Monday, August 31, 2026

Intergalactic: The Heretic Prophet Has Finished Shooting Its Performance Capture, Confirms Naughty Dog

Naughty Dog's next game, Intergalactic: The Heretic Prophet, has wrapped shooting its performance capture.

Naughty Dog confirmed in a new social media post that Intergalactic: The Heretic Prophet has concluded its "cinematic shoot." This means that all of the story content has been captured by the actors and likely suggests that the game is entering its final stages. Performance capture often takes years, with actors performing the game in chunks as the team simultaneously continues to create the game.

For reference, The Last of Us Part 2 wrapped performance capture in April 2019, roughly a year before the game's release in June 2020. However, Naughty Dog had initially planned for that game to release in February 2020 before a delay pushed it to May 2020. Once COVID happened, the game was briefly delayed once more to June 2020.

With that said, it's possible that Intergalactic is just a year away from launch. A 2027 release has been rumored and speculated for a while, but nothing has been confirmed by Naughty Dog. There is a PlayStation State of Play later this week, so it's possible that Naughty Dog will share new details on the game there. It has been nearly two years since the title was announced, and Naughty Dog hasn't said much about it since its reveal.

Fans have also been frustrated that Naughty Dog hasn't had a game since 2020, but that was never part of the plan. The studio was meant to release The Last of Us Online between The Last of Us 2 and Intergalactic, but its cancellation created a more significant gap in releases for the studio. Going forward, there likely won't be big generational gaps as Naughty Dog has multiple projects in development, which are speculated to be Uncharted 5 and The Last of Us Part 3.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Sunday, August 30, 2026

The Best Deals Today: LEGO Star Wars, Dragon Quest I & II HD-2D Remake, Jurassic Park 4K Collection, and More

A new weekend has arrived, and today, you can save on Dragon Quest I & II HD-2D Remake, Tomodachi Life: Living the Dream, Final Fantasy VII Rebirth, Nintendo Switch 2, Resident Evil Requiem, Civilization VII, and more. Check out our top picks for Sunday, August 30, below.

Jurassic World 4K 7-Movie Collection for $69.99

The Jurassic series is home to some of the most iconic movies ever, and today, you can score this seven-film collection on 4K Blu-ray for $69.99. This collection packs in the original Jurassic Park trilogy, plus all four Jurassic World films.

Dragon Quest I & II HD-2D Remake for $39.99

Dragon Quest I & II HD-2D Remake is a very ambitious pair of remakes, breathing new life into these classics. Dragon Quest II especially saw huge additions to its story, making this the definitive version of the game. Amazon has discounted copies of Dragon Quest I & II HD-2D Remake down to $39.99, which is one of the best prices we've seen since release. In our 9/10 review, we wrote, "Dragon Quest I & II HD-2D Remake beautifully concludes this trilogy, recapturing the retro magic of the originals while giving them a modern facelift."

Final Fantasy VII Rebirth with MTG Card for $34.99

Final Fantasy VII Rebirth for Nintendo Switch 2 is on sale today for $34.99 at Amazon. This physical version of the game includes an exclusive Zack Fair Magic: The Gathering - Final Fantasy card, which is perfect for fans and collectors alike. If you've yet to experience this massive RPG, take a chance and pick up a copy this weekend at a discount. It's pretty great exploring beyond Midgar on the Switch 2, just saying.

Save on Tomodachi Life: Living the Dream

Tomodachi Life: Living the Dream is one of the biggest hits of the year, and you can save a few dollars on physical copies today at Woot. In our 7/10 review, we wrote, "Tomodachi Life: Living the Dream is a deeply funny and equally personal civilization simulator fueled by your creativity, but ridiculous sharing restrictions put a dark cloud over its otherwise delightful paradise."

Resident Evil Requiem for $53.99

Target has Resident Evil Requiem on sale this weekend for $53.99. If you've yet to play the latest RE game, this is a great time to do so. Grace Ashcroft and Leon S. Kennedy join forces to defeat a sinister new threat in a game that combines tense horror with brutal action combat. DLC is planned to be released in the future, so you can catch up now before the next story is out.

Nintendo Switch 2 for $399.99

The Nintendo Switch 2 is set to increase in price in just a few weeks, but today, you can save on a Grade A Refurbished unit at Woot and take home a console for $399.99. According to Woot, these units have "been inspected and guaranteed to have minimal cosmetic damage & has successfully passed a full diagnostic test which ensures like-new functionality & removal of any prior-user's personal information." All of the original accessories are included as well, so you won't need to pick up a Dock or anything like that.

LEGO Star Wars: A New Hope Tantive IV Set for $55.99

The Tantive IV is one of the most iconic ships in Star Wars, acting as a key piece of the opening to Star Wars: A New Hope and the first-ever ship to appear in the franchise. If you're a fan of LEGO Star Wars, this LEGO Star Wars 25th Anniversary set is a must-add to any collection at $55.99.

Nioh 3 for $39.99

Nioh 3 released in early February, and you can save $30 off a PS5 copy today at Best Buy. In our 9/10 review, we wrote, "Nioh 3 delivers best-in-class combat that revitalizes the established formula with a fantastic split between Samurai and Ninja styles, as well as a triumphant move to an open-world structure."

Save on The Legend of Zelda: Breath of the Wild - Switch 2 Edition

Woot has physical copies of Breath of the Wild - Switch 2 Edition on sale today for $59.99. In our review of the Switch 2 Edition, we wrote, "If you’re yet to try this masterpiece then this is the best place to jump in, and if you’ve already got a copy of the original then the performance upgrades alone make the upgrade price worth it." For those who care about owning games physically, this is a must-add for any Switch 2 collection.

LEGO Harry Potter Book Nook for $76.99

If you're a Harry Potter fan and collect the books, this LEGO Book Nook could be a wonderful way to spruce up your shelf. This set builds out the legendary Hogwarts Express, with Harry and Ron set to board. While this LEGO set normally costs $99.99, you can pick this up today for $76.99 at Amazon.

Save on Final Fantasy VII Remake Intergrade

Final Fantasy VII Remake Intergrade is the ultimate version of the first chapter in the Final Fantasy VII remake series, following Cloud Strife and the party from the very beginning through the escape from Midgar. You can score Final Fantasy VII Remake Intergrade for $29.99 on the Nintendo Switch 2. If you want to prepare for Final Fantasy VII Revelation next year, this is where to start your journey.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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Every Cosmere Tabletop Game Based on Brandon Sanderson's Epic Book Universe

Brandon Sanderson’s Cosmere universe has delighted readers ever since his first book, Elantris, released more than two decades ago. Now, it spans over 20 books with more in the works and even a new movie and television series looming based on the immensely popular Mistborn and Stormlight Archive books, respectively. Over the years, the tales of Vin, Kaladin, and the Shards of Adonalsium have made the jump from page to the tabletop as well, with a number of board games and tabletop roleplaying games having been released for players to enjoy.

This list showcases all of the tabletop games that you can currently experience, along with the ones that we know about!

The Brotherwise Games

Brotherwise Games, publishers of games like Boss Monster, Night of the Ninja, and Call to Adventure, this studio is the official partner for Sanderson’s Cosmere when it comes to the board game space. So far they have released a solid mix of titles with something for nearly all ages of Cosmere fans, with some of their biggest stuff still on the way.

Call to Adventure: The Stormlight Archive

Built on Brotherwises’ “Call to Adventure” board game system, Call to Adventure: The Stormlight Archive asks players to create the most epic and interesting character they can. A bit of an engine builder, you will be drafting cards to build out your character's history, motivation, and destiny while balancing their morality, all culminating at the end in your own personal hero’s journey and scoring points. Complete quests by rolling nifty rune slabs, balance on the thin line between hero and anti-hero through three rounds with the winner being whoever has the most dragic/awesome character backstory (aka has the most points). Not only can CtA: The Stormlight Archive is not only a solid game, but also a great character-building exercise which is perfect for the next game…

Cosmere RPG

For the tabletop roleplaying fans, the Cosmere RPG gives you the tools and systems to live out your dreams in the world of Roshar. Whether you want to walk down the path of becoming a knight radiant, take on the form of a singer, or perhaps just a simple soldier trying to survive, the Cosmere RPG gives you the tools to do all that and more. Your character’s motivation and the story you and your friends create in the Cosmere are the driving force behind this system and Brotherwise is just getting started with the world of Scadrail and its Allomancers coming soon as well. A host of products are available, from the Stormlight Handbook with all you need to run a campaign on Roshar, the Stonewalkers Adventure for a constructed story, and even a welcoming Starter Set if you just want to get a taste.

Read our review for the Cosmere RPG.

Mistborn: The Deck Building Game

Showcasing events and characters from the first book of the Mistborn series, The Final Empire, the Mistborn: The Deckbuilding Game puts 1-4 players in the roles of beloved characters including Vin and Kelsier. Players will build out their decks from an available pull of cards while also learning and improving their ability to burn metals as allomancers - the signature magic of the world of Scadriel. All the while, working to become strong enough to complete missions and take out the other players, or the Lord Ruler himself in an optional cooperative game mode. With gorgeous artwork and solid deckbuilding at its core, this game is a great buy for fans of Mistborn, and it will be getting an expansion soon as well, that adds new characters, powers, and highlight moments from the second book, the Well of Ascension!

Read our review for Mistborn: The Deckbuilding game.

Shards of Creation

The lightest of the main three Cosmere games from Brotherwise, Shards of Creation is a ticktaking card game where depending on which of the Shards of Adonalsium get picked can greatly change how you play. Each of the Shards included in the base game: Autonomy, Cultivation, Devotion, Dominion, Honor, Odium, Preservation and Ruin feature unique powers that can both help or hurt you as you form sets of suits for end game scoring. Featuring canonical depictions of the vessels of the Shards (up to a point, anyway), some of which first appearing in Shards of Creation, make this a great option for both fans of the Cosmere but also folks who just enjoy a good trick-taking game to bust out when they have a little time on their hands.

Read our review for Shards of Creation.

The Older Ones

Prior to Brotherwise securing their partnership with Sanderson, another group, publisher Crafty Games, had a go adapting the author’s popular Mistborn series for the tabletop.

Mistborn: House War

Set during the first book, House War is a resource management game where as opposed to taking up the Mistcloak of a specific character, each player assumes the role of one of the factions around the city. The aim is to keep down the unrest by solving issues around the Empire, competing to earn the most favor. This game is less about burning metals and pushing through the mists and more about making deals, but House War has the twist where its possible the player with either the lowest or highest score could potentially win. There are also rules that allow shorter games to play out in 60-90 minutes or longer games between two and three hours long, give you and your group flexibility to slot this in either as a bit of a filler game or be the main game of the night. An expansion, “The Siege of Luthadel” expands the game and sets the game during the second novel and attempts to hold everything together.

Mistborn Adventure Game

The first TTRPG set in the world of the Cosmere, released first back in summer of 2012, this tabletop adventure system lets players build Nobels, Skaa, Terrismen and even Kandra in the world of Scadrial to live out their stories during the first era of the Mistborn saga. Developed by Crafty Games, this d6 based system is far more narrative-driven where factors like Destiny and Tragedy factor into character creation. There are a host of expansions and additional books that were released for MDA including Terris: Wrought of Copper that focuses on the Terris people and Feruchemists, Alloy of Law, Skaa: Tin & Ash, Alloy of Law: Masks of the past, and Nobels: The Golden Mandate.

Coming Soon

If you are still hungry for more, Brotherwise Games should have you covered to get your Cosmere tabletop kick for some time yet, with a number of games and expansions on the horizon. The Mistborn deck builder has its first expansion, “The Well of Ascension,” featuring a new cooperative mode where players need to work together to defend the city of Luthadel from a horde of Koloss, and more pulled from the second book of era 2 Mistborn.

Staying on the Allomancer train, the Cosmere RPG will also soon be getting its Mistborn books, letting players create their own mistborns and allomancers while taking part in adventures set in both the first and second eras of the series!

Lastly, later this fall, Brotherwise will be bringing the Stormlight Archive to Kickstarter with their War for Roshar board game. Previously covered here on IGN with an exclusive preview, this is a heavy area control / euro title that will see up to four players facing off against either on the side of Honor or of Odium, struggling to capture Oathgates and turn the tide of the war in their favor.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.



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Saturday, August 29, 2026

GTA 6 Will Have No Microtransactions or Generative AI at Launch, Rockstar Says

Rockstar Games has said Grand Theft Auto 6 will have no microtransactions or generative AI when it launches in November.

The studio behind GTA 6 confirmed this year's monumental open-world game will dodge two potentially controversial practices during a conversation with Kinda Funny Games earlier this week. It means launch should be free of backlash (at least when it comes to these two particular topics) when it arrives in a few months.

Kinda Funny's Andy Cortez said he asked Rockstar if players will be able to use real-world money to purchase things in-game during a preview event that preceded the GTA 6: Extended Look. He went on, saying, "no monetizations in this game."

The site's Greg Miller immediately followed that topic, saying he asked Rockstar "point-blank" if there is generative AI in GTA 6. The team told him that there is "no AI" used in the game.

From Clair Obscur: Expedition 33 to Arc Raiders, generative AI has proven time and time again to be an especially troublesome element for developers to include in their games. The millions of gamers who have waited 13 years for the next Grand Theft Auto might be pleased to hear similar claims won't mar its mid-November release date. The issue of microtransactions, however, does come with a few things worth noting.

Rockstar says GTA 6 will not feature the kind of monetization strategies that allow players to purchase content with real-world cash. That might arrive as good news for an entirely single-player release, but it's also yet another reminder that it doesn't look like the team has any intention of sharing any updates on a new iteration of Grand Theft Auto Online any time soon.

Meanwhile, while Rockstar has made it clear that, while there will be no monetization strategies like microtransactions in a traditional sense, there will be content gated off for some players in the form of its Ultimate Edition. Priced at $99.99 – a $20 increase from the $79.99 standard edition – this version of the game grants access to a host of exclusive content, including cosmetic packs, cars, guns, and even some shops, such as the Electric Fang tattoo parlor and Stock 305 clothing store. An official support page confirmed standard edition owners will be able to purchase an Ultimate Edition upgrade separately.

"Ultimate Edition bonuses are threaded across all aspects of Jason and Lucia's story, with new items uncovered behind each chapter," the page added.

Other than that, it sounds like players shouldn't expect any other microtransaction tactics – or generative AI – when GTA 6 launches for PS5 and Xbox Series X/S November 19, 2026. There will surely be plenty more to show off ahead of its release date, but until then, you can check out IGN's exclusive preview and interview. You can also catch up on every licensed song revealed during the extended look, the GTA Online character who's making a comeback, and everything else Rockstar had to share during its big gameplay debut.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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The Best Deals Today: Tomodachi Life: Living the Dream, Jurassic Park 4K Collection, Nintendo Switch 2, and More

A new weekend has arrived, and today, you can save on Tomodachi Life: Living the Dream, Final Fantasy VII Rebirth, Nintendo Switch 2, Resident Evil Requiem, Civilization VII, and more. Check out our top picks for Saturday, August 29, below.

Jurassic World 4K 7-Movie Collection for $69.99

The Jurassic series is home to some of the most iconic movies ever, and today, you can score this seven-film collection on 4K Blu-ray for $69.99. This collection packs in the original Jurassic Park trilogy, plus all four Jurassic World films.

Final Fantasy VII Rebirth with MTG Card for $34.99

Final Fantasy VII Rebirth for Nintendo Switch 2 is on sale today for $34.99 at Amazon. This physical version of the game includes an exclusive Zack Fair Magic: The Gathering - Final Fantasy card, which is perfect for fans and collectors alike. If you've yet to experience this massive RPG, take a chance and pick up a copy this weekend at a discount. It's pretty great exploring beyond Midgar on the Switch 2, just saying.

Save on Tomodachi Life: Living the Dream

Tomodachi Life: Living the Dream is one of the biggest hits of the year, and you can save a few dollars on physical copies today at Woot. In our 7/10 review, we wrote, "Tomodachi Life: Living the Dream is a deeply funny and equally personal civilization simulator fueled by your creativity, but ridiculous sharing restrictions put a dark cloud over its otherwise delightful paradise."

Resident Evil Requiem for $53.99

Target has Resident Evil Requiem on sale this weekend for $53.99. If you've yet to play the latest RE game, this is a great time to do so. Grace Ashcroft and Leon S. Kennedy join forces to defeat a sinister new threat in a game that combines tense horror with brutal action combat. DLC is planned to be released in the future, so you can catch up now before the next story is out.

Nintendo Switch 2 for $399.99

The Nintendo Switch 2 is set to increase in price in just a few weeks, but today, you can save on a Grade A Refurbished unit at Woot and take home a console for $399.99. According to Woot, these units have "been inspected and guaranteed to have minimal cosmetic damage & has successfully passed a full diagnostic test which ensures like-new functionality & removal of any prior-user's personal information." All of the original accessories are included as well, so you won't need to pick up a Dock or anything like that.

Nioh 3 for $39.99

Nioh 3 released in early February, and you can save $30 off a PS5 copy today at Best Buy. In our 9/10 review, we wrote, "Nioh 3 delivers best-in-class combat that revitalizes the established formula with a fantastic split between Samurai and Ninja styles, as well as a triumphant move to an open-world structure."

Save on The Legend of Zelda: Breath of the Wild - Switch 2 Edition

Woot has physical copies of Breath of the Wild - Switch 2 Edition on sale today for $59.99. In our review of the Switch 2 Edition, we wrote, "If you’re yet to try this masterpiece then this is the best place to jump in, and if you’ve already got a copy of the original then the performance upgrades alone make the upgrade price worth it." For those who care about owning games physically, this is a must-add for any Switch 2 collection.

LEGO Harry Potter Book Nook for $76.99

If you're a Harry Potter fan and collect the books, this LEGO Book Nook could be a wonderful way to spruce up your shelf. This set builds out the legendary Hogwarts Express, with Harry and Ron set to board. While this LEGO set normally costs $99.99, you can pick this up today for $76.99 at Amazon.

Save on Final Fantasy VII Remake Intergrade

Final Fantasy VII Remake Intergrade is the ultimate version of the first chapter in the Final Fantasy VII remake series, following Cloud Strife and the party from the very beginning through the escape from Midgar. You can score Final Fantasy VII Remake Intergrade for $29.99 on the Nintendo Switch 2. If you want to prepare for Final Fantasy VII Revelation next year, this is where to start your journey.

Civilization VII for $19.99

Amazon has Civilization VII on sale for $19.99 this weekend, saving you $20 off a physical copy. In our 7/10 review, we wrote, "Civilization 7's improved warfare and added bits of narrative flair give me reasons to keep clicking one more turn late into the night, but the desire to streamline and simplify this legendary 4X series feels like it has also gone a bit too far, particularly when it comes to the interface."

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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EA Motive's Iron Man Game Reveal 'Didn't Go as Planned,' But the Leak Has Marvel Fans More Excited Than Ever

EA Motive Studio's Iron Man game suffered an unexpected leak, but it may have resulted in Marvel fans being more excited about it than ever.

Leaks in the gaming world are generally perceived as bad. Just look at Grand Theft Auto 6, a game that suffered a waterfall of leaks so significant that it sent Rockstar scrambling to pick up the pieces. When a trailer for Motive's Iron Man game was hit with a leak earlier this week, however, EA chose to handle its unexpected gameplay reveal a little differently.

Unlike GTA 6, Iron Man only had to deal with a controlled (and early-in-development) peek behind the curtain, leaving fans to comb through every second of footage for highlights. Seeing Tony Stark zipping around skyscrapers and dodging enemies on S.H.I.E.L.D. helicarriers is far and away the most we've seen so far, but considering the damage had already been done, EA decided to have a bit of fun with it. Just hours after clips began to circulate on social media, EA erected a new, official X/Twitter account and shared a tongue-in-cheek message. The result? Millions of views and hundreds of thousands of reactions.

"Well, that didn't go as planned," EA's post, which boasts 14.8 million views and 198K likes at the time of this story's publication, said. "But now you know, and we've got a lot more to show you. See you when we're ready."

There had been some concern EA had quietly shelved its Iron Man game when Motive was brought in to help the Battlefield 6 team in 2024. We're just a few weeks shy of four years since its initial announcement, and updates have been few and far between in the time since.

A leak of this magnitude showing an in-development game could have been seen as a net-negative – and for EA, maybe it still is. For everyone else who has waited years to see what a standalone Iron Man game could look, play, and sound like, it couldn't have come at a better time.

"CRYING," one popular reply said. "GOATED RESPONSE. LET'S GOOOOOO."

"Very on brand for Iron Man to get hacked and aura farm because of it," another fan said.

"See this is how you handle a leak," another added. "Embrace it and keep cooking. Not burying your head in the sand."

There is an ocean of positive responses to this one post, which dropped almost out of nowhere in the middle of a Friday. Many also stick with the theme, saying that acknowledging the leak in this way feels reminiscent of the kind of move Tony Stark would pull.

It's been so long since we last heard from the next project from the Dead Space remake and Star Wars: Squadrons developer that you don't have to look too hard to find responses from those who had no idea a standalone Iron Man experience was even in development. For them, this might as well be a brand-new game announcement for one of the most popular Marvel superheroes in existence.

Although it's unclear when exactly the leaked footage was captured or how much longer it will be before an official launch, fans online seem to be quite happy with how EA and Motive's Iron Man game is shaping up. Some of the footage suggested things like armor customization and wrist-mounted laser attacks will be part of the experience. A few blink-and-you'll-miss-it moments also teased Marvel comics characters like James Rhodes/War Machine and Pepper Pots could show up throughout what seems to be a globe-trotting adventure, too.

"You know what's funny," another fan online said, "I feel like this leak might have helped them because all I'm seeing is overwhelmingly positive responses to it."

"Their response was great and the footage looked fire," another said. "Can't help but root for them."

Although the leak did turn out to be real, there's a good chance some or even all of what we've seen could be cut before the final build. EA Motive's Iron Man game currently has no release date, nor does it have a list of launch platforms. While we won't share that leaked footage here, we can confirm that clips are absolutely still out there, and you probably won't have to look too hard to find them.

For more, you can see how Iron Man is coming back to theaters with the Avengers: Endgame re-release. You can also read about Avalanche Studios' canceled Iron Man game, which also recently leaked.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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The Witcher 4 Will Have a Physical Edition Even if Discs Go Away, CD Projekt Red Confirms

The Witcher 4 will still "have a box" for physical game collectors even after Sony stops supporting discs in 2028, CD Projekt Red has confirmed.

Studio joint-CEO Michał Nowakowski confirmed the Cyberpunk 2077 studio still plans to release a physical edition during an interview with The Game Business. He admitted CD Projekt Red has no control when it comes to Sony's plans to halt production for physical PlayStation discs, but they do still have the power to make The Witcher 4 feel special for collectors.

"We don’t know what’s going to be the case," he said. "We know what PlayStation has announced. And we have no influence on the policies of the first parties. The discs for the first parties, including PlayStation, have to be manufactured in their own factories. So, if they stop manufacturing indeed by 2028, then yes [we won’t have a disc]."

Sony infamously announced plans to end production for physical PlayStation games in July, promising the move would take effect starting January 2028. It was a brutal blow to those who have spent decades collecting discs for their favorite games, but it will be especially painful as games previously expected to receive physical support launch without a disc.

The Witcher 4 became one of those titles when CD Projekt Red suggested it was aiming for a 2028 release date. The studio is known for packing its physical releases full of goodies for fans, too. Both standard editions for The Witcher 3: Wild Hunt and Cyberpunk 2077 came with the kind of bonuses you'd expect in a pricier release, including stickers, a map, a letter from the developers, postcards, and more. When Sony – and, potentially, other gaming entities – cease support for physical releases in 2028, that goes away.

Well, at least for most releases, it goes away. For CD Projekt Red, they aren't going down without a fight. While there may not be a disc for The Witcher 4, the team still wants to ensure its undated launch is just as special as the last. That's why, in some form, The Witcher 4 will "have a box."

"But we’re big fans of people having access to tangible collectible things," Nowakowski added. "We’re nerds ourselves, and we like that. We always supported that. So, whatever is the case, we’re going to be for sure having a box. We’re going to have a box that’s going to have some feelies in it. Something you’re going to be wanting to open up and enjoy. But we have no influence actually on what’s the case here."

For now, The Witcher 4 has no release date. As CD Projekt Red tinkers away at its Ciri-led Witcher 3 follow-up, you can see how the team is revitalizing its 2015 hit with an official remaster and the Songs of the Past expansion. You can also check out how both retailers and the gaming industry have lashed out at Sony over its recent decision.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Friday, August 28, 2026

Save 42% Off the PS Portal, the Only Way You'll Be Able to Play Grand Theft Auto 6 on a Handheld

Grand Theft Auto 6 is out in November, but only for two platforms: PlayStation 5 and Xbox. That means you won't be able to play it on a handheld gaming PC or Switch 2 portable console for quite a while. If you do want to play Grand Theft Auto on a mobile type device from the comfort of your bed or couch away from the TV, the only easy way will be by using a PlayStation Portal connected to your PS5 console Fortunately, there's a way to get a massive discount on one today.

Xbox gamers can do the same with Xbox Ally using Remote Play, but the cost to own both devices is greater.

PlayStation Portal (Used: Very Good) for $147

Amazon Resale just dropped the price of the "Used: Very Good" PS Portal to $146.99 after a 30% off coupon that's automatically applied during checkout. This is an excellent deal considering the fact that Sony raised the retail price of the PS Portal from $200 to $250 just a few months ago. Amazon Resale is Amazon's official outlet for used items. Amazon states that this "Very Good" item "looks and functions as if it were new. Item may not come in original packaging." You still get the 30-day Amazon return policy so it's a much safer option than buying a used controller off Facebook Marketplace.

The PS Portal, Sony's handheld gaming accessory for the PS5 console, looks very much like an extended split-pad DualSense controller with an 8-inch 1080p LCD screen in the middle of it. It turns your PS5 into a gaming handheld by letting you stream games from your console at up to 60fps. The controller mirrors the same features found on the DualSense, including haptic feedback, adaptive triggers, and a touchscreen interface that replaces the Dualsense's touchpad. The Portal can stream your games even when you're outside of your home, with the caveat that you have access to very stable, very fast internet connection. Keep in mind that the PS Portal is not a standalone device. This is strictly a remote player for the PlayStation 5, so you will need a PS5 to use it.

You no longer need a PS5 to play games on the PS Portal. Now, rather than being limited to simply streaming games from a $500 console to a $200 handheld, Sony has introduced a feature that lets owners stream games directly from its PlayStation Now cloud streaming service. No PS5 required. Portal owners can either connect the Portal to their PS5 or directly to Sony’s cloud servers (with some new quality of life beta updates that launched in April). Choose the latter and suddenly you have access to a library of more than 120 games, including Ghost of Tsushima, Resident Evil 3 Remake, The Last of Us Part 1 Remastered, and Marvel’s Spider-Man: Miles Morales. It’s worth noting you must be a subscriber to the highest tier of PlayStation Plus, but $18 a month is much more attractive than paying for every new game.

It should be said that the PlayStation Portal isn’t the only way to stream your PS5 games over Wi-Fi within your home. You can mimic its functionality by downloading the PS Remote Play app on a mobile device, including other gaming handhelds like the Steam Deck. That said, it's more complicated to set up and you'll lose out on some of the DualSense's features.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Capcom Is Making Life-Sized Statues of Lady Dimitrescu and Albert Wesker, and the Internet Is Being Totally Normal About It

Capcom is making thirsty fans’ dreams come true for Resident Evil’s 30th anniversary exhibition, revealing that it will display life-sized statues of Lady Dimitrescu and Albert Wesker.

There’s something for everyone at Capcom’s RE anniversary extravaganza. Coming to the Shibuya BEAM Gallery from October 30 to December 24, the exhibition will feature real-life recreations of iconic items and creatures from the famous horror game franchise, including “life-sized models of villains crafted with meticulous detail,” as told by SaigaNAK.

Two of these villains have been revealed, and the reactions from the internet have not disappointed.

As posted on the exhibition's official website in late August, Resident Evil antagonist Albert Wesker and Village’s Lady Dimitrescu are getting life-sized statues at the Shibuya exhibition. Concept art for these sculptures have also been shared, showing Lady D sitting in an ornate, plush chair while Wesker stands tall, wearing his iconic sunglasses and trenchcoat combo.

It appears that both villains will be located in the Evidence of Horror section of the exhibition; Wesker is reportedly placed in the “parasites and biological threats” zone, while Lady Dimitrescu sits in the “zone dedicated to fungi and hallucinations.”

What’s more, Lady D’s statue is reportedly 290 centimeters tall (approximately nine and a half feet) — though it’s unclear if that will be the true height of the sculpture, given that she’s in a seated position.

Naturally, the internet wasted no time telling the whole world all about their upcoming heists of these statues.

“They better put it in bulletproof glass,” one user joked of Dimitrescu’s statue on X. Another simply posted a GIF from National Treasure, showing Nick Cage saying his iconic line: “I’m gonna steal the Declaration of Independence.”

“If true, they are gonna need 'round the clock security for that thing, because I KNOW multiple people will try to run a heist for it,” another remarked.

Somehow, these replies aren’t as freaky as the comments regarding Leon Kennedy’s life-sized statue, which will also be displayed at the Shibuya exhibition. (You can imagine how that went down when it got announced earlier this month. We fear Capcom will legitimately need 24/7 security for that particular sculpture.)

In the meantime, fans can get their Resident Evil fix by checking out our interview with Zach Cregger about his upcoming movie adaptation of the franchise, which comes to theaters next month.

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.



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Thursday, August 27, 2026

Helldivers 2 Boss Happy That GTA 6 Is Skipping PC at Launch and There's No Online Right Away

Pretty much everyone expects the November launch of GTA 6 to dominate the world of entertainment — indeed that’s one of the reasons we have a September crush of video game releases. But according to the CEO of Helldivers 2 developer Arrowhead, there are two very good reasons why developers shouldn’t be too worried.

Speaking to IGN, Arrowhead boss Shams Jorjani said that the lack of a PC version of GTA 6 at launch, as well as the absence of whatever the next generation of GTA Online looks like, means there’s reason to believe games like Helldivers 2 retain their own space.

“Rockstar makes ridiculous, high-effort stuff and it's awesome that games like this get made,” Jorjani said. “On a selfish level I'm happy it’s not hitting PC right away, and that online isn’t dropping at launch. It means Helldivers 2 gets to keep crushing it in our own space, and is also why it won’t be the all consuming behemoth everyone’s worried about.

“Everyone in the industry right now is constantly pivoting strategies and obsessing over early player feedback just to survive. But Rockstar has the brand power to confidently take their time and run their classic play. They have the confidence and freedom to spend a decade doing things the old-school way because they know the core game will deliver. It’s going to raise the bar for sure.”

Of course, Helldivers 2 is also out on console (it’s a PlayStation Studios game and Sony owns the Helldivers IP), but the explosive co-op action game is particularly strong on Steam, where it retains a loyal and sizeable audience of fans even now, two-and-a-half years after launch.

You’d image that the launch of GTA 6 will have an impact on even PC games, but perhaps long-running Steam games that revolve around online play will prove more resilient than others. Let's remember: GTA 6 is a single-player game at launch. There's no online mode at all this November.

GTA 6 is also set for launch on PlayStation 5 and Xbox Series X and S only, which in 2026 feels like an odd release strategy but is in keeping with Rockstar’s playbook. Jorjani touches on this in his comment — Rockstar is perhaps one of the few video game developers around that can guarantee success even skipping PC. GTA 6 is just that big of a deal. There’s nothing like it.

Be sure to check out IGN’s GTA 6 official gameplay reveal live blog, where we’ll bring you all the news across the internet on today’s Netflix exclusive and beyond.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Wednesday, August 26, 2026

Guns of Eschaton Is a Soulslike Shooter for the Genre’s Most Masochistic Fans | gamescom 2026

It has been a long time since a soulslike truly humbled me. After a decade of playing FromSoftware’s games and their flock of imitators, I’ve earned a more-than-solid understanding of how to achieve victory without hurling a controller into the TV. It turns out there is some truth in the “soulslikes aren’t actually hard” line that the genre’s most battle-hardened fans parrot on Reddit – after you’ve mastered the fundamentals, climbing the Souls mountain isn’t quite the impossible challenge it first seems.

Guns of Eschaton isn’t your typical soulslike, though. It’s a first-person shooter set in an apocalyptic weird west, a setup that means a great deal of your third-person melee-focused muscle memory is utterly useless here. While it still adheres to the genre’s core rules – you earn level-up currency from kills, lose it when you die, have to fight tooth and nail to reach the next bonfire checkpoint, and can battle alongside a co-op ally – it has so many of its own complicated quirks that playing it feels like learning to walk all over again. Chief among the new challenges to adapt to is that most of your enemies wield ranged weapons, and so a walk through the Old South feels like dealing with Anor Londo’s army of archers all over again.

Over the course of a recent two-hour demo, I suffered through dozens of deaths on the path to understanding Guns of Eschaton’s gunpowder-heavy rethinking of the soulslike. The most important aspect is, of course, your weapon. Developer Eschatology Entertainment has recreated a number of authentic 19th-century firearms, and throughout my demo I used a six-shot single-action revolver. It’s an admirably fiddly piece of hardware; the hammer must be cocked before each pull of the trigger, and the empty shells must be ejected one-by-one before refilling the cylinder with fresh ammunition. Reloading is an excruciatingly lengthy ordeal, and getting caught in the open with six spent cartridges is a death sentence.

You can also manually rotate the cylinder to line up specific chambers, a function that becomes important when you begin to acquire bullets with special properties, such as armour piercing or more esoteric, cursed projectiles. While the demo didn’t allow me to tinker with this system in any depth, I can already see the potential of arranging a full drum of different bullets, firing them off in sequence to cause maximum pain.

What I did get a better handle on is Guns of Eschaton’s shot sequence system. While you can dispatch enemies by simply pumping lead into them, you can achieve much more efficient kills by shooting them in particular patterns. The bucked-headed Serviteur, for instance, can be quickly eliminated by blasting its left and right leg in sequence. The rifle-wielding Severed Lawman, meanwhile, must be capped in the left leg, left arm, and then the head. Your gunslinger is equipped with a book, and pulling it out while looking at one of your ragged foes will flick to the relevant page that reveals the correct sequence.

Your gunslinger’s bullet-stopping powers are a vital part of each engagement.

Having only been able to play for a couple of hours, I’ve yet to decide if this sequence system is a work of genius or simply much too complicated. In general, I’m very much drawn to games that radically rethink genre conventions – I adore Doom Eternal’s lock-and-key approach, and there’s an echo of id Software’s divisive design in Guns of Eschaton. Repeating enemy types makes it easy to commit sequences to memory, and each new foe introduces a one-off scramble to do field research under fire. But even on its higher difficulty levels, Doom Eternal was never quite as punishing when it comes to progress lost, and the Doom Slayer didn’t have to reload any of his weapons, never mind feed in each cartridge one at a time. And yet, the approach ensures there’s purpose in each stand-off, so much so that even “cannon fodder” enemies are combat puzzles to solve. I admire Eschatology Entertainment’s dedication to making each and every enemy feel like a duel.

Side note: there is a dedicated duel mechanic, which demands you stay perfectly still and only fire back after deflecting the enemy’s shot. But this is how almost every face-to-face shootout functions, so at least at this early stage the dueling feels a bit redundant.

Oh yeah, you can deflect bullets. Guns of Eschaton wouldn't be able to lay claim to the soulslike badge if it didn’t have a parry system, and your gunslinger’s bullet-stopping powers are a vital part of each engagement. Enemy weapons emit a flash of light and make a mechanical “chambering” sound before firing, which is your cue to perform a parry. A pair of spectral arms shield your face, and perfect timing triggers a brief window of slow-motion within which you can fire off a damaged-buffed counter-attack. As with so many melee action games, it’s a source of deep satisfaction. However, there are some frustrations that come as a result of this being a shooter – often there are multiple enemies firing at you simultaneously, and parrying plus countering all incoming attacks is a difficult exercise. Additionally, I’d often be shot at by snipers I’d not yet seen, which blindsided me with crippling damage. It felt cheap in a way Dark Souls’ surprise hidden enemies typically don’t.

In a game that already asks you to relearn many of the fundamentals of both the first-person shooter and the soulslike, there are multiple other new ideas that I was only able to briefly touch. There’s a library of abilities to be acquired from the world’s NPCs, plus a magic system with both prayers and curses, but the thing that interests me most is the bandolier worn by your protagonist. Creative director Fuad Kuliev tells me it can eventually be filled with unique handguns, each equipped with its own custom-arranged cylinder of special bullets. With multiple guns ready to go, you can fire off every round in one and then pull out the next, allowing for uninterrupted battle. It’s an approach with exciting potential – I’d love to craft a bandolier tailored to each of the game’s boss fights.

I’ve yet to decide if the shot sequence system is a work of genius or simply much too complicated.

While I didn’t face any of those bosses in the demo, the trailers suggest there’s an array of fantastic-looking horrors waiting in the decaying wastes of the west. That won’t come as a surprise to those who know the name Viktor Antonov, the art director of Dishonored, Half-Life 2, Wolfenstein: The New Order, and now Guns of Eschaton. Antonov sadly passed away last year aged just 52, a tragic event that has somewhat uncomfortably become the focal point of Eschatology Entertainment’s promotional material, which constantly references that this is his final project (which is not strictly true, as Antonov also worked on the still-in-development Forest Reigns).

The Bulgarian artist’s distinct style is clear to see in Eschaton’s world, with his bold, brutalist line work that previously created gaming’s best dystopian cityscapes now present in the frontier’s sheer cliffs and chunky details. So far I wouldn’t say it’s as striking as his work on Dishonored, in part due to the demo’s sparse desert area lacking the lived-in character that Dunwall communicates, but – as with the bosses – the trailers suggest there’s plenty of his magic in later environments.

I won’t lie: getting through Guns of Eschaton’s demo was arduous. Everytime I felt like I’d conquered a milestone – mastering the parry, nailing the sequence system, paying proper attention to how many shots were in my cylinder – I was knocked back down by a bleed-inflicting beartrap, a surprise stick of dynamite, or an encounter with the Glutton, a grotesque priest who relentlessly tracks you with a damaging energy ray. But while I left the preview session feeling rather dejected by my inability to truly connect with it, I can’t help but wish I was back in Guns of Eschaton’s world, tinkering with bullet arrangements and finding new solutions to the seemingly never-ending array of frustrating horrors. That’s the curse of being a soulslike fan, I guess – you really do become a masochist.

As with Bloodborne, my initial introduction to the genre, I’m entranced enough by the world and systems to want to endure the painful processes of “gitting gud.” And with any luck, the promising depths of Guns of Eschaton’s campaign will make it worth enduring.

Matt Purslow is IGN's Executive Editor of Features.



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Chronicles: Medieval Is Exactly as Dense and Complicated as You Thought It Would Be | gamescom 2026

Key Preview Takeaways:

  • The scale and detail of the battles simultaneously is very impressive.
  • Being able to jump into a commander at ground level for more of a third-person action mode is really cool.
  • It's got plenty of cool stuff but it'll put the "early" in Early Access if you decide to jump in before 1.0.

Chronicles: Medieval is one of those incredibly dense strategy games that almost immediately feels intimidating to try your hand at just because of how complicated and meticulously detailed it is. Sure, sending hundreds of your Holy Roman Empire soldiers over a hill to go lay the smack down on those smarmy Frenchmen sounds great, but are you prepared to spend hours obsessing over whether or not your mercenary troops have the right weapons to deal with the heavily armored cavalry, or if your soldiers have shields big enough for them to survive a couple volleys of arrows? This historically accurate battle simulator combines elements of an RPG, an action game, and, of course, a strategy game in a way that seems specifically designed to attract those who enjoy going all the way to the bottom of the rabbit hole. That appeals to the hopeless nerd inside me, making this one I’ll definitely be keeping an eye on as it enters early access next year.

Taking place during The Hundred Years’ War, Chronicles: Medieval makes you the commander of an army for one of its three playable factions: Britain, France, and the Holy Roman Empire. As you grow your ranks, take on increasingly formidable armies, and explore the world, you’ll inevitably be drawn to large-scale Total War-style battles against rival factions, where glory or costly defeat awaits you. Historical accuracy is clearly a focus here, as any history nerd will certainly note, but developer Raw Power Games also doesn’t want that accuracy to get in the way of having fun, as they specifically shouted out when they showcased a mounted commander wielding a polearm for some reason – maybe not exactly common, but if that’s what you’re into, go for it!

The 30-minute demo I saw started in the overworld, called the Exploration map, which gives a macro view of the world – each country’s various regions and the controlling lord there (including coats of arms that are rooted in history, which is a nice touch) – but you’ll also drill down more granularly to your surrounding area as you set off on your campaign across Europe. With 209 regions, each with at least one settlement to visit and castle to storm, there seems to be quite a lot to explore, with dynamic points of interest scattered along the way, filled with things like bandit camps, mercenaries to be hired, and opportunities for trade. Naturally, you’ll also have to worry about enemy armies marching around, who might try to make a meal of your army.

With 209 regions, each with at least one settlement to visit and castle to storm, there seems to be quite a lot to explore.

And that’s where the real excitement in Chronicles: Medieval lives. Squaring off against hundreds of enemies, where you’ll need to put the full force of your various military arms to clever use by precisely positioning troops, barking out commands to adapt to the enemy’s movements, and, to give your men that extra edge they need, taking to the battlefield yourself to cut the enemy down to size. The battle that was the focus of my demo took place in continental Europe on the rolling hills of Burgundy, where our host Holy Roman Empire soldiers stared down a French company of equal size in the middle of a valley. The level of detail in this encounter was pretty impressive, as each individual soldier could be inspected, and their equipment and power level evaluated.

My favorite texture here was how troops were divided into three types: Household, Mercenary, and Levies – particularly how that difference impacted their effectiveness in battle. Household troops, who come from noble backgrounds and are the best equipped, are naturally also the most costly and difficult to train, but pay off by being highly effective in combat. Meanwhile, Mercenary troops are hired professional fighters with middling potential, while Levies, conscripted soldiers fighting because they were forced to, are down at the bottom. The main stat that determines the effectiveness of these groups is “cohesion,” which determines how well these troops work together. For example, the high-cohesion Household troops were tightly and efficiently packed together in formation and able to withstand stampeding cavalry fairly well, if properly armed for the job, while Levies were spread far apart, tended to be broken apart easily by charging enemies, and were even sometimes armed with farming equipment like pitchforks instead of real weapons of war. Seeing these disparate groups interact with one another in battle was quite fascinating to watch!

The strategy part of Chronicles: Medieval is pretty similar to something you might expect from a proper strategy/sandbox game, where you’re floating above the area and issuing commands to each part of your army individually. For example, you might want to send your cavalry ahead and flank around behind the enemy, while you send infantry forward and tell them to enter special formations like the “spearwall” that’s highly effective against mounted units. During this battle planning phase, you can augment all sorts of things with your armies as you chart out a winning strategy, like how you can thin out your men across a wider area, which gives them better coverage, but makes them more susceptible to charging enemies by spreading themselves too thin. It’s also a neat touch that, once the battle starts and the arrows start flying, you can issue additional, real-time commands, and only those units who haven’t received more specific instructions from you earlier will comply.

They also showed us the commander taking the field themselves, which transitioned things from an eye-in-the-sky view to a third-person perspective, complete with action-packed melee combat. Either on a mount, where crossing the battlefield and taking down enemies from a relatively safe distance also made it easier to bark updated orders to your men, or on foot, where it was much easier to impose your will on specific enemies that were giving your troops trouble, both of which looked like a blast.

Unfortunately, before I got to see too much of this, we did encounter a crash that abruptly shut down the demo, which is why it’s probably a good time to highlight the early access nature of this ambitious strategy game. As the first project from Raw Power Games, which is by their own account in a quite unfinished state, it will likely be a while before this lofty beast of a project doesn't have some serious rough patches. If you’re at all averse to the sometimes rocky process of playing a game before it hits 1.0, this one might be especially tough to stomach with how much it’s swinging for the fences. But if it gets there, buckle up.

While you're here, check out these previews of other big upcoming games we've played recently!

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.



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Tuesday, August 25, 2026

Every Magic: The Gathering Set Confirmed for 2027 (So Far!)

So much has been made of Universes Beyond, Magic: The Gathering’s crossovers with other IP, that many have dubbed the game “the Fortnite of card games”.

2026 saw seven sets in a single calendar year, which means that—at the time of writing—we’re transitioning from Marvel Super Heroes to The Hobbit. 2027, however, will be different: Not only is Wizards of the Coast cutting the number of sets down to six (with three Universes Within and three Universes Beyond), but we won’t get a double-helping of Universes Beyond at all - hooray!

Here’s all we know about Magic’s 2027 sets so far, and what to expect from them.

Nauctis: The Sunken Realm

February 5, 2027

The first set of 2027 will debut in early February, and it’ll take us to Nauctis. This “Sunken Realm” is all about being under the waves, so you can expect some deep-sea humans alongside merfolk, homarids, and seals.

Here’s Wizards of the Coast’s synopsis: “As tensions bubble between two warring kingdoms, a group of unlikely heroes must rise to the occasion—or their home will be swallowed up by the abyssal depths of the ocean. Adventures await under the water, and players will come face to face with fearsome creatures that dwell far, far from the surface.”

Kamigawa: Titanbreach

June 4, 2027

2026 saw two trips back to iconic planes with Lorwyn and Strixhaven, and in 2027 we’re heading back to Kamigawa.

The cyberpunk-infused setting will see a huge shift when the Ikoria plane crashes into it, leading to a mechs versus kaiju set.

“Return to Kamigawa and harness the power of next-generation mechs that can match the might of any titan. The Kamigawans will need all the help they can get, because the behemoths of Ikoria may be the greatest threat this plane has ever seen.”

“And if you'd rather be the monster than fight them, you can harness your favorite creatures from Ikoria in the battle for the city. Suit up, get ready to rumble, and witness a battle on a scale you've never seen before.”

Zhalfir

October 1, 2027

Zhalfir sounds a lot like it’ll be a love letter to longtime Magic fans, arriving as its own plane and bringing back the legendary chronomancer, Teferi Akosa.

It’ll lean into the afrofantasy subgenre, but we don’t know much else about it just yet.

“Immerse yourself in the beauty of Zhalfir and harness innovative new forms of magic. The minds behind this plane have crafted some especially mind-bending cards, each embracing the unique visual design of Magic's take on the afrofantasy genre.”

“And because Zhalfir is so closely tied to an era of Magic that many players hold dear, we're honoring its legacy in every aspect of the set. This is Magic: The Gathering as you remember it, crafted with the love and care of our contemporary design philosophy.”

Universes Beyond

We are yet to have anything confirmed for 2027 Universes Beyond, but that won't stop us speculating on what could be in store. For now, we have the dates in which we should expect the three sets.

  • April 5, 2027
  • August 6, 2027
  • November 19, 2027

Beyond that, if you'll pardon the pun, the only piece of info we have is from Hasbro CEO Chris Cocks notes in the recent earnings report. Cocks noted feedback on recent Universes Beyond sets, which have run the gamut from two trips to Middle-Earth, just as many visits to New York City, every single Final Fantasy, and, soon, Star Trek.

“The one thing I'll say on the Universes Beyond partners that we have next year is they'll probably be a bit more fantasy-adjacent," he explained.

"And I don't think any of them will take place in New York City because we definitely have gotten that feedback from some fans."

From that, there are a lot of potential crossovers that would be fun for Magic: The Gathering, but the idea of refocusing on fantasy IP certainly is interesting.

We've recently predicted it could be anything from Games of Thrones, to Elden Ring, Warhammer: Age of Sigmar, The Legend of Zelda, The Witcher, and something else Marvel related. But, that's purely speculation, and we shall have to wait and see what is officially announced later this year.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.



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Monday, August 24, 2026

Magic: The Gathering Unveils Masters of the Universe Secret Lair Drop Featuring He-Man and Skeletor

We just took a swing at predicting Magic’s Universes Beyond sets for 2027, but the long-running card game’s Secret Lairs are much harder to predict. Case in point, the next one stars He-Man, Skeletor, and other classic characters from the Masters of the Universe franchise.

Dubbed “The Most Powerful Superdrop in the Universe,” Wizards of the Coast teased the set at MagicCon Amsterdam in recent weeks, but now we have the full list. Here’s what’s included when they go on sale on September 14.

Magic’s Next Secret Lair Stars He-Man and Skeletor

The Superdrop contains five sets of cards, with three including five cards and two having six.

“By The Power of Grayskull” is all about He-Man and Man-at-Arms, as well as Orko. It includes the following:

  • 1x Winota, Joiner of Forces as "He-Man, Champion of Eternia"
  • 1x Crackle with Power
  • 1x Delina, Wild Mage as "Orko, Trollan Magician"
  • 1x Bruenor Battlehammer as "Man-at-Arms, Master Tactician"
  • 1x Konda's Banner as "He-Man's Battle Harness"

“Nyah-ha-ha!” is all about the legendary baddie Skeletor, who is offered as a reprint of Tinybones, the Pickpocket. Props to Wizards of the Coast for leaning into the meme with Tasha’s Hideous Laughter pulling double duty as Skeletor’s Villainous Glee.

  • 1x Tinybones, the Pickpocket as "Skeletor, Lord of Destruction"
  • 1x Tasha's Hideous Laughter as "Skeletor's Villainous Glee"
  • 1x Bottomless Pit
  • 1x Necrogen Mists as "Evil Warriors' Shroud"
  • 1x Breach the Multiverse as "Rally the Evil Warriors"

She-Ra gets her own set, too. “She-Ra, Princess of Power” includes the titular royal, Swift Wind, Bow, and Catra, as well as a neat-looking full-art Sol Ring.

  • 1x Sisay, Weatherlight Captain as "She-Ra, Princess of Power"
  • 1x Silence
  • 1x Emiel the Blessed as "Swift Wind, Steed of She-Ra"
  • 1x Hajar, Loyal Bodyguard as "Bow, Master Archer"
  • 1x Kutzil, Malamet Exemplar as "Catra, Force Captain"
  • 1x Sol Ring (Full Art, Textless)

The other six-card set includes Man-E-Faces, Beast Man, and Teela, as well as The Sorceress, Evil-Lyn, and Trap Jaw. It’s called “Allies and Enemies of Eternia”.

  • 1x Sakashima the Imposter as "Man-E-Faces, Actor of Eternia"
  • 1x Kona, Rescue Beastie as "Beast Man, Savage Henchman"
  • 1x Ertai Resurrected as "Evil-Lyn, Evil Warrior Goddess"
  • 1x Derevi, Empyrial Tactician as "The Sorceress, Heroic Guardian"
  • 1x Samut, Voice of Dissent as "Teela, Warrior Goddess"
  • 1x Tetsuo, Imperial Champion as "Trap Jaw, Wizard of Weapons"

Last but not least, “Sold Separately” is a fun nod to the mounts and weapons of the He-Man universe, and includes Battle Cat, the Sword of Power, and a particularly slick Command Tower that has two sides.

  • 1x Fortune, Loyal Steed as "Battle Cat, Fighting Tiger"
  • 1x The Gitrog, Ravenous Ride as "Panthor, Savage Cat"
  • 1x Throne of the God-Pharaoh as "Bone Throne"
  • 1x Sword of War and Peace as "Sword of Power"
  • 1x Command Tower (Double Sided)

Each drop is $29.99 for the non-foil version and $39.99 for the foil one, but by spending $149, you’ll get an additional promo card, Swan Song, complete with He-Man art. If you want the whole lot in foil and non-foil, you’ll need to spend $334.99.

For more on Masters of the Universe, check out all we know about its success on streaming services — and what it could mean for a sequel.

Latest MTG Deals

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

This article contains contributions from Robert Anderson.



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Former Tekken Director Katsuhiro Harada Says His Next Game Will Be a ‘Surprise,’ But Not Outside Fans’ Expectations

Katsuhiro Harada, former leader of the Tekken franchise, is finally revealing some details about his next game currently in the works at his...