Monday, July 6, 2026

The Elder Scrolls Online Has Reportedly Lost 'As Much as Half' of Its Development Team as Its Roadmap Is Being Re-Evaluated

"As much as half" of the team working on The Elder Scrolls Online has been laid off, according to a report from Kotaku, leading many to wonder how the game will continue.

Earlier today, Microsoft began carrying out its "reset" of the Xbox brand by laying off thousands of employees. Although no studios are shutting down, many are being offloaded from Xbox and being sold to other companies or given the chance to go independent. Bethesda is also expected to focus on a small handful of franchises, such as Fallout and The Elder Scrolls, going forward.

Unfortunately, one of the studios hit the hardest by the rest appears to be ZeniMax Online Studios, though the total number of those impacted is unknown. This isn't the first time this has happened, as Xbox hit ZOS hard last year and canceled a sci-fi MMO at the studio.

Kotaku reported that sources from ZeniMax have expressed uncertainty on how The Elder Scrolls Online could continue on after such a massive blow. The team seems to be reckoning with this publicly, as community manager Jessica Folsom took to the ESO forums to tell players that the game's roadmap is "shifting" and they will need time to re-evaluate it before sharing a new plan.

"Looking beyond Season One, the roadmaps we previously shared will be shifting," said Folsom. "We want to take the time to evaluate the work in front of us and then lock down an updated schedule. While we'd love to share a concrete details today, stepping back to get our plans straight will let us come back to you with a clear timeline."

With such a massive reduction to ESO's development team, many players are fearing the worst for the game's future. It seems like the game will remain playable, but how much support will it get? That's the big question today. The Elder Scrolls Online recently moved away from "Chapters" and big expansions to embrace seasonal content, which already suggested the game may be scaling down.

Now, it seems hard for some players to even imagine a future for ESO.

"Difficult to read this as anything other than an intention to wind down the game," said one fan. Another fan agreed, noting that this move will likely push fans away from the game and result in its definite demise: "MMORPGs can't continue if the players think the game will not grow in the future. No one wants to invest the time MMORPGs demand to a game that may not exist in 5 years. It will be like a death spiral."

"I'm going to be honest, it's a near guarantee that ESO go into 'Maintenance Mode' within the next year or at least a low power mode where hardly any new content is released," predicted a player. "They already reduced the amount of dungeons, expansion content and zones being released a little while ago, so expect even less now. Destiny 2 getting shit canned last month was needed because it got so bad so I didn't mind that much, but ESO still has so much to give."

Some fans looked to other titles to try and brace for what's next. "This is truly worrying news," said a fan. "Warhammer Online faced a similar fate. It start with half the team and the face of the team being laid off."

Some even began comparing the situation to what happened to Destiny. Earlier this summer, Bungie wound down support on Destiny 2 before laying off hundreds of developers. The game remains functional, but will no longer receive support. One fan even said they jumped from Destiny to Elder Scrolls Online.

"Noooo I just came to this game from Destiny. F--k me, man."

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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The Logitech G29/G920 Racing Wheel and Pedal Set Drops to $129.99 From Logitech G Direct

Elevate your Forza Horizon 6 gameplay experience. Logitech G is giving you the perfect excuse to upgrade from a controller to a bona fide racing wheel. For a limited time, you can get either a refurbished Logitech G29 (PS5, PC) or Logitech G920 (Xbox, PC) Racing Wheel and Pedal Set for just $129.99 with free shipping after a $30 off $120 coupon that's applied in your shopping cart. It comes with a 1-year Logitech warranty.

The Logitech G29/G920 Racing Wheel and Pedal Set Drops to $130

If you're a big fan of racing games and you've been using a DualSense controller or gamepad this entire time, you're missing out. The G29 was already one of the best racing wheels under $300, let alone under $150.

Standout features include a gorgeous hand-stitched leather steering wheel with 900 degrees of rotation, sturdy metal base, durable steel ball bearings in the shaft, gear-driven dual-force motor feedback, stainless shifter and pressure-sensitive pedals. The force feedback does an excellent job of simulating providing force and resistance and definitely adds to the immersion; if you want something better than this, you'd have to shell out a lot more money for a direct-drive or belt-driven wheel, like Logitech's own $1,000 G Pro direct-drive racing wheel we reviewed.

The G29 is compatible with PS5 and G920 with Xbox, but both are also compatible with PC. Between the two, the G29 is the slightly superior option. The G29 has LED shift lights located on the top of the wheel's spokes. These LEDs light up progressively as the car's RPMs rise in-game. It also has a user-programmable rotary knob on the wheel.

Forza Horizon 6 is out, and it's a Masterpiece

IGN's Luke Reilly awarded the recently released Forza Horizon 6 a well-deserved 10/10 "Masterpiece" review. The latest iteration of the open-world arcade racing franchise allows you to traverse the varied vistas of Japan, from the snowswept mountainous paths of the Japanese Alps to the concrete jungle of the Tokyo Expressway. The game launches with 550 cars for you to customize and tweak, and dozens of single-player and online challenges for you to flex your skill, including the return of the Eliminator battle royale mode.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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ChatGPT Fiction Prompt Researchers Accidentally Stumble Upon a Super User Repeatedly Requesting Stories Featuring Pregnant Characters From Doki Doki Literature Club

Academic researchers investigating how people use ChatGPT to generate fiction accidentally stumbled upon a super user repeatedly requesting stories featuring pregnant characters from Doki Doki Literature Club (as spotted by Automaton and reported on by ITMedia).

In Walsh et al’s “AI Fiction in the Wild” study, University of Washington and University of Colorado Boulder researchers analyzed the WildChat dataset. It should be noted that WildChat is a set of over half a million anonymous English language conversations between users and ChatGPT, compiled with consent for use in research.

“The most prolific user in the WildChat fiction dataset and the clearest example of an infinite story demander began a fanfiction narrative in the Doki Doki Literature Club! Universe,” observed the researchers on page 10 of their paper. This super user prompted stories featuring various high school girls from Doki Doki Literature Club being pregnant. Natsuki unexpectedly going into labor was a common theme across these prompts. In most cases, the user gave the AI a long dialogue with a pregnant Natsuki that cuts off mid sentence, prompting the chatbot to continue the story.

Although Natsuki’s pregnancy is not part of the 2017 visual novel game, fanfics and art featuring a pregnant Natsuki have been going around for a while. It seems that this user discovered by the study has a particularly intense obsession with this type of fanfic.

“While this user is a particularly prolific outlier, and we can’t say with certainty why they are generating these stories, many prolific users ask for the same kinds of fiction in a similar vein,” the researchers commented, noting that the average fiction-generating user entered repetitive prompts 42% of the time, rising to 85% among the top 10 most prolific users, including the Doki Doki Literature Club fan.

Overall, the researchers discovered that over one third (34% or 195,271) of WildChat’s 573,453 conversations were used for fiction generation, be it original novels, scripts, fanfics, or roleplay. The top fiction types were fan fiction (49%) and erotica (29%), playing into ChatGPT’s strength of being able to generate instant responses to users’ specific requests and niche preferences. Among these fiction conversations, 10% (57,724) were explicit and 17% (94,870) were toxic, suggesting a high percentage of stories featuring sexual or taboo content, as flagged by OpenAI Moderation or Detoxify.

Walsh et al found that this AI generated fiction was dominated by a relatively small group of heavy users, like the Doki Doki Literature Club prompter. It seems that the top 2% of fiction-generating users prompted 80% of these conversations with ChatGPT, suggesting that around 200 people were responsible for a whopping 150,000 fiction prompts.

Among these super users, the researchers identified “infinite story demanders,” namely those who repeatedly request the same highly specific stories with only slight variations, sometimes for months on end. They also identified “story cyclers,” who generate versions of the same story over and over for a while before moving on to a different topic.

The most common sources overall for AI-generated fanfics in the WildChat dataset were games and manga, including Naruto, League of Legends, Freedom Planet, and, of course, Doki Doki Literature Club.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.



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Sunday, July 5, 2026

The Best Deals Today: M2 iPad Air, Criterion Collection, Ys X: Nordics, and More

A new weekend has arrived, and today, you can save on iPad Air, Cyberpunk 2077, Final Fantasy VII Remake Intergrade, Dragon Quest III HD-2D Remake, the Criterion Collection Blu-ray Sale, and more. Check out our top picks for Sunday, July 5, below.

M2 iPad Air for $487

iPads are not getting cheaper anytime soon, but older M-series models are still holding up well today. This weekend, you can pick up an 11-inch M2 iPad Air for $487, which saves you 35% off the usual price. If you're looking for a new drawing tablet, a device to jot down notes during class, or even just a bigger screen to watch YouTube or Netflix, this is a fantastic option.

50% Off Criterion Collection Sale

Barnes & Noble is having its 50% Criterion Collection sale right now, so this weekend is one of the best times of the year to pick up some new 4K Blu-rays. Oftentimes, these 4K transfers are overseen by the original Director, and there's always plenty of great extras included. I personally picked up The Princess Bride and Barry Lyndon, saving 50% off each!

Cyberpunk 2077: Ultimate Edition for $57.99

In the wake of recent news about physical games, this weekend is a great time to grow your collection with physical games like Cyberpunk 2077 on Nintendo Switch 2! This Ultimate Edition includes both the base game and the Phantom Liberty expansion all on the cartridge. Today, you can save $13 off the MSRP, with copies available for $57.99 at Target.

Ys X: Nordics - Deluxe Edition for $39.99

While Falcom is best known today for the Trails series, the Ys series is another great series made by the company. The Ys series has been running for almost four decades at this point, with 17 entries to date. The latest entry, Ys X: Nordics, is on sale this weekend for $39.99 at GameStop. If you're looking for a new action RPG to discover, look no further than this great game.

Save on Final Fantasy VII Remake Intergrade

Final Fantasy VII Remake Intergrade is the ultimate version of the first chapter in the Final Fantasy VII remake series, following Cloud Strife and the party from the very beginning through the escape from Midgar. You can score Final Fantasy VII Remake Intergrade for $29.99 on the Nintendo Switch 2 and $19.99 on the PlayStation 5. If you want to prepare for Final Fantasy VII Revelation next year, this is where to start your journey.

Nintendo Switch 2 Camera for $29.99

GameChat is one of the best features on Nintendo Switch 2, allowing you to jump in and connect with friends from anywhere with voice chat or video chat. Today, you can save almost 50% off the official Nintendo Switch 2 camera, which plugs into the top USB-C port and makes video chat a breeze. With Star Fox essentially debuting VTuber filters, this may be the time to check out GameChat if you've yet to.

Dragon Quest I & II HD-2D Remake for $39.99

Dragon Quest I & II HD-2D Remake is a very ambitious pair of remakes, breathing new life into these classics. Dragon Quest II especially saw huge additions to its story, making this the definitive version of the game. Amazon has discounted copies of Dragon Quest I & II HD-2D Remake down to $39.99, which is one of the best prices we've seen since release. In our 9/10 review, we wrote, "Dragon Quest I & II HD-2D Remake beautifully concludes this trilogy, recapturing the retro magic of the originals while giving them a modern facelift."

Nioh 3 for $47.49

Nioh 3 released in early February, and you can save $20 off a PS5 copy today at Amazon. In our 9/10 review, we wrote, "Nioh 3 delivers best-in-class combat that revitalizes the established formula with a fantastic split between Samurai and Ninja styles, as well as a triumphant move to an open-world structure."

LEGO Ideas Vincent Van Gogh The Starry Night for $136

Right now, Amazon has the Lego Ideas Vincent Van Gogh The Starry Night set on sale for $136. You can recreate the iconic painting in Lego form, and there's even a Van Gogh minifigure! This 2316 piece set is an excellent way to add some art to any setup or room.

Dragon Quest III HD-2D Remake for $19.99

Dragon Quest III HD-2D Remake was such a joy to experience in 2024, as it reimagined one of the most legendary RPGs ever in a brilliant way. This weekend, you can score a copy for only $19.99. It's a surprisingly meaty experience, with the 100% completion taking around 70 hours in my experience.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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Marvel Tokon Blocked in 132 Countries, and It Looks Like PSN Requirements Are to Blame

PlayStation and Arc System Works' Marvel Tokon: Fighting Souls has been blocked in 132 countries in what appears to be another example of Sony's PSN requirements barring players from access on Steam.

Fans of the upcoming tag-team comic book fighting game have prepared to skip out on its August 2026 launch after it was revealed that a long list of regions will be blocked (via SteamDB). The full list of 132 countries includes Afghanistan, Haiti, Serbia, Zimbabwe, Egypt, and more.

Why Marvel Tokon has been blocked in these areas has not been explicitly stated, but fans think they've figured out the cause. It just so happens that the PlayStation Network is unavailable to access in any of the countries on the list.

It's a situation that should feel familiar to PlayStation fans. In 2024, developer Arrowhead Studios confirmed that a lack of PSN access would block Helldivers 2 across a similar list of territories with an update. Thankfully, Sony eventually reversed course on that matter, announcing that it would no longer launch that update across PlayStation 5 and PC versions of the experience.

Though the number of affected locations totaled 177 for Helldivers 2, there are still plenty of PS5 fans across Marvel Tokon's 132 affected countries who will no doubt be displeased to hear they won't be able to play at launch. Arc System Works has yet to publicly comment on the controversy, but IGN has reached out for clarification.

Sony's Interactive Entertainment wing has put itself in the hot seat several times in the last few weeks. An internal document recently suggested the PlayStation maker was shifting away from releasing its single-player titles on PC. Last week, the company announced it would end physical disc production for new games in early 2028. Now, the company is back in players' crosshairs as Marvel fans learn the new fighting game will be blocked from access.

Marvel Tokon: Fighting Souls has a release date of August 6, 2026, for PC and PS5. Along with headlining playable heroes like Captain America, Iron Man, and Spider-Man, the developer recently announced that Blade, Deadpool, and Loki, as well as Carnage, Green Goblin, and Magneto, will also be available. For more, you can read IGN's interview with the team.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Hideo Kojima Warns of 'Frightening' Digital Future After PlayStation Reveals Plan to End Physical Disc Production

Metal Gear Solid and Death Stranding creator Hideo Kojima has warned of a "frightening" digital future just days after Sony announced it would soon end production for physical PlayStation discs.

Kojima shared his feelings about the shift away from physical media during a conversation at the Il Cinema in Piazza film festival in Rome (according to a translation by Genki). His comments follow the news that production of new PlayStation discs would come to an end in January 2028, and although he doesn't seem to directly reference Sony by name, it seems pretty clear what's on his mind.

"Since production is ending in 2028, this is about video games, but I grew up with physical media, so I find it really sad," Kojima said. "Currently, I’ve been buying up a lot of Blu-rays, such as various movies, and CDs too."

Those who have followed Kojima's love for video games, movies, and music shouldn't be surprised to hear he's not thrilled with the way things are going. Mere moments after news of Sony's decision spread across the internet, a message he shared in 2021, warning that individuals may soon have access to data stripped away, resurfaced. He said at the time, "We will not be able to freely access the movies, books, and music that we have loved."

Kojima took his presence at the film festival to update listeners on his perspective on an all-digital future. He also touched on streaming, and how it will affect not only games, but other media, too.

"The situation is different for games, as they are downloaded to the hard drive, that means the game data remains on your own hardware," he continued. "However, if things shift to streaming in the future, that won’t be the case anymore. With streaming subscription services, like Netflix or Amazon, there is a server somewhere, and you essentially just have the right to turn the tap, and when you do, the data flows out.

"That’s how movies work on these platforms, right? You don't download the data, you access it directly through a subscription. And the consequence of that is that you don't actually possess the data yourself."

Fans of physical media ownership have had a lot to be upset about in recent weeks. In late June, Rockstar Games announced that the physical version of GTA 6 would come in a box with no disc, with the game itself available only as a download code.

The aftermath of Sony's decision to end physical disc production for PlayStation games has been especially brutal. Even as major corporations, celebrities, and the average gamer blast the company for its decision, it appears it's unlikely to U-turn on the move. All of this arrives just as Sony told digital movie fans they would soon lose access to a library of more than 550 films – even if they had already purchased them.

Signs seem to point to a focus on digital gaming as the PS6 and Project Helix consoles loom, and players aren't looking forward to what the future may hold. Kojima isn't either.

"There are companies that own these servers and let you 'turn the tap' for a monthly fee," he continued. "However, with nations, politics and various ways of thinking, one naturally has to consider the possibility that if there is a change, the data inside will stop being distributed. And if that happens you won’t be able to watch or play the movies and games you like.

"That is what is frightening. So, what is happening to video games in 2028, might also happen to movies. I’d like everyone to keep that in mind."

Kojima Productions wrapped up work on Death Stranding 2: On the Beach last year. Next up is his horror project, OD, which we recently learned is safe at Xbox following recent reports of impending studio closures and cancelations. For more, you can read why one IGN writer thinks PlayStation's physical media-free future is offensive.

Photo by Rosdiana Ciaravolo/Getty Images.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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The Mario 64 Bounty That Took 30 Years to Settle

If you were gaming back in 1996, there’s a good chance you heard a rumour. Maybe you saw it in a magazine, or it was whispered to you in the schoolyard, but either way the gossip was consistent: Luigi was in Mario 64.

The rumour was relentless, and the appetite for Mario’s brother grew by the day. IGN, however, struggled to believe it was true. In an effort to dispel the myth once and for all, in 1996 we posted a bounty. The message was simple: Prove Luigi is in the game and we will pay you $100.

Countless tried, none succeeded. And after 24 years people moved on, forgetting they’d ever cared about the missing plumber being in the iconic 3D platformer.

But then, seemingly out of nowhere, Nintendo's source code was exposed to the world, and buried in there was a lead. Luigi, it appeared, was there, hidden in a place where nobody could look. But now, thanks to a data breach dubbed the “Gigaleak” and some clever sleuthing, he was finally exposed to the world.

So now, 30 years later, it’s time to finish this. Let’s settle this bounty once and for all.

“I would love for Luigi to truly be in the game, but that doesn't mean that he's there...”

L is Real 2401

Before Super Mario 64 arrived in 1996, it was inconceivable that Mario’s first jump to three dimensions would happen without his brother. Together, they formed the titular Mario Bros we’d seen together since 1985. But the inconceivable happened – Mario 64 was a solo adventure for Nintendo’s original jumping man. That wasn’t the original plan, though. In an interview for the game’s official Japanese strategy guide, creator Shigeru Miyamoto explained that the team had been forced to omit Luigi, stating that “ultimately, due to memory issues, we had to take him out.”
So, Luigi was never in Mario 64. Open and shut case, you’d assume. But that didn’t stop the rumours spreading like wildfire.

“Everyone thought that Luigi was somewhere hidden in Mario 64,” explains IGN’s news editor, Tom Phillips, a lifelong Nintendo fan who was working as a reporter for Eurogamer during the events of the 2020 Nintendo Gigaleak. “It was the era of secrets that you couldn't just look up on the internet. It was the era of myths about video game easter eggs that you would whisper to each other as you were playing, or you would talk about them in the playground. Everybody had a theory about where Luigi was in Super Mario 64.”

This hearsay about Luigi wasn’t completely unfounded. Its origins all stemmed from a simple, practically unreadable sign in the courtyard of Peach’s castle.

“The text on the sign, I'm pretty sure, was just nonsense,” says Phillips. “But people thought it said: L is real 2401."

“People from that took that, yes, Luigi is in the game, and you had to do something to find him, whether that was collect 2,401 stars or jump 2,401 times in a specific spot. But [fans assumed] it was a message from Shigeru Miyamoto himself, saying that Luigi was waiting somewhere for you to go find.”

Super Mario 64 was like nothing else on the market in 1996, defining not only the rules for all 3D platformers but also quickly establishing itself as one of the greatest video games of all time. But perhaps where it stood out the most, at least to a legion of Luigi obsessives, was the sheer volume of secrets you could find.
“It's a remarkable game. I was in awe,” shares IGN co-founder Douglass C. Perry. “There were so many little hidden things throughout the game that made it so much fun to explore. The sense of discovery was one of the things that made it so remarkable and long-lasting. There are so many secrets that it made you feel like Luigi could be in there. “

But despite the community's best efforts, Luigi was nowhere to be found. After collecting all 120 stars, players were rewarded with a secret Yoshi hidden right at the start of the game. But no matter how hard they looked, there was no trace of the moustachioed brother. He would eventually arrive in the Nintendo DS port of the game, but many fans were still convinced he was in the original.

“I would love for Luigi to truly be in the game,” says Perry. I think that would be amazing, but that doesn't mean that he's there.”

The audience, armed with a hidden message, was undeterred. Luigi had to be in the game, and ‘L is Real 2401’ was the clue they needed. At the same time, a burgeoning website called N64.com launched and was quickly inundated with questions about the missing plumber. In an effort to dispel the myth once and for all, Douglass C. Perry, who was a young editor at the site, decided to put his money where his mouth was and offer a $100 bounty to anyone who could solve this mystery. It was a call to arms that he’d very quickly regret…

“I said, ’If you can find Luigi in the game we'll reward you.’ Well, that was just the biggest mistake I think I'd ever made…”

The Search For Luigi

The staff of N64.com, which would later change its name to IGN64 and then just IGN, thought nothing of their bounty story. It was just one article towards a daily quota, and the assumption was it would be forgotten in less time than it took to post it…

"Hey, Doug, can you write five stories a day?" recalls Perry. “I was like, ’Yeah, I can do it,’ blindly accepting the challenge. And so we were constantly looking for things to write. And of course, these emails started coming in about Luigi, and we were like, ‘He's not in the game, we would've found him by now,’ but the emails were relentless. Finally, I was like, well, fine, let's just put the challenge out there for players to find Luigi. Because if he's in there, someone's going to find it.

“I said, ’If you can find Luigi in the game, show us the steps and pictures, and we'll reward you.’ Well, that was just the biggest mistake I think I'd ever made…”

In 1996, the internet was in its infancy, so the idea of the answer being a quick Google search away was a distant, warp-pipe dream. In the late ‘90s, rumours such as the ability to revive Aerith in Final Fantasy 7, or a secret code to reduce Lara Croft to her bare pixels, were prevalent in schoolyards. Fans laboured over these urban myths, waiting months at a time for them to be either solved or dispelled by magazines.

The internet, though, had begun to speed up this process, and with $100 on the line, the audience wasn’t going to wait patiently for their answers.

“We had mountains of emails coming in, just relentless,” shares Perry. “I hadn't really thought past the challenge part. I was like, ‘Oh, I have to follow all these emails, instructions and go through every single one of these challenges to find out if he's actually in there.’

“It was an enormous amount of work, and I didn’t think he was in there. None of them worked!”

The staff at N64.com were confident Luigi wasn’t in the game, but others still desperately sought confirmation. Two years later, in response to an ardent fan, Nintendo of America sent a letter confirming that ‘L is Real’ was simply a joke placed by developers, although evidence of that letter wouldn’t make its way onto gaming forums until many years later, and that’s assuming it was even legitimate. So, for most, true confirmation was still decades away.

“I was reading Nintendo Power and all the magazines, and there was nothing,” says Perry. “ I literally tried a hundred different ways to unlock Luigi, and none of them worked, but it didn't stop the emails from coming.”

What started out as a fun article had spiralled out of control with no end in sight. Miyamoto had confirmed he wasn’t there, Nintendo of America confirmed he wasn’t there, and not a single person could confirm to IGN they’d ever had a whiff of Luigi. All they had was ‘L is Real 2401’.

That was until 24 years and 01 month later…

“I don't want to toot my own horn, but it is probably true that I was the first person [to find it].”

The Gigaleak

In July 2020, details of secret Nintendo development data began to surface. What started off as a trickle of information quickly spiralled into one of the biggest video game leaks in history.

“I was working at Eurogamer at the time, and my job was to write the news,’ explains Phillips.” And I remember seeing this pop up online, and it just spread like wildfire across social media, Reddit, Resetera, and all the video game forums.

“I thought it was a fake at first, but seemingly it was legit.”

Enormous amounts of development information began pouring out as eager fans mined the hacked data, desperate to learn more about Nintendo. Fans were quick to dub this enormous data breach the “Gigaleak” as they sifted through mountains of designs, prototypes and source material that Nintendo never intended to see the light of day.

One person whose curiosity was piqued by the news was an anonymous software engineer/visual artist (and passionate Super Mario 64 fan) known only as GlitchyPSI. With potentially massive Mario revelations ready for the taking, they were keen to dive into the Gigaleak to see what they could discover.

“It was like finding some kind of treasure, even though there was questionable legality over it,” explains Glitchy. “It was kind of like, ’Damn, this is kind of scary.’”

“There were a lot of comments by people, I believe, who actually work on this stuff. I believe a Starfox developer said something about disrespecting people's work by doing this. There was a lot of fear, but in my circles, there was also a lot of excitement because people wanted to see the assets themselves.”

“I sort of adhere to the argument that this stuff is just so interesting and important for fans of Nintendo games and for fans of video games as a medium,” says Phillips. “It's a part of our culture. And I think the more we know about it, the better, whether Nintendo agrees with that or not.”

“The files were 'encrypted’,” explains Glitchy. “So you had to run a tool to get to the contents of the actual files as they were laid out in the file system, but you can imagine what else I found in there.”

What was discovered was a treasure trove of unreleased Nintendo content. There were prototypes for games like Yoshi’s Island, Super Mario Kart, and Star Fox 2. Mini-games that never saw the light of day, unused art assets, and location and character beta designs.

“I was refreshing that page, trying to see the latest stuff pieced together from it,” shares Phillips. “You never ever see how the product is made. And so that was what was so exciting about the Gigleak: to see the work-in-progress versions, the things that were left on the cutting room floor. This is stuff that you, as a Nintendo fan myself, just never get to see.”

The Gigleak was a goldmine for any Nintendo fan. But once word got out that there was source code for an early build of Super Mario 64, Glitchy and co immediately got to work. So I checked the source file. There were no raw images, but I noticed something.”

Glitchy immediately recognised the code language they’d used in modding tools for fan-made Nintendo 64 projects. The file structure was similar, so it made sense that they could find a way to dive deeper.

“Maybe with the tools, people can recreate stuff,” thought Glitchy. “I already had experience with textures.

“I made a little program to take the raw data that was in textures, defined byte by byte. It would take that and convert it to a PNG. I showed this to people in Discord, and they were like, ‘Oh damn, maybe we can find more texture this way.'”

Not only did they discover more textures in the source code, but Glitchy found something that would change the history of the L is Real movement forever. A texture of a white circle, with a green L.

“I don't want to toot my own horn, but it is probably true that I was the first person [to find it],” he says.

The proof, although obtained by nefarious means, had finally arrived. Modders immediately got to work finding other elements and eventually pieced Luigi together in Super Mario 64. Now, although it was never released by Nintendo, there was evidence of a version of the classic game featuring Luigi.

Even though the sign in Peach’s courtyard never actually said "L Is Real 2401," the message serendipitously came true. Luigi’s textures were discovered on July 25, 2020, 24 years and 1 month after Mario 64’s original Japanese release.

"The Gigaleak was such a rare opportunity to get some of this detail and just see this amazing process."

Bounty Settled

30 years ago, IGN posted a $100 bounty for anyone who could prove Luigi was in Super Mario 64. It took over 24 years and the crowd-sourced data mining of illegally obtained assets to solve, but we finally had our answer. So, once and for all, 30 years later, it’s time to settle our debt.

Given the nature of the solution and the wholesome determination of the L is Real community, we’ve made a $100 donation to AbleGamers, a charity that combats social isolation, fosters inclusive communities, and improves the quality of life for people with disabilities.

In 2026, it’s hard to imagine gaming mysteries lasting more than a week. Before you know it, dedicated fans are sifting through code, breaking boundaries with free cams and searching every nook and cranny for evidence of a game’s previous iterations. So there’s something still quite magical about Nintendo and its ability to keep its secrets so closely guarded.

“There are so many projects in Nintendo's vaults that the Gigaleak did not even touch,” explains Phillips. “I feel like the world will never know all the things Nintendo came extremely close to releasing, only to pull back at the last minute. The Gigaleak was such a rare window, a rare opportunity to get some of this detail and just see this amazing process."

But Nintendo’s special skill isn’t just its ability to hold its cards close to its chest. Since the birth of its console business, Nintendo has crafted worlds full of wonder. The fact that players want to get lost in those locations and comb them for clues, and their overwhelming desire to discover more, is perhaps the biggest compliment you can pay a creator like Shigeru Miyamoto.

Mario 64 is now 30 years old, but the passion and love it’s garnered has never wavered. People never forgot about Luigi because they never wanted to forget about Super Mario 64, and even though it was the birth of the modern 3D platformer, its greatest legacy is that people are still excited about what else they’re yet to discover in its groundbreaking Mushroom Kingdom.

“There's a certain kind of genius to Shigeru Miyamoto's playfulness and his design and his curiosity, his wonder about games,” says Perry. “That's the beauty he instils in all his games, making people feel as if they're about to discover something. It makes people feel like it could be there; you just have to dig a little deeper. I think that's kind of an amazing once-in-a-lifetime genius that we may never see again.”

Dale Driver is an Associate Director of Video Programming at IGN, and once skipped revising for his exams so he could dedicate all his time to getting 120 stars in Mario 64. Be thoroughly bored by following him on Bluesky at @daledriver.bsky.social



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