Thursday, September 3, 2026

D&D Long Rest Tavern Has a Clever Premise but I Wish It (Literally) Went Deeper | IGN Preview

Key Preview Takeaways:

  • The early game is a bit too hands-off since you have to hire employees to do most of what needs doing.
  • I really, really wished I could’ve built out on floors above and below rather than just across.
  • Once it picks up steam, Long Rest Tavern’s gameplay loop gets really enjoyable.

I'll be honest: if any of the D&D parties I've been involved in walked into my place of business, I'd call the militia immediately. That just isn't going to end well. But in the upcoming Dungeons & Dragons: Long Rest Tavern, I was able to serve drinks and offer a warm bed to some of the Forgotten Realms' more well-behaved adventuring bands. It ended up feeling like a pretty natural fit between world and mechanics. As a management game, it's a little bit on the basic side, but there is added depth to discover as your intrepid customers strike out to win fame and fortune, and maybe cut you in a little bit on the side.

Roll for Hospitality

Your innkeeper can come from any of the main D&D 5th Edition races and classes, though so far this is purely visual. Druids aren't better at growing hops, as far as I could tell. Regardless of their background, they have found themselves in possession of a run-down, abandoned, haunted tavern by the side of the road. I'd love to have seen the ad, because it definitely seems like kind of a scam at first. But in spite of everything, I took to befriending the resident spirit, cleaning up most of the mess, and getting everything looking nice and cozy.

This rendition of the Realms is very stylized, with a chill and charming storybook aesthetic. The various dwarves, elves, and tieflings that come through the door have big heads and tiny bodies, and are animated with exaggerated emotiveness. This, along with good use of color and contrast, makes it very easy to tell what's going on at any given time from a wyvern's-eye view. Your guests also need to be able to see their meals, though. So in addition to a bar and tables, you'll need to place light sources either on those tables or close by.

Parties will place their orders with the waiter, who then travels to the bar, waits for the bartender to fill the mugs, and then brings them to the table.

It takes at least three to run a tavern, so before I could open for business, I had to hire a bartender and a waiter. These are the tasks that your innkeeper avatar can't do themselves. Each available staff member has different stats to reflect how efficient they are at pouring pints, cooking, waiting tables, and cleaning up. They also come with one positive or negative trait, like taking longer to get tired or levelling up slower. Their daily wages, of course, tend to reflect their skill level. What a wondrous, fantastical world this is!

Opening Night

There is no bar seating in the Long Rest Tavern. Rather, parties will place their orders with the waiter, who then travels to the bar, waits for the bartender to fill the mugs, and then brings them to the table. At least it saves the heroes the trouble of crowding around the taps and trying to wave and yell out over loud conversations to get a refill. It did feel a little odd to me that I couldn't directly help out with this process, since it means a lot of standing around early on. You can talk to an employee to make them work faster for a limited period of time, and it's up to you whether you want to imagine that as a berating or a pep talk. But especially those first few nights it kind of felt like my main job was to stare creepily at my customers.

Once a party has finished their brews and left a proper mess in the process, it was my job to clean up the table to be ready for the next customers. You can eventually hire someone to do this as well, but I didn't have anything better to do, and I was feeling a bit awkward about not contributing anything to the business other than start-up capital I probably inherited from a rich uncle or something. Satisfied guests will leave nice tips and increase the Renown of your tavern as they spread the word, which eventually attracts more prestigious guests.

New opportunities come with new challenges, though. The low-level scrubs who make up your starting clientele are more than delighted to gulp cheap ale by the pint. Kids these days with a +1 Base Attack Bonus and no magic items are always going out to get absolutely trashed on Fantasy Michelob Ultra. But if some proper toughs with a few successful quests under their belt wander in, they're going to start asking for fancy IPAs or whatever possibly cursed liquor the bards in Waterdeep are promoting these days.

And so my little inn took on a side business as a brewery. The ingredients for the lower-level libations can simply be ordered from the local grocer. But more advanced recipes require a bit of danger. We'll come back to that, though, because the next step was getting some beds set up so weary and/or completely sloshed aspiring champions could sleep off their hangovers.

Growing Pains

While I appreciated the gradually increasing complexity of running my business, this is where I started to get a bit frustrated with the fact that Long Rest Tavern only features one buildable level. I don't know what the zoning codes on the Sword Coast look like, but it would be really nice to have my brewery down in the cellar and the guest rooms upstairs. Having to fit everything onto a single, somewhat cramped flat surface was a little bit annoying, and made my inn feel less like a real place. If I could make one request, it would definitely be allowing multiple floors.

As my inn became more cramped, though, the world also opened up with the introduction of a regional map that allowed me to share quests with any party who had stayed the night previously. Each quest has a difficulty class that must be beaten by rolling a d20, featuring a great little animation to sell that D&D feeling. And different parties are better suited to some than others, both based on the type of party they are, the type of challenge, their level, and the special traits each of their members might possess.

In exchange for your intel, a successful group of heroes will bring back reagents and ingredients for you that become necessary for higher-level recipes. These concoctions can then attract higher-level parties who can go on more dangerous adventures for more potent and sought-after goodies, and so on. I liked the way this emphasized the role of the tavern in the overall regional adventurer economy. At this point, it really did feel like this was the place newly-created player characters showed up to seek rumors of treasure and glory.

From here, things settled into a comfortable rhythm. By day, my boarders would follow my tips out into the treacherous wilds, hopefully not die, and return with ingredients. By night, I'd serve my latest concoctions to increasingly prestigious and demanding guests – it's even possible, we were told, to get some big shots like Minsc from the Baldur's Gate series passing through. And as my treasure chest swelled, I unlocked new machines like a cider press and fresh decorations to keep the new guests impressed. Adding more bedrooms means being able to get more quests done.

It would have been neat if I could invite different bards to play and entertain my guests and staff.

This is all accompanied by some delightfully jaunty tavern music, though it comes from nowhere in particular. It would have been neat if I could invite different bards to play and entertain my guests and staff. There are a couple other odd limitations, too, like the fact that the starting bar counter – the only one I saw, though it's possible something bigger unlocks later – can only stock two kinds of drinks. So it didn't take long for me to have far more recipes than I was allowed to serve, which felt unfortunate.

The next step is adding food to the menu, and I only got to mess with that a little bit in the time I had with the demo. All in all, despite its limitations, running a small business in a recognizable fantasy setting was both rewarding and relaxing in Dungeons & Dragons: Long Rest Tavern. Getting to roll some dice during the day is a snappy, exciting shot of adventure to break up the evenings of running around cleaning up after the intrepid heroes of the Realms. And the steady stream of unlocks kept me wanting to grow my little establishment, even as it made me lament the lack of stairs.

You'll be able to pull up a chair at the tavern yourself in 2027.

While you're here, check out these recent previews of other big upcoming games we've checked out recently!

Leana Hafer is a contributing freelancer for IGN with a specialty in RPGs, strategy, horror, and survival games. She has been reviewing video games professionally since 2010 and is one of IGN's most prolific contributors, with more than 100 reviews published. You can also find her work on sites like PC Gamer and PCGamesN.



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Wednesday, September 2, 2026

Final Fantasy Maker Square Enix Denies Rumors That It's Going Private

Final Fantasy developer Square Enix has spoken out to address rumors that it's going private.

Japanese business magazine Sentaku recently reported that Square Enix was looking into going private, leading to a nearly 12% increase in the company's stock price on the Tokyo Stock Exchange. But this is not the case, Square Enix has said, responding to the claim.

"The September issue of the monthly magazine Sentaku carried a report regarding the possibility of Square Enix Holdings Co., LTD. (the 'Company') going private. However, this information was not announced by the Company," Square Enix said in a statement. "No consideration is currently being given within the Company to taking the Company private."

The news comes amid wider consolidation across the gaming industry. EA was recently acquired by a Saudi Arabian investment group and taken private, which has led to concerns from both fans and EA employees about what its new owners will do. Will they continue to invest in single-player games from BioWare and leverage beloved IP like Dead Space, or will they go heavy on microtransactions and live-service games? It'll be a while before we can really see the effects of the acquisition and EA's decision to go private, but naturally, a report like this for Square Enix can lead to rampant speculation about the company's future.

Square Enix itself has made a lot of changes this decade, with arguably the biggest adjustment being when it off-loaded a lot of its western studios, such as Crystal Dynamics and Eidos Montreal, in 2022. These teams were acquired by Embracer Group, meaning Square Enix no longer has the rights to franchises like Tomb Raider and Deus Ex. The company has also undergone multiple rounds of layoffs over the last few years, but has managed to soldier on.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Tuesday, September 1, 2026

Call of Duty: Modern Warfare 4 Beta Extended

Call of Duty: Modern Warfare 4 developer Infinity Ward has announced that the playable beta for the next first-person shooter in the long-running franchise has been extended until 10pm PT tonight/1am ET tomorrow morning.

"A little more time on the clock," the studio posted on its X account. We see you grinding out those Beta Rewards and camos, so we’re giving you some extra time. The #MW4 Open Beta is extended until 10 PM PT tonight. 2XP + Double Weapon XP stay active until close. Enjoy!"

Infinity Ward has already updated the beta, most recently to address TTK criticisms and tweak the weapons, but they also pushed changes out to beta testers last week as well.

It's been an unusual beta this year in the sense that a fan-favorite character's haircut has been the subject of some controversy, and the beta also included a single-player mission for the first time ever.

Call of Duty: Modern Warfare 4 is due out on October 23 (although for those that preorder, you'll get access to the campaign on October 16) for PS5, Xbox Series X|S, PC, and Nintendo Switch 2, though it won't be included in Xbox Game Pass Ultimate on day one this year.

Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, Podcast Unlocked, and a co-host of Next-Gen Console Watch. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.



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Monday, August 31, 2026

Intergalactic: The Heretic Prophet Has Finished Shooting Its Performance Capture, Confirms Naughty Dog

Naughty Dog's next game, Intergalactic: The Heretic Prophet, has wrapped shooting its performance capture.

Naughty Dog confirmed in a new social media post that Intergalactic: The Heretic Prophet has concluded its "cinematic shoot." This means that all of the story content has been captured by the actors and likely suggests that the game is entering its final stages. Performance capture often takes years, with actors performing the game in chunks as the team simultaneously continues to create the game.

For reference, The Last of Us Part 2 wrapped performance capture in April 2019, roughly a year before the game's release in June 2020. However, Naughty Dog had initially planned for that game to release in February 2020 before a delay pushed it to May 2020. Once COVID happened, the game was briefly delayed once more to June 2020.

With that said, it's possible that Intergalactic is just a year away from launch. A 2027 release has been rumored and speculated for a while, but nothing has been confirmed by Naughty Dog. There is a PlayStation State of Play later this week, so it's possible that Naughty Dog will share new details on the game there. It has been nearly two years since the title was announced, and Naughty Dog hasn't said much about it since its reveal.

Fans have also been frustrated that Naughty Dog hasn't had a game since 2020, but that was never part of the plan. The studio was meant to release The Last of Us Online between The Last of Us 2 and Intergalactic, but its cancellation created a more significant gap in releases for the studio. Going forward, there likely won't be big generational gaps as Naughty Dog has multiple projects in development, which are speculated to be Uncharted 5 and The Last of Us Part 3.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Sunday, August 30, 2026

The Best Deals Today: LEGO Star Wars, Dragon Quest I & II HD-2D Remake, Jurassic Park 4K Collection, and More

A new weekend has arrived, and today, you can save on Dragon Quest I & II HD-2D Remake, Tomodachi Life: Living the Dream, Final Fantasy VII Rebirth, Nintendo Switch 2, Resident Evil Requiem, Civilization VII, and more. Check out our top picks for Sunday, August 30, below.

Jurassic World 4K 7-Movie Collection for $69.99

The Jurassic series is home to some of the most iconic movies ever, and today, you can score this seven-film collection on 4K Blu-ray for $69.99. This collection packs in the original Jurassic Park trilogy, plus all four Jurassic World films.

Dragon Quest I & II HD-2D Remake for $39.99

Dragon Quest I & II HD-2D Remake is a very ambitious pair of remakes, breathing new life into these classics. Dragon Quest II especially saw huge additions to its story, making this the definitive version of the game. Amazon has discounted copies of Dragon Quest I & II HD-2D Remake down to $39.99, which is one of the best prices we've seen since release. In our 9/10 review, we wrote, "Dragon Quest I & II HD-2D Remake beautifully concludes this trilogy, recapturing the retro magic of the originals while giving them a modern facelift."

Final Fantasy VII Rebirth with MTG Card for $34.99

Final Fantasy VII Rebirth for Nintendo Switch 2 is on sale today for $34.99 at Amazon. This physical version of the game includes an exclusive Zack Fair Magic: The Gathering - Final Fantasy card, which is perfect for fans and collectors alike. If you've yet to experience this massive RPG, take a chance and pick up a copy this weekend at a discount. It's pretty great exploring beyond Midgar on the Switch 2, just saying.

Save on Tomodachi Life: Living the Dream

Tomodachi Life: Living the Dream is one of the biggest hits of the year, and you can save a few dollars on physical copies today at Woot. In our 7/10 review, we wrote, "Tomodachi Life: Living the Dream is a deeply funny and equally personal civilization simulator fueled by your creativity, but ridiculous sharing restrictions put a dark cloud over its otherwise delightful paradise."

Resident Evil Requiem for $53.99

Target has Resident Evil Requiem on sale this weekend for $53.99. If you've yet to play the latest RE game, this is a great time to do so. Grace Ashcroft and Leon S. Kennedy join forces to defeat a sinister new threat in a game that combines tense horror with brutal action combat. DLC is planned to be released in the future, so you can catch up now before the next story is out.

Nintendo Switch 2 for $399.99

The Nintendo Switch 2 is set to increase in price in just a few weeks, but today, you can save on a Grade A Refurbished unit at Woot and take home a console for $399.99. According to Woot, these units have "been inspected and guaranteed to have minimal cosmetic damage & has successfully passed a full diagnostic test which ensures like-new functionality & removal of any prior-user's personal information." All of the original accessories are included as well, so you won't need to pick up a Dock or anything like that.

LEGO Star Wars: A New Hope Tantive IV Set for $55.99

The Tantive IV is one of the most iconic ships in Star Wars, acting as a key piece of the opening to Star Wars: A New Hope and the first-ever ship to appear in the franchise. If you're a fan of LEGO Star Wars, this LEGO Star Wars 25th Anniversary set is a must-add to any collection at $55.99.

Nioh 3 for $39.99

Nioh 3 released in early February, and you can save $30 off a PS5 copy today at Best Buy. In our 9/10 review, we wrote, "Nioh 3 delivers best-in-class combat that revitalizes the established formula with a fantastic split between Samurai and Ninja styles, as well as a triumphant move to an open-world structure."

Save on The Legend of Zelda: Breath of the Wild - Switch 2 Edition

Woot has physical copies of Breath of the Wild - Switch 2 Edition on sale today for $59.99. In our review of the Switch 2 Edition, we wrote, "If you’re yet to try this masterpiece then this is the best place to jump in, and if you’ve already got a copy of the original then the performance upgrades alone make the upgrade price worth it." For those who care about owning games physically, this is a must-add for any Switch 2 collection.

LEGO Harry Potter Book Nook for $76.99

If you're a Harry Potter fan and collect the books, this LEGO Book Nook could be a wonderful way to spruce up your shelf. This set builds out the legendary Hogwarts Express, with Harry and Ron set to board. While this LEGO set normally costs $99.99, you can pick this up today for $76.99 at Amazon.

Save on Final Fantasy VII Remake Intergrade

Final Fantasy VII Remake Intergrade is the ultimate version of the first chapter in the Final Fantasy VII remake series, following Cloud Strife and the party from the very beginning through the escape from Midgar. You can score Final Fantasy VII Remake Intergrade for $29.99 on the Nintendo Switch 2. If you want to prepare for Final Fantasy VII Revelation next year, this is where to start your journey.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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Every Cosmere Tabletop Game Based on Brandon Sanderson's Epic Book Universe

Brandon Sanderson’s Cosmere universe has delighted readers ever since his first book, Elantris, released more than two decades ago. Now, it spans over 20 books with more in the works and even a new movie and television series looming based on the immensely popular Mistborn and Stormlight Archive books, respectively. Over the years, the tales of Vin, Kaladin, and the Shards of Adonalsium have made the jump from page to the tabletop as well, with a number of board games and tabletop roleplaying games having been released for players to enjoy.

This list showcases all of the tabletop games that you can currently experience, along with the ones that we know about!

The Brotherwise Games

Brotherwise Games, publishers of games like Boss Monster, Night of the Ninja, and Call to Adventure, this studio is the official partner for Sanderson’s Cosmere when it comes to the board game space. So far they have released a solid mix of titles with something for nearly all ages of Cosmere fans, with some of their biggest stuff still on the way.

Call to Adventure: The Stormlight Archive

Built on Brotherwises’ “Call to Adventure” board game system, Call to Adventure: The Stormlight Archive asks players to create the most epic and interesting character they can. A bit of an engine builder, you will be drafting cards to build out your character's history, motivation, and destiny while balancing their morality, all culminating at the end in your own personal hero’s journey and scoring points. Complete quests by rolling nifty rune slabs, balance on the thin line between hero and anti-hero through three rounds with the winner being whoever has the most dragic/awesome character backstory (aka has the most points). Not only can CtA: The Stormlight Archive is not only a solid game, but also a great character-building exercise which is perfect for the next game…

Cosmere RPG

For the tabletop roleplaying fans, the Cosmere RPG gives you the tools and systems to live out your dreams in the world of Roshar. Whether you want to walk down the path of becoming a knight radiant, take on the form of a singer, or perhaps just a simple soldier trying to survive, the Cosmere RPG gives you the tools to do all that and more. Your character’s motivation and the story you and your friends create in the Cosmere are the driving force behind this system and Brotherwise is just getting started with the world of Scadrail and its Allomancers coming soon as well. A host of products are available, from the Stormlight Handbook with all you need to run a campaign on Roshar, the Stonewalkers Adventure for a constructed story, and even a welcoming Starter Set if you just want to get a taste.

Read our review for the Cosmere RPG.

Mistborn: The Deck Building Game

Showcasing events and characters from the first book of the Mistborn series, The Final Empire, the Mistborn: The Deckbuilding Game puts 1-4 players in the roles of beloved characters including Vin and Kelsier. Players will build out their decks from an available pull of cards while also learning and improving their ability to burn metals as allomancers - the signature magic of the world of Scadriel. All the while, working to become strong enough to complete missions and take out the other players, or the Lord Ruler himself in an optional cooperative game mode. With gorgeous artwork and solid deckbuilding at its core, this game is a great buy for fans of Mistborn, and it will be getting an expansion soon as well, that adds new characters, powers, and highlight moments from the second book, the Well of Ascension!

Read our review for Mistborn: The Deckbuilding game.

Shards of Creation

The lightest of the main three Cosmere games from Brotherwise, Shards of Creation is a ticktaking card game where depending on which of the Shards of Adonalsium get picked can greatly change how you play. Each of the Shards included in the base game: Autonomy, Cultivation, Devotion, Dominion, Honor, Odium, Preservation and Ruin feature unique powers that can both help or hurt you as you form sets of suits for end game scoring. Featuring canonical depictions of the vessels of the Shards (up to a point, anyway), some of which first appearing in Shards of Creation, make this a great option for both fans of the Cosmere but also folks who just enjoy a good trick-taking game to bust out when they have a little time on their hands.

Read our review for Shards of Creation.

The Older Ones

Prior to Brotherwise securing their partnership with Sanderson, another group, publisher Crafty Games, had a go adapting the author’s popular Mistborn series for the tabletop.

Mistborn: House War

Set during the first book, House War is a resource management game where as opposed to taking up the Mistcloak of a specific character, each player assumes the role of one of the factions around the city. The aim is to keep down the unrest by solving issues around the Empire, competing to earn the most favor. This game is less about burning metals and pushing through the mists and more about making deals, but House War has the twist where its possible the player with either the lowest or highest score could potentially win. There are also rules that allow shorter games to play out in 60-90 minutes or longer games between two and three hours long, give you and your group flexibility to slot this in either as a bit of a filler game or be the main game of the night. An expansion, “The Siege of Luthadel” expands the game and sets the game during the second novel and attempts to hold everything together.

Mistborn Adventure Game

The first TTRPG set in the world of the Cosmere, released first back in summer of 2012, this tabletop adventure system lets players build Nobels, Skaa, Terrismen and even Kandra in the world of Scadrial to live out their stories during the first era of the Mistborn saga. Developed by Crafty Games, this d6 based system is far more narrative-driven where factors like Destiny and Tragedy factor into character creation. There are a host of expansions and additional books that were released for MDA including Terris: Wrought of Copper that focuses on the Terris people and Feruchemists, Alloy of Law, Skaa: Tin & Ash, Alloy of Law: Masks of the past, and Nobels: The Golden Mandate.

Coming Soon

If you are still hungry for more, Brotherwise Games should have you covered to get your Cosmere tabletop kick for some time yet, with a number of games and expansions on the horizon. The Mistborn deck builder has its first expansion, “The Well of Ascension,” featuring a new cooperative mode where players need to work together to defend the city of Luthadel from a horde of Koloss, and more pulled from the second book of era 2 Mistborn.

Staying on the Allomancer train, the Cosmere RPG will also soon be getting its Mistborn books, letting players create their own mistborns and allomancers while taking part in adventures set in both the first and second eras of the series!

Lastly, later this fall, Brotherwise will be bringing the Stormlight Archive to Kickstarter with their War for Roshar board game. Previously covered here on IGN with an exclusive preview, this is a heavy area control / euro title that will see up to four players facing off against either on the side of Honor or of Odium, struggling to capture Oathgates and turn the tide of the war in their favor.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.



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Saturday, August 29, 2026

GTA 6 Will Have No Microtransactions or Generative AI at Launch, Rockstar Says

Rockstar Games has said Grand Theft Auto 6 will have no microtransactions or generative AI when it launches in November.

The studio behind GTA 6 confirmed this year's monumental open-world game will dodge two potentially controversial practices during a conversation with Kinda Funny Games earlier this week. It means launch should be free of backlash (at least when it comes to these two particular topics) when it arrives in a few months.

Kinda Funny's Andy Cortez said he asked Rockstar if players will be able to use real-world money to purchase things in-game during a preview event that preceded the GTA 6: Extended Look. He went on, saying, "no monetizations in this game."

The site's Greg Miller immediately followed that topic, saying he asked Rockstar "point-blank" if there is generative AI in GTA 6. The team told him that there is "no AI" used in the game.

From Clair Obscur: Expedition 33 to Arc Raiders, generative AI has proven time and time again to be an especially troublesome element for developers to include in their games. The millions of gamers who have waited 13 years for the next Grand Theft Auto might be pleased to hear similar claims won't mar its mid-November release date. The issue of microtransactions, however, does come with a few things worth noting.

Rockstar says GTA 6 will not feature the kind of monetization strategies that allow players to purchase content with real-world cash. That might arrive as good news for an entirely single-player release, but it's also yet another reminder that it doesn't look like the team has any intention of sharing any updates on a new iteration of Grand Theft Auto Online any time soon.

Meanwhile, while Rockstar has made it clear that, while there will be no monetization strategies like microtransactions in a traditional sense, there will be content gated off for some players in the form of its Ultimate Edition. Priced at $99.99 – a $20 increase from the $79.99 standard edition – this version of the game grants access to a host of exclusive content, including cosmetic packs, cars, guns, and even some shops, such as the Electric Fang tattoo parlor and Stock 305 clothing store. An official support page confirmed standard edition owners will be able to purchase an Ultimate Edition upgrade separately.

"Ultimate Edition bonuses are threaded across all aspects of Jason and Lucia's story, with new items uncovered behind each chapter," the page added.

Other than that, it sounds like players shouldn't expect any other microtransaction tactics – or generative AI – when GTA 6 launches for PS5 and Xbox Series X/S November 19, 2026. There will surely be plenty more to show off ahead of its release date, but until then, you can check out IGN's exclusive preview and interview. You can also catch up on every licensed song revealed during the extended look, the GTA Online character who's making a comeback, and everything else Rockstar had to share during its big gameplay debut.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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D&D Long Rest Tavern Has a Clever Premise but I Wish It (Literally) Went Deeper | IGN Preview

Key Preview Takeaways: The early game is a bit too hands-off since you have to hire employees to do most of what needs doing. I really, real...