Thursday, April 30, 2026

Man Arrested After Hiding Inside Closed Best Buy Ahead of Pokémon Card Restock

A man in Pasadena, California, has been arrested after he hid inside a closed Best Buy ahead of a Pokémon card drop.

As reported by NBC Los Angeles, 45-year-old Patrick Keys managed to hide inside a Pasedena Best Buy location after it had closed and was seen walking around the store by employees monitoring the camera feed. Employees called the police, and Keys was arrested on suspicion of burglary. Police say there were no signs of a forced entry, suggesting he found somewhere to hide when the store closed for the night.

Fans will often line up outside retailers for hours in hopes of getting cards ahead of new drops and restocks, either to collect or resell for profit. Witnesses who had been lined up outside the Best Buy speculated that Keys may have been hiding inside the store so he could have an advantage in snagging Pokémon cards. From what we can tell, there has not been a new card drop since the Mega Evolution — Ascended Heroes bundles came out April 24, meaning Keys hid out for a restock.

Pokémon cards are extremely lucrative, which sometimes leads to people taking desperate measures to get the jump on them. IGN’s Max Scoville recently put together a feature about the many controversies of Pokémon across its 30-year history, highlighting just how strange and dark the world of Pokémon can be at times.

High-value Pokémon cards have sold for as high as $16 million, proving just how significant the market for these trading cards can be. This has led to frustration among some fans, as they simply want to collect and battle with their cards, but resellers make efforts to buy up stock and make them difficult or expensive to collect.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Subnautica 2 Finally Gets Early Access Release Date

Subnautica 2 finally has a concrete release date for its early access, and it’s very soon.

Subnautica 2 will enter early access on PC and Xbox Series X|S on May 14, 2026, at 8am PT. The game will cost $29.99, making for a very accessible price point in a crowded month for games. The deep-sea game will be released right before the highly anticipated releases of LEGO Batman: Legacy of the Dark Knight and 007 First Light, but each game targets different audiences.

“We’re excited for players to experience Subnautica 2, beginning May 14!” said Ted Gill, CEO of Unknown Worlds, in a press release about the date reveal. “Our team cannot wait to hear your feedback as the game evolves throughout Early Access.”

Subnautica 2 has had a long and bumpy road to release. The first game was a surprise hit that inspired the team to take a lot of the core ideas and expand upon them for a sequel that also features co-op multiplayer. It has been in the works since 2022 and was targeting a 2025 release date, but it hit a major snag last summer. Unknown Worlds leadership, including CEO Ted Gill, were removed from the studio by parent company Krafton, which stated that leadership was working on other projects, distracting them from getting Subnautica 2 ready for launch.

The Gill and the other let-go leadership employees filed a lawsuit, alleging they were fired and Subnautica 2 was delayed because Krafton didn’t want to pay out a $250 million bonus for hitting key revenue targets in 2025. Ultimately, a judge reinstated Gill and the leadership team at Unknown Worlds in March 2026 and stated that Krafton didn’t have a valid reason for firing them. Shortly thereafter, it was confirmed that Subnautica 2 would launch sometime in May.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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FFXIV Director Explains Plans to Sunset PS4 Version, Estimated to Last Through Patch 8.3

As part of a wide-ranging keynote presentation at Final Fantasy XIV Fan Fest, Director and Producer Naoki Yoshida announced that the PlayStation 4 version of FFXIV will be phased out in the coming years.

Yoshida emphasized that the next expansion, Evercold (which is due January 2027 along with Patch 8.0), will be fully supported on PS4. It will continue with some of the post-launch content updates as well, with him stating, "We currently believe we'll probably be okay up until about [Patch] 8.3," which would hit sometime in early 2028.

"It's the size of the game that is the hurdle right now."

Yoshida noted that, "While cooperation with Sony's wonderful engineers has allowed us to limit break a few more times than we thought even possible, but it will soon be impossible to physically contain all of FFXIV on the PS4 hard drive."

Considering how expansive the game has become, along with the visual overhaul that came with the Dawntrail expansion and Patch 7.0 in 2024, the almost 13-year-old PS4 has been struggling to keep up. There aren't any changes coming to the system requirements on PC in the near future, but for those still on PS4, Yoshida said, "You got two years to save up for a PlayStation 5!"

In a roundtable interview at FFXIV Fan Fest, Yoshida further explained his comments about the sunsetting of the PS4 version.

"Perhaps it was the way I explained it that may have caused a little bit of [confusion]. While we are going to fully support [Evercold and Patch] 8.0, we did ask for perhaps considering transitioning [to PS5]," Yoshida said. "Some people were mentioning on socials about how we're going to close down the PS4 service and that's why [we're] going to go over to the Switch 2. But that is not the case."

He continued explaining the team's plans, saying that "the reason we are looking to transition from PS4 to PS5, or encouraging players to do so, is because of the hardware limitations of the PS4. It's the size of the game that is the hurdle right now. We are reaching towards the limit of the hardware, considering how large of the capacity and requirements this game has. We are reaching the point where the game is getting so big that the hardware itself will not be able to handle it."

While it is estimated to at least last through Patch 8.3, which is a ways out, Yoshida said, "Not right away, but we want people to slowly consider transitioning to the PS5. Again we're not saying that we are going to cease support for the PS4 – that's another point that we want to emphasize."

It might be tougher than previous years considering that the PS5 has only gone up in price since its launch almost six years ago, and the cost of PC components haven't fared any better. However, maybe it's time we put the aged PS4 to rest, in due time at least.

For more on the critically acclaimed MMORPG, check out my breakdown of the upcoming Switch 2 version of FFXIV, the Neon Genesis Evangelion crossover raid content, and everything you need to know about Evercold.

Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He's usually entrusted with covering long RPGs and tech products, but he's got range when it comes to games. You'll also catch him at events and hosting video content, including IGN's weekly podcast Unlocked.



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Wednesday, April 29, 2026

Tony Hawk Once Modded His Friend’s PS1 to Get Early THPS Feedback

Tony Hawk once modded his friend’s PlayStation 1 in order to get feedback on early builds of the original Tony Hawk’s Pro Skater. This is according to the Birdman himself, who told the story during a panel at iicon (a new conference for video game industry professionals) about the lasting legacy of the THPS series.

Back in 1998, Hawk was working with Neversoft on early versions of the soon-to-be legendary skateboarding game, which at the time was borne out of a modified version of the failed Bruce Willis-branded game Apocalypse.

“Every week they would burn a CD for me, and I played it on my modified PlayStation 1,” Hawk said. “I would make comments, and then the next week I get a disc in the mail with all the updates.”

“I was really excited about it, but I was also kind of isolated in my excitement because I was the only real skater working on it, and so – I hope I don’t get in trouble for this, 20 plus years later – but I started making copies of the burns and sending them to skaters that I knew were hardcore gamers.”

Hawk said at one point he modified his friend Atiba’s PS1 – presumably referring to skater and photographer Atiba Jefferson, who later appeared in THPS 4 – to be able to play the burned game discs in order to give him feedback.

“He really did have valuable feedback, and he started letting people come over to play the game. I mean, we were going rogue,” Hawk said.

But at one point, Hawk started hearing rumors within the hardcore skate community, with comments like “have you guys played ‘the game?'” starting to circulate.

“That's when I knew we did something right, and that the skateboarders were going to enjoy this," Hawk said. “And to me, that was the mark of success. I had no idea that it would ever transcend just the skateboard world, but the fact that they just referred to it as ‘the game’ gave me a sense of pride.”

"The fact that they just referred to it as ‘the game’ gave me a sense of pride.”

Elsewhere in the panel, Hawk commented that, if they get to make another one, Tony Hawk’s Underground is the next game he’d like to see remastered.

“What’s next, that’s always the conversation. Because we are now making our way through the series as remasters and remakes, and to be honest, the most noise that I hear about remastering the game, is for Underground, and has been for the last few years. I don’t know who I’m pitching this to, but that’s the one, if we get to do it.”

However, the developerment team behind the recent THPS 3+4 remaster, Iron Galaxy, faced another round of layoffs earlier this month which follows a significant round of layoffs from 2025.

For more from iicon, check out our writeup of Take Two CEO Strauss Zelnick’s comments about the much-debated price point of GTA 6.

Bo Moore is IGN's Senior Manager of Tech. You can find him online @usebomswisely.



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Undisputed Developer Ends Support to Focus on Sequel; Adds Talent from Rockstar and EA Sports

Steel City Interactive, the team behind Undisputed, has announced that it will be ceasing support for the boxing game ahead of a sequel.

Undisputed was released back in 2024 after spending nearly two years in early access. It was the first licensed boxing game since EA’s Fight Night, and was an earnest attempt to make something from next to nothing. The team was eventually able to attract real boxers and major boxing organizations to help make the game more authentic.

Undisputed received mixed reviews from critics, including IGN (we gave it a 6), but many see the potential in Steel City’s vision. As a result, the studio has announced via a YouTube video that it will be ending post-launch support for Undisputed to focus its efforts on a sequel. Not much has been revealed about the sequel, but Steel City’s CEO, Ash Habib, stated the developer has recruited renowned talent from Rockstar Games, 2K, and EA Sports.

Ultimately, the decision to end support for the first game came down to the fact that the foundations for the original game were rocky, and difficult to build upon. To resolve this, Undisputed’s sequel will be built on a new engine with world-class AAA talent. The studio has a deal in place with Muhammad Ali’s team and has extended it until 2037 as a show of commitment to continuing with the Undisputed brand. A release window and further details are being kept under wraps for the time being, but more details will be shared in the future.

EA’s Fight Night franchise went defunct back in 2011 with the release of Fight Night Champion, and although there were rumblings that EA might bring the series back, it never happened. Instead, EA has invested in UFC, which has become a more dominant combat sport. UFC 6 is scheduled to release on June 19, 2026 for Xbox Series X|S and PS5, ensuring combat sport fans will still have something to enjoy while waiting for Undisputed 2.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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GreedFall Developer Is Shutting Down

GreedFall developer Spiders has confirmed that it is shutting down and will cease operations immediately. The gaming industry has been experiencing a lot of woes in recent years, with numerous studios being shut down or losing large amounts of talent due to layoffs. The reasons for this vary case by case, but most of the major gaming giants have been impacted on some level. Unfortunately, even some of the smaller studios are also being hit.

Spiders is a French video game developer that has been around since 2008. The studio was able to find its niche in helping port titles to Xbox 360, but eventually began making its own original titles in the 2010s. The team is best known for its work on the RPG series GreedFall and operated in the “AA” space, a term often used for mid-budget titles. GreedFall found success and sold over 2 million copies in its first three years, prompting Spiders to develop a sequel, which entered early access in 2024 and saw a full release last month.

Just weeks prior to the game’s release, Spiders’ parent company, Nacon, filed for insolvency and attempted to sell Spiders to a different company. Unfortunately, a buyer couldn’t be found, and as a result, Spiders will shut its doors for good immediately. The company took to its X page to announce its closure and provide an update on what will happen with GreedFall: The Dying World's DLC.

“After a long period without clear answers, we have received confirmation that Spiders is being liquidated,” reads the statement. “What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it. We're sorry that it's come to this and would like to thank each and every one of you for your support over the years. If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply.”

It’s unclear if any of Spiders’ IP or assets will be sold off or used by Nacon in other ways. It seems relatively unlikely, given Spiders doesn’t own any other major or notable franchises, and GreedFall: The Dying World was also met with a mixed reception from fans and critics.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Tuesday, April 28, 2026

The Blood of Dawnwalker Has a Release Date and a New Story Trailer

The Blood of Dawnwalker has finally set its release date: September 3, 2026. That’s across PC, PlayStation 5, and Xbox Series X and S.

The single-player, open world vampire role-playing game is from Rebel Wolves, which was founded by former developers of The Witcher 3 and Cyberpunk at CD Projekt. Rebel Wolves describes The Blood of Dawnwalker as “the first chapter” in a “brand new role-playing saga.” It's set in 14th-century Europe, with a dark fantasy tone.

The early September release date is comfortably ahead of GTA 6’s November launch, so it should have plenty of headroom to make an impression.

Alongside the release date announcement, we also have a new story trailer. Here's the official blurb:

The new story trailer introduces a cast of characters that Coen will encounter on his journey – some will become allies, others enemies, but all of them play a crucial role in the game’s story. Rebel Wolves also showcased never-before-seen locations across Vale Sangora, a mysterious region in the Carpathian Mountains, and offered deeper insight into the creative process behind bringing the game’s open world to life.

The developers also showcased over 10 minutes of footage captured on the most recent PC build, focusing on narrative-driven open-world activities. Meanwhile, former UFC champion Jan Błachowicz contributed to motion capture performances for one of the game’s antagonists, Bakir, a vampire from Brencis' clique.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Monday, April 27, 2026

Arc Raiders Riven Tides Trailer Reveals Massive Beach-Themed Update With New Seaside Map and Turbine Enemy

Embark Studios has revealed a first look at the new Riven Tides map, the Arc Turbine enemy, and everything else included in what looks like the biggest Arc Raiders update yet.

The studio behind the popular sci-fi extraction shooter published details about the new seaside content with a post on its website today. It's a breakdown for the Riven Tides update aimed to show players that the months-long wait for the new map will have been worth it when Raiders head topside to try it all out tomorrow, April 28.

The April Arc Raiders update's pièce de resistance is no doubt the new location it pulls its name from: Riven Tides. As fans have guessed for months, this new map, the second post-launch location Embark has added since its October 2025 launch, takes Raiders to sandy shores populated with shady palm trees. The first trailer for the update (below) also highlighted the dusty water slides and abandoned dining spaces of the Hotel Panorama Azzurro, as well as its accompanying beach, tennis courts, and harbor.

While the footage also took the time to show the return of Arc enemies like the Vaporizer, Hornet drones, and even the Shredder, veteran Arc Raiders fans will also notice an unfamiliar Arc enemy hovering in some shots. This cone-shaped being is called the Arc Turbine and already visually marks quite a departure for Embark. Where previous new enemy types have often appeared as small-to-medium-sized drones or ball-shaped guards, players will need to watch for this much larger foe to use defensive measures from the sky.

It's unclear if the Turbine will only appear in Riven Tides or if Embark has plans to bring it to other Arc Raiders maps. What is confirmed to be exclusive to the new location, though, is the new Beachbombing minor map condition. During these windows, Raiders will have the opportunity to scavenge for loot along the coast by using something called the Dockmaster's Detector.

The developers also revealed that the new Last Resort event will allow players to earn rewards by gaining XP and collecting model ships from April 28 to May 25. The latest Project, meanwhile, is called the Avian Alarm Project, and comes with potential rewards that include 250 Raider Tokens and a Bird House backpack attachment.

As previously announced, the next Expedition Window opens April 28 and has been reworked to ask players to deal damage for bonus skill points instead of earning them through stash value. It was a once-controversial change that was quickly reworked, now allowing fans to sign up and participate in the prestige program until a May 11 deadline.

Arc Raiders Riven Tides launches as a free update across PC, PlayStation 5, and Xbox Series X | S tomorrow. As a bonus for those on PS5 Pro, it was also announced to come with PlayStation Spectral Super Resolution, adding what Embark described as improved visuals that make "environments appear cleaner and more stable, with better reconstruction of fine details."

For more on Arc Raiders, you can read our 9/10 review. You can also check out our all-encompassing interview with Embark CEO Patrick Söderlund from earlier this year.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Pokémon Champions Producer Acknowledges Visual 'Limitations' Amid Ongoing Fan Scrutiny of Series' Graphics

The Pokémon Company technical director Masaaki Hoshino has acknowledged continued fan scrutiny of the series' visuals, seen most recently in criticism for Pokémon Champions.

Hoshino is a veteran of the Pokémon series, who worked on Pokémon Yellow before a long stint at Japanese fighting game developer Bandai Namco. This then led to him returning to work on Pokémon as producer on its more traditional fighting game spinoff Pokkén Tournament, developed by Bandai Namco, before its MOBA spinoff Pokémon Unite, and finally Champions itself.

Champions launched earlier this month to a wave of feedback that expressed disappointment for the game's relatively basic feature set and small Pokédex roster. And, yet again, there was criticism of the game's visuals — as there has been for various mainline Pokémon game entries over the past decade.

"Yes, as a Pokémon fan, I naturally understand the various discussions currently taking place within the fan community," Hoshino said when asked specifically about scrutiny of Pokémon game graphics, talking to Eurogamer Germany. "I can totally relate to all of it.

"Regarding the graphics and gameplay, we've truly tried to do our best in both areas," he continued. "The battle system is a huge focus. And what we're really concentrating on is ensuring fairness — since it's such a competitive battle game — and that the traditional game system works, and that we have that firmly under control.

"But as far as the visual side, the graphics, is concerned, I have experience from working on Pokkén Tournament, and one of my goals for that game was actually to make the Pokémon game with the best graphics at the time. And I think we did a good job with that back then. But only two Pokémon were ever visible on screen at the same time. With Pokémon Champions, we have more limitations."

Fans have pointed to various bugs and oddities seen in some Pokémon models, many of which can be ironed out over time, but also to a relatively simplistic look for the game overall — particularly on Nintendo Switch 2, where Champions still runs at 30fps and there are no major improvements to textures.

Still, Hoshino defended Champions by saying he was pleased by the fact that "all the Pokémon have their own shadows," which was something he prioritized in development, and the game's battle effects, which were developed from scratch for the game. "I was very thorough in reviewing them and personally went through every single one," Hoshino said. "Phew, that was a lot of moves."

Fans have suggested that Champions retains a relatively simplistic look, even on Switch 2, as the game was designed to work cross-platform on mobile. This was not a point that was put to Hoshino for him to address, however. (Pokémon Champions' smartphone versions are currently set to launch later this year.)

Of course, the debate around visuals may shift again in 2027, when Pokémon finally ditches the aged Switch 1 console era for good. Fans have already gained their first glimpse at the ambitious-looking Pokémon Winds and Pokémon Waves, the franchise's long-awaited 10th generation mainline games, which will launch exclusively for Switch 2 at some point next year.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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Sunday, April 26, 2026

Blast Blade Brings a New Dimension to Platform Fighters

Blast Blade from Silent Bark games is a 3D platform fighter that puts you behind the wits and weapons of warriors and magic users. You and up to four contenders face off in one of many dynamic arenas, but unlike traditional fighting games, there are no hit point bars for you to chip away at. The only way to win is to build up your opponents’ damage percentage until they’re vulnerable enough to be blasted out of the ring and over the horizon by a powerful attack.

Blast Blade's mechanics are simple and easy to grasp. There’s no need to memorize complex character moves that require on-the-dime execution. You can move freely on the land and in the air, which lets you dodge your foes' hard-hitting attacks while taking advantage of openings to get your own hits. As you pummel your opponents, you build up an Ultimate gauge. Once it’s full, you can unleash a massive attack that sends them flying. One strategic hit is all it can take to turn the tables when you’re inches from defeat. Blast Blade will feel familiar for fans of 2D platform fighters, but its unique 3D mechanics add another layer to the experience.

The fantasy-themed roster of fighters livens up fights with close-range combat and long-range attacks. The long-eared thief Nino can run circles around opponents before going in for the kill by launching himself like a little missile wrapped in kinetic energy. Glaciel, a wise and mysterious mage, hurls shards of ice from a distance. Meanwhile, the bulked-up Maddox prefers to let his enemies come at him head on, letting him grab and grapple with foes before they can even try to topple him. Whichever style you favor, you’ll find a fighter that fits what you're looking for.

And as you play, you learn more about these characters and what each of them are fighting for. The world is being torn apart by Azel, a twisted human who resents that his people don’t have the strength or longevity of the other two races, Elves and Sentients. He wants to tear everything down and build it back up in humanity's favor using the powerful Origin Crystal. It’s up to you and Blast Blade’s colorful group of warriors to stand up to him.

Story Mode provides single-player gameplay, but there are also head-to-head options through online and local multiplayer. Online battles are for up to four people, and there are lots of options to tweak your local play however you want. Create 1v1 duels, 2v2 team battles, or four-player free-for-alls. If you feel like fighting alone, spar against AI opponents to sharpen your skills.

Interested in trying Blast Blade’s 3D twist on platform fighting games for yourself? You can try out the free demo this June to acquaint yourself with its world and characters before the official launch in March 2027. Also, don’t forget to follow Blast Blade’s official X/Twitter, Facebook, and Instagram. Stop by the Discord to chat with fans and keep up with the latest news.

You can wishlist Blast Blade on Steam now, and keep an eye out for its Steam Early Access release in September.



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Epic Games Confirms Fortnite Refunds for D4vd Cosmetics, Plans Further Changes

Epic Games has confirmed it will refund D4vd cosmetics to any Fortnite player who makes a request via player support, with further changes to come.

21-year-old U.S. singer D4vd, real name David Anthony Burke, was charged with the murder of a 14-year-old girl, Celeste Rivas Hernandez. It is alleged that he killed her on or around April 23, 2025, after she threatened to report their relationship. Burke pleaded not guilty to first-degree murder, lewd and lascivious acts with a person under 14, and mutilating a dead body.

Fortnite players had for some time called on Epic Games to remove D4vd emotes and jamtracks from the game, with some saying they would rather not own the items. The D4vd items include the Feel It and Trophy Drop emotes, and the What Are You Waiting For and Locked and Loaded Jam Tracks.

Today, after players reported success in getting a refund from Epic via player support, a tweet from the Fortnite Status account confirmed the news, and noted that further changes were coming. The statement is published below:

We hear the concerns. We have a bunch of changes we’re rolling out over time. The first one will be available on Tuesday April 28th, when anyone who purchased one of these items will be able to get an immediate self-service refund. And, right now, players who request refunds for D4vd cosmetics via player support can be refunded.

Some players are now asking Epic Games to remove the D4vd emotes from their accounts if they obtained one of them without buying it, for example through tournament placements. Epic has yet to say if it will remove D4vd cosmetics entirely from the game, but based on its statement, this could fall under "a bunch of changes we’re rolling out over time."

Photo by Ted Soqui - Pool/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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The Best Deals Today: Dragon Quest VII Reimagined, Splatoon Raiders, AMD Ryzen 9 9900X, and More

A new weekend has arrived, and today, you can save big on Dragon Quest VII Reimagined, Apple AirTags, 4K Movies, and more. Check out our top picks for Sunday, April 26, below.

Dragon Quest VII Reimagined for $49.99

Dragon Quest VII Reimagined is one of the biggest RPG releases of the year so far, and this weekend you can score a copy on any platform for $49.99! This is a great entry point if you've never played a Dragon Quest adventure before, or if you're keen to explore more of the series after the HD-2D Erdrick Trilogy Remakes!

Refurbished Sony 4K OLED BRAVIA 8 TV for $1049.99

Woot has a great deal on this Sony 4K OLED BRAVIA 8 TV, with refurbished units available for $1049.99. Sony's Bravia line is well respected and usually more expensive, making this TV well worth a look if you're in the market for a new one. If you're aiming for the best picture quality and rich colors, you cannot do better than OLED, and these units are often still like new.

Final Fantasy VII Remake Intergrade (Switch 2) for $29.99

Final Fantasy VII Remake Intergrade dropped on Switch 2 earlier this year, and today, you can score a copy for $29.99 from Walmart. This is the definitive version of the game, featuring Final Fantasy VII Remake Intergrade with all its enhancements from PS5 and Episode INTERmission, starring Yuffie Kisaragi. Final Fantasy VII Rebirth is set to launch on Switch 2 in early June, so now is the time to catch up.

Kill Bill: Vol. 1 4K UHD for $15.49

Kill Bill is one of Tarantino's most beloved films for a reason, with its massive revenge story spanning over two films and four and a half hours. Today, you can take home Kill Bill: Vol. 1 on 4K UHD Blu-ray for $15.49, and I'm even seeing a further discount via coupon for $11.61.

Nintendo Switch 2 - Super Mario Galaxy 1+2 Bundle

The limited time Nintendo Switch 2 - Super Mario Galaxy 1+2 Bundle is live now, and you can save $20 off a copy of Super Mario Galaxy 1+2 for a limited time. If you've yet to pick up a Switch 2 console, now is a great time, especially with Yoshi and the Mysterious Book set to launch next month.

Splatoon Raiders Up for Pre-Order

Splatoon Raiders is officially due out this July, and pre-orders have now opened for the series' first single-player-focused game! In addition to physical Nintendo Switch 2 copies, three new Splatoon Raiders amiibo of Frye, Shiver, and Big Man are also set to release on July 23.

AMD Ryzen 9 9900X for $373.81

Amazon has the fantastic AMD Ryzen 9900X on sale today for $373.81, which saves 25% off MSRP. In our 8/10 review, we wrote, "The AMD Ryzen 9 9900X is an incredible processor, easily able to power through creative applications like Adobe Premiere and Photoshop. However, its gaming performance is a bit less impressive for the price, making it hard to recommend to dedicated PC gamers."

Apple AirTag 4-Pack for $56.99

Apple AirTags are one of the best purchases you can make as an iPhone user. After pairing it once, you can instantly throw an AirTag almost anywhere, including a wallet, purse, backpack, suitcase, or even a Nintendo Switch 2 case. You can save over $40 today at Woot on a 4-pack.

Super Monkey Ball Banana Rumble for $15

Super Monkey Ball Banana Rumble was a great return to form for the series, and if you've yet to check this one out, you can score a copy for $15 today at Amazon. There are over 200 brand new stages to discover, 300 customization items, and plenty more to check out in this one.

Sony WH-1000XM5 Headphones for $248

Amazon has the incredible Sony WH-1000XM5 headphones on sale today for $248. In our 9/10 review, we wrote, "The Sony WH-1000XM5 is hands down the best sounding and most impressive noise-canceling headphones around. They demand a high premium but the cost of audio excellence is well worth it with this pair of headphones."

Ghost in the Shell 4K UHD Blu-ray for $14.49

Mamoru Oshii's Ghost in the Shell is still one of the most popular anime films of all time. Set in 2029 after World Wars III & IV, this film follows Motoko Kusanagi on her quest to locate a mysterious computer virus that poses a major threat to the world. You can pick this up on 4K UHD Blu-ray for $14.49 this weekend at Amazon.

Bleach: Thousand-Year Blood War Part 3 Limited Edition Blu-ray for $40.50

The conclusion of Bleach: Thousand-Year Blood War is almost here, with the final cour, The Calamity, set to premiere this July. While you wait, you can score the limited edition Blu-ray of Part 3, The Conflict, for just $40.50 today at Amazon. This set only released last month and features all 14 episodes of Part 3, plus a 72-page production booklet, the NYCC 2024 panel, creditless opening/endings, and more. Now is the time to catch up on Thousand-Year Blood War before it's too late!

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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Assassin’s Creed Hexe Game Director Benoit Richer Exits Ubisoft Just Months After Departure of Previous Creative Director

Ubisoft’s mysterious Assassin’s Creed Hexe project seems to be going through a rough patch, as game director Benoit Richer has announced his departure.

An update on the latest for the history-hopping stealth franchise came from a LinkedIn post published by the former Ubisoft Montreal developer. In his message, he stated that he left to join Quebec-based indie studio Servo Games as co-founder and game director.

This is the second major departure for the Assassin’s Creed game, which is in development with the Hexe codename, this year. The last saw creative director Clint Hocking exit the project in February, with Assassin’s Creed head of content Jean Guesdon filling the role in his place.

Richer first joined Ubisoft Montreal back in 2000 as a level designer for games like Rainbow Six Vegas 2 before leaving the company for the first time in 2008. He eventually found his way to WB Games Montreal in 2010, where he served as game director on Batman: Arkham Origins, before returning to Ubisoft Montreal in 2017 to work on Assassin’s Creed Valhalla.

It's unclear who may fill Richer's role at Ubisoft. IGN has reached out to Ubisoft for comment.

In terms of official information, we don’t know much about the Assassin’s Creed Hexe project outside of a single logo. It was announced in 2022 alongside Assassin’s Creed Infinity (now called Animus Hub) and what eventually became Assassin’s Creed Shadows, with franchise vice executive producer Marc-Alexis Côté saying at the time that it would be a “new flagship title” and “a very different type of Assassin’s Creed game.”

Assassin’s Creed Hexe currently has no release date. While we wait for Ubisoft to deliver more news, you can catch up on how to play the franchise in chronological order. You can also catch up on all of the latest on Assassin’s Creed: Black Flag Resynced.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Alien: Isolation 2 Seemingly Teased in New Video Posted by Sega and Creative Assembly

Publisher Sega and developer Creative Assembly have revealed what appears to be a teaser trailer for Alien: Isolation 2.

A mysterious video titled "A False Sense of Security" was posted by the franchise’s official YouTube account today, April 26, which also happens to be Alien Day. It’s little more than an atmospheric teaser that features a rainy, outdoor location and a familiar emergency phone save station.

The teaser trailer doesn’t outright confirm that it is for the long-awaited Alien: Isolation 2, but given that Creative Assembly announced it was working on a follow-up back in late 2024, fans are already expecting an impending announcement. The only text included in the video’s description says, "A feeling of being safer than one really is."

Alien: Isolation originally released for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One all the way back in October 2014. It’s since been remembered as not only a classic entry in the world of Alien video games but a beloved horror game in general. That’s mostly thanks to the creepy, cramped hallways of the Sevastopol space station and the intelligent Xenomorph killer that lives there.

Despite earning a strong fan base in the decade following its release, Creative Assembly and Sega refrained from making an official announcement about a sequel until the 10th anniversary of its launch in 2024. Little information about Alien: Isolation 2 was shared at the time, with the team, which includes original creative director Al Hope, mostly telling players to expect more information "when it’s ready."

"Today, I'm delighted to confirm, on behalf of the team, that a sequel to Alien: Isolation is in early development," Creative Assembly said at the time. "We look forward to sharing more details with you when we're ready."

Sega has not confirmed platforms or a release date for Alien: Isolation 2 yet. While we wait for Sega and Creative Assembly to shine more light on their Alien Day teaser video, you can see where the original game landed on our list of the top 25 best horror games of all time. You can also see where it fell on our list of the top 10 licensed games based on movies.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Saturday, April 25, 2026

The Best Deals Today: Bravia 8 OLED TV, 4K Blu-rays, Super Monkey Ball Banana Rumble, and More

A new weekend has arrived, and today, you can save big on Apple AirTags, 4K Movies, AirPods Pro 3, Super Mario Galaxy + Super Mario Galaxy 2, the limited edition Marathon DualSense, and more. Check out our top picks for Sunday, April 19, below.

Refurbished Sony 4K OLED BRAVIA 8 TV for $1049.99

Woot has a great deal on this Sony 4K OLED BRAVIA 8 TV, with refurbished units available for $1049.99. Sony's Bravia line is well respected and usually more expensive, making this TV well worth a look if you're in the market for a new one. If you're aiming for the best picture quality and rich colors, you cannot do better than OLED, and these units are often still like new.

Kill Bill: Vol. 1 4K UHD for $15.49

Kill Bill is one of Tarantino's most beloved films for a reason, with its massive revenge story spanning over two films and four and a half hours. Today, you can take home Kill Bill: Vol. 1 on 4K UHD Blu-ray for $15.49, and I'm even seeing a further discount via coupon for $11.61.

Nintendo Switch 2 - Super Mario Galaxy 1+2 Bundle

The limited time Nintendo Switch 2 - Super Mario Galaxy 1+2 Bundle is live now, and you can save $20 off a copy of Super Mario Galaxy 1+2 for a limited time. If you've yet to pick up a Switch 2 console, now is a great time, especially with Yoshi and the Mysterious Book set to launch next month.

Splatoon Raiders Up for Pre-Order

Splatoon Raiders is officially due out this July, and pre-orders have now opened for the series' first single-player-focused game! In addition to physical Nintendo Switch 2 copies, three new Splatoon Raiders amiibo of Frye, Shiver, and Big Man are also set to release on July 23.

Apple AirTag 4-Pack for $56.99

Apple AirTags are one of the best purchases you can make as an iPhone user. After pairing it once, you can instantly throw an AirTag almost anywhere, including a wallet, purse, backpack, suitcase, or even a Nintendo Switch 2 case. You can save over $40 today at Woot on a 4-pack.

Super Monkey Ball Banana Rumble for $15

Super Monkey Ball Banana Rumble was a great return to form for the series, and if you've yet to check this one out, you can score a copy for $15 today at Amazon. There are over 200 brand new stages to discover, 300 customization items, and plenty more to check out in this one.

Sony WH-1000XM5 Headphones for $249.99

Amazon has the incredible Sony WH-1000XM5 headphones on sale today for $249.99. In our 9/10 review, we wrote, "The Sony WH-1000XM5 is hands down the best sounding and most impressive noise-canceling headphones around. They demand a high premium but the cost of audio excellence is well worth it with this pair of headphones."

Ghost in the Shell 4K UHD Blu-ray for $14.49

Mamoru Oshii's Ghost in the Shell is still one of the most popular anime films of all time. Set in 2029 after World Wars III & IV, this film follows Motoko Kusanagi on her quest to locate a mysterious computer virus that poses a major threat to the world. You can pick this up on 4K UHD Blu-ray for $14.49 this weekend at Amazon.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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Friday, April 24, 2026

Square Enix Cafes Set to Open in Los Angeles and Shinjuku

Los Angeles, California and Shinjuku, Japan will be the first recipients of Square Enix's officially licensed cafes. The veteran game publisher announced today that it would open locations on both sides of the Pacific, with both locations set to open this spring.

"The cafe spaces will offer menu items inspired by multiple Square Enix IPs, while the adjoining shop spaces will carry a wide selection of official merchandise," the company said in a press release. No further details have been announced just yet, such as what Square Enix game-inspired menu items would be available to eat and drink or what unique merch will be exclusive to each location.

The Los Angeles location will be operated by J-Pop Culture Cafe Inc. at 316 E. 1st St. in Little Tokyo, in the former Mitsuru Sushi & Grill space. The Shinjuku location, at Paselabo Tower 1F / 2F / 3F, 3-36-1 Shinjuku, Shinjuku-ku, Tokyo, will be operated by the Newton Corporation.

Food has long been a staple of Square Enix's biggest franchise, Final Fantasy, appearing as healing or stat-boosting items, which means we could see any number of Final Fantasy-inspired food or drinks at the cafes. Dragon Quest's Slimes, meanwhile, seem ripe for inclusion – perhaps in candy form. Kingdom Hearts also comes to mind, though tying that one into these cafes might be trickier given the Disney licensing factor.

Square Enix recently announced that Final Fantasy 7 Rebirth is coming to Nintendo Switch 2 and Xbox Series X|S this year, and Square Enix game director Tetsuya Nomura says that "development is progressing smoothly" on Kingdom Hearts 4 and Final Fantasy 7 Remake Part 3.

What Square Enix game-inpsired food and beverages would you like to see on the menu at the Square Enix Cafe? Let us know in the Comments below!

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.



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Next Final Fantasy XIV Expansion Revealed, FFXIV Evercold Coming January 2027

The next expansion for the critically acclaimed MMORPG Final Fantasy XIV has been revealed; it's called FFXIV Evercold and it's coming January 2027.

The teaser trailer dropped during the FFIXV Fan Fest keynote and showed the Warrior of Light and the Scions of the Seventh Dawn crossing into a new realm that appears to be freezing over. If you've been keeping up with the FFXIV Dawntrail 7.x patch series, you'll recognize the new character Halmarut and her role in bringing the characters of FFXIV between worlds. This marks the beginning of a new story arc for the MMORPG that's being called "The Godless Realms Saga."

For FFXIV players, what you need to know is that we're going to the Fourth, a new reflection separate from anywhere we've been so far. It's a realm that's on the verge of freezing over, reminiscent of how The First was taken over by light in Shadowbringers.

With FFXIV Patch 7.5 going live on April 28, its story content will act as the bridge that leads into what's happening in Evercold (catch up on everything coming to FFXIV 7.5).

The keynote continued with showcasing the concept art and environmental design for the new zones in FFXIV Evercold. This includes imposing architecture and a wide range of biomes, which you can see below.

Along with Evercold and FFXIV 8.0, Square Enix is making fundamental changes to how the core game works and how it's focusing on "fighting off fatigue." It's also looking to modernize itself and teased a new UI; they showed an early mock-up that is subject to change (and it's very reminiscent of Final Fantasy XVI, which the FFXIV team worked on).

We will be providing updates as the FFXIV Fan Fest keynote goes on.

This story is developing.



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Crimson Desert Community Hits Out at 'Gatekeepers' Who Are Looking Down Their Noses at Easy Mode Players

Crimson Desert got a huge update this week, and among the many changes it brought, it added new difficulty settings. Now, Pearl Abyss’ single-player open world action adventure has easy, normal, and hard difficulties for players to work through.

Hard difficulty makes it so food item effects won’t be applied immediately, and will only take effect after the consumption animation is complete. This makes it impossible to recover health by spamming food, as so many players had been doing, especially in boss fights. In hard difficulty you also take more damage, and the maximum health, aggressiveness, and overall speed of opponents is increased. You also get a reduced timing window for parry and dodge, reduced invincibility duration for roll, and increased frequency of bosses attempting to counterattack or escape when hit.

Easy difficulty, on the other hand, reduces the damage taken by the player, reduces the maximum health, aggressiveness, and overall speed of opponents, and extends the timing windows for parry and dodge. Normal is the difficulty we’ve all been playing so far.

After the patch went live, players began to express their delight at being able to drop Crimson Desert down to easy mode. “Honestly, easy mode is great!” said one player. “As someone who doesn’t have hours to play and so wants to breeze through seamlessly I just beat a boss without having to have any food. Some might not like the ‘less of a challenge’ but I think it’s great for us that wanna get through the bosses and just explore more.”

Another player, primemn, said that with easy mode, Crimson Desert “finally feels good for lesser abled folks like me.” primemn explained that he suffers from carpal tunnel, trigger finger, an elbow injury and a shoulder injury “that all impact gaming for me,” and had struggled with the game up to this point. But now, “the easy mode is perfect for someone like myself.”

“The parry timing is much more forgiving, which is huge for me as my reflexes aren’t what they were,” primemn continued. “While still challenging, the reduced damage greatly helped for someone like me to have an easier time to heal with food, which has to be a quick reaction while dodging, attacking. That’s not always easy for someone whose hands don’t work as great as they’d like.

“One of the many reasons I’d struggle to keep going in the game was the feeling that as I progressed, I was never going to have the reflexes or skill to keep fighting escalating levels of bosses and enemies. I don’t feel that way anymore. For the first time, I feel like I am able be relaxed about being able to move forward, because the game can now be so much more forgiving. This is a fantastic feeling, and I’m so grateful for this change, and to see the game become more accessible, while also introducing higher levels of challenge for those who enjoy that type of play.”

Unfortunately, there are some within the Crimson Desert community who take issue with those who are enjoying easy mode, and it became enough of a problem for the wider community to step in. “It's 2026 and we're still doing the superiority complex bulls**t about what other players want to do with their single-player games?” asked one player. “Really? People playing on easy has no bearing on your gameplay. They even added hard mode for y'all, go play that and let people play on easy if they want to. So many of y'all treating single-player games like a pissing contest. Why do you care what difficulty someone else plays on when it has zero effect on you? Trying to gatekeep people like "no! You must play your game how I want you to play.” Asinine nonsense by childish people. Y'all must have sad lives if you need to gatekeep game difficulty to lord it over people to feed your ego and false sense of superiority.

“It's utterly pathetic. Some of y'all treat games like they're your entire existence or something. Grow up. Get some help. Touch some grass. Worry about your damn self.

“This is not a fromsoft game/soulslike.”

“I saw what seemed to be an older women talk about how she really enjoyed just exploring and farming in the game and was avoiding fighting and people were ragging on her hard,” another player said. “I love myself a challenging experience but she paid the same $70 we all did and can enjoy the game however she wants and luckily for her the devs are giving her the mode she needs to enjoy the game how she wants and that should be celebrated.”

“The only people who talk s**t about playing easy mode are people who have nothing else to do than play video games,” another fan added. “If you have limited time to game and you just want to relax and have fun, easy mode is so much better and lets you play the game and keep up with it. Personally I'm playing hard, but I have a lot of free time at the moment and I'm practically done everything in the game. Everyone deserves to play in a way that's fun.”

This isn’t the first time a video game community has rallied against gatekeeping, of course. The communities for FromSoftware’s infamously hard action games often deal with gatekeeping around how the likes of Dark Souls and Elden Ring are “meant to be played.” Even Warhammer 40,000: Space Marine 2 has its own community rally against gatekeepers over a virtual helmet.

We’ve got plenty more on Crimson Desert, including praise from the director of The Witcher 3, a hidden food consequence system that a modder has restored, and an impressive character creator mod. We recommend you take a look at our guide to Things to Do First in Crimson Desert, plus Things Crimson Desert Doesn’t Tell You (we’ve got 28 and counting!). We’ve also got a guide to the Best Early Weapons we recommend picking up, the Best Skills to Get First (including a handy explainer of the skills system), and 34 Essential Tips and Tricks to help you succeed in Pywel.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Saros Review

Sometimes, against our better judgment, we do the same thing over and over again hoping for a different outcome. Developer Housemarque's new third-person bullet-hell shooter Saros explores this idea in many ways – the roguelite level structure, the repeated combat encounters, and the internal conflicts of its main character, Arjun. It has a familiar gameplay foundation to its predecessor Returnal, too, with fluid gunplay and deft movement. But in trying to be more thematically ambitious, Saros opens itself up to pitfalls Returnal didn't have to manage, leaving some of its more interesting threads unsatisfyingly hanging. Still, its tough-as-nails combat is worth getting good for, even when its repetition can wear you down.

Arjun Devraj is an expeditioner for the space corp Soltari; he sports the voice and likeness of actor Rahul Kohli, who absolutely nails the leading role. His crew is sent out to investigate the disappearance of previous expeditions on Carcosa, a planet riddled with biomechanical imagery and the gothic architecture of a lost alien civilization; the science-fantasy and Giger influence is definitely used effectively here. It's also reminiscent of the modern Doom games, especially when its chaotic combat encounters and pounding soundtrack evoke a similar feeling.

You quickly realize that something is extremely off, with each solar eclipse turning the planet into a hellscape and inducing a deep psychosis that chips away at everyone's well-being as tensions grow increasingly hostile. There are parallels to works like Heart of Darkness or Apocalypse Now here, but Saros is more of an adaptation of the 19th century anthology "The King In Yellow" by Robert Chambers. It pulls names and themes directly from the book itself while brushing up against a little cosmic horror. You see Arjun battling with his own sanity and past decisions as you get further and have to ponder: What is Soltari's real purpose? Does that matter? Why does Arjun keep respawning as few even bat an eye? Is any of this real? Those are all interesting questions as you unpack what Saros is really about.

You do so primarily by blasting through multiple run-based levels that make up Carcosa. The more you familiarize yourself with the unrelenting attack patterns of enemies and learn how to be effectively aggressive with weapons you vibe with, the closer you get to a flow state that speedy shooters like this uniquely tap into. It's strongly rooted in Returnal's design philosophies with a few edges sanded off, and while I don't think Saros is necessarily an evolution, I came away with a sated appetite for Housemarque's house style.

Each failed run is a training ground for what you ultimately need to do.

Carcosa's various biomes are broken up into distinct levels, which themselves must be completed in a single run to make progress. It's a different way of packaging a similar idea; levels shift ever so slightly with each run, pulling from a defined set of rooms to generate the path forward. Some rooms emphasize platforming challenges, most throw hordes of biomechanical amalgamations at you, and some are a tough mix of both. Runs do begin to blend together as the cadence doesn't really change that much since the parameters are fairly tight. But in a game like this, death is part of the process, and each failed run is a training ground for what you ultimately need to do – get through the level as healthy as possible and defeat its boss in one fell swoop.

This largely works because, like it has done historically, Housemarque makes damn good shooters – from 2D and top-down shmups such as Resogun and Nex Machina to the third-person bullet-hell of Returnal. Speed and agility are priorities and that's balanced with a generous tracking system for aiming, which makes Saros play a little closer to an arcade shooter. I often relied on the Onslaught Rifle that disables auto-aim altogether for powerful shots, or the Smart Rifle that homes in on targets to let me focus on mobility. Most guns come with a satisfying impact, including pistols that remain relevant throughout and the late-game ripsaws that tear through enemies with damage-over-time, all of which come with different perks and in several variations that drop randomly during runs. Saros makes brilliant use of the DualSense controller's haptic feedback here, mapping its alternate fire modes to a half-trigger pull that you physically feel and the wind-up of your Power ability to a full-trigger pull, both of which are crucial to execute at a moment's notice.

Firepower is only half the battle because the most challenging part of Saros is reacting to the colorful beams that hound you on the battlefield. Enemies fire off a rapid mix of blue shots that can be absorbed to fuel your shield and Power ability, red shots that can be parried but not blocked, and yellow shots that build Corruption to limit your max health (but empower certain weapons). Knowing when to evade and when to take those hits head-on is something you'll constantly have to process, and learn to love. Where fighting through hordes of aliens in combat arenas is about managing the chaos of everything they throw at you, boss fights are more about attention to detail, where swift visual and audio cues tip you off to what's coming, asking you to be quick enough to position yourself and react while still finding windows of opportunity to get your own shots in. This dynamic tapped into a little bit of my rhythm game skills and it's this test of your reflexes that I enjoyed most; even in moments of frustration, I knew coming out the other end of it would be a moment of triumph.

Saros eases the friction of Returnal a bit by putting a bigger focus on permanent resources and upgrades (even giving you a second-chance revive early on). Back at the home base hub area, you'll work through a skill tree that improves your health, shield and power potency, and rate of resource gathering. Certain branches can boost weapon leveling to help pick up better versions in runs or make your clutch ultimate ability stronger. But progress isn't necessarily about deepening your skillset or fundamentally changing your playstyle, rather it's about making its challenges a little more manageable for future runs and, of course, playing smarter. Nodes in the skill tree are incremental upgrades that are important to obtain because things do get very difficult.

Instead of thinking creatively about combat, more weight is put on surviving a war of attrition.

This is why Saros can get pretty monotonous at times. Instead of challenging you to think creatively about combat, more weight is put on your ability to survive in a war of attrition. I respect that approach, but when you have to spend 20 to 30 minutes going through the motions in a level just to get another shot at the boss, the repetition begins to settle in. I suppose it comes with the territory for a roguelite shooter of this style, where buildcrafting isn't really a thing outside of the Artifacts that temporarily boost your stats (and come with debuffs to consider) and hopefully plucking out your preferred weapons/powers with a good set of perks. It’s an approach that has its merits, demanding that you stay locked in during a run, but that doesn't stop it from feeling tedious in spots.

As a PlayStation 5 exclusive, Saros seems like it’s trying to align itself more closely with Sony’s other “prestige” single-player games by having a more deliberate, high-concept story. Themes of trying to break harmful cycles, coming to terms with grave mistakes, and even struggles with sexual identity work their way into what initially seemed like something primarily inspired by Hollywood sci-fi. I commend that direction because these are intriguing threads to pull on, but the ways the storytelling comes up short really stick out when there’s a bigger emphasis on it this time around. Saros gets halfway there, but unfortunately leaves many of its stronger plotlines underdeveloped.

Arjun is a compelling lead because while he's deadset on chasing someone important to him on Carcosa, something deeper continually brews inside him. His stubbornness manifests in various ways as he simultaneously tries to make sense of the loop he's stuck in and the vision that haunt him as he wakes up for another run. There are moments when Saros built toward revelations that felt like breakthroughs in the story, which had me engaged – but sometimes those moments would be tee'd up without the follow-through required for them to fully payoff. Flawed, even irredeemable characters can be really interesting, and feeling conflicted about these kinds of stories is a fascinating mental exercise to work through, but you need a deft hand to truly pull that off.

Most supporting characters have arcs that boil down to their descent into madness told in voice notes. And aside from a select few crewmates back at base (and a bossy Soltari computer that has a bit of an identity crisis), there isn't much added depth. Brief conversations in the hub area with the crew feel oddly stilted, but at least serve to feed into the unnerving setting. However, Saros does have some of the strongest use of readable data logs I’ve seen in a while. Beyond just being flavor text, there's some great writing that provides insights in the form of Soltari reports, employee data, or diary-like entries which create a kind of thematic texture that's genuinely effective; and I wish some of this found its way into the main story.

It doesn't help that the storytelling is so abstracted that it obscures your understanding of what is actually happening. I'm not asking for its message to be spoonfed to me or its twisting sequence of events to be laid out in broad daylight, but I do expect a story to create throughlines that lead to something we can define with only the pieces we're given. Some of my favorite stories in games leave things up to interpretation, because there's real power in connecting the threads for yourself, but they still had to lay the groundwork to let us piece it together and form our own perspectives. Saros has flashes of this that'll provoke interesting spoiler discussions, but I get the sense that it relied a little too heavily on its literary inspiration to fill the gaps.

Returnal was impactful because it solely focused on Selene and her time loop fighting through Atropos; it used that format to reflect her personal struggles that were subtle in the early hours then gave you the means to paint a clearer picture the deeper you got. Roguelite as a metaphor worked so well there, and its parallels hit hard when you reached a point where it all started falling into place. Saros bites off more than it can chew, which I can admire, but the actual execution struggles to send the message it thinks it's sending.



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Thursday, April 23, 2026

Best TCG Storage Boxes and Binders: Top Picks for MTG and Pokémon Collectors

Not all cards are meant to be played with. If you’re into collectibles already or just starting to collect trading cards, you may have a big enough collection that warrants some extra care or bulk storage. Some of your cards may even have significant value or will continue to grow in value, depending on what cards you collect and how you store them. As an investment, many serious collectors go to significant lengths to protect their cards such as sleeving or even double-sleeving them. However, even if your cards aren’t worth much monetarily, they are still nostalgic and special to you; whether it be Pokémon TCG, Yu-Gi-Oh, sports cards, MTG cards (shoutout the new Final Fantasy collection), X-Men cards, or others. That said, you should consider the right dedicated storage option for your type of collection and your budget.

Jump to:

Fortunately, just like with video game storage, there are all sorts of carefully crafted containers you can use to protect your trading cards these days. If you’re just getting into collecting now, starting to collect more, or you simply want to upgrade your storage option from the old ring binder you’ve been using since the 1990s, this (unranked) list is for you.

While some focus on security above all else, many others are stylish and portable too, making it easy and fun to tote your cards out and about. For all of you card collectors, see our picks below of the best trading card storage options for every situation, collection size and budget. Happy collecting!

1. Quiver Time Quiver Card Case

Best All-Around Pick

Quiver Time Quiver Card Case

Quiver cases are almost universally adored in the card gaming community, and it’s easy to see why. Whatever your storage needs, it’s quite possible a single quiver case will fit the bill. It’s big enough to hold over a thousand unsleeved cards, yet it’s also sturdy and portable, coming with wrist and shoulder carrying straps, a tough shell with a water-resistant faux-leather finish and a secure zip closure. So it’s just as useful whether you’re storing cards in the home or carrying them out to play.

Perhaps the best thing about Quiver Time, though, is the stylish design and attention to detail. They come in a variety of colors to suit your preference and have all sorts of thoughtful little extras. There’s a sheath to keep the zip tabs closed, fully adjustable straps, some card sleeves and removable acrylic dividers and corner cushions to help keep your cards organized. And perhaps most thoughtful of all, 1% of the asking price goes to charity.

More TCG Accessories From Quiver Time:

Best for Bulk Collections

GameGenic Dungeon 1100

If you’ve got a bigger collection of cards and want a solid and well-designed stackable box to keep them in, then look no further. Each GameGenic Dungeon can hold a thousand double-sleeved cards, or a few more if you’re happy to box them up “naked”. There’s a middle divider to keep them better organized and make it easier to search through your collection when you need to.

The lid goes on via a convenient magnetic mechanism which makes it simple to pop on and off but holds strongly and securely when not in use. It also allows for complete removal, making it simple to access all your cards. There’s room above the cards to keep a game board, rules or accessories, and it’s a stylish solution with a smooth exterior and a soft microfibre lining to cushion your cards.

Best Case for Portability

Quiver Time Bolt Card Case

While Quivers are fantastic all-round cases, they’re a little on the bulky side if you carry your cards around a lot. If you’re just after a case to take out to clubs and tournaments then they make a smaller option, the Bolt, for that very purpose. It holds a little more than half the capacity of its bigger sibling, but that also means it has half the weight and size.

In all other respects, it offers the same high quality build and styling of the Quiver, meaning your cards are just as well-packed and protected, only on a smaller scale. And you still get a free pack of card sleeves and 1% of the price to a children's orphan-based charity as well.

Best Binder

VaultX Exo-Tech Zip Binder

Boxes are not always the best option for storing your cards, not least because it’s difficult to flip through your collection and find the cards you need. Binders make a great alternative: although they hold fewer cards, they fit nicely onto shelves or cupboards and most options contain transparent pages with pockets into which to tuck your cards.

This binder from VaultX not only contains 20 such pages that hold 9 cards each, but boasts a protective padded cover and heavy-duty zip to keep your cards safe and secure. The standard version is standard black, but it comes in a variety of colors, sizes, and closures, so you can be sure to find one that fits your needs.

Best Protection

Casematix Graded Card Storage Box

Depending on how valuable your cards are and where you take them, you might feel the need to have a super-secure option to keep them safe. And they don’t come much safer than this Casematix case, with extra-durable hard shell exterior and customisable foam inserts that you can tear to ensure a perfect fit for your most prized cards.

The case closes with a secure mechanism that also ensures its waterproof and airtight for maximum protection. And if that’s not enough for you, it’s designed to take cards in their own protective plastic slabs and there’s also a padlock ring so you can lock things down even tighter with added layers of your own security. These types of cases are great for those really expensive cards in your collection.

Best Deck Box

VaultX Exo-Tech Side Loading Deck Box

Often, it’s fine to keep your cards in whatever container or case you can rustle up at home, but what you really want is a small, sturdy, premium-build box that you can use when taking a single deck of your precious cards out and about to play. Many brands have starter packs that come with suitable deck boxes for free, but they’re often flimsy cardboard affairs, so it’s better to invest in something a bit more durable.

Enter this excellent option from VaultX. It’s available in a variety of stylish single-color finished, made of water-resistant microfibre. The lid doesn’t clip or slide on and off, as is common, but is held in place with strong magnets, making opening and closing super convenient. And the lid also flips round and magnetizes to the bottom of the box, tidying it out of the way and offering a stable platform to access your cards. You can also mix and match lids and boxes of different colors if so desired.

Bonus: Retro Style for Nintendo Fans

If you're looking for a deck box with a bit more character, this retro Game Boy-themed option is a great way to go. It's especially great for Pokemon Cards for any fans who played the original games on the Nintendo handheld console.

Best Budget Option

Fageverld Trading Card Storage Box

For all the fancy protective cases you can buy for trading cards, fundamentally all you actually need for them is a box of some kind. And a box can be as basic as a piece of packaging that came with some other order: four sides and a lid will keep your cards in order just as well as a golden chest. There’s no need to spend a fortune if you don’t want the style and features offered by premium brands.

But that doesn’t mean there’s not something to be gained by spending at least a little on a storage option. Rather than a discarded cardboard box, you could get a specialized option like this. It’s sized just right to protect trading cards, comes with some dividers to keep things organized and has a top-loading lid so it’s easy to peruse your cards. Multiples will also stack neatly on your shelves to keep your cards together.

How to Pick the Right Storage Option for You

Anyone who has been a collector over the years knows binders may be the easiest and most convenient way to store cards, but can harm the cards over time. So, if you have any high-value cards or potentially high-value cards, it’s recommended to store them in sleeves or penny sleeves and put them in top loaders or boxes versus binders.

Depending on your budget, size of your collection, and value of your cards, you can start with a convenient option like a D-Ring binder, and work your way up from there. Based on the categories listed in the product options above, we're confident you'll find something affordable to get you started. What you choose will be based on many factors. For example, you may collect or play with Pokémon TCG cards and you just want to turn a stack of cards into an organized storage solution like using a cute, simple Pokémon card binder.

Tip: look for 'Acid-Free' and 'Soft-Backed' in the descriptions while shopping around. Also, consider your preference on matte versus glossy pocket pages. According to a recent Reddit poll on the subject, the majority of votes landed on glossy sleeves based on pros and cons of visibility, shuffling, quality and texture.

What is the Rarest Trading Card in History?

According to Guinness World Records, the title of 'world's rarest trading card' is tied between the 1996 World Champion and MTG's Shichifukujin Dragon cards, in which only one specimen of each card exists.

More Storage Recommendations

If you’re a collector or gamer in organization mode currently (it seems like you might be!), you may want to browse our other storage and display guides. We'd recommended checking out top video game storage ideas, top board game storage options, best cases to display LEGOs, and the best display cases for action figures. Keep an eye out on IGN for even more collectible and trading card news and guides including new MTG pre-orders like the AC Cards or LOTR Cards from the nerdiest corners of IGN.

Matt Thrower is a contributing freelance board game and video game writer for IGN. (Board, video, all sorts of games!)



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