Saturday, September 19, 2026

We Ranked The 10 Best Eevee Pokémon Cards of All Time

If you know one thing about me, it’s that I love Eevee.

Between a shelf overflowing with a collection of over 100 Eevee plushies and my ongoing quest to complete an ultimate Eevee Master Set binder (collecting every single variant, promo, and English card ever printed for our favorite fluffball), this Pokémon is my number one.

Call me basic, but it’s true.

So with the 30th Celebration expansion release and Eeveelution chase cards dominating the market, what better time to settle this once and for all: which is the best Eevee card of all time? And I mean Eevee - pure, unevolved, Normal-type Eevee.

No disrespect to the Eeveelutions, but if we let them on this list, we all know Moonbreon would shoot to number one quicker than we can shuffle a deck.

Before we jump in, for those after 30th Celebration boosters, our best suggestion right now is to request an invite from Amazon for the ETB at least, priced much more reasonably compared to other retailers. Invites will be sent out soon!

10. Eevee — Pokémon TCG: 30th Celebration 2-Pack Blister Promo

​Kicking off our list at number ten is the brand-new promo dropping as part of the 30th Anniversary celebration, illustrated by Haru Akasaka.

This compact blister pack bundles two 30th Celebration booster packs, a plastic commemorative coin, and a guaranteed, absolutely adorable foil Eevee promo for $9.99.

It’s a very cute card, and an accessible pickup for anyone looking to join the anniversary hype while adding a fresh Eevee promo to their collection.

9. Eevee — Jungle #51/64

I have a soft spot for this card - this is the classic card that started my personal Eevee master collection after a friend picked it up for me at Christmas. Illustrated by legendary artist Kagemaru Himeno, this original 1999 Jungle common was one of the first cards I collected as a kid, and I know I’m not the only one. While a raw Jungle copy will only set you back a few bucks today, it served as the original artwork base for the famous 2002 Legendary Collection Reverse Holo Fireworks variant (#74/110)—a pristine PSA 10 copy of which recently made history by selling for a staggering $66,000 at auction!

​8. Eevee — Skyridge #054/144

Hailing from the beloved 2003 Skyridge expansion—the final e-Reader set printed by Wizards of the Coast—this card features artist Sumiyoshi Kizuki's signature patch-style of art. I love the 3D fabric effect of this card, it really stands out. Its low print run and iconic e-Series frame make raw copies command around $51.45 on the secondary market.

​7. Eevee (Holo Promo) — 2000 Japanese Pokémon Fan Club Promo

This is one of the most prestigious trophy cards in the entire Eevee TCG history. Its rarity bumps it up a few spots in this list, but it’s mainly made it thanks to its cheeky wink. Originally awarded to members of the Japanese Pokémon Fan Club who accumulated 500 total GET Points through magazine activities and events in 2000, this holy grail card features a gorgeous rainbow foil finish and unique expansion stamp. Because of its extreme rarity, copies of this card can fetch between $2,200.00 – $2,800.00 on major auction sites.

​6. Eevee (Illustration Rare) — SV: Scarlet & Violet Promo #173

​Illustrated by Atsushi Furusawa, this promo card captures Eevee lounging lazily on a comfy looking cushion. I love this card because it’s the spitting image of when my cats are comfy as heck, with their whole tummy out. With the sun streaming through the window, it makes me wish I could live the life of a spoiled Eevee. Sitting right around $13 on TCGplayer, it is an absolute steal for any Eevee fan.

5. Eevee & Snorlax-GX — Sun & Moon: Team Up #120/181

This is the legendary tag team from Sun & Moon: Team Up. Illustrated by the iconic Mitsuhiro Arita, this card shows a tiny Eevee happily perched on top of a massive, sleeping Snorlax's belly. A hallmark of TCG history, it comfortably goes for around $91 on TCGplayer.

4. Eevee-GX — SM Black Star Promos #SM233

Affectionately called Eevee Chungus in fan communities, this card cracks me up every time I see it. The only card illustrated by popular Japanese manga artist and animator Q-rais, this SM Black Star Promo features a delightfully chunky, wide-eyed Eevee drawn in Q-rais’s signature quirky, webcomic art style. Released as part of the Eevee-GX Box, its unique aesthetic has made it a massive cult favorite among collectors, pushing its price to over $134 on TCGplayer.

​3. Eevee ex (Special Illustration Rare) — SV: Prismatic Evolutions #167/131

The cover star of the incredibly popular Prismatic Evolutions, this Eevee, illustrated by Sowsow, is one of the top chase cards in the Prismatic Evolutions expansion. this Special Illustration Rare shows Eevee ex surrounded by colorful, glowing elemental crystals that subtly hint at all eight of its possible evolution paths. It’s a breathtaking card, along with its breathtaking price - sitting near $181.

​2. Eevee V - SWSH: Crown Zenith

Big stepper - this Eevee card, illustrated by You Iribi, is a steal at $8.35 on TCGplayer. If you place this Eevee V card side-by-side with the Pikachu V (#SWSH285) promo card (released in the Crown Zenith Special Collections), the background graphics and vibrant rainbow artwork align to form a single, continuous connecting panorama.

1. Eevee (Illustration Rare) — SV06: Twilight Masquerade #188/167

What’s better than one Eevee? Eight Eevees! Narumi Sato’s beloved Twilight Masquerade hit is a masterpiece in domestic chaos. If I lived in the mysterious world of Pokémon, I feel like this is an insight into my life. This mischievous pack of Eevee completely taking over a living room—knocking over pillows, climbing furniture, and causing adorable mayhem. It quickly became one of the most sought-after chase cards in the Scarlet & Violet block, steadily holding a $93 market value.



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Friday, September 18, 2026

Call of Duty Maker Activision Says the Video Game Cheat Market Generates $8.5 Billion a Year

Ahead of Call of Duty: Modern Warfare 4’s release, Activision has spoken about the “multi-billion-dollar market” behind video game cheats.

Cheating is a fact of life in pretty much all online games, but Call of Duty has a reputation for it, exacerbated by the free-to-download battle royale, Warzone. Activision, like other video game companies, faces an uphill battle against cheaters and those who make and profit from them, and generative AI has made that battle even more complex.

Now, to hammer home the point about how big a deal video game cheating is, Activision's Team Ricochet has posted a blog that breaks down the business behind it.

“Cheat sellers have built a sprawling, multi-billion-dollar marketplace of resellers, subscription services, cheat reskins, illicit accounts, spoofing tools, and organized distribution networks,” Activision said, pointing to recent analysis that suggests cheat subscriptions across just 15 games generates roughly $3.5 billion annually. Activision estimates that when you include adjacent industries such as account sales, boosting, spoofing, and other services, the broader cheating economy generates about $8.5 billion each year.

You might have seen Activision post bodycam footage of a Call of Duty cheat maker being served a cease and desist order — that’s part of the legal action the company takes here. But it’s also using “technical detection” to try to clamp down on cheat makers.

Activision said it’s “disrupted” more than 375 reseller operations, issued more than 80 cease-and-desist demands, and helped shut down 31 primary cheat vendors. “Cheat sellers often use marketing tactics and social posts to make their operations look stable, even when they are under significant pressure,” Activision said. “We’ve seen cheat developers use social platforms to explain months of downtime with excuses like ‘the flu,’ ‘surgery,’ or a ‘car accident’ rather than acknowledge their products were detected and no longer reliable. Those messages are part of the playbook they use to reassure customers while our systems continue disrupting their networks.”

Activision also pointed out that cheating is getting more expensive off the back of pressure it’s applying to the ecosystem. But still, some of the figures it’s released are eye-watering. It said cheaters could spend more than $1,000 a year just to cheat, when you consider some subscription cheats can cost upwards of $100 on the higher end, and spoofers add another recurring fee. DMA-related hardware and services drive the cost even more.

“Over the course of one year, some players spend hundreds of dollars — if not thousands — trying to maintain access to cheats, evasion tools, and replacement accounts,” Activision said. “Ultimately, cheating is a losing investment. Every time we identify and remove a bad actor, the money they spent cheating goes with them — all for a temporary ego boost.”

As always, the proof of the pudding is in the eating. Most accept Activision will never stamp cheating out of Call of Duty entirely, but the hope is that it will be less prevalent in Modern Warfare 4 than it has been in previous years.

Earlier this month, IGN interviewed David Andrews, Senior Director of Game Security for Call of Duty, to dispel some myths about Call of Duty cheating — and the work Activision does to prevent it.

Modern Warfare 4 launches October 22.



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Thursday, September 17, 2026

Twitch Boss Says Game Companies Are Right to Avoid Competing With GTA 6 for Attention — Expects GTA Online 2 Next Year

Twitch boss Dan Clancy has said he expects an enormous launch for GTA 6 this November, one video game companies are right to avoid like the plague. But he also expects GTA 6 to continue to hoover up the internet’s attention when GTA Online 2 — or whatever GTA 6’s multiplayer mode is called — launches next year.

Speaking to Bloomberg, Clancy said he’d spoken with Rockstar Games about what the developer has up its sleeve.

“We spent a lot of time talking with Rockstar about their plans, and also helping them think about how they can engage our creators,” Clancy said. “You are going to see this big bump with GTA 6, but then an even bigger one next year when they launch multiplayer.”

Rockstar is yet to say when the multiplayer portion of GTA 6 will come out, or even confirm it plans to release a GTA Online 2, even though everyone knows it’s in the works. There is intense speculation about when it will release, or, more specifically, how long Rockstar will wait to deploy it after GTA 6’s November release date. Early 2027? Mid 2027? Late 2027? Either way, next year looks nailed on.

Will GTA Online 2 make the existing GTA Online redundant? Not necessarily. Last year, Strauss Zelnick, boss of Rockstar parent company Take-Two, said Take-Two has form when it came to NBA 2K Online, a free-to-play online-focused version of 2K Sports’ hugely successful basketball franchise aimed at the Asian market. NBA 2K Online launched all the way back in 2012, and then 2K Sports released NBA 2K Online 2 in 2017. Both games were maintained simultaneously, so fans of the first version could continue to play and invest their time and money safe in the knowledge they wouldn’t be left behind.

“I'm going to speak theoretically only because I'm not going to talk about a particular project when an announcement hasn't been made,” Zelnick told IGN. “But generally speaking, we support our properties when the consumers are involved with those titles. As an example, we launched NBA 2K Online in China, I think originally in 2012 if I'm not mistaken. And then we launched NBA 2K Online 2 in China in 2017. If I'm not mistaken. We did not sunset Online 1. They both are still in the market and they serve consumers and they're alive and we have this massive audience.

“So we've shown a willingness to support legacy titles when a community wants to be engaged with them.”

That last line is of particular importance. It suggests — but doesn’t confirm at this stage — that if there is a GTA Online 2, it won’t come at the cost of GTA Online falling by the wayside. If people keep playing GTA Online, Zelnick is suggesting here, then Rockstar will continue to support it. And let's remember, GTA 6 launches on PlayStation 5 and Xbox Series X and S only. PC players' only option is to join the console party, or stick with GTA 5 and GTA Online on PC.

With November fast approaching, Rockstar has begun to reveal more about GTA 6 and how it will play. Just this week a number of artists teased their appearance on the GTA 6 soundtrack, and Stephen Root, who voices Bill Dauterive and Buck Strickland on the animated series King of the Hill, confirmed his role in the GTA 6 cast.

Remarkably, Rockstar has yet to confirm any GTA 6 actors, leading fans to try to work out the cast for themselves. We don’t even know who plays Jason and Lucia, the game’s dual protagonists. Perhaps we won’t until the game is out in November and the credits roll.

While you wait to find out, check out IGN’s extensive GTA 6 coverage, including our interview with Rockstar’s Rob Nelson on what to expect.



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Wednesday, September 16, 2026

The MSI Codex Z2C RTX 5070 Prebuilt Gaming PC Drops to $1399 and Includes an Upcoming PC Game

B&H Photo is offering a solid deal on a prebuilt desktop computer that excels at 1080p and 1440p gaming. For a limited time you can pick up a brand new MSI Codex Z2C RTX 5070 gaming PC for just $1,399 with free shipping. The system comes with a download voucher for the upcoming Control: Resonant game, which comes out on September 22. Redemption instructions are found on Nvidia's website.

The MSI Codex Z2C RTX 5070 Gaming PC Drops to $1399

The MSI Codex Z2C gaming PC is equipped with an AMD Ryzen 7 8700F CPU, GeForce RTX 5070 12GB GPU, 16GB of DDR5 RAM, and a 1TB M.2 SSD. The Ryzen 7 8700F is an 8-core, 16-thread processor with a max boost clock of 5.1GHz. It's not the fastest or newest AMD CPU, but it's still a solid gaming CPU that won't bottleneck the GPU, especially at the higher resolutions you should be playing at if you own a 5070 Ti. A 750W PSU powers the system.

The GeForce RTX 5070 GPU is an excellent choice for 1080p or 1440p gaming

The GeForce RTX 5070 is the best Nvidia card for 1080p and 1440p gaming and by itself this card retails for $600 (although generally it's higher these days). It's also powerful enough to run most games at 4K, although at that point you'll see noticeable gains jumping up to a 5070 Ti. Compared to the previous generation GPUs, the RTX 5070 offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support DLSS 4.5 with multi-frame generation. Check out our RTX 5070 review.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Tuesday, September 15, 2026

Former Tekken Director Katsuhiro Harada Says His Next Game Will Be a ‘Surprise,’ But Not Outside Fans’ Expectations

Katsuhiro Harada, former leader of the Tekken franchise, is finally revealing some details about his next game currently in the works at his independent development house, VS Studio.

Harada famously exited Bandai Namco earlier this year, leaving his decades-long post at the company as Tekken’s guiding force to make his own studio. A subsidiary of SNK, VS Studio has been slowly building its ranks over the last few months, snagging several former members of Tekken’s key development staff.

And while he’s been pretty quiet about what exactly VS Studio is cooking up, he shed some light on its current projects in a September 2026 interview with VideoGamesChronicle, and it’s tentatively looking like good news for fans of his previous games.

When asked if VS Studio’s next game would be a fighting game, or if the development house aims to be a “genre-agnostic” company, Harada had this to say: “What I can say is that there are some members who I have worked with in the past who have joined the company, but this is purely voluntary.

“...the title that we are creating has not been disclosed, but as I said earlier, I don’t want to betray our fans’ expectations. The game that we’re developing will be some kind of surprise, but rest assured, it is not something that is outside of expectations,” he answered.

While this statement doesn’t affirm anything, it does point to the fact that Harada is making something that is at least somewhat in the realm of what fans are expecting — and that, to us, sounds a lot like a fighting game. (It's also worth noting that Harada himself said he wanted to develop a new fighting game in an interview with Den-fami Nico Gamer after the news of VS Studio was first announced.) Whether it’s a totally new IP or a new installment of an existing franchise remains to be seen, but SNK’s chief publishing officer, Ozan Kocoglu, says VS Studio isn’t opposed to both making original titles and expanding on their previous works.

“I think it can be both. I don’t think we should be limited to one road or the other. I think Harada-san can bring a wealth of experience into supporting our existing IPs in growing in a different way, or going to the next stage alongside people like Oda-san. But at the same time, as SNK is growing to become much bigger and a new company, we also need fresh ideas,” he said.

“We also need to build new IP pillars that, you know, he could be working on, so that they can actually enrich the SNK portfolio beyond what we have. I definitely see Harada-san being able to do both, and it will depend on what he wants to do and how, and especially on which IP he could collaborate on with some of our development leads in the future.”

Kocoglu revealed that SNK is in a period of “aggressive growth,” saying the company needs a “fresh perspective” in order to keep moving forward. He also sees “no reason” why VS Studio should be a “one-off” for SNK, calling Harada a “great addition in terms of DNA with what we’ve been building so far.”

“But do we want to stop at only VS Studio? I don’t think that’s the idea. I think it’s going to be, okay, what are the new opportunities we can find in the market? How do we want to grow as a company? Personally, I think SNK has a strong DNA in action-related games. So anyone who makes an action-related project could potentially join us in the future on a case-by-case basis,” he added.

Harada went on to say that VS Studio has a “very high level of freedom,” and that while the team can “create anything we want,” they’re still beholden to what fans and players expect of them.

“What I want to protect is what I’m good at, as well as meet the expectations that my fans have. On top of that, I also want to collaborate with SNK. We can share the video game expertise that we have and enhance our strengths for both of us in terms of the ways to create video games. So, focusing on what I’m good at, keeping in mind player expectations as well, and having close collaboration with SNK,” he said.

Harada also opened up about his thoughts on the future of the Tekken franchise now that he’s left Bandai Namco, revealing that he’s been mentoring existing members of its staff while he works to grow VS Studio.

“I have no knowledge of what Tekken has in store after my departure, so I think it would be great if you could all reach out to Bandai Namco. For now, I can only speculate, like how fans are speculating as well. But one thing I can say is that I have been working hard to mentor the team members of Tekken, and I can guarantee that the members who are still working on it have evolved and grown. So I’m looking forward to the future of Tekken as a fan.”

Tekken 8, it seems, is joining the ranks of other mainline fighting games who are adding wildcard guest characters to their rosters, with Baki's Yujiro Hanma set to join the fight in early 2027. We got the chance to interview Tekken series chief producer Naoya Yasuda about why the team chose this character and how in the world they plan on balancing the game around the 'strongest man on earth' when he finally drops next year.

Image Credits: SIA KAMBOU/AFP via Getty Images



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Every Persona Game and Spin-Off in Order

Beginning its life as a Shin Megami Tensei spin-off, the Persona series has become one of the biggest names in modern RPGs. From multiple major sequels and remakes to anime adaptations and even stage plays, Persona is a multimedia sensation, and its popularity doesn’t seem to be slowing down anytime soon.

With the official announcement of both Persona 4 Revival and Persona 6, new players are probably wondering where’s the best place to start. Below, we’ll give you a full rundown of every game and spin-off, including the best entry point for newcomers and both the chronological and release order of the series.

Jump to:

How Many Persona Games Are There?

In total, there are currently 21 Persona games. Several of these are expanded versions of the mainline entries in the series, whether that’s in the form of re-releases featuring new story content or remakes. While we won’t include direct ports or remasters, we’ll make sure to note every alternate version of each game when listing them below.

Which Persona Game Should You Play First?

If you're looking for the perfect place to start, you can’t really go wrong jumping into Persona 3 Reload or Persona 5 Royal. They’re the latest versions of the third and fifth mainline entries in the series, and are available on PC and every major console.

For those concerned about skipping the story by jumping into later entries in the series, you won’t miss anything by going straight to Persona 3, 4, or 5. Each game tells an entirely new story with original characters that’s largely disconnected from its predecessors, so they’re great launching points for those coming in fresh. To narrow your choices down, I'd recommend taking a look at some gameplay videos, social links, and even the soundtracks across each game to see what "stands out" to you.

Every Persona Game and Spin-Off in Chronological Order

These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

1. Revelations: Persona (1996)

The first game in the series, Revelations: Persona was Atlus’ reaction to the positive reception of Shin Megami Tensei: If…, which was another Shin Megami Tensei spin-off centered around high-schoolers battling demons. Capitalizing on how much players enjoyed the central concept, Revelations: Persona offered a full dungeon-crawling RPG centered around a group of high schoolers battling a supernatural uprising throughout the town of Mikage-cho.

Along the way, they use the powers of their awakened Personas to take down shadows and explore dungeons filled with random encounters, leveling up their party and growing stronger over the course of the game. Revelations: Persona was the foundation of the franchise as we know it today, introducing elements like wielding Personas in combat, the Velvet Room and a teenage cast of heroes.

2. Persona 2: Innocent Sin (1999)

The second entry in the Persona series, Persona 2: Innocent Sin launched in 1999. The game follows a new set of high-school students led by protagonist Tatsuya Suou, who set out on a mission to take down a mysterious villain known as Joker and the cult of the Masked Circle.

Centring around an evil plot where malicious rumors spreading around the town of Sumaru come to life, Persona 2 once again focuses on exploring dungeons, wielding Personas, fighting shadows and leveling up your party. Unlike other entries in the series, it received a direct sequel just a year later, with Persona 2: Eternal Punishment acting as a continuation of the game's story.

Read our review of Persona 2: Innocent Sin.

3. Persona 2: Eternal Punishment (2000)

Following up the events of Innocent Sin, Eternal Punishment promoted side character, Maya Amano, to the protagonist role. Sent to write an article about a new rumor regarding a phenomenon known as the Joker Curse, the game quickly sees Maya and her allies rally against a returning foe.

Acting as a direct continuation of Innocent Sin's story, it centers on the same style of turn-based, dungeon-crawling gameplay, as players build their party and wield their Personas to battle shadows.

Read our review of Persona 2: Eternal Punishment.

4. Persona 3 (2006) / Persona 3 FES (2007) / Persona 3 Portable (2009) / Persona 3 Reload (2024)

The third mainline entry in the franchise, Persona 3 was a major evolution of the Persona formula. Opting to focus on its high-school premise, Persona 3 introduced a daily calendar, with one half of the game tasking players with attending school, developing friendships and studying, while the other sent them to fight shadows in the supernatural realm of Tartarus.

The story focuses on high school student Makoto Yuki, who finds he's able to experience a mysterious space of time known as the Dark Hour, where regular people are trapped in coffins and a demonic tower sprouts from his school. Teaming with his classmates, he explores the tower, uncovering a sinister plot that threatens the entire world. Persona 3 is considered a landmark entry for the series, introducing social links, day-to-day activities and many other mechanics that have since become synonymous with the franchise.

Read our review of Persona 3 Reload.

5. Persona 3: Dancing in Moonlight (2018)

A rhythm-based dancing spin-off of Persona 3 that takes place during the main campaign, Persona 3: Dancing in Moonlight sees Elizabeth challenge the S.E.E.S team to a dance-off in the Velvet Room. The events of the game are set during a dream but are completely canon to the story, and follow the team performing various dance routines to iconic Persona 3 tracks.

6. Persona 4 (2008) / Persona 4 Golden (2012)

The fourth mainline entry in the Persona series, Persona 4 takes place in the rural town of Inaba. Players assume the role of Yu Narukami: a high schooler from the city who moves to the country to live with his uncle and cousin for a year. After arriving, a string of violent murders begin to take place in the town, as Yu and his friends quickly discover they’re somehow linked to a mysterious otherworldly realm they can access by stepping through TV monitors.

Delving into this mysterious new world, Yu and his friends face supernatural forces as they learn more about the murders, using their powers to try and stop them. Building off the mechanics of Persona 3, Persona 4 once again utilizes the calendar system, as players build social links and attend school while also exploring vast dungeons and defeating enemies with their Personas.

Read our review of Persona 4 Golden.

7. Persona Q: Shadow of the Labyrinth (2014)

Technically taking place during the Persona 3 and Persona 4 storylines simultaneously, Persona Q: Shadow of the Labyrinth is a crossover between both games. During the typhoon segment of Persona 3 and the Culture Festival segment of Persona 4, the S.E.E.S team and the Investigation Squad are trapped inside a warped version of Yasogami High School.

The time-bending event sees both teams come together to investigate the strange occurrence and escape back to their respective spots on the timeline. Along the way, players explore a labyrinth filled with new enemies and uncover an original story, with the spin-off acting as a callback to the series’ more traditional dungeon-crawler roots.

Read our review of Persona Q: Shadow of the Labyrinth.

8. Persona 4 Arena (2012)

A continuation of both Persona 3 and 4’s narratives and the franchise’s first major spin-off, Persona 4 Arena sees Yu Narukami return to Inaba and stumble into a new adventure, as he returns to the TV world for a mysterious fighting tournament. Forced to battle against his allies and a group known as the Shadow Operatives, which is comprised of Persona 3's Mitsuru, Akihiko and Aigis, Arena offers a full fighting game boasting a roster of iconic Persona characters.

Read our review of Persona 4 Arena.

9. Persona 4 Arena Ultimax (2013)

A year following the release of Persona 4 Arena, the spin-off received a sequel titled Persona 4 Arena Ultimax. Taking place directly after the events of the first game, the Persona 4 squad teams up with the Shadow Operatives to return to the TV World and battle against the mysterious forces running the fighting tournament. Ultimax was ultimately an upgrade for the first game, bringing in an expanded roster including returning characters like Yukari, Junpei, Ken and Koromaru.

Read our review of Persona 4 Arena Ultimax.

10. Persona 4: Dancing All Night (2015)

The fourth and arguably most unexpected spin-off of Persona 4, Persona 4: Dancing All Night is a rhythm-based dancing game where the Investigation Squad performs routines to iconic Persona tracks. It offers a completely canon continuation of the storyline, following Yu and the team as they’re sucked into an alternate dimension known as the Midnight Stage.

Read our review of Persona 4: Dancing All Night.

11. Persona 5 (2016) / Persona 5 Royal (2019)

The fifth mainline entry in the series, Persona 5 hit shelves in Japan in 2016 before launching worldwide in 2017. Taking players to Tokyo, it casts them as a new protagonist known as Joker, who finds himself on probation after being framed for a crime he didn’t commit. Attending the local high school, Joker and his friends discover a supernatural alternate dimension, which allows them to infiltrate mystical palaces and change the hearts of evil-doers around the city.

Before long, the group becomes notorious on the streets of Tokyo, going under the alias of the Phantom Thieves. The game builds heavily off the formula established by Persona 3 and 4, including massive story-focused levels that unfold over a month, the return of the negotiation system and a new dungeon system known as Mementos. Persona 5 launched the franchise into the stratosphere, quickly becoming Atlus' best-selling game of all time and cultivating a huge fan base.

Read our review of Persona 5 Royal.

12. Persona Q2: New Cinema Labyrinth (2018)

A sequel to Persona Q: Shadow of the Labyrinth, New Cinema Labyrinth once again depicts a crossover between various Persona characters. After the Phantom Thieves find themselves trapped in a movie theater, they ally with Persona 3's S.E.E.S team and Persona 4's Investigation Squad to find an escape, traveling into the movies on the screen in an attempt to fix their endings.

Much like the original game, Persona Q2 simultaneously takes place during the Persona 3, 4 and 5 storylines, with the adventure pulling each group out of their respective timeline. There, they explore dungeons from a first-person perspective and fight turn-based battles against various enemies.

13. Persona 5 Tactica (2023)

Taking place during the events of Persona 5, Persona 5 Tactica is a strategy-focused spin-off that’s similar in style to the XCOM franchise. The story follows the Phantom Thieves mysteriously traveling to an alternate realm known as the Kingdoms. Unable to escape, Joker and Morgana are forced to abandon the rest of the Phantom Thieves after they're brainwashed by the realm's monstrous ruler, Tyrant Marie, forcing the pair to begin an adventure to save their allies and return home.

Along the way, they team up with the local resistance, helping them fight against Tyrant Marie's forces. The game revolves around a tactical grid-based combat system, as players direct three units across the battlefield and take out enemies.

Read our review of Persona 5 Tactica.

14. Persona 5: Dancing in Starlight (2018)

Atlus’ third rhythm-based dancing spin-off, Persona 5: Dancing in Starlight sees Caroline and Justine bring the Phantom Thieves to the Velvet Room and challenge them to a dance off. There, the group perform dance routines to several of Persona 5's catchiest tracks.

15. Persona 5 Strikers (2020)

A spin-off set four months after the events of Persona 5, Strikers sees the Phantom Thieves reunite for a summer vacation. However, the team find themselves sucked into the Metaverse after using an app known as EMMA. Escaping with the help of a new ally, the team don their Phantom Thieves gear once more and set out to discover the truth behind EMMA, the Metaverse, and what it means for the people of Tokyo.

Persona 5 Strikers is a crossover with the long-running Dynasty Warriors franchise, introducing real-time combat to the series. Battles center around the Phantom Thieves taking on large hordes of enemies, which they can deal with through combos or by calling on Personas.

Read our review of Persona 5 Strikers.

16. Persona 5: The Phantom X (2025)

The most recent Persona release is yet another spin-off of Persona 5. This one's a bit funky. Developed by Black Wings Game Studio, Persona 5: The Phantom X is a free-to-play game with microtransactions (otherwise known as a gacha gama) that takes place in 'alternate timeline' to Persona 5 itself. You take on the role of Wonder, a high school student who, of course, awakens his Persona and gains access to the Metaverse.

Read our review of Persona 5: The Phantom X.

What's Next for Persona?

After the massive success of Metaphor: ReFantazio (it picked up quite a few awards), Sega announced their desire to keep investing in Atlus, and the Persona IP in particular, in a developers' Q&A session.

Persona 4 Revival was announced at a the 2025 Xbox Showcase, a new remake of the game that originally released on PS2 in 2008 before being remastered as Persona 4 Golden in 2012. The remake is scheduled for release on February 18, 2027, and will be available Day One on Xbox Game Pass.

That's not all. We finally have confirmation that Persona 6 is real. A short teaser gives us a glimpse at least at some cool aesthetics in classic Atlus style, and there's no word on a release date. But it's real! Here's a breakdown of everything we know so far, which includes, in classic Atlus fashion, some good ol' leaks.

In the meantime, the Phantom Thieves from P5R continue to pop up in pretty much every franchising opportunity they can, most recently as skins in Overwatch 2. Outside of games, Netflix has confirmed development on a live-action Persona TV show. Interesting, I know.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.



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Monday, September 14, 2026

Live-Action Crazy Taxi Movie, New Sonic Animated Series, and Stranger Than Heaven Adaptation Heading to Netflix

Netflix has announced three Sega video game adaptations: a live-action comedy Crazy Taxi movie, a new Sonic animated series, and a live-action movie adaptation of RGG Studio's yet to be released Stranger Than Heaven.

The Crazy Taxi movie is described as ‘live-action comedy,' and the Stranger Than Heaven adaptation is 'live-action crime.’ The new Sonic animation is obviously for kids.

Crazy Taxi comes first. It’s written by Dan Gregor and Doug Mand, the duo behind the 2025 reboot of The Naked Gun. Neal H. Moritz, Toby Ascher, and Toru Nakahara, the producers behind the Sonic franchise, are on board to produce.

“Great games already have what every adaptation is chasing — characters people love, worlds they know by heart, and fandoms that show up,” commented Brandon Riegg, VP of Nonfiction and Transmedia at Netflix. “With Crazy Taxi, Sonic, and Stranger Than Heaven, we get to work across three completely different eras of Sega’s catalog, celebrating everything fans love, while introducing them to new audiences.”

Shuji Utsumi, President and COO of Sega, added: "We've watched Netflix take on stories across every kind of format and treat each one with real craft, and seeing that same dedication applied to Sonic, Crazy Taxi, and Stranger Than Heaven is something we at Sega are incredibly proud to be a part of. The fandoms of these games deserve storytelling that honors what makes each title special, and we know Netflix shares that commitment. This is just the start of what these titles can become."

Toru Nakahara, Head Producer at Sega, told fans to expect “something cute yet cool” for Sonic, something “hilariously crazy” for Crazy Taxi, and a “badass action drama” for Stranger Than Heaven. Moritz and Ascher said of Crazy Taxi: “This film is for anyone who’s spent hours behind the wheel of a yellow cab on their Dreamcast, with the music cranked up, smashing through everything in sight just to make the next fare.”

Here’s the official blurb on Sonic:

The new animated series, currently in development with Carlos Stevens and Toru Nakahara, will present Sonic and his friends as heroes for an upper pre-school audience — a high-voltage, comedic, yet emotionally grounded series built for kids who want to feel a little edge, a little attitude, and a lot of “that’s my crew” wish fulfillment. Three seasons of Netflix’s Sonic Prime are also now available to stream only on Netflix.

And here’s the official line on Stranger Than Heaven:

From RGG Studio — developer of the Like a Dragon / Yakuza series — Stranger Than Heaven takes place in early 20th-century Japan, following a foreigner who claws his way from destitute stranger to feared yakuza to entertainment tycoon. Against the backdrop of a changing nation, how will he build an empire while balancing honor and betrayal? Details are under wraps, but a live-action film will bring a new lens to this epic world and franchise.

Netflix is all in on video game adaptations, and there’s a lot in the works. It’s got a live-action Assassin's Creed series, live-action Gears of War film, animated series adaptations based on Minecraft, Magic: The Gathering, and Clash of Clans, and Overcooked competition series; second seasons of Cyberpunk: Edgerunners and Splinter Cell: Deathwatch; and the third and final season of Devil May Cry. At BlizzCon 2026 over the weekend, Blizzard announced a Diablo animated series for Netflix, with talks ongoing for adaptations of Overwatch and Warcraft.



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