Monday, August 10, 2026

Hideki Kamiya Gives Fans Hope That He Will Direct Another Devil May Cry Game

It’s been over twenty years since Hideki Kamiya directed the very first Devil May Cry game, and his latest tweets are hinting that he might make a long-awaited return to the franchise.

Kamiya’s X/Twitter account is a goldmine. When he’s not clapping back at trolls or blocking fans for tweeting at him in English, he’s gushing about Gunpla and occasionally providing insights on his projects, both past and present.

While he normally blocks fans who ask him questions about franchises he’s no longer involved with (Resident Evil, Devil May Cry), he actually opened up about his work with DMC in a rare moment of goodwill — and it’s sending players into a frenzy.

On August 9, 2026, a fan asked him a lore-specific question regarding the final boss in the first Devil May Cry game, innocently tagging Kamiya and tempting fate that the director would make his usual liberal use of the block button.

“I'm playing through DMC1 right now and always wondered: What is the lore behind the DT dragon in the fight against Mundus? Is it the same as Vergil creating swords with his aura, or is it a familiar? Something else? Can you elaborate on this, please?” the fan asked.

Surprisingly, Kamiya gave them a legitimate answer — one that shed some long-awaited light on the potential future of the franchise.

“It will become clear when I make the DMC series again…” he said, simply and mysteriously. He hasn’t offered any substantial follow-ups to this comment (only hitting back at a critic for explaining his own game to him), leaving the door wide open for speculation that he might return to Devil May Cry in the near future.

Of course, fans have wasted no time taking his post and running with it, sparking an endless flood of memes and excited, all-caps quote-retweets. (My personal favorite has to be the meme of Dante getting injected with a giant syringe full of Hopium, but the one of Kratos pleading with Ares is also pretty good.)

“He said, ‘When I return to doing DMC,’ instead of, ‘If I return to doing DMC,’’ one fan speculated. “Kamiya knows something, but I can't prove it… As long as he comes back for nothing more than a purely hypothetical Remake of DMC1, there's no problem.”

“Kamiya is really talking about DMC1!? So he hasn't completely forgotten about his license after all,” another wrote.

“Bro did not say ‘If,’ he said ‘When!’” another pointed out.

As previously mentioned, Kamiya is generally combative when fans ask him questions about his previous works that are no longer under his purview. Resident Evil and Devil May Cry belong to Capcom, after all, a company he hasn’t worked for in over a decade. However, he has struck up a partnership with them again for the forthcoming Okami sequel, as told in our exclusive interview with him in February 2025.

For now, the future of Devil May Cry is looking just a little bit brighter. This, combined with the Netflix show getting renewed for a third and final season (resulting in a significant boost in game sales), fans are more hopeful than ever that the long DMC drought will soon be over.

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.



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Why a Warhammer 40,000 Book Just Sold for $3,150 on eBay

A Warhammer 40,000 book just sold on eBay for an eye-watering $3,150 — leaving fans stunned.

A signed and numbered limited edition of Dan Abnett’s Warhammer 40,000 novel, Hive, went for the huge sum on the auction site on Sunday after over 50 bids pushed up the eventual sale price to an astronomical level.

But why would a Warhammer 40,000 book command such a fee in the first place? There’s a unique backstory to this particular version of Hive, which released in standard formats in May.

Games Workshop, which owns and operates the hugely popular grimdark far future setting primarily for tabletop wargames, had announced a limited run of signed and numbered premium editions of Hive for sale only in Warhammer stores. This sparked an uproar within the community, with some saying it was unfair of Games Workshop to release this coveted limited edition in Warhammer stores only when not all fans have a store within reaching distance. In response, Games Workshop caved to the FOMO pressure, canceling the release of the limited edition and launching a non-limited, print-on-demand version without the signature online instead.

Some thought that Games Workshop had destroyed these limited editions of Hive out of fear they would end up going for huge sums on auction sites. Well, that’s exactly what happened, with what is thought to be the only copy made available to buy publicly since the drama back in May.

Photos of the book show it to be number 12 of 2,000. “This would be a very awesome copy to have for any Warhammer collector, unique and one of a kind maybe no others out there, all the original were canceled and the new print will not have author signed or limited in quantity,” reads the description. "Let the best Black Library enthusiast win this auction, and take ownership of a piece of Warhammer Black Library history." The listing worked, with a confirmed sale of $3,150 on Sunday, August 9.

It’s unclear how this copy of Hive escaped containment, but the bidding shows the huge interest from fans in this particular version of Hive. That’s perhaps not a surprise, given the FOMO pressure from hobbyists sparked a rare rapid U-turn from Games Workshop itself. Still, fans can’t quite believe how much it’s gone for. The sale was called “absurdity,” “insanity,” and “next level delusional,” on a Black Library subreddit thread full of scorn for the winning bidder.

“Paying so much more than what the POD will cost in a few months just for a signed and numbered page that was glued in... bonkers,” another added. “I can take a flight to England to Dan Abnett's next public appearance and have mine signed and it would still be less than half the price this person just paid,” another fan said. “Hey Dan, can you write 69/420 on mine besides signature?” another joked.

The sale sparks a number of questions. How did this copy come into the possession of the seller? (We’ve asked.) Did it originate from a Warhammer store or elsewhere? Were store managers told to destroy their copies as fans believe, or were they kept in a warehouse somewhere, gathering dust? Are there other copies out in the wild?

What we do know is this version of Hive is now one of the most expensive Warhammer 40,000 books of all time — perhaps even the most expensive ever (who knows what goes on with private sales?).

There is huge interest in all things Warhammer 40,000 right now — and this interest extends far beyond the confines of the tabletop game. A significant portion of the Warhammer 40,000 community is primarily interested in the stories that underpin its universe. Stories like Hive, which delves deep into the ground level response of the rank and file humans of a sprawling hive world to... certain things that happen to it that are really not very good for anyone, give fans a closer look at the Warhammer 40,000 universe away from the galaxy-shaking exploits of the Space Marines. But then there are blockbuster video games such as Space Marine 2, Amazon animated anthologies, and of course the upcoming Henry Cavill cinematic universe to contend with. In short, if there ever was a time for a Warhammer 40,000 book to sell for thousands of dollars, it’s now.

Speaking of Dan Abnett, fans are still waiting for the celebrated Black Library author to finish his beloved Bequin trilogy. He’s indicated that Pandaemonium won’t be released until Games Workshop itself catches up lore wise. Fingers crossed that happens sooner rather than later.

We’ve got plenty more on the world of Warhammer 40,000, including first details on Henry Cavill’s Amazon TV series, our best theory for who Cavill will play in the show, and the announcement of the new Deathwatch animated series.

Image credit: eBay.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Sunday, August 9, 2026

Marvel Tokon PC Launch Is So Bad That Famed FGC Content Creator Maximilian Dood Uninstalled the Game on Stream

Marvel Tokon: Fighting Souls' launch weekend has been filled with so many PC issues that even famed fighting game community (FGC) content creator Maximilian Christiansen (a.k.a. Maximilian Dood) couldn't help but uninstall the game on stream.

If publisher Sony Interactive Entertainment and developer Arc System Works weren't already sounding alarm bells, they should be now. Maximilian Dood, who has earned his place as one of the go-to creators for fighting game content, uninstalled Marvel Tokon after spending just two days with the 4v4 superhero tag fighter, saying its PC port was "really s**t."

"This is bad, chat. I don't think I can play this anymore," he said during an August 7 livestream titled "Last day with PC version, sheesh." "It's making me like the game significantly less. The game is un-fun when we have to deal with all this. It's un-fun. It's fun coming up with solutions and stuff like that to issues, to combat, but you can't do anything. You just have to watch it stutter like crazy."

Marvel Tokon launched for PC and PlayStation 5 last week, August 6, and while those on PS5 don't seem to be running into any trouble, those on PC have reported nothing but. Most have taken their concerns to its Steam page, where it quickly plummeted to just 44% positive reviews in all languages, granting it a "Mixed" rating. Now, after Arc System Works promised to investigate some of those issues, the situation is even more dire, with 41% in all languages and a "Mostly Negative" 39% in English.

Maximilian Dood's very public issues with the PC port bring the trouble to the front of the conversation. As the weekend comes to an end without any proper fixes, it looks like Marvel Tokon will have to put in the work to bring back fans on that platform.

"I've pretty much come to the conclusion I have to, probably, abandon the PC version," he said before navigating to his Steam library and uninstalling the game. "The next time we stream, I'm going to exclusively be playing the PlayStation 5 version – that's it. It's too frustrating.

"I'll have to just unlock everything all over again. There's no cross-progression, so I'll have to figure that out, but the PC version is too frustrating. It's too frustrating running a gambit of this even working, to being really frustrating, to knowing that the PlayStation version, you can only play PlayStation people and be completely fine."

While Marvel Tokon is pummeled on PC, the console version seems to be working just fine. Maximilian Dood reported as much himself, going on to host a separate stream titled "PS5 version works, thank god." How long it will take for Arc System Works to fix up the PC version or if it will ever be up to snuff for those who have already turned away from it remains to be seen.

"Tried Tokon on PS5 against only PS5 players and had a wonderful time," Maximilian Dood said in a follow-up post on X/Twitter. "Even with 3 bar, 100+ ms, matches were smooth. Just going to stay away from the PC version completely until things get figured out."

While we wait, you can read IGN's Marvel Tokon: Fighting Souls review so far. You can also check out our breakdown for the evolution of Marvel fighting games, and you can see how Maximilian Dood played a part in the new Street Fighter movie.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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The Best Deals Today: Civilization VII, AirPods Pro 3, Spider-Man: Brand New Day Steelbook, and More

A new weekend has arrived, and today, you can save on Civilization VII, select LEGO sets, AirPods Pro 3, Saros, Mega Man Star Force Legacy Collection, and more. Check out our top picks for Sunday, August 9, below.

Civilization VII for $19.99

Amazon has Civilization VII on sale for $19.99 this weekend, saving you $20 off a physical copy. In our 7/10 review, we wrote, "Civilization 7's improved warfare and added bits of narrative flair give me reasons to keep clicking one more turn late into the night, but the desire to streamline and simplify this legendary 4X series feels like it has also gone a bit too far, particularly when it comes to the interface."

AirPods Pro 3 for $189

AirPods Pro 3 are a fantastic upgrade over the 2nd generation, bringing a built-in heart rate sensor, redesigned eartips for better noise cancellation, and improved sound quality. Right now, you can score a pair for only $189 at Amazon. I've had a pair since launch and have been incredibly happy with them, especially coming from the original AirPods Pro.

Back to the Future LEGO Set for $159.99

Back to the Future is one of the best sci-fi films ever, and the iconic DeLorean time machine is a huge part of the film's legacy today. If you're a fan of the BTTF trilogy, look no further than this LEGO Icons Time Machine set, featuring the DeLorean with parts for each movie, minifigures for Doc Brown and Marty McFly, and accessories like the hoverboard. You can save $40 this weekend on this set, which saves you 20% off MSRP.

Pre-Order Spider-Man: Brand New Day on 4K Blu-ray

Spider-Man: Brand New Day is the most popular movie of the Summer, with the film on track to easily become the highest grossing of the year so far. Pre-orders for the physical copies, including Steelbooks, have already gone live at retailers like Walmart, so now is the time to lock in your copy before they are sold out.

Fate Return to Avalon: Takashi Takeuchi Art Works for $40.42

Takashi Takeuchi has one of the most recongnizable art styles for good reason. The legendary artist pioneered Type-Moon's art for franchises like Fate and Tsukihime. Right now, you can pick up this fantastic hardcover collection of Takeuchi's Fate artwork for $40.42 at Amazon. Almost 300 pages are included, featuring art from games, promotional material, limited events, and much more. It's perfect for any Fate fan.

Lego Batman Forever Set for $74.99

The classic Batmobile from Batman Forever is here in Lego form, with a Lego DC Batman minifugure starring the suit used in the move. This weekend, you can save 25% off this 909-piece set, which is a great addition to any comic book fan's collection. The cockpit on the Batmobile opens up to reveal seats and a detailed interior, and you can easily put this vehicle on any shelf or table.

Weapons 4K Blu-ray for $14.99

Weapons was one of the most beloved horror films of 2025, featuring a unique and gripping story with plenty of horror. If you're excited for the upcoming Resident Evil film and haven't yet checked out the latest from Zach Cregger, this is a great time to do so.

Mega Man Star Force Legacy Collection for $29.99

Amazon has PS5 copies of Mega Man Star Force Legacy Collection on sale for $29.99 today, which saves you $10 off this collection of seven games. In our 8/10 review, we wrote, "The Mega Man Star Force Legacy Collection is the best way to play as the most underrated version of the Blue Bomber."

LEGO Marvel Iron Spider-Man Bust for $47.99

This weekend, you can save 20% off the LEGO Marvel Iron Spider-Man Bust set at Walmart. This set features both a buildable bust for the Iron Spider and a minifig, so you can use the web-slinging hero in any set you'd like.

Saros for $49.99

Saros is on sale for $49.99 today at Amazon, which matches the lowest price we've seen so far. As one of the biggest PS5 exclusives in 2026, now is a great time to check out Housemarque's latest if you haven't. In our review, we wrote, "With Saros, Housemarque once again proved that its bullet-hell sensibilities mesh incredibly well with fluid and super-challenging action. This is primarily a test of skill that's as much a rhythmic dance as it is a fireworks show with a punch-packing sci-fi arsenal."

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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Saturday, August 8, 2026

Freddy Fazbear's Pizza Opening Permanent Location Featuring Animatronic Stage Shows in 2027

Freddy Fazbear's Pizza is coming to life thanks to a new collaboration between Five Nights at Freddy's and entertainment and retail center American Dream.

The all-encompassing New Jersey mall announced it would be collaborating with Five Nights at Freddy's and its creator, Scott Cawthon, with a social media post today. It came with a brief teaser that set the mood with the promise of a grand opening in 2027.

"The world of Five Nights at Freddy’s is arriving at American Dream," a short teaser description on the American Dream website said. "Step into an immersive experience inspired by the iconic horror franchise and be among the first to discover what awaits behind the doors."

Five Nights at Freddy's fans have dreamed of visiting a real-life, Chuck E. Cheese-style Freddy Fazbear's Pizza location since the franchise began in 2014. American Dream may finally have the answer for the request, though what exactly will be included in its collaboration remains to be seen.

However, the company did pull back the curtain with a follow-up post on Facebook. It explained the attraction will be a "permanent immersive restaurant experience." The New Jersey location will be set up to be a "a functional reimagining of Freddy Fazbear’s Pizza, designed to immerse guests in the world of the iconic franchise."

That means food to eat, arcade games to play, and even animatronic stage shows featuring Freddy and the Fazbear Band. Foxy's Pirate Cove and "immersive multiplayer survival-horror experiences" will also be available.

It may not be a total surprise considering American Dream offers a variety of activities that include dining experiences, shops, and a Nickelodeon theme park, but yes, it looks like you will, in fact, be able to eat a real slice of Freddy Fazbear's pizza there. Another ScottGames teaser from earlier today, which seems to be linked to the American Dream announcement, featured an unnecessarily mysterious pizza. Some of the more creative fans said they were able to make out the words "coming soon" hidden within the image, too. IGN was able to spot the hidden message for the most part, as well, by tweaking the image's colors and brightness.

Five Nights at Freddy's has really only gotten bigger since it first sliced its way into the horror scene in the 2010s. Most recently, fans have been treated to the movies, of which there are currently two. Universal Pictures attempted to animate its iconic animatronics with Halloween Horror Nights festivities in 2025, and even more recently, Spirit Halloween unveiled a life-sized Freddy Fazbear prop of its own.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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'They Fundamentally Don't Understand Art' — Doom Dev Blasts Xbox After Microsoft 'Gutted' id Software With Layoffs

After layoffs ripped through Doom developer id Software in July, id Software lead services programmer Chris Hays has taken aim at Xbox: "They fundamentally don't understand art."

Hays, who is currently employed at the studio behind first-person shooter classics like Doom Eternal and has been with the team since 2010, unloaded on the recent decision to cut 136 staff during a recent conversation with Andre Peschke on Auf ein Bier. He didn't mince words, to put it lightly.

"It's hard to make a game that is AAA, that's like we've done before, with half the people. And by hard, I mean impossible," Hays said. "It's hard to make a game when there are entire departments that are gutted that you need, entire disciplines that are gone.

"So, if they've got some kind of new plan for how this is going to work, that hasn't been told; we don't know what that is. The reassurances that we're still the same id and we're still going to do things, well, first of all, we're not the same id. We're half the same id. id was the people. What made us special was the people and the relationships we have."

The "reassurances" Hays mentioned at least partially refer to some of the messages that have emerged in the fallout of last month's layoffs. id issued a statement to IGN July 10 that thanked fans for their support, acknowledging that, while the studio had been "impacted," the restructuring left it at "about the same size we were when making Doom 2016." It added, "We still have the crew we need to build the games and tech we're known for."

id reclaimed its title as a leading FPS studio with its 2016 Doom game and went on to keep its crown with 2020's Doom Eternal and 2025's Doom: The Dark Ages. Hays said id's overseers at Microsoft and Xbox are trying to minimize the "unrest."

"Studio management is given talking points on things that are allowed to be said and what is not allowed to be said," he added. "It feels like it is, instead, more reassurances. They don't want more people to jump ship and say, 'Oh, there's no more future in id, so we're all going to leave,' and then there's no one left. They don't want unrest. At the end of the day, most of it was just trying to tell us that, 'Oh, no, everything is fine. Things will be OK.'"

Hays said the reality is that id now houses "less" than the number of staff that worked on Doom 2016. He noted that fans will certainly have their preferences in the series but added, "There is a lot more that went into each of the [Doom] games that went along. We made bigger and better games, but that's with twice as many people as we had. So, we have fewer than we had before. So, are we going to make something equivalent to a single-player Xbox 360 game? Because that's the size of the studio we have."

id has a special place not only in gaming history but in the hearts of those who have continued to show up for the studio's work in the decades since its inception. Doom has also stood the test of time – so why was id hit so hard?

That's the question Peschke asked, but Hays said he has "no idea" why the layoffs were spread out like they were. One topic the question did lead to, however, was Game Pass.

"On the ground level, we don't get to know what that is," he said. "We can have guesses just like everyone else. I know that we have serious issues with how Game Pass is done. Whenever we see the [Microsoft] financial reports that say there were, you know, poor sales under Bethesda. What's a sale if you have Game Pass? Are you saying that poor sales means poor number of games sold? Because, of course.

"You're not doing a game-sold business model. They fundamentally don't understand art. They don't. They don't understand art. They don't understand games. They don't understand that business model."

While the layoffs at id seem to have shaken the Doom studio's foundation, the employees lost represent a fraction of the total layoffs that swept through Xbox teams in July. It's part of a "reset" that new CEO Asha Sharma called the "most significant restructure in Xbox history" at the time. It immediately impacted 1,600 staff the day of its announcement, with another 1,600 spread throughout the current financial year.

Hays said he would "love to try to hit the goals that are set for" id, but those goals aren't evenly communicated. Instead, they are told to "just make the best game we can."

"Under ZeniMax, before the acquisition, that was also how it worked for attributing success," he added. "If we did well on a score for critical acclaim, and we had decently solid sales but they weren't meeting expectations, then that is a problem for marketing and sales. If you scored low, you didn't make a good game.

"They tried better to find that. That is obviously not how Microsoft is operating. It doesn't make any sense."

Asked to elaborate on why Xbox and Microsoft don't understand art, Hays said, "If you cut half of a studio and don't actually take in account how it's made, you don't understand that the cohesion between our teams was what was important. What made us successful."

id launched Doom: The Dark Ages last year and went on to release its Revelations DLC last month. IGN called it "Amazing" in our 9/10 review. For more, you can read about why one of our writers believes Xbox is dismantling its future to rebuild a past it can never recapture.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Upcoming PS5 Games: The Future of PlayStation Exclusives

After what seemed like the end of console exclusives, Xbox and PlayStation are officially getting back into the game. (Let's be real, Nintendo never left it.)

While the past generation of PS5-exclusive games eventually made their way to PC, Sony announced in May 2026 that future single-player games will actually be exclusive to the console. That was a recent announcement, so things are being ironed out, and some games that have been development will still see a simultaneous launch on both systems.

Without further ado, here’s what games you have to look forward to under the PlayStation banner in 2026 and beyond.

Upcoming PS5 Games

Marvel’s Wolverine - September 15, 2026 (PS5 Exclusive)

Insomniac Games

The next PS5-exclusive game comes from none other than Insomniac, the studio behind the massive Spider-Man and Miles Morales games. While they’re moving away from your friendly neighborhood web-swinger, the studio is keeping things in the Marvel family with a new take on the clawed Canadian mutant. The linear action game will loop in other familiar faces from the world of X-Men, and Insomniac has promised plenty of gore and… other things... that warranted an M-rating.

Phantom Blade Zero - October 29, 2026 (Timed PS5 and PC Exclusive)

S-Game

This Wuxia-inspired action game comes from Chinese studio S-Game, and is technically the fifth entry in the Phantom Blade series. The original games were developed in RPGMaker and translated as ‘Rainblood,’ and while the new entry looks graphically stunning, studio founder Soulframe Liang stated in a PS blogpost that he sees Zero as a “spiritual rebirth” of those originals.

After a short delay from earlier this year, Phantom Blade Zero is set to launch on October 29, 2026 on both PS5 and PC. It’s not a full exclusive, however, and will be released on Xbox and Switch 2 a full year later, in Fall 2027.

God of War Laufey - February 16, 2027 (PS5 Exclusive)

Santa Monica Studio

The next mainline God of War game was revealed at a State of Play in February 2026. God of War Laufey will feature none other than Kratos’s wife and Atreus’s mother, Faye, in a story that overlaps with the timeline of the 2019 reboot and Ragnarok.

After passing away in Midgard, Faye wakes up in the Everywhen, a plane in the afterlife with gods from across mythologies vying for power. Her journey isn’t over, and she still wants to support her family. She won’t be alone, either, getting help from a gelatinous cube and a ribbon. Yep, chew on that.

God of War Laufey is officially set to be released exclusively on PS5 on February 16, 2027. You can check out our full interview with the team at Santa Monica Studio for more.

Until Dawn 2 - 2027 (PS5 Exclusive)

Firesprite

An Until Dawn sequel was revealed at the same State of Play as God of War Laufey. While we don’t have too many details, our first trailer showed off a new cast of characters, including Neil Newbon of Astarion fame. The story will follow a group of fake ghost hunters looking for clicks on a ‘haunted’ island, who ultimately find themselves wrapped up in a very real and deadly crisis. Expect the return of big consequence decision making, tons of possible endings, and some gnarly cutscenes.

Intergalactic: The Heretic Prophet - TBA (PS5 Exclusive)

Naughty Dog

To be honest, there’s a chance Naughty Dog skips the PS5 generation entirely. The studio's last new game was technically The Last of Us: Part 2, just before the current-gen console's launch. Thankfully, we now know what the company has been working on in the interim, and it’s in fact an entirely new IP.

Intergalactic: The Heretic Prophet places you as Jordan A. Mun, a rogue bounty hunter stuck on the remote planet of Sempiria in an alternate, 80’s-inspired version of the future. Details have been sparse since the game’s announcement, but Neil Druckmann has commented on the game’s title and focus on faith.

There’s been no word on a release date, though Naughty Dog employees have reportedly been under quite the crunch to get through the end of development.

Fairgame$ - TBA (PS5 and PC)

Haven Studios

The only multiplayer game on this list is also one I wouldn’t quite get your hopes up about. Fairgame$ was announced all the way back in 2023, though reports of the new IP date back to 2021. The heist shooter was supposed to be the debut game from Haven Studios, but the team had also been tapped to support the ill-fated Concord. The studio's founding member, Jade Raymond, and its creative director, both left the studio in 2025, a generally massive year for studio shuffles under PlayStation.

Last we heard, Fairgame$ was delayed to 2026, which is… right now. After the success of Helldivers 2, it seems pretty certain that if this one does launch, it'll also be playable on PC. We’ll let you know if we hear anything more.

Bonus: GTA 6 - November 19, 2026 (Timed Console Exclusive)

Rockstar Games

We're straying away from first-party PlayStation titles, but its worth calling out what's expected to be the biggest game launch of all time. While GTA 6 isn't under PlayStation and won’t be exclusive to the PS5, it will in fact be exclusive to consoles. That means you’ll only be able to play it on the PS5 or Xbox Series X/S for a yet to be announced window of time after its release.

Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.



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Hideki Kamiya Gives Fans Hope That He Will Direct Another Devil May Cry Game

It’s been over twenty years since Hideki Kamiya directed the very first Devil May Cry game, and his latest tweets are hinting that he might ...