Peschke on Auf ein Bier. He didn't mince words, to put it lightly.

"It's hard to make a game that is AAA, that's like we've done before, with half the people. And by hard, I mean impossible," Hays said. "It's hard to make a game when there are entire departments that are gutted that you need, entire disciplines that are gone.

"So, if they've got some kind of new plan for how this is going to work, that hasn't been told; we don't know what that is. The reassurances that we're still the same id and we're still going to do things, well, first of all, we're not the same id. We're half the same id. id was the people. What made us special was the people and the relationships we have."

The "reassurances" Hays mentioned at least partially refer to some of the messages that have emerged in the fallout of last month's layoffs. id issued a statement to IGN July 10 that thanked fans for their support, acknowledging that, while the studio had been "impacted," the restructuring left it at "about the same size we were when making Doom 2016." It added, "We still have the crew we need to build the games and tech we're known for."

id reclaimed its title as a leading FPS studio with its 2016 Doom game and went on to keep its crown with 2020's Doom Eternal and 2025's Doom: The Dark Ages. Hays said id's overseers at Microsoft and Xbox are trying to minimize the "unrest."

"Studio management is given talking points on things that are allowed to be said and what is not allowed to be said," he added. "It feels like it is, instead, more reassurances. They don't want more people to jump ship and say, 'Oh, there's no more future in id, so we're all going to leave,' and then there's no one left. They don't want unrest. At the end of the day, most of it was just trying to tell us that, 'Oh, no, everything is fine. Things will be OK.'"

Hays said the reality is that id now houses "less" than the number of staff that worked on Doom 2016. He noted that fans will certainly have their preferences in the series but added, "There is a lot more that went into each of the [Doom] games that went along. We made bigger and better games, but that's with twice as many people as we had. So, we have fewer than we had before. So, are we going to make something equivalent to a single-player Xbox 360 game? Because that's the size of the studio we have."

id has a special place not only in gaming history but in the hearts of those who have continued to show up for the studio's work in the decades since its inception. Doom has also stood the test of time – so why was id hit so hard?

That's the question Peschke asked, but Hays said he has "no idea" why the layoffs were spread out like they were. One topic the question did lead to, however, was Game Pass.

"On the ground level, we don't get to know what that is," he said. "We can have guesses just like everyone else. I know that we have serious issues with how Game Pass is done. Whenever we see the [Microsoft] financial reports that say there were, you know, poor sales under Bethesda. What's a sale if you have Game Pass? Are you saying that poor sales means poor number of games sold? Because, of course.

"You're not doing a game-sold business model. They fundamentally don't understand art. They don't. They don't understand art. They don't understand games. They don't understand that business model."

While the layoffs at id seem to have shaken the Doom studio's foundation, the employees lost represent a fraction of the total layoffs that swept through Xbox teams in July. It's part of a "reset" that new CEO Asha Sharma called the "most significant restructure in Xbox history" at the time. It immediately impacted 1,600 staff the day of its announcement, with another 1,600 spread throughout the current financial year.

Hays said he would "love to try to hit the goals that are set for" id, but those goals aren't evenly communicated. Instead, they are told to "just make the best game we can."

"Under ZeniMax, before the acquisition, that was also how it worked for attributing success," he added. "If we did well on a score for critical acclaim, and we had decently solid sales but they weren't meeting expectations, then that is a problem for marketing and sales. If you scored low, you didn't make a good game.

"They tried better to find that. That is obviously not how Microsoft is operating. It doesn't make any sense."

Asked to elaborate on why Xbox and Microsoft don't understand art, Hays said, "If you cut half of a studio and don't actually take in account how it's made, you don't understand that the cohesion between our teams was what was important. What made us successful."

id launched Doom: The Dark Ages last year and went on to release its Revelations DLC last month. IGN called it "Amazing" in our 9/10 review. For more, you can read about why one of our writers believes Xbox is dismantling its future to rebuild a past it can never recapture.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Upcoming PS5 Games: The Future of PlayStation Exclusives

After what seemed like the end of console exclusives, Xbox and PlayStation are officially getting back into the game. (Let's be real, Nintendo never left it.)

While the past generation of PS5-exclusive games eventually made their way to PC, Sony announced in May 2026 that future single-player games will actually be exclusive to the console. That was a recent announcement, so things are being ironed out, and some games that have been development will still see a simultaneous launch on both systems.

Without further ado, here’s what games you have to look forward to under the PlayStation banner in 2026 and beyond.

Upcoming PS5 Games

Marvel’s Wolverine - September 15, 2026 (PS5 Exclusive)

Insomniac Games

The next PS5-exclusive game comes from none other than Insomniac, the studio behind the massive Spider-Man and Miles Morales games. While they’re moving away from your friendly neighborhood web-swinger, the studio is keeping things in the Marvel family with a new take on the clawed Canadian mutant. The linear action game will loop in other familiar faces from the world of X-Men, and Insomniac has promised plenty of gore and… other things... that warranted an M-rating.

Phantom Blade Zero - October 29, 2026 (Timed PS5 and PC Exclusive)

S-Game

This Wuxia-inspired action game comes from Chinese studio S-Game, and is technically the fifth entry in the Phantom Blade series. The original games were developed in RPGMaker and translated as ‘Rainblood,’ and while the new entry looks graphically stunning, studio founder Soulframe Liang stated in a PS blogpost that he sees Zero as a “spiritual rebirth” of those originals.

After a short delay from earlier this year, Phantom Blade Zero is set to launch on October 29, 2026 on both PS5 and PC. It’s not a full exclusive, however, and will be released on Xbox and Switch 2 a full year later, in Fall 2027.

God of War Laufey - February 16, 2027 (PS5 Exclusive)

Santa Monica Studio

The next mainline God of War game was revealed at a State of Play in February 2026. God of War Laufey will feature none other than Kratos’s wife and Atreus’s mother, Faye, in a story that overlaps with the timeline of the 2019 reboot and Ragnarok.

After passing away in Midgard, Faye wakes up in the Everywhen, a plane in the afterlife with gods from across mythologies vying for power. Her journey isn’t over, and she still wants to support her family. She won’t be alone, either, getting help from a gelatinous cube and a ribbon. Yep, chew on that.

God of War Laufey is officially set to be released exclusively on PS5 on February 16, 2027. You can check out our full interview with the team at Santa Monica Studio for more.

Until Dawn 2 - 2027 (PS5 Exclusive)

Firesprite

An Until Dawn sequel was revealed at the same State of Play as God of War Laufey. While we don’t have too many details, our first trailer showed off a new cast of characters, including Neil Newbon of Astarion fame. The story will follow a group of fake ghost hunters looking for clicks on a ‘haunted’ island, who ultimately find themselves wrapped up in a very real and deadly crisis. Expect the return of big consequence decision making, tons of possible endings, and some gnarly cutscenes.

Intergalactic: The Heretic Prophet - TBA (PS5 Exclusive)

Naughty Dog

To be honest, there’s a chance Naughty Dog skips the PS5 generation entirely. The studio's last new game was technically The Last of Us: Part 2, just before the current-gen console's launch. Thankfully, we now know what the company has been working on in the interim, and it’s in fact an entirely new IP.

Intergalactic: The Heretic Prophet places you as Jordan A. Mun, a rogue bounty hunter stuck on the remote planet of Sempiria in an alternate, 80’s-inspired version of the future. Details have been sparse since the game’s announcement, but Neil Druckmann has commented on the game’s title and focus on faith.

There’s been no word on a release date, though Naughty Dog employees have reportedly been under quite the crunch to get through the end of development.

Fairgame$ - TBA (PS5 and PC)

Haven Studios

The only multiplayer game on this list is also one I wouldn’t quite get your hopes up about. Fairgame$ was announced all the way back in 2023, though reports of the new IP date back to 2021. The heist shooter was supposed to be the debut game from Haven Studios, but the team had also been tapped to support the ill-fated Concord. The studio's founding member, Jade Raymond, and its creative director, both left the studio in 2025, a generally massive year for studio shuffles under PlayStation.

Last we heard, Fairgame$ was delayed to 2026, which is… right now. After the success of Helldivers 2, it seems pretty certain that if this one does launch, it'll also be playable on PC. We’ll let you know if we hear anything more.

Bonus: GTA 6 - November 19, 2026 (Timed Console Exclusive)

Rockstar Games

We're straying away from first-party PlayStation titles, but its worth calling out what's expected to be the biggest game launch of all time. While GTA 6 isn't under PlayStation and won’t be exclusive to the PS5, it will in fact be exclusive to consoles. That means you’ll only be able to play it on the PS5 or Xbox Series X/S for a yet to be announced window of time after its release.

Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.



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Friday, August 7, 2026

Palworld 1.0 Showed Me Why Everyone Loves Survival Games

Survival games have been wildly popular for years now. I’ve dabbled here and there to see what the fuss is about, but I’ve always fallen off after a few hours. Usually, I get tangled up in one meagerly explained system after another until I lose track of what I’m supposed to do, and my time with the game peters out.

When Palworld 1.0 came out to rave reviews, I figured I’d give the genre another shot – and I’m glad I did. Palworld’s gradual, newbie-friendly onboarding helped me see what a whole lot of people have loved about survival games all along. Palworld made me a believer.

I’m glad I came in at the 1.0 mark, because I’ve heard Palworld had a much steeper learning curve out of the gate. But now, new players start with a series of missions designed to guide you through the game’s numerous systems. You learn how to punch trees to get wood to create a crafting bench. You learn how to make a club you can use to beat some Pals to death (it’s a dog-eat-dog world out there) to get wool. You then use that wool to make clothes. You set up a camp. You build a house. You activate a teleporter and explore deeper into the game world.

Before long, you’re gliding off cliffs Zelda-style before whomping on every Pal you see to catch them in spheres to put them to work. You can deploy them at your camp, ride them, or have them fight by your side to take on big roaming Pals and towering bosses. It’s a blast. And there’s no way I would have stuck with it if it hadn’t held my hand and eased me into the systems that make up the game.

I still have a long way to go, because I was nowhere near powerful enough to defeat the first boss solo. But those early missions gave me a much-needed handle on what else I can spend my time doing as I level up enough to become a threat. There's a vast world out there I can keep exploring, all while catching Pals and building up my base. I’m having a blast doing it.

Palworld’s 1.0 is available on Steam, Xbox, and PS5. It costs $29.99, but you can save a few bucks on a Steam copy at Fanatical, which is currently running its summer sale.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.



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Obsession Star Inde Navarrette Wants to Voice a Resident Evil Character

The internet’s favorite final girl says she’s branching into voice acting and would love to play a role in Capcom’s flagship horror franchise, Resident Evil.

Navarrette opened up about this new career path during an interview with Variety's Tiana DeNicola in late July, saying she’s been getting into the Resident Evil games lately.

When asked if she’s been approached to do any voice acting for games, Navarrette confirmed that yes, she has, and she’s starting that journey “soon,” though she didn’t mention any specifics about the projects she’ll be working on.

“I wanna try something smaller to kind of test the waters, and then later, [do something] different, because video games are obviously a big interest of mine,” she revealed. “I love that world, specifically — the Resident Evil world.

“I would die inside,” she continued when DeNicole described the possibility as “perfect” for her before turning the conversation toward a film adaptation of the series.

“I don’t think they’ve made a Resident Evil movie yet, have they?” she asked, prompting DeNicole to bring up Zach Cregger’s upcoming film, which hits theaters this September.

“Okay, I will buy a ticket,” Navarrette said. “That’s exciting!”

Navarrette’s love for video games is well-chronicled at this point, with her Twitch channel going viral (before she scrubbed all of her VODs) after her breakout role in Obsession launched her to international fame.

Speaking with GQ, she said she grew up playing party games on the PlayStation 2 with her mother and older brother before transitioning into narrative-driven titles like Red Dead Redemption 2 and The Last of Us. She’s also a massive Call of Duty buff, which prompted one fan to gift her a sealed 2009 copy of Modern Warfare 2 in a wholesome moment that took social media by storm.

Navarrette essentially has carte blanche in terms of roles she’d like to pursue at this point, given the outstanding critical reception to her performance in Obsession. Resident Evil isn’t the only franchise she’s been publicly wishlisting lately; she also mentioned meeting with Jake Schreier, director of the upcoming X-Men film, saying she’d love to play Mystique in a future movie.

For now, news of the actress’s forthcoming roles are still under wraps, but that isn’t stopping fans from bugging Schreier and Marvel Studios boss Kevin Feige about fitting her in the X-Men universe somehow — and having her play the shape-shifting Mystique doesn’t sound too bad, given the hauntingly convincing way she was able to switch between Wish Nikki and Real Nikki in Obsession.

Image Credits: Phillip Faraone/Getty Images for Paramount Pictures/CAPCOM

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.



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Thursday, August 6, 2026

Call of Duty: World at War Multiplayer Nearly Had a Much Larger Focus on Vehicles

Dataminers have discovered content that suggests Call of Duty: World at War would've had a much larger focus on vehicle combat in its multiplayer modes.

Back in the mid to late 2000s, Call of Duty was defining its formula. It became annualized, with multiple studios alternating between games, ast-paced and class-based PvP multiplayer modes, and a blockbuster campaign. Still, there was a lot to figure out on what exactly those multiplayer experiences would look like. We know it well now, but it seems that Treyarch was playing around with vehicles in the series' earliest multiplayer modes.

Call of Duty 3 and Call of Duty: World at War's multiplayer modes both featured vehicles that players could freely get into and use. In World at War, it felt like a bit of an afterthought, as only four maps actually had tanks, but it turns out there were much larger plans for them.

As discovered by ForwardLeaks and @TheSpoopatron on X, World at War would've allowed players to call in tanks after obtaining seven kills. These tanks would've been fully customizable with special perks, different weapons, and more. Players would've been able to equip flamethrowers to the tanks, have control over their speed, and much more.

To support all of this, World at War would have had more maps that were specifically designed to accommodate tanks. Unfortunately, all of this got cut (or at least drastically reduced) before launch. It's unclear why Treyarch pulled back on this, but it's possible that it wasn't as fun or didn't work as well as they'd hoped.

World at War also suffered from a fairly rushed development. Despite having a two-year dev cycle, the game underwent massive revisions and changes, which may be another reason why these features and maps were cut.

It's interesting to think about what Call of Duty might have looked like, had these features shipped. Would vehicles have played a bigger part in future Call of Duty games? It's hard to say. The recent Modern Warfare games have had vehicles as part of its Ground War mode, seemingly as a way to compete with large-scale multiplayer games like Battlefield. It's a fun addition, but it has yet to rival the more intense 6v6 experiences in the game.

Players also discovered a cut Zombies tower defense mode in the recent Black Ops ports. Those ports are among the best selling games of 2026, as fans have flocked to the older games in droves.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Hideki Kamiya Reveals Spider-Man 2 Scene That Inspired Key Game Sequence in Okami

Hideki Kamiya revealed that Okami's main planner took inspiration from a scene in Sam Raimi’s Spider-Man 2 movie to shape one particular moment in the highly-acclaimed 2006 game.

If you’ve seen the movie and played Okami, you probably know what moment I’m talking about. If you haven’t, this is your warning that spoilers lie ahead (though, to be fair, both of these things are over 20 years old at this point).

In the unlikely event you haven’t seen the Tobey Maguire Spider-Man movies, there’s a scene in the second film where he uses his webs to stop a runaway train at the last second. It’s an iconic moment that has sparked endless tributes and parodies over the years — and it apparently inspired a story beat in Okami, of all things.

In the game, players must find a way to cross a massive, raging river in order to progress to another area. A non-playable character is tasked with repairing the bridge that crosses this river, but in the middle of his chore, a log comes flying downstream at top speeds, prompting a timed gameplay segment where Amaterasu is tasked with slowing the log down using her Vine power before she careens off the side of a waterfall.

As told by Okami director Hideki Kamiya on his official X/Twitter account, this segment was created by planner Hiroshi Shibata, who took direct inspiration from Spider-Man 2.

“This scene was planned by Shibata-san, who served as the main planner, drawing inspiration from the train scene in Sam Raimi's Spider-Man 2,” Kamiya said matter-of-factly in response to a clip from the moment posted to the official Okami X account.

This is one of several insights that Kamiya has given about his games over the last few months, most recently confirming that Leon S. Kennedy was, indeed, named after the 1994 movie Leon: The Professional. Kamiya famously directed Resident Evil 2, creating one of the series’ most iconic characters whose popularity has stood the test of time. (He’s even getting a life-sized statue in Shibuya later this year to celebrate Resident Evil’s 30th anniversary.)

Okami is finally getting a sequel game, produced by the newly-formed Clovers, founded by Kamiya after his exit from Platinum Games. In collaboration with Capcom, it is a direct continuation of Okami’s main story, not a spin-off in the vein of Okamiden on the DS.

“I always wanted to create an Ōkami sequel,” Kamiya told us in an exclusive interview in February 2025. “Thinking back to about 19 years ago when I first created the game, you have to remember that the story itself isn't really complete, and I always wanted to complete this game.”

For now, not much else is known about the project, with Clovers saying it will be some time before anything further is shown off publicly. However, we do know that it's being developed in Capcom's RE engine, which gives us a vague idea of what the sequel's visual design might look like off the back of its unique art style in the original game.

Image Credits: Sony Pictures / Capcom

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.



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'This Is Unbelievably Scummy' - GTA 6 Fans Are Annoyed By Netflix's Paywalled Extended Look at the Game

Grand Theft Auto 6 fans aren't thrilled with Rockstar's decision to release the next look at the game through Netflix.

Earlier today, Rockstar Games confirmed it will debut an "extended look" at Grand Theft Auto 6 on August 27 at 3pm ET through Netflix. The extended look will also be available at 9pm ET on YouTube, but for six hours, it will essentially be paywalled behind a Netflix subscription. Essentially, Rockstar and Netflix are asking fans to fork over some cash to see the game's next big marketing beat the moment it goes live. Given the high anticipation for this game, there'll certainly be people who sign up for Netflix just to watch this instead of waiting for it to release for free on YouTube later that evening.

As you might imagine, some fans find the entire thing a bit odd and are even upset about the move.

"This is unbelievably scummy," said one fan on X. "Everyone is excited for the extended look of GTA 6, but it's premiering on Netflix first, which will influence people to get a subscription. This needs to be called out, because if any other studio, such as Bethesda, did this, they would be crucified."

"Hiding the first potential gameplay reveal behind a subscription, even if cheap and temporary, is peak Rockstar arrogance," said another.

There are numerous other near-identical messages under Rockstar's social media posts about the announcement, so these aren't isolated comments. Some have questioned why Netflix was even chosen for this event. It's likely Rockstar and Netflix partnered up after the streamer helped release Red Dead Redemption and the remastered GTA trilogy through its service, making the games accessible to millions of people who may not own a console or PC.

There are also fears that Netflix might not be able to handle the demand for the new look at GTA 6. The service is pretty notorious for crashing under pressure, particularly when there's a highly anticipated premiere of a new show like Stranger Things or a live sporting event. Is Netflix prepared to handle millions of people flooding its servers at once to catch a glimpse at GTA 6? We can only hope.

As of right now, we're not quite sure what will be featured in this new look. Will it be raw gameplay? A playthrough of a mission? A very long trailer? Some are hoping that we'll get 15–30 minutes of footage of the game, which seems reasonable for something that is premiering on Netflix. Rockstar released 10 minutes of gameplay for Red Dead Redemption 2 ahead of its release across two gameplay deep dive videos, so an even deeper look at GTA 6 doesn't feel totally out of the question.

The entire situation has resulted in a second wave of backlash against GTA 6. Although Rockstar is treating the game like an unprecedented event, some fans aren't happy about the ways the company is going about it. In June, Rockstar confirmed that GTA 6 will not release on a disc, saying physical copies would only include a digital code. It's speculated that Rockstar is doing this to prevent the game from leaking through early copies, but physical media fans are frustrated about the game from a preservation perspective. On top of that, the game is also $80 and certain content is locked behind a $100 ultimate edition.

Whether or not any of these annoyances are enough to turn people off to the game remains to be seen. GTA 6 is expected to be a pop culture golliath either way, and will likely be one of the biggest entertainment releases in history.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Wednesday, August 5, 2026

Scalping Has Gotten So Bad That The Pokemon Company Is Limiting Certain TCG Packs to Japanese Citizens Only

Bad news for Pokemon TCG players outside of Japan; you’ll need to be a Japanese citizen in order to buy certain decks and expansion packs from its official online store.

In an apparent effort to discourage scalpers, The Pokemon Company is implementing its first-ever ID-guarded protections for specific items on its online store. Those items are listed below:

  • Pokémon Card Game Mega Expansion Pack 30th Celebration Box: 7,200 Yen (~$46 USD)
  • Pokémon Card Game Mega 30th Celebration Futuristic Box: 27,500 Yen (~$174 USD)
    • The most expensive of the lot, this includes two Pikachu EX promo cards, shields, a deck case, a display case, play mat, and other goodies.
  • Pokémon Card Game Mega 30th Celebration Espeon and Umbreon Premium Deck Set: 6,200 yen (~$39 USD)
  • Pokémon Card Game Mega 30th Celebration Card Set: 10,800 Yen (~$68 USD)

To snag these packs, you’ll have to be a Japanese citizen with an ID card issued by the Japanese government. If you don’t have one, you’re simply outta luck.

First announced in July, buyers will need to use the Digital Identification App to make these purchases, which is a free, secure online tool that allows citizens to sign documents and verify their identities online. It’s used alongside the My Number Card, a plastic IC-chip card for residents that acts both as an official photo ID and a digital tool to more easily access government services.

It’s a super secure, citizens-only process that severely limits who’s able to get these card packs, but given the sheer amount of scalping that’s taken place within the Pokemon space specifically, it makes sense that these protections are being implemented.

This is the latest measure the Pokemon Company has taken to discourage TCG scalpers after enacting facial recognition scans at select card stores within Japan, affecting adults and children above elementary school age to “provide a safe and secure shopping environment for all customers, to prevent crime, and to ensure compliance with appropriate entry and purchase rules.”

These policies aren’t a total surprise; Nintendo President Shuntaro Furukawa announced that My Number IDs would be necessary for certain purchases in order to combat scalping in the Pokemon TCG space in early July.

“Nintendo also communicates with The Pokémon Company as needed to discuss appropriate ways to deliver products to consumers," Furukawa said. "We believe that The Pokémon Company will continue to take measures to respond to this issue."

It doesn’t seem like scalping as a practice within the trading card community has shown any signs of stopping, though. Recently, Disney theme parks and stores in both the United States and Europe were overwhelmed after customers lined up in droves to purchase new Princess-themed Lorcana packs, forcing one location to temporarily close its doors to prevent chaos that had started unfolding outside among overeager players and scalpers.

It’s not just cards that are suffering from this treatment; merchandise for high-profile IPs in general are suffering from the scalping epidemic, with the One Piece x Popeye’s exclusive bento boxes getting resold on eBay for hundreds, while limited-edition Pokemon Pop-Tarts were also listed online for as high as $50.

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.



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Upcoming Nintendo Switch 2 Games: Release Dates for 2026 and Beyond

We now have our hands on the Nintendo Switch 2, a new console from one of the biggest names in gaming. Alas, a new console is only as valuable as the library of games you can build on it.

Thankfully, Nintendo hasn't been shy about planned releases over the next year. In the second half of 2026, we'll be getting our hands on a mix of Switch 2 exclusives, third-party releases, and the benefit of backward compatibility with any games still launching on the original Switch. Without further ado, here are all of the new Switch 2 games we can look forward to in 2026 and beyond.

All Upcoming Switch 2 Games With Release Dates

Lies of P: Complete Edition (August 6, 2026)

One of the most beloved Souls-likes is getting a new ‘Complete Edition’ to accompany its launch on Switch 2. This new edition will include the Overture expansion as well as some quality of life improvements unique to the Nintendo console. It will be available to purchase digitally starting August 6, with a physical edition releasing later in October.

The Elder Scrolls: Oblivion Remastered (August 11, 2026)

Oblivion Remastered wasn't necessarily Bethesda's best-kept secret, but the day it 'shadow-dropped' was still one of the cooler Xbox moments in recent history. IGN's 8/10 review calls the full remake “a fantastic modernization” while acknowledging some "jank," including flubs left in for nostalgia's sake.

In a somewhat active statement against the ongoing trend of digitization, Bethesda and Nintendo have confirmed that the Switch 2 edition of the Oblivion remake will be coming on a cartridge, which has already been selling out as a preorder.

Captain Tsubasa 2: World Fighters (August 27, 2026)

Now this is soccer. Or football. Whatever you want to call it, this game lets you pick from 22 national teams with over 110 playable characters to play it. The Captain Tsubasa sequel will include a singleplayer mode following the rise of the ‘king of sports anime’ (with tons of cut scenes) as well as online multiplayer modes.

Elden Ring: Tarnished Edition (August 28, 2026)

While we wait for more news about FromSoftware’s next game, The Duskbloods (which will be a Switch 2 exclusive), we finally know when the GOTY-winning masterpiece that is Elden Ring will be coming to the Nintendo console. The Tarnished Edition will include two new starting classes as well as new armor sets, all of which will also be available as an upgrade for folks who already own the game on PC or other consoles.

Orbitals (September 3, 2026)*

This one caught my attention from its first teaser, in large part because of the particularly clean retro anime art style. Orbitals is an intergalactic adventure built for co-op play in a seemingly similar vein to Hazelight Studios games like Split Fiction and It Takes Two. We were big fans in our hands-on preview!

NBA 2K27 (September 4, 2026)

It’s a classic. This year’s iteration of NBA 2K will launch on the Switch 2 at the same time it becomes playable on PC and other consoles. Each version of the game features a different cover athlete, either Victor Wembanyama (Standard), Derrick Rose (Ultra), and, for the first time ever, a WNBA player, Caitlin Clark (Deluxe).

RuneScape: Dragonwilds (September 15, 2026)

RuneScape got a bit of a makeover with this new open world crafting and survival game that was initially released last year, and is finally coming to Switch 2 this fall.

Fire Emblem Fortune’s Weave (September 17, 2026)*

We finally have a release date for the next game in the Fire Emblem series, which already happens to be available to preorder. Here’s a snippet of what to expect from the official Nintendo listing: “Worthy fighters from all over the land have come to Dagsion, the capital city of the Dagdan Empire, to compete in the Heroic Games for the chance to win one wish. Among the combatants are four heroes tied to the fate of the world.”

Another Eden Begins (September 17, 2026)

From Masato Kato, the writer behind Chrono Trigger, comes Another Eden Begins, a completely fresh RPG that takes you on a journey across the past, present, and future. Recruit companions from a roster of 18 characters to help you take down the Beast King and find your sister. This one’s got a whopping 10 endings on the menu, though I’m sure some of those are reserved for New Game+.

LEGO Batman: Legacy of the Dark Knight (September 18, 2026)

The latest LEGO game finally has a Switch 2 release date. LEGO Batman: Legacy of the Dark Knight is truly next level. It blends and parodies classic Batman moments from across all iterations of the caped crusader while also offering a pretty massive plastic version of Arkham to play around in. Even the combat is pretty elaborate, with inspiration from the Arkham games courtesy of development support from Rocksteady Studios.

SHINOBI: Art of Vengeance (September 24, 2026)

SEGA brought back its Shinobi series with the action platformer Art of Vengeance in 2025. We called the new release “a genuinely engaging 2D action platformer that’s beautiful to behold and even better to play” in our review, and it’ll be getting a Switch 2 port later this year.

Minecraft Dungeons II (September 29, 2026)

We called the first Minecraft Dungeons game a “fun dungeon crawler with a simple but tried-and-true set of systems.” The sequel, developed by Mojang and published by Xbox, will be launching across platforms, including Switch 2, this September. Like the first game, the block-based dungeon crawler will support both local and online multiplayer.

007 First Light (September 30, 2026)

Yet another massive multi-platform release, IO Interactive's take on James Bond is launching on Switch 2 several months after its initial release on PC, PS5, and Xbox in late May. The game lets you play out Bond's initial recruitment and rise in the MI6 ranks, featuring Patrick Gibson as the titular spy and Lenny Kravitz as the villain Bawma.

Rayman Legends Retold (October 1, 2026)

Remakes truly are all the rage right now. This one is a 3D reimagining of 2013’s Rayman Legends, which we called a “work of platforming genius” in our original 9.5/10 review.

Kingdom Hearts Collection [I~III] (October 8, 2026)

The Switch 2 will be getting fresh editions of existing Kingdom Hearts games, which will replace the existing ‘Cloud streaming’ versions that were available on the Switch. Those Cloud versions were notoriously… not great, so here’s to hoping this gives everyone a better shot at the series ahead of Kingdom Hearts 4. The three collections will be available individually or as one big bundle.

Dragon's Dogma 2: Dark Arisen (October 9, 2026)

Capcom’s RPG sequel is getting a new ‘Dark Arisen’ edition with fresh content and QOL improvements as it launches on the Switch 2. Jarrett Green reviewed the game for IGN when it was first released on PC, saying that it’s more than anything “a retelling and reimplementation of… wonderful ideas from the 2012 cult-classic.”

The Witch’s Bakery (October 14, 2026)

For the cozy gamers, The Witch’s Bakery places you in control of Lunne, a young witch who’s opening a new bakery in Paris. In the vein of something like Dave the Diver, each in-game day is split into multiple phases of managing your bakery and exploring the town while also using your magic to help your friends.

Castlevania: Belmont’s Curse (October 15, 2026)

The first 2D Castlevania game in almost 20 years narratively follows Castlevania 3: Dracula’s Curse, taking place a little over decade after that one’s story (which also serves as inspiration for the animated Netflix series). Mitchell Saltzman got the chance to preview the game for IGN, with particular praise for the combat, saying there’s “plenty of room to carve out your own personal playstyle thanks to the variety of weapons, Arcana, and relics.”

Nintendo Switch Sports: Resort (October 22, 2026)*

In the tradition of what I consider some all-time greats, Wii Sports and Wii Sports Resort, Nintendo recently announced Nintendo Switch Sports: Resort. The Switch 2 exclusive will feature 12 sports, a mix of classics like bowling and tennis as well as new sports like thumb wrestling, that use a combination of the Switch 2’s motion and mouse controls.

Final Fantasy Resonance (October 22, 2026)

This new Final Fantasy game technically adapts the FF mobile game Brave Exvius that was discontinued in 2025. More notably, however, it’s the first Final Fantasy game to embrace the new HD-2D graphics system popularized by modern classics like Octopath Traveler.

IGN’s own Michael Higham got the chance to check out the first couple of hours of gameplay, so you can learn more about how this one blends new and old Final Fantasy traditions in our hands-on preview.

One Piece: Grand Gourmet (October 23, 2026)

Yep, it’s a One Piece cooking game. This one feels like a real throwback to the glory days of Flash games, which I deeply appreciate. The management sim puts you in charge of a restaurant, going on expeditions to acquire new ingredients and recipes while encountering over 400 characters from one of the greatest manga (and anime) series of all time.

ANOMALITH (October 28, 2026)

This third-person action shooter puts you in control of 17-year-old Reona Minazuki, a professional ‘Diver’ that explores deadly ‘Anomaly Zones’ for the government while searching for her lost friend. The Steam listing offers the rather interesting description that the game is “steeped in the atmosphere of liminal spaces and Showa-era retro aesthetics.”

Hello Kitty Party Land (October 29, 2026)

Not too long after we got our hands on Hello Kitty Island Adventure, the iconic Sanrio character is returning for yet another cute and cozy game. This one is a party game in the tradition of classics like Mario Party, featuring more than 40 minigames and over 140 Sanrio characters.

Metaphor Re:Fantazio (November 12, 2026)

This new IP from Atlus, best known for the SMT and Persona series, features similar mechanics around turn-based combat and social links. Instead of playing as a high schooler, though, you take on the role of Will, a young man who seeks to bring justice to a fantasy world facing its first version of an election. We gave the game a solid 9/10 when it first dropped on PC, and it even landed as our top RPG of 2024.

Barbie Rewind (November 12, 2026)

This collection will come with 16 classic Barbie games that were originally released between 1991 and 2007, as well as one unreleased game, Barbie: Vacation Adventure. Funnily enough, this happens to be one of the only games daring enough to announce a release date in the November crossfires of GTA 6.

Xenoblade Chronicles 3 - Nintendo Switch 2 Edition (December 3, 2026)

In the lead-up to Xenoblade Genesis, an entirely new game in DADSS’s iconic RPG series, Xenoblade Chronicles 3 is getting the Switch 2 edition treatment. The port will also be available as a digital upgrade pack for anyone who already owns the game. IGN’s reviewer tackled the 150-hour campaign, which he considered worth the time for “great characters and addictive tactical combat.”

Upcoming Switch 2 Games With Unknown Release Dates

There are plenty more Nintendo Switch and Switch 2 games in development that don’t have a solid release date yet. Here are some more games we know are on the way, including the highly-anticipated 10th generation of Pokémon:

Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.



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Hideki Kamiya Gives Fans Hope That He Will Direct Another Devil May Cry Game

It’s been over twenty years since Hideki Kamiya directed the very first Devil May Cry game, and his latest tweets are hinting that he might ...