Wednesday, March 18, 2026

The Seven Deadly Sins: Origin Review So Far

If you don’t know The Seven Deadly Sins series – which, for context, includes over 40 volumes of manga, five seasons of TV, multiple movies, and a handful of other games (and that’s before I get into the spin-offs) – then The Seven Deadly Sins: Origin might seem like just another gacha game you can easily skip. However, despite such a sizable backlog of source material, this sprawling adventure is a lot more beginner-friendly than you may expect. And, after spending around 20 hours trawling through its secret-littered map, interacting with its inhabitants, and fighting off a sinister blight, it still feels like I’m only skimming the surface. And what I’ve seen so far has made me keen to search every nook and cranny of this arresting fantasy setting.

Set in the Kingdom of Britannia (no relation), The Seven Deadly Sins: Origin centres on Prince Tristan of Liones and Tioreh, the children of key figures from the original show and manga. One day, the duo uncover a dangerous cavern that, in addition to serving as a handy tutorial area, causes the world around them to shift. With extratemporal events popping up all over the place and a strange, nefarious goop infecting the realm, your job is to tie up as many loose threads as you can to try and get the realm back on track, one perspective puzzle or combat encounter at a time. As a fan of the anime who has since lost their spark for the series, this clever twist on the lore reminded me of what I loved about Seven Deadly Sins to begin with: Its loveable range of characters pulling off stylish moves across a charming fantasy backdrop.

Origin is an open-world RPG that puts you right in the mind of an anime protagonist, in the sense that it will likely take you multiple TV seasons’ worth of hours to complete the main questline and finally save the day, though that’s not necessarily a bad thing in the world of gacha games. It can be incredibly difficult to stay on task when every hill you crest or body of water you cross, reveals more peculiar points of interest to poke your sword at. In Britannia, friendly citizens are cooped up amongst nests of evil-doers, treasure chests are hidden atop towering walls, and there’s a chance that if you just keep pushing, there’ll be even more to contend with. It’s a sticky gameplay loop that's just challenging enough to keep you interested, but simple enough not to make you break a sweat.

It helps that you unlock all the essential movement tools early on. Within the opening hours, you’ll learn to climb and swim, as well as use a Da Vinci-esque wooden glider to whizz through the sky. These skills arrive with a stamina bar to consider, so there is some much-needed resistance to bristle against as you set your sights higher and further afield. There is one more addition to your movement skills, too, and that’s a pig-steed that fans of the show will recognise as the loyal garbage-eating scamp, Hawk.

It was rewarding to see what kind of chaos I could sow across Britannia.

As you stretch your legs across the map, you’ll also uncover glowing Warp Points that reveal this map’s busy topology and allow you to jump between those locations as you please. As if the promise of monsters wasn’t enough, the additional goalposts prompted me to get creative, sneaking past fiends or flying across peaks from above to reveal more of the world. (Shoutout to all the Breath of the Wild sickos out there who opted to unlock every Sheikah Tower before doing the main story…) I didn’t have total free reign, of course, and so far some areas appear to be blocked by progression gates, to my chagrin. Nevertheless, it was rewarding to find that developer Netmarble was keen to let me push my luck and see what kind of chaos I could sow across Britannia.

The striking design of the world makes a difference, too, with key locations like the castle grounds of The Kingdom of Lionel and the pastoral glades that surround it reimagined carefully for this interactive setting. Yet, while the vistas seem picture-perfect from afar, some textures, like rock formations, appear murky up close – a familiar feature of Netmarble’s gacha games. It’s nothing you can’t look past if you refocus on the lively atmosphere and spirited orchestration. Still, there are some visual inconsistencies here, and I’ll be keen to see how environments in the late game hold up with this in mind.

Perhaps the most compelling aspect of Origin so far, though, is the combat. On top of a jump, dash, and dodge, each character has a normal attack, a special attack, and a skill attack, with the latter two dealing more damage but requiring you to wait for them to cool down before triggering them again. On top of that, each hero also wields a unique Ultimate Move whose heightened damage arrives courtesy of well-animated character-dependent sequences – I’m still not sick of seeing Prince Tristan brandish his sword with volcanic intent. It’s bright and flashy in motion, yet left approachable thanks to a simplistic control scheme, with elemental attacks and a range of boss battles still to come that will certainly expand encounter variety.

There is one hiccup, though, and it’s the enemies. They aren't nearly as reactive as you may hope, operating more like pre-programmed sentinels than living, breathing bad guys. Say you’re strolling down a hill and get spotted by a towering stone golem. Well, once they see you, they’ll chase you within their designated zone of operation and wallop away until the screen turns black. I was by no means expecting the intricate combat of a series like God of War here, but I still would have preferred more cohesive fights that took advantage of Origin’s unique aspects – like Monster Hunter’s part-breaking brawls – to really differentiate it from every other character action gacha game out there.

This issue isn’t helped by the ebb and flow of the world around you, which seems to operate on a strange timer, with wildlife like bunnies scratching their ears and moving in haunting synchronisation. As with the textural issues, Origin seems brilliant in motion but lacks the technical polish to feel like a seamless experience overall – particularly when you slow down to take in the medieval atmosphere.

At first, your team consists only of Tristan and Tioreh, though it soon grows to include up to four members thanks to the looming gacha systems that hand you additional characters. You’ll eventually earn a currency called Star Memory, which can be handed over to pull random gear and team members. It’s a recognisable loop that doesn’t stray far from the norm in pricing or style, and despite the familiarity and my own affinity for the genre, it still stings to glance at the Shop tab and see the convoluted considerations ahead.

It’s still too early to tell how well The Seven Deadly Sins: Origin is balanced overall or when the inevitable progress wall that can be eased by real money will arrive, especially when working through the siloed pre-release build we were given access to. I’ll be sure to get into the weeds of those topics when I complete my full review, but at least for now, I’m having a nice enough time revising the series, amid some obvious trepidation, of course.



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Tuesday, March 17, 2026

Pokémon Pokopia Players Are Clearing All the Ash on Rocky Ridges so You Don't Have to

If you've been playing Pokémon Pokopia regularly since launch, by now you've probably at least seen Rocky Ridges, the game's second or third area (depending on the order you choose to visit them in). The region is themed around mountains, mines, and an active volcano, and if you've been to Rocky Ridges, you've almost certainly been faced with the deep, nigh-unbearable urge to clear up every single block of Volcanic Ash on the map.

Well, it's okay. Don't bother. Other people have already taken care of it for us.

Rocky Ridges is a mountainous area that, unlike the other zones you visit, has very little clear room to build when you first arrive. That's because it's largely taken up by enormous mountains, and those mountains are covered in Volcanic Ash lingering from past volcanic eruptions. The ash is super easy to clear out, vanishing at a single punch from Ditto's Rock Smash move. But there's just so much of it that clearing all of it is a multi-hour endeavor.

Why would you want to? Well, because there are surprises hidden beneath! In several spots, you can find hidden items, buried homes, or other furniture under the ash. Also, it's just useful for making more space available to actually build an interesting environment in Rocky Ridges; otherwise you're just stuck with a narrow canyon and a rundown kitchen. But the work is so time-consuming and mundane that it's not likely you'll ever get around to eliminating all of it, especially since so much of the ash is on mountain tops and sides and otherwise not directly in the way.

But at least two Pokopia players have fallen on the sword of cleaning up every. last. block. of Volcanic Ash. So, we now know what's down there underneath it all. And the answer is, according to one of them...nothing. There's nothing. Some weirdly-placed blocks, but really nothing.

u/cupcakesandyoshi on Reddit posted what's seen above yesterday showing off the Rocky Ridges map, ash-less. The most interesting thing about it is that removing the ash reveals a ton of Glowing Stones, those blocks that look like cool rainbow space rocks, so if you were looking to do something with a ton of those, I guess this is a good way to get them.

But apart from the hidden items that you'll likely find naturally just clearing ash out of pathways in the canyon itself, there's nothing else remarkable. Here's what cupcakesandyoshi explained to me:

I originally wanted to clear the ash when I realized that it was causing the area map to be essentially useless since you couldn’t differentiate anything and I kept getting lost. I was honestly convinced that there must be something buried in the ash! There was absolutely nothing of note that I found. There’s some questionable floating blocks/block structures that don’t make sense to me, and along the outskirts of the map there are areas that you can dig down super far, but again, it doesn’t make sense for them to be there.
I kept all of the floating mysterious blocks because they looked cool in the air when I first unearthed them, but I never expected there to be so many of them. It was an absolute pain to deal with clearing around them and I’m not sure I’d do that again, but my goal was really just to get rid of the ash.

However, cupcakesandyoshi isn't the only one to have done this. u/RubySlippers87 posted their own rendition of an ash-less ridge today, though this one has a bit of a spoiler in it, so only check this one out if you've really thoroughly explored Rocky Ridges:

Ah, lovely! That's much better, even if it is sinking into a crater!

For me, I haven't been dissuaded one bit from my eventual ambition of clearing every last block of ash. It's not about finding treasure, it's the principle of the thing: Rocky Ridges is a mess and I want to clean it up, dang it.

Of course, other fans have found better ways to make things look nice in the mountains. For instance, this person decided to just remove the entire dang mountain that was in the way:

And this person took all that Volcanic Ash with them to Palette Town and tried to make something nicer with it:

What you choose to do with this information is up to you. If you, like me, still want to vaccuum up all this dust like it's the sand room in Luigi's Mansion 3, be my guest.

Not that the 2.2 million of us who bought the game already are lacking for things to do in Pokopia. Maybe you're like me and are thinking way, way, way too deeply about the game's lore. Perhaps you're enjoying the Hoppip event, which is still going on. You might be trying to water every single square of grass (please stop). Or you might just need a little help to move forward, which we can provide with our extensive Wiki guides right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.



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Resident Evil 7 Headlines Xbox Game Pass March Wave 2 Lineup

Needing some more Resi in your life? Resident Evil 7: Biohazard joins the Xbox Game Pass lineup this month, as part of Microsoft's second wave of March additions.

This month's list is also headlined by Like a Dragon: Infinite Wealth, which allows you extend your mob life and karaoke dreams outside of Japan all the way to Hawaii, and noted indie darlign Disco Elysium, which you should really play if you haven't already.

For subscribers who don't have the top-tier Premium package, this month marks your first oppurtunity to dip into arty adventure South of Midnight and celebrated 2025 game of the year winner Clair Obscur: Expedition 33. You also get to try The Alters, the oddball survival game where you create alternate versions of yourself.

Final Fantasy 4, The Long Dark and indie beat 'em-up Absolum and city building sim Nova Roma round out the rest of March's main additions. And for family audiences, there's Barbie Horse Trails and Gabby's Dollhouse.

Xbox Game Pass March 2026 Wave 2 lineup:

  • DreamWorks Gabby’s Dollhouse: Ready to Party (Cloud, Xbox Series X|S, and PC) – March 17, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • South of Midnight (Cloud, Console, Handheld, and PC) – March 18, Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
  • The Alters (Cloud, Xbox Series X|S, and PC) – March 18, Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
  • Disco Elysium (Cloud, Xbox Series X|S, and PC) – March 19, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Like a Dragon: Infinite Wealth (Cloud, Console, Handheld, and PC) – March 24, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Absolum (Cloud, Xbox Series X|S, and PC) – March 25, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Nova Roma (Game Preview) (PC) – March 26, Game Pass Ultimate, PC Game Pass
  • The Long Dark (Cloud, Console, and PC) – March 30, Game Pass Ultimate, Game Pass Premium, and PC Game Pass
  • Resident Evil 7: Biohazard (Cloud, Console, and PC) – March 31, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Barbie Horse Trails (Cloud, Console, Handheld, and PC) – April 2, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Clair Obscur Expedition 33 (Cloud, Xbox Series X|S, Handheld, and PC) – April 2, Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
  • Final Fantasy IV (Cloud, Xbox Series X|S, and PC) – April 7, Game Pass Ultimate, Game Pass Premium, PC Game Pass

Games leaving Xbox Game Pass on March 31, 2026:

As ever, whenever Microsoft giveth, so it also taketh away. Two titles leave the Xbox Game Pass catalog at the end of this month:

  • Peppa Pig World Adventures (Cloud, Console, PC)
  • Mad Streets (Cloud, Console, PC)

So, anything take your fancy?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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Monday, March 16, 2026

The iBuyPower Limited Edition Honkai Star Rail "Firefly" Prebuilt Gaming PC Is Now Available

For all of you Honkai Star Rail superfans, there's a custom PC built just for you. iBuypower released a powerful GeForce RTX 5080 prebuilt gaming PC that's housed in Hyte's limited edition Honkai Star Rail Firefly Y70 computer case. The configuration is priced at $3,599, but you can save $200 off with coupon code "DUNK". It's admittedly more expensive than other similarly equipped gaming PCs on the market, but nowhere else you can source an officially licensed Honkai-themed gaming PC outside of getting it from iBuypower or building your own using Hyte's chassis.

Now Available: Hyte Y70 Honkai Star Rail Themed Case

What's really special about this case is the custom themed artwork. The system is housed in a gorgeous Hyte Y70 computer chassis adorned with artwork inspired by Honkai Star Rail's 5-star character Firefly. The artwork is professionally UV printed onto all three glass panels; they don't peel off like vinyl stickers and they're applied on the interior side of the panels so they're less prone to scratching. The case's blue and sliver color scheme tastefully matches Firefly's aesthetic.

You'd expect a gaming PC named after one of the more meta characters in HSR to be quite powerful, and iBuypower certainly doesn't disappoint. The Y70 gaming PC is equipped with a liquid cooled AMD Ryzen 7 9800X3D CPU, GeForce RTX 5080 16GB GPU, 32GB of DDR5-6000MHz RAM, and 2TB SSD.

AMD Ryzen 7 9800X3D is the best gaming CPU for most people

The AMD Ryzen 7 9800X3D is considered to be one of the best gaming processors on the market and outperforms any Intel or AMD non-X3D chip in games thanks to AMD's 3D-V-Cache technology. It only has eight cores, but that makes no difference in gaming since most games can't utilize more than eight cores (if that) anyways. That's why its gaming performance is nearly identical to the pricier 9900X3d and 9950X3D.

The GeForce RTX 5080 GPU will run any game in 4K

Performance-wise, the RTX 5080 is no slouch. It's one of the fastest cards on the market, bested only by the $2,000 RTX 5090 and the discontinued $1,600 RTX 4090. This is a phenomenal card for playing the latest, most demanding games in 4K resolution at high settings and ray tracing enabled. The recent DLSS 4.5 update has further optimized multi-frame gen and upscaling so you can push really high framerates even in 4K. More games are supporting this feature, including Doom: The Dark Ages, Clair Obscur: Expedition 33, Borderlands 4, Stellar Blade, and, of course, Honkai: Star Rail. Check out our Nvidia GeForce RTX 5080 FE review for our hands-on impressions.

You can also get the case by itself

You can also build out your own system using this case. Hyte, iBuypower's sister site, is currently selling the standalone HSR Firefly Y70 case for $329.99 with free shipping. If you're looking for additional matching accessories, Hyte also sells a matching keycap set, fan grill set, and and extra large mousepad.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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The 27" Samsung QD-OLED Gaming Monitor Drops to $350 and Includes Resident Evil: Requiem for Free

The best gaming monitor deal of 2026 is back. Amazon has discounted the 2025 27" Samsung G5 OLED to $349.99, making it the lowest price I've ever seen for an OLED monitor. It also includes a free digital copy of the recently released Resident Evil: Requiem with purchase. The offer will automatically be applied during checkout. This monitor also comes standard with an industry-best 3 year warranty that includes OLED burn-in coverage.

27" Samsung Odyssey OLED G5 Gaming Monitor for $349.99

Free Resident Evil: Requiem game code with purchase

The Samsung Odyssey OLED G5 (G50SF) is a 2025 model 27" display with a 2560x1440 or QHD resolution, measuring out to a respectable pixel density of 108ppi. It's equipped with a quantum dot OLED panel that boasts a near-instantaneous 0.03ms response time, near infinite contrast ratio, and true black levels. QD OLED panels are considered better than traditional W-OLED panels because they are brighter and offer a wider color gamut.

This monitor also features a fast 180Hz refresh rate and Nvidia G-Sync compatibility. If you pair it with an Nvidia GeForce RTX 5070 graphics card or higher, you should be able to hit that 180fps ceiling on older games like Fortnite, Apex Legends, and Valorant. For newer games like Battlefield 6 or Black Ops 7, you might need to step up to an RTX 5070 Ti or Radeon 9070 XT to achieve that 180fps ceiling. The display comes equipped with both DisplayPort and HDMI ports.

As mentioned earlier, this monitor has a 3 year warranty that includes OLED burn-in coverage. That's still pretty uncommon across most OLED brands, especially when you're looking at the less expensive models. Most come with just a 1 year warranty with no burn-in protection.

The Samsung OLED G5 has joined a host of Amazon gaming monitor deals that include a PC game code for Resident Evil: Requiem, the next mainline release in the Resident Evil franchise. The game on its own starts at $69.99 for the Standard Edition, so the deal gets you that much more in savings as well as a fresh AAA release to test out your new display. Check out our video review above or, if you prefer, the Resident Evil: Requiem written review.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Yakuza Live-Action Miniseries Debuts March 17 Exclusively on IGN

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.

Yakuza Powered by Nihon Toitsu is a drama telling a story that leads directly into the recently released Yakuza Kiwami 3 & Dark Ties and previously streamed in Japan on Amazon Prime Video. IGN will be debuting the episodes with English-language subtitles. You can watch the exclusive trailer for the series in the player above.

The team behind the highly popular video series Nihon Tōitsu, which depicts Japan’s yakuza society, produced the series which stars Yasufumi Motomiya (Kazuma Kiryu), Yoshiyuki Yamaguchi (Goro Majima), Kazuhiro Nakaya (Akira Nishikiyama), and Kenji Matsuda (Makoto Date). Motomiya also serves as producer on the series.

How to watch the live-action series Yakuza Powered by Nihon Toitsu

All three episodes of Yakuza Powered by Nihon Toitsu with English subtitles will be available on IGN.

Episode Schedule

  • Episode 1: Tuesday March 17 at 10am PT / 1pm ET.
  • Episode 2: Wednesday March 18 at 10am PT / 1pm ET.
  • Episode 3: Thursday March 19 at 10am PT / 1pm ET.

Yakuza Powered by Nihon Toitsu with English subtitles will be available on the following platforms:



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'This is Free And I Still Don't Want It': Tomb Raider Remastered I-III Fans Slam Outfits Provided in Free Update 

Tomb Raider fans have slammed Tomb Raider 1-3 Remastered's latest patch and outfits, claiming they "can't accept this level of quality."

While most fans were pretty excited by the new challenge mode and collectible outfits, within hours of last week's free patch going live, fans flooded social media to share images of "Melting sunglasses, clipping accessories, pixelated and squiggly textures, nonsensical AI slop symbols, and painted on straps and details instead of 3D ones." Said one fan: "I'm sorry, but even if it's free this is nowhere near acceptable."

"The saddest thing is that modders have used their free time to create much better looking outfits," wrote one unhappy player. "Questionable styles aside, these outfits are terrible quality and I can’t believe they’re an 'official' part of the game. My first reaction to seeing complaints was 'how bad can it be, it’s free, I’ll just ignore the outfits.' This is… really bad, though. After seeing some people saying they’re experiencing bugs with the game after the update, though, I really wish I had turned off automatic updates on my PS5."

"This is free and I still don't want it," added another. "I think I'd rather roll the update back and keep the games as they were. This is so bad that it feels like it degrades the original product. Crystal Dynamics should probably issue a partial refund for forcing this on us."

The outfits have caused such backlash, in fact, that the lead artist on the remaster, Giovanni Lucca, immediately distanced himself from them, writing on X/Twitter: "Hey folks, just to clarify. I was not involved in the art direction of this new patch with the Challenge Mode for Tomb Raider I-II-III Remastered. Nome [sic] of the original developers at Saber was involve[d] in it."

It's not just the quality of the skins that has players upset, either. "This patch has broken more than ever before. Instead of adding the things that fans have demanded, such as sprinting, ducking or the hybrid controls from IV - VI, they have delivered only new bugs…" explained someone else.

"Some players have lost their entire saves, others have played the music of the main menu even while playing, the subtitles are now complete asynchronous, many can no longer switch between games in the main menu, where you can switch to challenge mode and leave the main menu. The interface simply no longer displays the options to switch between each game. So you have to finish the whole game and restart it."

Previously, Crystal Dynamics included a sensitivity warning in the collection for what it called "deeply harmful" racial and ethnic prejudices, but explained it kept them in "in the hopes that we may acknowledge its harmful impact and learn from it," while publisher Aspyr had to apologize after Lara Croft pinup posters were "inadvertently removed."

Don't forget that a new Tomb Raider game is on the way next year, too: Tomb Raider: Catalyst. It will be the first new entry since 2018's Shadow of the Tomb Raider, which wrapped up a trilogy of games during the PlayStation 4 and Xbox One generation.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.



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The Seven Deadly Sins: Origin Review So Far

If you don’t know The Seven Deadly Sins series – which, for context, includes over 40 volumes of manga, five seasons of TV, multiple movie...