Thursday, June 18, 2026

Granblue Fantasy: Relink - Endless Ragnarok Preview: A Deeper Look at the New Summon System

Granblue Fantasy: Relink introduced a brand new audience to the floating islands of Zegagrande and the adventuring Skyfarers of the Granblue Fantasy series back when it launched in 2024. Marking the first console RPG adventure for the primarily mobile gacha series, Relink let players pull off dazzling arrays of anime spectacle as they worked together either with their CPU-controlled party or with their friends to tackle quests and monsters. Now, we are mere weeks away from diving into the massive new expansion, Endless Ragnarok, and during SGF we had a chance to sit down and speak with the creative director, Tetsuya Fukuhara, and narrative director, Sanshiro Hidaka, but also get some hands-on time with the new expansion.

Some of the most jaw-dropping moments of Relink were when Granblu's heroine, Lyria, would summon her big ol' lizard pal, Bahamut, to let him do what dragons do best - rain fire/laser breath down on chumps. Lyria's ability to summon Bahamut is a pretty big deal in the lore of the series, so it always bummed me out a bit that these moments were exceptionally rare in Relink. Serving more like set pieces than an actual system, imagine my surprise and delight when I saw that Summons was going to be a fleshed-out and powerful new mechanic in Endless Ragnarok.

Restricted to the expansion content and new chaos difficulty, these powerful allies are tied to a new bar that will fill as you fight. Depending on the strength of the summon, each will require one, two, or three bars of this new resource to call out onto the field. Instead of a lifebar, they have a timer and will stay out until that runs out. This fact makes summons not only a great offensive option but also a perfect option to absorb those particularly nasty Overdrive attacks that bosses in Relink like to bust out, since summons are invincible.

Multiplayer is a big part of Granblue Fantasy: Relink, so it shouldn’t come as a surprise that summons can be used when you play with your friends too, and aren’t just a single-player-only treat.

Multiplayer is a big part of Granblue Fantasy: Relink, so it shouldn’t come as a surprise that summons can be used when you play with your friends too, and aren’t just a single-player-only treat. When playing online, each player comes with their own set of four summons, but only a single summon can be fielded at any given time. That said, while you and your friends may not all be able to terrorize the field as giant creatures of destruction, you will be able to string a chain of summons together. Each subsequent summon one of your party members calls forth will have its cost reduced by one, down to a minimum of one. This will incentivize players to bring out cheaper single or double cost summons first so the most powerful options can be brought out for cheap!

On how summons came to be, Fukuhara-san shared that the system was a rather late addition in the expansion’s development and he wasn't sure how the team would respond to the idea. “So, from the beginning, there was the wish to have everyone you meet as an option, but he was expecting that there would be pushback and that along with the staff would say, ‘Oh, we can only do half, we won't be able to meet deadlines’, but instead the response was the vision as intended. So, it did require a lot of elbow grease, but everyone was having a lot of fun while they were doing it.”

Some summons have already been revealed in earlier trailers with Relink bosses, including Furycane and Nazarbonju, but the full number reaches past 100, with a mix of both imposing beasts, citizens, and some silly ones too. When asked for each of their favorite summons, both Fukuhara-san and Hidaka-san’s picks fell on that lighter side: “There's like a crab rain summon where you just rain crabs on the field. And depending on how many of the Wee Snippers you have collected, the amount of crabs that rain down will actually increase,” Fukuhara-san tells us. Hidaka-san continues: “I really like the cat summon, where if you do it well, a lot of cats come out, and the more cats you have, the more power you have, much like in real life,” he laughs.

If the summons aren’t selling Endless Ragnarok for you, the expansion offers far more than just that. Alongside a new story and quests to uncover, players can test their mettle with the new Chaos difficulty, experiment with the Master Traits for improved character specialization and customization, or dive into Conflux, an intriguing roguelike mode. Crossplay support and various quality-of-life improvements and UI updates fill out the rest of the package, costing existing Relink players $29.99. Even with the small glimpse we’ve had, Endless Ragnarok looks to be packed surprisingly full for an expansion.

I can’t think of a single game that hasn’t been made better by the ability to summon giant creatures to fight for you, and it looks like Granblue Fantasy: Relink - Endless Ragnarok continues to prove that theory. Thankfully, veteran and prospective Skyfarers won’t have long to wait as Granblue Fantasy: Relink - Endless Ragnarok launches on July 9 and comes either as an upgrade for owners of the base game or together with it for $59.99 on PlayStation 4/5, Steam, and now Nintendo Switch 2.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.



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Wednesday, June 17, 2026

Call of Duty: Black Ops 1 and 2 Are Officially Being Ported to New Platforms Next Month

Call of Duty: Black Ops 1 and 2 are being brought to new platforms in July, courtesy of Iron Galaxy.

Treyarch confirmed today that its beloved Call of Duty games are making a grand return via new ports, courtesy of Tony Hawk's Pro Skater 3 + 4 developer Iron Galaxy. These ports will only be available on PlayStation, though it's unclear which PlayStation platforms. The initial leak for these ports indicated they'd likely be available on PS4 and, as a result, would also be available to play on PS5 through backwards compatibility. It's currently unclear if PS5 will get native ports.

Treyarch also confirmed that the ports will include campaign, multiplayer, and Zombies, so players will get to experience the full packages. It's not known if players will be able to carry over their progress, if cross-play will be enabled with other versions, or if these ports will simply live in isolation.

While Treyarch made no mention of any upgrades coming to Xbox or PC, keep in mind both of these games are readily available on those platforms already. Both Black Ops games have been available on Xbox for years thanks to the platform's far more extensive backwards compatibility environment, but there's no native support for PS3 titles on PS4 or PS5. Either way, it's exciting news and somewhat unexpected since Call of Duty has largely steered clear of re-releases over the years.

Call of Duty 4: Modern Warfare was remastered in 2016 and was a huge hit, but it also took focus away from Call of Duty: Infinite Warfare. A remaster of Modern Warfare 2's campaign followed in 2020, but fans were upset that the game's iconic multiplayer mode was left on the cutting room floor.

Fans have speculated that Activision has avoided such projects since, as it can split the player base of newer Call of Duty games.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Epic Says Unreal Engine 6 Will Let Your Fortnite Skins Pop Up in Other Games

With past mainline versions of Unreal Engine, Epic would usually kick things off with a flashy tech demo that pushes photorealism to a new level. That didn't happen with Unreal Engine 6. Because while the company showed off the same Rocket League UE6 teaser that it did a couple weeks ago, Epic CEO Tim Sweeney spent way more time focusing on his vision of an open games ecosystem.

The idea, on the surface, is to get rid of the barriers between different games, letting you use skins and other cosmetics that you buy in other Unreal Engine 6 games in Fortnite, and vice-versa. It's a cool idea. After all, I barely play Fortnite, only ever peeking in when there's a cool Festival season going on (I miss Guitar Hero), but even I have a library full of cosmetic items that I'd love to import into other games. Unreal Engine 6, in theory, will let that happen.

In the past, this would have been incredibly difficult to actually implement. You'd have to independently model and animate a cosmetic across every game you'd want to actually use it in. But with Unreal 6, because the systems are going to be the same across any game using the engine, it sounds like you'll just be able to drop items from one game into another and it'll just work. Of course, only time will tell whether or not that'll actually work out.

More Than Just Fortnite Skins

The most immediate version of Epic's vision for Unreal Engine 6 will probably come in the form of Fortnite skins, but it really is just the surface. During his presentation, Tim Sweeney talked about how he has a vision for gaming something akin to the open web, where gamers can move from game to game, taking all of their digital belongings wherever they go.

Again, that sounds cool, but it's almost like I've heard this exact song and dance before, when Meta spent a few years hyping the Metaverse. The idea there was incredibly similar – a persistent online marketplace and ecosystem made up of a bunch of different companies, where digital possessions would follow users. And, well, the Metaverse kind of fizzled out without ever really amounting to anything.

I'm sure that Tim Sweeney took Meta's failure in mind, but it seems like he at least has a more realistic vision of what it could look like, and it helps that the Unreal Engine is already so central to game development. In short, Sweeney described a world where every game company is working together to create a centralized gaming ecosystem, with Epic, presumably, at the center.

All of this would be really good for Epic's bottom line, but Sweeney insisted that the company wouldn't be an 'overlord', saying "We want a system with no overlords, we’ve been spending some time fighting against overlords in the industry with some amount of success. And we don’t want to be the next one, rather we want to be a partner for all companies in the industry."

The 'overlords' he's talking about are clearly a reference to Epic's feuds against other digital store owners like Apple and Valve, and it's hard to not draw comparisons between those companies and what Unreal Engine 6 is trying to do. After all, Epic does collect fees on any game that uses Unreal, as long as it clears a certain revenue threshold.

But unlike a digital storefront that just collects a percentage of any game sold, Epic is hoping that this new interconnected gaming platform will provide game developers some added value – especially as it gets harder to make a profit in gaming.

"The Arithmetic Doesn't Lie"

At the end of the showcase, Tim Sweeney described the gaming industry as in a state of "both crisis and opportunity," because while more people are playing games than ever before, big-budget AAA games are having a harder time making a profit. It's a tale we hear over and over again, but the Epic CEO spelled it out yet again: "we're often seeing hundreds of millions in dev costs, followed by tens of millions in revenue, and dev costs are continuing to grow."

And, again, like we've heard in the past, the answer is apparently in microtransactions. According to Sweeney, "the economy is shifting from buying games to buying things in games" and "whether you're a fan of this or not, the arithmetic of it is undeniable." In his eye, this is a boon for huge games with established communities, but it's just another bar to clear for new games hoping to stay alive for more than a few months.

Really, you just have to look at how many smaller multiplayer games have gone live within the last year or two, only to fizzle out and die with little to no fanfare. Just look at something like Exoprimal or Concord for an example. Sweeney's explanation of this does make some sense. After all, it's hard to get motivated to buy a bunch of cosmetic junk in a game that you don't know if it will live for more than a few months, but the math looks a lot different for a game that you've played for years and you know isn't going anywhere.

I, for one, rarely spend any money at all in newer games, but I don't really think twice before buying a new mount or something in World of Warcraft. And that's where Unreal Engine 6 comes in. By creating this interconnected web of games through a common engine, you can buy skins and such in a new, smaller game, and know that those items will go with you when you inevitably move on to a different game. That means the devs of the smaller game get some extra cash, and it probably also means that Epic gets to enjoy a bunch of cosmetic skins they didn't have to actually make come to Fortnite, and still get a cut from their revenue.

Only time will tell whether or not this vision of Unreal Engine 6 is going to save gaming or whatever lofty visions Tim Sweeney has for it. But, we won't have to wait long to see it in action. Beyond the bones of this concept already existing in UEFN, or Unreal Editor for Fortnite, Unreal Engine 6 will enter early access in late 2027.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra



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Tuesday, June 16, 2026

Save Nearly 60% Off the Logitech G29 Racing Wheel and Pedal Set, Perfect for Forza Horizon 6 on PC

Forza Horizon 6 for PC and Xbox was released just last month. This is the perfect excuse for you to finally upgrade from a controller to a bona fide racing wheel. Logitech via its official eBay store is offering a fantastic deal on its most popular racing wheel. Right now you can pick up a refurbished Logitech G29 Racing Wheel and Pedal Set for PS5 and PC for just $145 shipped. The G29 retails for $330 new. It comes with a 1 year Logitech warranty, which isn't quite as long as the 2 years you get purchasing new, but a lot better than the standard 3 to 6 months you typicall get with a recertified model.

Save 56% Off the Logitech G29 Racing Wheel and Pedal Set

If you're a big fan of racing games and you've been using a DualSense controller or gamepad this entire time, then this price drop might be the excuse for you to step up your immersion to the next level. The G29 as already one of the best racing wheels under $300, and definitely the best racing wheel under $150.

Standout features include a gorgeous hand-stitched leather steering wheel with 900 degrees of rotation, sturdy metal base, durable steel ball bearings in the shaft, gear-driven dual-force motor feedback, stainless shifter and pressure-sensitive pedals. The force feedback does an excellent job of simulating providing force and resistance and definitely adds to the immersion; if you want something better than this, you'd have to shell out a lot more money for a direct-drive or belt-driven wheel, like Logitech's own $1,000 G Pro direct-drive racing wheel we reviewed.

The G29 is also compatible with the PC, and in fact it's superior to the Xbox's G920 variant. The G29 has LED shift lights located on the top of the wheel's spokes. These LEDs light up progressively as the car's RPMs rise in-game. The G29 also has a rotary knob on the wheel that can be customized to different functions.

Forza Horizon 6 is out, and it's a Masterpiece

IGN's Luke Reilly awarded the recently released Forza Horizon 6 a well-deserved 10/10 "Masterpiece" review. The latest iteration of the open-world arcade racing franchise allows you to traverse the varied vistas of Japan, from the snowswept mountainous paths of the Japanese Alps to the concrete jungle of the Tokyo Expressway. The game launches with 550 cars for you to customize and tweak, and dozens of single-player and online challenges for you to flex your skill, including the return of the Eliminator battle royale mode.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Kingdom Hearts Collection 1-3 Is Now Available To Preorder, Out in October

June's Nintendo Direct had some exciting news for Kingdom Hearts fans. Alongside a surprise trailer for Kingdom Hearts 4, the Kingdom Hearts Collection 1-3 was also announced. If it caught your eye and you're hoping to pick it up for your gaming library, preorders for the collection are live right now at various retailers ahead of its release on October 8.

No matter if you're interested in a physical or digital copy of the Kingdom Hearts Collection 1-3, we've broken down where it's available to preorder right now for $74.99, alongside any bonuses it comes with. Check them out at the links below, and secure your copy to have in time for release day.

Preorder Kingdom Hearts Collection 1-3 – Amazon Exclusive Edition

PS5 (Physical)

Nintendo Switch 2 (Physical - Game-Key Card)

Amazon has its own exclusive physical edition of the Kingdom Hearts Collection 1-3 available to preorder right now which comes with a double-sided poster alongside the game. You can get a closer look at both sides of it in the image below. It's priced the same as the standard edition that's available from other retailers ($74.99) but if you're interested in the poster, it's worth having a look at.

This physical edition appears to only be available for PlayStation 5 and Nintendo Switch 2. The latter comes as a Game-Key Card as well, meaning you'll have to download the game to the Switch 2 console to play.

Depending on which platform you buy it for, you'll also get a platform-exclusive Keyblade with your purchase, which you can learn more about further down.

Preorder Kingdom Hearts Collection 1-3 – Standard Edition

PS5 (Physical)

Nintendo Switch 2 (Physical - Game-Key Card)

Digital

Priced at $74.99, the Kingdom Hearts Collection 1-3 is available to preorder in a physical format for PS5 and Switch 2 (as a Game-Key Card) or across digital storefronts for PS5, Nintendo, and Xbox.

PC players can actually already pick up this collection of games from Steam, it's just under a different name: Kingdom Hearts Integrum Masterpiece. It's also priced higher than the collection above at $99.99.

Once again, depending on which platform you buy it for, you'll also get a platform-exclusive Keyblade with your purchase.

Kingdom Hearts Collection 1-3 Purchase Bonus

Those who purchase Kingdom Hearts Collection 1-3, or Kingdom Hearts 3 + Re Mind DLC, will get a platform-exclusive Keyblade. Per Square Enix's website, these are:

  • PlayStation exclusive keyblade "Midnight Blue"
  • XBOX exclusive keyblade "Phantom Green"
  • STEAM exclusive keyblade "Dead of Night"
  • Nintendo Switch exclusive Keyblade "Long Night"

PlayStation and Xbox's digital storefronts also note that players who preorder the collection through there before release will have 48 hours of early access.

What Is Kingdom Hearts Collection 1-3?

The Kingdom Hearts Collection 1-3 is, as its title states, a collection of Kingdom Hearts games: Kingdom Hearts HD 1.5+2.5 ReMIX, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts 3 + Re Mind (DLC).

This collection is dropping at a great time, too, considering Kingdom Hearts 4 made its surprise appearance during June's Nintendo Direct. It may not have an official release date yet, but at least with this collection you'll be all prepped to replay the games that came before it on your preferred console.

Get your preorder in for the Kingdom Hearts Collection 1-3 today so you're all set to play it once it's released on October 8.

Other Preorder Guides

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.



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Resident Evil Lore Master Reveals The 5 Burning Questions Veronica Needs to Answer

Resident Evil's unofficial lore master has weighed in with his thoughts on Resident Evil Veronica, and the five biggest questions that Capcom's upcoming remake will need to answer.

Set to launch in 2027 as a ground-up reimagining of the original Resident Evil: Code Veronica, our impressive first peek at the game felt like a statement of intent from Capcom — which now seems to be elevating this former side-story to full main series status.

Of course, Code Veronica featured some of the series' biggest stars (Claire Redfield! Chris Redfield! Albert Wesker!) in a canon story set following the events of Resident Evil 3. But the entry has always felt a little detached from the rest of the franchise's core, numbered entries. No longer, perhaps.

Still, with this stronger link to the rest of the series — and a launch long after subsequent games have already filled in some plot holes — there's potential for Capcom to go further, and use Resident Evil Veronica to really tie the original game into the franchise's wider narrative. But how could Capcom do this? How much will likely change? And what should stay the same?

For answers, I turned to Resident Evil Podcast host TheBatman, the architect of an exhaustive timeline document that charts all Resident Evil lore (beginning around 4.5 billion years ago) — a superfan who seems to know more about the series and its characters than anyone else on the planet.

Fair warning, this article discusses plot points from the original Resident Evil: Code Veronica. While these may change in the remake, anyone who wants to go in completely unspoiled should look away now.

1. Who are the mysterious rival company/H.C.F. that employs Albert Wesker?

"This organisation was introduced in the original Code: Veronica and was active behind the scenes in several other games including RE4 before mysteriously vanishing," TheBatman begins. "Since then we’ve had one surprising reference in RE7 and a few teases in Requiem, but Capcom have always refrained from going into any major detail about them. Concept art refers to H.C.F. as Hive/Host Capture Force in reference to Wesker’s mission to capture Alexia Ashford and the t-veronica virus, so there is some suggestion they are a special forces team belonging to a larger organisation. RE: Veronica is the ideal opportunity to really clarify who they are and solidify any links to The Connections from the more recent games as we know they worked together on the Mutamycete project."

An international crime syndicate to which Requiem's villain Zeno belongs, The Connections were introduced in Resident Evil 7, though retroactively revealed to have had an influence on the downfall of Umbrella, plus links to Tricell and the U.S. government. They're currently viewed as being the series' overarching enemies, post-Umbrella.

"It wouldn't surprise me if Capcom retcon the rival company as being The Connections all along," TheBatman continues. "On the surface it seems logical but diving into the deeper lore that idea also creates several problems. I just hope this remake provides a clearer picture and background about who they are, why Umbrella perceived them as a such a threat and why Wesker saw the benefit in defecting over to them."

2. How will Alfred Ashford be handled in this reimagining?

"I don't want them to tone down Alfred," TheBatman says. "I understand certain lines in the original localised script are unlikely to be used today, but his desire to impersonate Alexia is a key part of his character. He truly believes she is still by his side and dressing as her and mimicking her voice is a coping mechanism for his loneliness and psychosis. It was a significant plot twist in the original game so for a remake where many players will already be aware of this revelation, it will be interesting to see how Capcom plays it. Some of these elements may be scaled back but I personally hope they go all in as it could result in some really creepy and memorable scenes."

In an interview with IGN earlier this month, Capcom told us that it would be adjusting Alfred by "trying to dive a little deeper" and analyze the character "on a slightly deeper level" within the remake, though stopped short of giving further details.

"I also hope the remake expands on the history of the Ashford family. They originally had ties to the Nazis, but these references were almost completely removed from the original game, so it will be interesting to see if they are reintroduced here. I’d also love to see – on screen – Alexander Ashford’s expression as he is subdued and looked down upon by his own children as they inject him with the t-veronica virus. That is some terrifying imagery."

3. Where are all our heroes?

"Code: Veronica takes place three months after Raccoon City but has very little build-up - it kind of just happens," TheBatman explains. "RE3 provided epilogues for all the key characters, but ultimately they didn’t really go anywhere. I hope RE: Veronica really expands on the back story in this three-month gap leading up to events on Rockfort Island. What has Chris been doing all this time in Europe? How long has Umbrella been watching him? Why didn’t Jill Valentine link up with him immediately after Raccoon City? There are so many unanswered questions and now is the right time to address them. Chris’s apartment in the teaser is ripe for exploration to get some of these answers, although witnessing a little old lady stealing his biscuits was not on my bingo card…"

4. How will Steve Burnside be portrayed?

"Steve is very polarising so I fully expect he will be the character that has the most changes and his performance be significantly toned down," TheBatman says of Code Veronica's widely-disliked 17-year-old.

"He is a victim of circumstance and at 17 years-old I still want him to retain some of that immature bravado and naivety around Claire, but some of his scenes from the original will be changed significantly, most notably where he makes a move on Claire whilst she is asleep. That would not go down well today. He is another tragic character, and I hope they learn in more about his relationship with his father and the events that saw him brought to Rockfort Island. I’m very keen to see how his relationship with Claire plays out here."

5. How will Capcom restructure the story?

"I think it’s safe to say the main story beats will remain unchanged but the finer plot points will be significantly changed," TheBatman says. "We’ve already seen in the teaser that Claire already knows Chris' location in Europe before she even gets to the island, which is a big change from the original. Capcom has said it wants to make the series feel more connected and cohesive. Audiences are already very familiar with Hunk thanks to Requiem, so it’s logical to have him capture Claire and take her to Rockfort rather than Rodrigo, who can be introduced later. In the original, Hunk trained on Rockfort Island and was there just prior to the events of the game having transported a Tyrant. As he has a reason to be included and is fresh in the memory, why not make him front and center this time out?

"Likewise, Wesker’s story arc ultimately leads to Uroboros, so I expect his role to be expanded and his motivations for acquiring t-veronica to line up more clearly with his desire to cull humanity and leave only the superior behind. Code: Veronica was the first game to dive into the history of Umbrella so that can be expanded. Something like adding references to James Marcus in the files is such an easy thing to do that would immediately strengthen ties to RE Zero."

Remember, of course, that Resident Evil Zero is also due to get Capcom's remake treatment. While unannounced, leaks verified by IGN suggest a new version of the prequel will land in 2028, a year after Veronica.

"There is also the opportunity to explain some of the plight Umbrella are in following Raccoon City," TheBatman concludes. "In the original we had no context for five years until RE4 was released but now we know about the business suspension orders, the Raccoon Trials and their face-off with the government. Adding significant backstory in the three-month gap between Raccoon’s destruction and the events of this game is the perfect opportunity to really connect the wider series.

"We know Claire ultimately joins TerraSave so can her role be adjusted slightly to accommodate this? Perhaps the organisation was established, and she joined prior to the events of RE: Veronica? These kinds of changes can easily be implanted without breaking canon.I also suspect Capcom will find a way to get The Connections into this story. As I mentioned above it could be a case of retconning them to be the rival company, in which case that would by default put them in Resident Evil 4 and strengthen ties to the later games. Unlike Raccoon City, the events of Code: Veronica are quite standalone so there is a lot of flexibility to restructure and remix the storyline whilst still preserving the core events that ensures continuity with the later sequels."

Wrapping up, TheBatman says he hopes Veronica is used to reveal more about Edward Ashford, the third founding member of Umbrella whose backstory remains relatively unexplored. But for him — and many more fans, most likely — Veronica will provide an even more enticing oppurtunity to feature additional details on Albert Wesker.

The original Resident Evil baddie's return in Code: Veronica was left somewhat unexplained, with additional detail added later, in Wesker’s Report and Umbrella Chronicles. Could Veronica add more information, and potentially tie the game into a future Resident Evil 5 remake as well? As TheBatman himself says, "the opportunity is certainly there."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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Monday, June 15, 2026

Meccha Chameleon, the New Hide-and-Seek Paint Game, Reaches 2 Million Copies Sold

Viral hide-and-seek paint game Meccha Chameleon is celebrating 2 million copies sold with the launch of a new map later this week.

Developer lemorion_1224 announced the sales figure update with a post on their Steam page. It's a quick thank you to the fans who have found the game, promising to gift them a new map at some point in the next few days.

"2 million copies sold! Thank you so much!" a version of the statement posted to X/Twitter said. "A new map will be added in the second half of this week!"

The party game, which lets players blend into environments by painting their bodies, released June 9 on PC via Steam. A separate Steam post from June 13, just two days ago, thanked fans for helping it reach 1 million copies sold.

There's no denying that it's a strong start for the latest entry in the trend of multiplayer games known for their unique gameplay and low price point. Many online refer to this genre of game as "friendslop," and it's clear this particular brand of slop is one players will keep coming back for. SteamDB recorded Meccha Chameleon as having a peak of around 20,000 concurrent players on June 10. Its all-time peak, reached just hours before this story was published, now sits at 132,154.

"The way you hide is a bit special," an official description for Meccha Chameleon says. "Paint your pure white body to blend into the stage. Just like a chameleon. The hiding spot, the pose, and above all, your artistic skills are the key! Deceive the Seekers' eyes with a mimicry that would even surprise a chameleon."

While details on that new map haven't been revealed quite yet, Meccha Chameleon's premise means any new location could potentially generate hours and hours of more time for players to spend hiding from and seeking their friends. It's unclear how long lemorion plans to keep updating the game with new content, but updates have rolled out consistently since launch. IGN has reached out for comment.

The most recent update, version 1.2.2, launched today. It made adjustments to reduce motion sickness while playing as the Hunter and added a key to hide the "Missed Enemies" ranking. For more on friendslop games, you can see what the developers behind Gamble With Your Friends had to say about their recent success.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Granblue Fantasy: Relink - Endless Ragnarok Preview: A Deeper Look at the New Summon System

Granblue Fantasy: Relink introduced a brand new audience to the floating islands of Zegagrande and the adventuring Skyfarers of the Granblue...