Thursday, April 16, 2026

Starfield Nintendo Switch 2 Spotted

A version of Starfield for Nintendo Switch 2 has been leaked by the Taiwan ratings board, suggesting Bethesda's space RPG will land on the console.

As spotted by Universonintendo, the listing shows a Switch 2 version of the game being approved for release just this week, though there's no mention yet of a formal release date.

Starfield just touched down on PlayStation 5, nearly three years after its original arrival on PC and Xbox Series X/S. Billed as the next big franchise from the makers of The Elder Scrolls and Fallout, the space-based role-player has received a more muted response.

Bethesda has since launched various updates to add fan-requested features, though recently played down the game's latest big update as not being a "2.0" version of the game. "I think it’s the kind of thing where if you love Starfield, we think you’re going to love this," Bethesda development chief Todd Howard said last month. "It’s updates and things that change the game, not in an isolated way, but sort of meta."

Recent months have brought rumors of a Switch 2 version being in the works — though Bethesda itself has not confirmed anything publicly. With technical issues currently affecting players on PS5, Bethesda will likely want to ensure that whenever Starfield does finally hit Switch 2, everything is running smoothly.

Of course, Microsoft has published various other former console exclusives on Switch previously — such as Grounded and Pentiment. Bethesda's Indiana Jones and the Great Circle launches on Switch 2 next month, while Oblivion Remastered is also set for release later this year.

Back in 2023, Howard discussed the benefits of Starfield being an Xbox exclusive at the time, namechecking the brand association Nintendo enjoys with its first-party games. "I do also think people attach brands to certain games," he said. "When you think of Zelda you think of the Switch and I think there are times when that can be a real benefit."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



from IGN Video Games https://ift.tt/tAziapQ
via IFTTT

Wednesday, April 15, 2026

Replaced Review

Between the ubiquitous virtual assistants cheerfully patronising us from almost every electronic device and the disposable slop that nobody asked for clogging up our social media feeds, it’s becoming pretty hard to escape artificial intelligence these days – but it could be worse: what if you had an AI actually implanted in your brain? Such is the premise of Replaced, a 2.5D action platformer that follows a scientist named Doctor Warren Marsh who’s on the run after a sentient AI called REACH is shoehorned into his skull. The twist here is that you don’t actually play as the scientist, you play as the AI that’s effectively puppeteering him – with your sole objective to return to the laboratory so you can unpair from your human host. It makes for a compelling 11-hour quest that winds its way through an alternate ‘80s America rendered in a pristine pixel-art style, and one that I ultimately remained engrossed in despite some dull sidequest design and combat that occasionally felt more unresponsive than a muted Siri.

It really can’t be overstated just how stunning Replaced’s 16-bit inspired game world is. It basically updates the look and feel of classic 2D adventures like the original Prince of Persia and Flashback in a similar way that Octopath Traveler’s HD-2D style transformed SNES-era RPGs, enhancing primitive yet personality-packed character sprites and pixelated landscapes with 3D depth and lighting that really pops. From ruined scientific research facilities, to neon-soaked streets, and down into the flare-lit depths of an underground enemy hideout, Replaced’s world is consistently captivating to explore. Developer Sad Cat Studios is clearly – and quite rightfully – proud of its work, since REACH will occasionally pause to marvel at some immaculately crafted cyberpunk skyline that looms in the distant background. I really appreciated these opportunities to stop and pore over every perfectly crafted pixel.

REACH and Clear

REACH isn’t equipped with a particularly extensive arsenal, but its omniscience seems to include the same martial arts info dump that Neo had installed in The Matrix, since it turns Marsh’s pencil-pushing scientist body into a kinetic killing machine. Armed with a gun that transforms into a baton, REACH is able to indulge in a sort of 2.5D tribute to the Batman: Arkham style of fisticuffs anytime it finds itself surrounded by burly police squads or menacing underworld mutants. In addition to delivering simple strings of skull-cracking combos, coloured indicators that appear above each enemy’s head briefly telegraph when to dodge and when to counter, so Replaced’s skirmishes demand something more than merely button-mashing your baton-smashing. Meanwhile, the use of REACH’s gun is sporadic since it can only be fired after first charging up with successive melee strikes, while getting hit or performing dodges depletes that gauge, putting further emphasis on striking a careful balance between attack and evasion.

It really can’t be overstated just how stunning Replaced’s 16-bit inspired game world is.

It’s a mostly engaging system, and it gradually introduces welcome strategic wrinkles such as tank-like foes that need their armour stripped off before you can damage them, and other more nimble nasties that will dodge every incoming attack other than counters. It’s just a shame that it’s all regularly undermined by controls that frequently fail to respond – at least in the PC version, even after a day one patch. In particular, the button to apply a medkit routinely failed and often saw me copping a death blow while REACH was seemingly fumbling with its coatpocket. At other times, the input to deflect an enemy gunshot was apparently ignored and REACH’s arms would remain rooted to its sides while it copped a dose of hot lead to the face, which was equally frustrating.

As much as I think Replaced’s visual design is an absolute standout, it too managed to spoil the combat on occasion. Since you’re only ever pit against a set number of enemies at a time, reinforcements often linger in the background waiting for their turn to enter the fray like the curiously courteous extras in a Bruce Lee movie. The trouble is that it’s extremely tough to discern one 2D plane from the other in the heat of battle, and I’d invariably find myself trying to land blows on enemies that technically weren’t there, making me swish my baton through an empty space and leaving myself open to a genuine threat waiting to strike while I was distracted.

Thankfully, I found Replaced’s platforming sections far more consistent. Though it doesn’t ever reach the heights of Shinobi: Art of Vengeance or Ninja Gaiden: Ragebound’s complex midair maneuvering, it is fun to wall-jump your way up narrow elevator shafts, monkey-swing along suspended ceiling pipes, and carefully flip past electrified surfaces. There are also a number of interesting environmental puzzles to solve throughout, such as carefully positioning industrial fans to boost the double-jumps powered by REACH’s multipurpose pistol. To be fair, there are some cases where the checkpointing seems a little severe, and a number of times I had to painfully retrace lengthy platforming stretches after mistiming a jump and falling to my doom, but for the most part I got a kick out of Replaced’s pixelated parkour.

Attack of the Drones

When you’re not throwing down with increasingly well-armed riot squads or fighting a one-on-one battle with gravity as you scramble and flip up the side of a skyscraper, Replaced changes things up in the form of regular instant-fail stealth sections. Initially these deadly encounters with surveillance drones feel pretty uninspired, and patiently waiting for the arc of a spotlight to swing away from your position so you can scramble to safety behind a stack of conveniently placed crates is something that’s been repeated in the likes of Limbo and the Little Nightmares series many times over at this point. However, Replaced eventually makes its sneaking a little more involved with the welcome addition of a hacking system, which both introduces a neat little shape-matching minigame, as well as the ability to temporarily disable enemy turrets or create distractions for mechanical sentries. I appreciated the more puzzle-oriented form of stealth that Replaced’s hacking provided, I just wish it had been introduced earlier on.

Those stealth sequences may demand a rigidly slow and steady approach, but it's the story pacing that staggers to a crawl each time you return to the train station hub between outings. This combat-free zone offers a series of sidequests of the bog standard go-here-and-fetch-that variety, forcing you to shlep your way through the various tent-lined streets and makeshift hospital areas inhabited by homeless hordes in search of trivial items like missing comic books or food for a local dog. While it’s true that much of this busywork is entirely optional, skipping these uninteresting chores means you miss out on vital rewards like health boosts and expanded medkit slots that prove to be pretty crucial against the heavier enemy groups in the story’s second half. I would have preferred if these menial tasks had been scrapped in favour of just buying upgrades with a currency or an XP system before hurrying back to the more exciting main objectives, but as it stands each trip to Replaced’s train station felt like my progress would go off the rails a bit.

That said, I was a big fan of the playable arcade cabinets found in the station’s basement level, as well as the funny interactions with the sassy young girl who operates them. The inclusion of playable Frogger and Space Invaders clones may seem pretty antiquated in an era when each Like a Dragon adventure features fully-working Sega Rally or Virtua Fighter machines, but since they each have a high score table you better believe I still sat on them until I topped it. Those aren’t the only nostalgic nods I appreciated either. I also loved the Wingman, a sort of GameBoy and Walkman hybrid that can be whipped out of REACH’s pocket in order to play catchy collectible synth tunes or to scan the environment for enthralling scraps of story.

Sad Cat Studios has crafted one heck of a dazzling sci-fi dystopia.

In fact, it’s the story, in tandem with the jawdropping visual design, that ultimately had me hooked on Replaced all the way through to its rousing climax, in spite of any issues I had with its frequently fussy controls or sidequest stumbles. REACH’s journey and evolution feels surprisingly human given its artificial origins, and the quirky cast of side characters show plenty of personality despite the fact that each and every interaction with them is entirely text-based (even the so-called ‘audiologs’ you collect in the environment can only be read rather than heard). Sad Cat Studios has crafted one heck of a dazzling sci-fi dystopia, and with some post-release patching it could still be elevated into something really special.



from IGN Video Games https://ift.tt/9I78kEf
via IFTTT

Walmart Has the Lowest Price on an Nvidia GeForce RTX 5070 12GB Graphics Card in 2026

If you're planning out a PC build and have been hoping to get one of the new Nvidia Blackwell graphics cards at a reasonable price, this might be the best opportunity you'll get in the near future. Walmart is offering a retail boxed PNY GeForce RTX 5070 12GB graphics card for just $599 shipped. Mind you this is still $50 over MSRP, but it's the best price I can find right now for a standalone 5070 GPU and the first time I've seen this card drop below $600 this year.

PNY GeForce RTX 5070 12GB OC Graphics Card for $599

The GeForce RTX 5070 GPU is an excellent choice for 1080p or 1440p gaming. Compared to the previous generation GPUs, the RTX 5070 offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support DLSS 4.5 with multi-frame generation. Read our RTX 5070 review for our hands-on impressions. This PNY model features a slim 2.4-slot triple-fan cooling system and a slight overclock.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



from IGN Video Games https://ift.tt/veHjrzi
via IFTTT

Tuesday, April 14, 2026

99 Nights in the Forest Film Confirmed

20th Century Studios has snagged the rights to make a movie based on hit Roblox game 99 Nights in the Forest.

99 Nights in the Forest is the seventh most-played game of all time on Roblox despite being only about a year old. As you could probably guess from the title, it has a bit of a Five Nights at Freddy’s feel to it, forcing players to spend 99 nights in a haunted forest. During that time, players must defeat creatures that live in the woods and set out to save four lost children.

The game currently has 26 billion lifetime visits and a 14.2 million all-time peak player count, according to The Hollywood Reporter. Hearing those numbers, it makes a lot of sense as to why 20th Century Studios decided to make it its first major foray into video game adaptations since Disney acquired the studio in 2019.

No creatives or producers have been attached to the project yet beyond the game’s developers — Alex Kieft, Cameron Angland, and Matthew Hufton — who will serve as executive producers.

“Growing up, Disney and 20th films were a huge part of our childhood, so collaborating with such legendary and enduring studios feels surreal,” the game’s creators said in a statement. “We’re excited to explore the world of 99 Nights in the Forest on a broader stage and to create some scares in an entirely new medium.”

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.



from IGN Video Games https://ift.tt/pRFcT9Y
via IFTTT

Monday, April 13, 2026

Indie Pass, a Subscription Service for Indie Games, Launches on PC

Publishing platform indie.io on Monday launched Indie Pass, a subscription service that’s exclusively for indie games. There are more than 70 titles included in the launch catalog in a wide range of genres and from developers all over the world.

The service is intended to help with the discoverability of indie games, which can get lost in the sea of releases that are constantly hitting big digital storefronts. And it’s designed to supply an additional, more consistent revenue stream to smaller developers without locking them behind any kind of platform exclusivity.

Among the launch titles in the service are some games published by indie.io, like Forgotten Seas and SCP: Fragmented Minds, as well as non-indie.io games like Kaya’s Prophecy. You can see the entire catalogue on the Indie Pass website, where you can sort by genre, with selections for Cozy, RPG, Strategy, Horror, Action, Simulation, and Roguelite.

The service is available worldwide and costs $6.99 / €5.99 / £4.99 per month or $55.92 / €47.99 / £39.99 for a yearly subscription. You get unlimited access to all the games available on Indie Pass while your subscription is active, and new games will be added to it regularly, though specifics about how often they’ll be added haven’t been shared. Subscriptions can also be purchased through third-party marketplaces like Inven, with others to be announced in the future.

The process of playing the games available on Indie Pass is pretty straightforward. All you have to do is sign up and download the dedicated launcher, where all games that are part of the service will be available. You can, of course, search for games by title, but there are also lots of filter options to help find games that fit what you’re looking for even if you don’t know about them yet. That includes filters for genres, game features, how long it takes to beat, and supported languages.

For more information, you can visit the Indie Pass website, and for the latest news and updates, you can follow it on Instagram and X/Twitter. If you’re an indie developer or publisher who would like to get your game on the service, you can submit your game for consideration on this page.



from IGN Video Games https://ift.tt/EV1sax2
via IFTTT

New Metro Sequel Reportedly Set for Reveal at Microsoft Xbox Show This Week, After Major Gameplay Leak Over the Weekend

A brand new Metro game is reportedly set to be revealed this week as part of a so-far unannounced Microsoft Xbox showcase.

NateTheHate, who has a number of accurate leaks, including the correct dates of Nintendo Directs, to their name, took to social media to say the new Metro game is called Metro 2039, and it will be announced as part of a Microsoft show set for April 16. It’s unclear at this stage what type of show Microsoft has up its sleeve, or whether it will also include first-party Xbox game news. There’s also a rumor that Sony plans a State of Play showcase for this week, although that’s unconfirmed for now.

News of a new Metro game shouldn’t come as much of a surprise, given developer 4A Games has talked about working on it in the past. But the name of the game is new, as is significant gameplay footage from a previous version of the game, which leaked over the weekend.

The subterranean survival-horror Metro video game franchise, which is based on Russian writer Dmitry Glukhovsky's post-apocalyptic book series, so far includes Metro 2033, Metro: Last Light, and Metro Exodus. VR game Metro Awakening came out in 2024. Metro Exodus came out in 2019, which means it’s been six years since the last mainline entry in the franchise.

IGN’s Metro Exodus review returned an 8.5/10. We said: “Metro Exodus brings its survival horror to the surface without sacrificing any of the series’ signature tension.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



from IGN Video Games https://ift.tt/JvWc9gw
via IFTTT

Sunday, April 12, 2026

'I Am a Victim of My Own Success' – Invincible VS Fans Call for Rage Quitting to Be Penalized as Beta Comes to an End

As the Invincible VS beta test winds down, players are hoping publisher Skybound Games and developer Quarter Up do something to fix its “rage quitting” problem.

The fighting game based on the comic book-turned-TV show will soon close the servers that have allowed players to try out a slice of its superhero roster since April 9. With launch still weeks away, those who signed up for the limited test are left to reflect on the battles where they may have beaten their opponents a bit too badly.

Players of varying skill levels flocked to the Invincible VS beta and quickly found that there seemed to be little penalty for those who left matches prematurely. It led to moments where Viltrumites and Guardians alike would be pummeling their foes with a string of combos only to be met with an error that simply said, “opponent disconnected.”

"If someone as casual as myself is experiencing this frequently then that's a bit worrisome when you think about how the playerbase will be for this game," one player said. "Safe to say we're going to need an automated penalty system to deter rage quitting in this game for sure."

“My trick for less quits was to start playing with random characters I didn’t really practice with,” another suggested. “That way there’s a feeling out process in the beginning of the fight that makes them less likely to rage quit.”

Rage quitters, otherwise known as players who exit a match early because they may or may not be losing, are far from a new concept. Whether it be through delayed queue times or even temporary bans, many multiplayer games, especially the more competitive ones, typically have some sort of system in place to discourage this kind of behavior. Invincible VS, however, doesn’t seem to have any kind of deterrent.

Some players believe matchmaking may help the issue, with the more skilled fighters also reporting that they’ve continuously found themselves stacked in unfair matches leaning in their favor. While others have started suggesting Quarter Up implement penalties of some kind, a few believe something more extravagant, such as a feature similar to the Quitality from Mortal Kombat.

It makes sense that a free beta test would attract players who aren't as familiar with tag-team fighting games like Invincible VS, so many fans have started recommending newcomers at least don't skip the tutorial. Either way, some of the memes that have emerged from the weekend suggest players want something to be done.

“Make a fighting game free and you get a bunch of people who arent prepared for a fighting game,” one Reddit user teased.

"God forbid I have prior fighting game experience, lol," another joked.

Invincible VS launches for PC, PlayStation 5, and Xbox Series X | S April 30, 2026. Those who participated in the beta gained access to the Coalition of Planets Omni-Man skin. For more while we wait to see how Quarter Up and Skybound may respond to complaints of rage quitting and other beta feedback, you can learn more about Conquest as a playable character and the two DLC fighters set to arrive this summer.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



from IGN Video Games https://ift.tt/XZWtyD2
via IFTTT

Starfield Nintendo Switch 2 Spotted

A version of Starfield for Nintendo Switch 2 has been leaked by the Taiwan ratings board, suggesting Bethesda's space RPG will land o...