Wednesday, May 13, 2026

Arc Raiders Will Only Get Two Major Updates a Year Going Forward and Fans Aren't Happy

Arc Raiders has announced that it will only have two big content updates every year, much to the dismay of players. In a new blog post, Embark Studios revealed that it will release the next big Arc Raiders update, Frozen Trail, in October. This will not only add new locations to explore, but also new enemies, new expansions to the story and lore, and updates to the game's progression systems. It's clear that Embark's ambition is to deliver something expansive and deep in one burst as opposed to drip feeding content throughout the year.

The studio confirmed that it will be on a bi-annual schedule for future content updates.

"Going forward, we've made the decision to release major updates twice a year – larger in scale, more impactful, with the goal to genuinely change how you play the game," reads the blog post. "Don’t worry, a dedicated live service team will continue running ARC Raiders day-to-day: regular live updates, plus balance fixes, bug fixes, store updates, and player events aren't going anywhere.

"This additional development space also allows us to invest more deeply in the health of ARC Raiders, from progression and economy balancing to fair play and anti-cheat efforts. We know these are foundational to the experience, especially in a game where every encounter and extraction matters."

Although the thought process is understandable, some fans think this is the wrong idea. Given how quickly attention can shift to other games or media, some feel that Arc Raiders won't be able to sustain its player base's attention with infrequent updates.

"'Fortnite killer' they said, they really think a live service game can survive with only 2 big updates per year," said one user. "They had a massive hit, the only consistent complaint is lack of follow on content and their response is to basically drop it?" asked another user.

Live service games are all battling for the attention of players and it's extremely difficult. Fortnite had regular updates that not only add new content, but can even radically overhaul the gameplay with new mechanics and abilities. That frequency of change has ensured Fortnite has stayed relevant for almost a decade. Other games, like Battlefield 6, have also been criticized for lackluster and infrequent content updates, but things may be turning around for that game as Season 5 plans to add three maps instead of the usual two.

Arc Raiders still has a strong player base backing it, but the numbers aren't as high as they were when the game launched. When the game launched on Steam, the game consistently had several hundred thousand concurrent players or more. This number has fallen to hover at around 100k or less since the start of spring. It'll be interesting to see how these numbers change with longer gaps between big content drops or if these major updates can meet expectations.

Still, Arc Raiders will continue to get smaller updates to improve the game in-between the bi-annual content drops. Next week, Arc Raiders will get a brand new trader that offers weekly rotating unique and rare rewards. The trader will be available starting at level 25.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Hyrule Warriors: Age of Imprisonment for Nintendo Switch 2 Is $20 Off at Best Buy

Hyrule Warriors: Age of Imprisonment is a Switch 2-exclusive that was released in November of last year. Up until now, the price has stayed fixed at $69.99. Even today, retailers like Amazon, Gamestop, and Nintendo eShop haven't budged. That's not the case for Best Buy, however.

Best Buy has dropped the price of Hyrule Warriors: Age of Imprisonment by 30%, down to $49.99, with free shipping for a physical copy. In fact, if you're a My Best Buy Plus member, you can get it for $39.99, saving up to 43%.

Hyrule Warriors: Age of Imprisonment on Sale at Best Buy

Hyrule Warriors: Age of Imprisonment is developed by Koei Tecmo. It's the third game in the series (although the first to be exclusive to the Switch 2) and a spinoff of Koei Tecmo's popular Dynasty Warriors franchise. The premise is the same: you're an OP character that can take down hundreds, nay, thousands of minions with one of nineteen Hyrulean champions, including Zelda, Calamo, Mineru, and Rauru. It's a total power trip kind of game and I absolutely love it.

Logan Plant gave Hyrule Warriors: Age of Imprisonment an 8/10 score in his review. You can also watch the video below to see some gameplay.

Preorder Star Fox for Switch 2 and Save $10

If you're looking for more Switch 2-exclusive titles to justify that $500 console purchase, check out Star Fox, which comes out next month. The space fox has become a lot more popular recently thanks to his extended cameo in The Super Mario Galaxy Movie, and now he reprises his role once again in this remake of the original 1997 game.

The launch price is set at $59.99, but preordering it on Amazon lets you get it for $49.99, a savings of $10. Amazon's preorder guarantee means that even if the price goes back up, you'll pay the lowest possible price between now and when the game actually ships.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Star Fox, Zelda: Ocarina of Time Switch 2 Leaks Are a 'Worst-Case Scenario' for Nintendo, Former Staff Say

Former Nintendo staff have branded the recent leak of upcoming Switch 2 game details as a "worst-case scenario" for the company, and its frequent aim of surprising fans.

Speaking via their podcast, ex-Nintendo Minute presenters Kit Ellis and Krysta Yang addressed the recent high-profile leak of Nintendo's supposed upcoming Switch 2 release slate by prolific internet tipster NatetheHate — a leak that just received further proof of its legitimacy with Nintendo's unveiling of Star Fox.

While slightly later than anticipated, Star Fox's Switch 2 debut had accurately been described as a classic experience for the franchise (it is a remake of Star Fox 64) due out within the next few months (it launches next month, on June 25).

Initially discussing whether Nintendo has deliberately moved Star Fox's unveiling back a week to derail Natethehate's predicted reveal timing, Ellis suggested this was unlikely due to ever-changing marketing timelines, and the need to work around Japan's annual Golden Week holiday. Rather than arrive before this, at the end of April, the announcement dropped immediately after, in the first week of May.

"I don't really buy that [it was intentionally delayed]," Ellis said. "It was just a slight shift to plans. And at some point, Nintendo can't... It's like: 'we don't negotiate with terrorists, we can't let someone dictate our plans'."

That said, the pair agreed that the leak had been hugely damaging to the company, and was likely further fuelling a change from releasing details in large-scale Nintendo Direct broadcasts, to more frequent, smaller reveals that were released without warning.

"Nintendo is shifting tactics in a world where leaks are more prevalent," Yang said.

"If you're Nintendo, you're obviously pulling your hair out at this," Ellis agreed. "This is a worst-case scenario. You're the company that banks on surprising people. The element of surprise is a major factor to why announcements are impactful and now that has been taken away, presumably, for a while."

"It messes with their expectation management," Yang continued. "There's a very strong focus on that element. [On the] one hand is the surprise and delight and the other is the expectation management. Both of these have been compromised now from the leaks."

The fact that many fans now expect a Legend of Zelda: Ocarina of Time remake this Christmas now meant Nintendo had a harder job meeting expectations built up over months, with many fans now already forming opinions on how the game should be updated, and how it should look. Inevitably, not all of those fans will have their expectations met.

"[There's] the idea of this Nintendo Direct era being a bit antiquated because of these leaks and because of the way people receive information," Yang suggested. "They may just have to rethink the way they share information. The shadow-dropped Direct was a good idea. The Nintendo Today drops are fun little surprises — they did that with the Splatoon Raiders trailer.

"That hype is now very much dwindled, because you already knew all the things going in," Yang concluded. "We felt it too. We certainly felt it when everything about the Switch 2 leaked last year and we saw the first-look video. I was like, I already saw that. It looked exactly like what we saw. That is a human reaction to seeing something that is not new, you know? So I get it."

For its part, Nintendo has not directly addressed the leak, though has confirmed it has multiple unannounced Switch 2 games set for launch later this year.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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Ex-Call of Duty: Black Ops Design Director David Vonderhaar Teases New Original FPS: 'If David Lynch Made Shooters'

Former Call of Duty: Black Ops multiplayer design director, David Vonderhaar, has teased his next game and it sounds nothing like Call of Duty. In an interview with Bloomberg, Vonderhaar confirmed that he is not making another military shooter like Call of Duty and instead described it as “if David Lynch made shooters.” It'll be a co-op game that isn't aiming to compete with Call of Duty, as players will be teaming up to face environmental challenges while combating other players. As of right now, the title for the game has yet to be revealed.

Vonderhaar left Treyarch in 2023, a year before the release of Call of Duty: Black Ops 6. It was a shock for fans, as Vonderhaar was one of the key minds behind some of the greatest Call of Duty games, such as Black Ops 2. Shortly after his departure, he opened a new studio known as BulletFarm. The team had been working on its first game since 2024, but it seems like the game has been scrapped in favor of a different project.

It was confirmed today that BulletFarm has joined forces with GreaterThan Group, a new holding firm also backing Star Wars: Fate of the Old Republic. The firm was founded by an ex-NetEase executive named Simon Zhu. NetEase was previously backing both Bullet Farm and a project made by Fate of the Old Republic director Casey Hudson, but ultimately pulled funding, resulting in the demise of both games. However, Zhu formed his own company to try to make something with the talented people behind those projects.

The team at BulletFarm has yet to give firm details on their next game, but spoke confidently about it on X. "BulletFarm lives. Same name. Same DNA. Same commitment to the player experience," said the post. "We’re in the early stages of creating a completely new first-person multiplayer/co-operative experience under the GTG banner, with high-intensity action, systemic gameplay, and cinematic immersion at its core."

Vonderhaar told Bloomberg was disappointed to lose two years of work on the past game, but he has high ambitions for this next game. BulletFarm's game is aiming to release within three years and won't require hundreds of developers or a bloated budget. Currently, fewer than 50 people are working on the game. It'll likely be a while before we get a proper glimpse at the game, but hopefully, it'll be fresh and manage to convince a jaded market of gamers who aren't easily sold by any ol' shooter these days.

Photo by Christian Petersen/Getty Images.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Star Wars: Fate of the Old Republic Developer Teases Game's Length and Development Time

Star Wars: Fate of the Old Republic won't be another bloated single-player game that takes over half a decade to develop, game director Casey Hudson has insisted. Via an interview with Bloomberg, we learned a few new details about the highly anticipated Star Wars RPG, which aims to be a spiritual successor to BioWare's much-loved Knights of the Old Republic. Hudson talked a bit about the aspirations for the final product, both for how long it will take to produce and how long it will take players to finish it.

For starters, Hudson isn't backing down on his claims that Star Wars: Fate of the Old Republic will release before 2030, but doesn't have an exact release date in mind. He noted that he has never spent more than four years on a game and has no desire to spend five to seven years working on one, like some other studios. He also ruled out the use of AI to help speed up development, calling it "creatively soulless" and "unhelpful." The team will bring on contractors to help develop the game, but aims to avoid hiring hundreds of in-house staff to keep costs lean and feasible.

Star Wars: Fate of the Old Republic is backed by a new holding company known as GreaterThan Group, which is led by former NetEase executive Simon Zhu. As revealed by Bloomberg, the company has $40 million in the bank and roughly $60 million in funding commitments, meaning there is a lot of money backing the projects under GTG.

As for the game itself, Hudson said he doesn't want to make a game that is hundreds of hours long. "Bigger isn’t necessarily better,” Hudson said. “If I’m excited about a game and then I find out that it’s 200 hours long — even if I have no ambition to actually finish it — I wonder, if I put 20 hours in, will I even be out of act one? A lot of players just want to play something and finish it.”

However, Hudson promised the game will be replayable thanks to branching storylines that drive players to explore alternative paths. When Star Wars: Fate of the Old Republic was announced at The Game Awards 2025, and it was revealed that the studio behind it, Arcanaut Studios, had been founded only six months earlier, many feared it wouldn't release until the 2030s.

Hudson didn't really detail how they plan to make the game in just a handful of years, but he is a veteran developer with extensive experience working on sci-fi RPGs, including one in the Star Wars universe. If anyone can get this game out the door in a reasonable amount of time, it's him. Still, it's hard not to look around at other Star Wars games that have been in development for ages.

Quantic Dream's Star Wars Eclipse and Saber Interactive's remake of Knights of the Old Republic have both been in the works since at least 2021. We haven't heard anything notable on how they're progressing since those reveals, outside of general confirmations that they're still in the works. Hopefully, Fate of the Old Republic doesn't take quite as long to reveal itself.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Tuesday, May 12, 2026

Subnautica 2 Gameplay Appears to Have Leaked, Just Days After Forza Horizon 6 and LEGO Batman

The early access launch of Subnautica 2 appears to be the latest game hit by pre-release leaks in a matter of days, after players managed to access both LEGO Batman: Legacy of the Dark Knight and Forza Horizon 6 before their official launch dates.

Aquatic survival adventure Subnautica 2 is meant to arrive in early access for Xbox Series X/S and PC this Thursday, May 14. But over on reddit, what appears to be screenshots and a clip of PC gameplay have just been posted.

Fans say that an unknown person apparently streamed the game last night, after somehow obtaining a working copy. It's an odd situation, so soon after confusion over exactly how Forza Horizon 6 leaked, and separately, a similarly bizarre situation where one player was able to start playing their pre-loaded copy of LEGO Batman on Xbox.

What looks to be leaked lameplay of Subnautica 2 shows a quick walkthrough of an early section, and then the user scrolling through the game's visual menu, where PC options to alter its windowed settings and visual upscaling method can be seen.

IGN has contacted Subnautica 2 publisher Krafton for comment.

Yesterday, Forza Horizon 6 developer Playground Games issued a dramatic warning to anyone found playing the game's leaked build, who it said risked incurring "franchise-wide and hardware bans". Earlier today, the studio followed through with its threat with at least one player, who now has a hardware ban until the year 10,000.

Exactly how that leak occured remains something of a mystery, despite early speculation that the game had somehow been leaked through Steam itself, perhaps via an unlocked version of the game pushed live in error by Microsoft. For its part, SteamDB itself has issued a statement distancing itself from the leak, suggesting someone with early access to the build was responsible. Neither Playground Games nor Microsoft have explained what actually happened here.

As for LEGO Batman: Legacy of the Dark Knight, a reddit user posted a series of screenshots showing they were now somehow able to play the game on their Xbox after redeeming a digital download code purchased at Walmart. In a lengthy reddit thread, users speculated that the digital code used to obtain the game had been incorrectly assigned to download the full, 45.2GB launch version of the game rather than a smaller 340MB pre-order file — something that now appears to have been patched.

If you don't already have a Subnautica 2 pre-order in hand, then you should know the game is an open-water survival adventure from the creators of the original Subnautica series, wherein you can play alone or with friends and explore alluring biomes and discover fascinating creatures, crafting vehicles, tools, and bases to help survive a mysterious alien world. Its development is especially notable for the painfully public falling out between developer Unknown Worlds and publisher Krafton — something that seems to be water under the bridge, for now.

Subnautica 2 is available to preorder and preload right now on Steam and Xbox Series X and S. It's also available to pre-purchase on Epic Games Store. It's set to launch straight into Game Pass as one of the headline May titles. There's no word yet on a PS5 or Nintendo Switch 2 version. IGN also has a full guide to when Subnautica 2 unlocks in your timezone.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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Sega Cancels Mysterious 'Super Game' 5 Years After It Was Announced, Amid Pull Back From Underperforming Free-to-Play

Sega has confirmed it has canceled its mysterious "Super Game" as part of a company-wide pull back from free-to-play following weak sales.

Reporting its 2026 fiscal year financial results, Sega said new free-to-play games had struggled, and while reviewing its ‘Games as a Service’ strategy, it had decided to cancel Super Game.

Sega’s Super Game was never made entirely clear, although Sega had said it was due out by the end of March 2026. When the project was announced in 2021, it formed a part of a long-term initiative that also involved a new first-person shooter developed at a European studio. Lots of industry buzzwords were used to describe what Sega was going for, such as ‘global,’ ‘online,’ ‘make into media,’ and ‘IP utilization.’ Sega had hugely ambitious sales targets for Super Game, too, aiming to bring in 100 billion yen (approx. $634 million) across its lifetime.

News on Super Game has been thin on the ground, however. In November 2021, Sega said it was thinking about investing up to 100 billion yen (at the time approx. $882 million) over five years to make Super Game a success. Then, in November 2023, Sega said it was making "steady headway" on Super Game development, teasing it involved "the concept of a game that stands head and shoulders above normal games." There was also talk of it involving "the entire gaming ecosystem, including not only players but also streamers who stream the game and their viewers."

Now, five years after it was announced, Super Game is dead. Sega’s free-to-play rethink stems from weak performance of Sonic Rumble Party, significant financial struggles with Angry Birds developer Rovio, and various delays. Sega said no additional costs were associated with the cancelation of Super Game, but over 100 people who were on F2P development have been transferred to what Sega calls “Full Game” development team to focus on “the mainstay IPs.”

This cancelation has not impacted development of the various reboots Sega has in the works. It still has the new Virtua Fighter, Golden Axe, Streets of Rage, Jet Set Radio, and Crazy Taxi on its list of upcoming Full Game titles. Other Full Game titles Sega has confirmed to be coming at some point are RGG Studio’s Stranger Than Heaven, Creative Assembly’s Total War: Medieval III, Total War: Warhammer 40,000, and Alien: Isolation 2, as well as Persona 4 Revival.

Sega has a long list of upcoming movies based on its IP too, including Sonic the Hedgehog 4, The Angry Birds Movie 3, and adaptations of Golden Axe, Shinobi, Streets of Rage, Eternal Champions, The House of the Dead, and OutRun.

Photo by Kazuhiro NOGI / AFP) (Photo by KAZUHIRO NOGI/AFP via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Arc Raiders Will Only Get Two Major Updates a Year Going Forward and Fans Aren't Happy

Arc Raiders has announced that it will only have two big content updates every year, much to the dismay of players. In a new blog post , Em...