Saturday, July 4, 2026

The Best Deals Today: Cyberpunk 2077, Criterion Collection Sale, Nintendo Switch 2 Camera, and More

A new weekend has arrived, and today, you can save on Cyberpunk 2077, Final Fantasy VII Remake Intergrade, Dragon Quest I & II HD-2D Remake, the Criterion Collection Blu-ray Sale, and more. Check out our top picks for Saturday, July 4, below.

Cyberpunk 2077: Ultimate Edition for $57.99

In the wake of recent news about physical games, this weekend is a great time to grow your collection with physical games like Cyberpunk 2077 on Nintendo Switch 2! This Ultimate Edition includes both the base game and the Phantom Liberty expansion all on the cartridge. Today, you can save $13 off the MSRP, with copies available for $57.99 at Target.

Save on Final Fantasy VII Remake Intergrade

Final Fantasy VII Remake Intergrade is the ultimate version of the first chapter in the Final Fantasy VII remake series, following Cloud Strife and the party from the very beginning through the escape from Midgar. You can score Final Fantasy VII Remake Intergrade for $29.99 on the Nintendo Switch 2 and $19.99 on the PlayStation 5. If you want to prepare for Final Fantasy VII Revelation next year, this is where to start your journey.

50% Off Criterion Collection Sale

Barnes & Noble is having its 50% Criterion Collection sale right now, so this weekend is one of the best times of the year to pick up some new 4K Blu-rays. Oftentimes, these 4K transfers are overseen by the original Director, and there's always plenty of great extras included. I personally picked up The Princess Bride and Barry Lyndon, saving 50% off each!

Nintendo Switch 2 Camera for $29.99

GameChat is one of the best features on Nintendo Switch 2, allowing you to jump in and connect with friends from anywhere with voice chat or video chat. Today, you can save almost 50% off the official Nintendo Switch 2 camera, which plugs into the top USB-C port and makes video chat a breeze. With Star Fox essentially debuting VTuber filters, this may be the time to check out GameChat if you've yet to.

Dragon Quest I & II HD-2D Remake for $39.99

Dragon Quest I & II HD-2D Remake is a very ambitious pair of remakes, breathing new life into these classics. Dragon Quest II especially saw huge additions to its story, making this the definitive version of the game. Amazon has discounted copies of Dragon Quest I & II HD-2D Remake down to $39.99, which is one of the best prices we've seen since release. In our 9/10 review, we wrote, "Dragon Quest I & II HD-2D Remake beautifully concludes this trilogy, recapturing the retro magic of the originals while giving them a modern facelift."

Nioh 3 for $47.49

Nioh 3 released in early February, and you can save $20 off a PS5 copy today at Amazon. In our 9/10 review, we wrote, "Nioh 3 delivers best-in-class combat that revitalizes the established formula with a fantastic split between Samurai and Ninja styles, as well as a triumphant move to an open-world structure."

LEGO Ideas Vincent Van Gogh The Starry Night for $136

Right now, Amazon has the Lego Ideas Vincent Van Gogh The Starry Night set on sale for $136. You can recreate the iconic painting in Lego form, and there's even a Van Gogh minifigure! This 2316 piece set is an excellent way to add some art to any setup or room.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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Friday, July 3, 2026

Danganronpa 2x2 Delayed to Early 2027

Spike Chunsoft has announced that Danganronpa 2x2 has been delayed to early 2027.

The studio behind the Danganronpa 2: Goodbye Despair remaster confirmed it will no longer make its previously planned 2026 release schedule, with a statement published by producer Shohei Sakakibara. Spike Chunsoft did not confirm exactly why it decided to delay Danganronpa 2x2 but did attempt to cushion the blow with first details about a new story remix feature called Slayhem Mode.

"While development has been progressing toward a 2026 release, we have decided to move the launch to early 2027," Sakakibara said. "We will share a more specific release date at a later time.

"We are continuing to work to bring you the best possible experience. We sincerely appreciate your patience as development continues, and we look forward to sharing further updates with you soon."

As for Danganronpa 2x2's Slayhem Mode, players were told to expect it to feature a new version of the original 2012 experience that tells a "completely different storyline." All we know about the mode for now is that it follows a new chain of events with " different victims, culprits, and tricks" and features about 20% more content than Danganronpa 2x2's Original mode. Both story options will be available from the beginning of the game.

Spike Chunsoft also took its delay announcement as an opportunity to confirm that Danganronpa 2x2 comes with 3D world map instead of a side-scrolling map. Character portraits have also been updated. You can see in-development screenshots below.

Danganronpa 2: Goodbye Despair fans were told they'd be able to revisit the story of Monokuma and Hope's Peak Academy when Danganronpa 2x2 was announced during a Nintendo Direct later last year. Although it's not expected to launch for a few months later than fans may have expected, it is still on track to release for PC, Nintendo Switch, Switch 2, PlayStation 5, and Xbox Series X | S.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Marvel Rivals Fans Think the New Captain America Skin Is a Mod, But It's Actually Just His Rod

NetEase Games is celebrating the 4th of July with a Marvel Rivals swimsuit skin that comes bundled with Captain America's big package.

It's been hard to avoid the comic book hero shooter for the last few days as fans flock to react to the First Avenger's new cosmetic. This latest in a line of revealing swimsuit outfits for Marvel Rivals' ever-expanding roster of heroes and villains includes beachwear for Loki and White Fox, too, but the Captain America skin really lays it on thick.

Called Seaside Sentinel, the outfit gives Captain America a USA summer makeover just in time for the holiday. Those who purchase the cosmetic will allow Steve Rogers to ditch his usual battle-ready attire in favor of little more than an inflatable ducky shield and, of course, a very, very tight mankini. The jiggle physics are the icing on the cake.

"The beach crew voted Captain America should man the grill," an official description for the swimsuit skin says, "just like the red, white, and blue-blooded specimen of American masculinity people believe he is. Unfortunately, his skills on the grill were not nearly as calculated as his shield throws."

Captain America is so bulky here that it looks almost like an accurate recreation of that infamous Rob Liefeld drawing, and it's got many wondering if the images and videos circulating around the internet are from a fan-made mod. There's no need to fear, though, as IGN can confirm that the outfit and all of its contents are indeed very real and available to purchase through the Marvel Rivals store.

Regardless of whether you're on a friendly or enemy team, there's a good chance you'll be distracted if another player waltzes out in Seaside Sentinel. As if you needed any proof of that, look no further than social media reactions across the internet.

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by u/Used-Earth8767 from discussion
in marvelrivals

"Bro Steve stole Thor's hammer," one Reddit user reacted.

"Literally America's ass," another said, "that's my goat."

"F**king finally," an X/Twitter user added.

Despite NetEase's insistence that it doesn't intentionally create "gooner content" for its heroes and villains, Marvel Rivals fans have long called attention to its reliance on revealing outfits. At least as more swimwear joins the collection, players can rest easy knowing Captain America gets a slice of that cake.

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by u/BirdMastery from discussion
in marvelrivals

Marvel Rivals is available now for PC, Nintendo Switch 2, PlayStation 4, PlayStation 5, and Xbox Series X | S. Other heroes who received swimsuit skins include Daredevil and Black Widow.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Thursday, July 2, 2026

Silent Hill: Townfall Continues To Revitalize the Series in New, Horrifying Ways | IGN Preview

Silent Hill has been going through a sort of revitalization in recent years. After leaving it dormant for far too long, Konami is finally doing what I'd like to see with more legacy series – letting talented external studios take a shot with their vision of what the series could be while having creative freedom. While Bloober Team did a faithful (and fantastic) remake of Silent Hill 2, NeoBards and writer Ryukishi07 made something truly special with Silent Hill f, which was an original story that was true to the series' core tenets. Sure, there have been absolute misses like the laughably bad movie adaption and a spinoff game in The Short Message, but hey, at least ideas are being thrown out there. However, I'm happy to report we might just have another banger on our hands with the latest example of the franchise’s revival: Silent Hill: Townfall. I only saw a hands-off gameplay walkthrough this time, but now I know that it's tapping into the style of horror we know to be Silent Hill with the tension of a slow-paced first-person thriller.

Townfall takes place in a port town called St. Amelia in Scotland, which is the home country of developer Screen Burn. The team was formerly known as No Code and made a splash with the eerie space adventure game Observation, and it seems that it's taking its horror-tinged strengths, applying them to Silent Hill, and also drawing from its own real-world inspirations. As expected, Townfall drops you in without much explanation and asks you to piece it together as you go along. You play as Simon Ordell, who I'm not even sure what he's doing in the St. Amelia cobblestone streets, covered in a fog denser than what Scotland's coastal community of St. Monans would normally face.

One of the games Silent Hill: Townfall's director Jon McKellan previously worked on was Alien Isolation, and it shows. Yes, there is combat in Townfall, but it is a very dangerous endeavor and a last ditch effort if you're caught by the town's deranged, grotesquely transformed humans. From what I saw, he only has a small complement of melee weapons, one of which is just a wooden plank wrapped in barbed wire. Townfall heavily emphasizes stealth, and it appears better for it – especially if it's drawing from Alien Isolation.

One of the games Silent Hill: Townfall's director Jon McKellan previously worked on was Alien Isolation, and it shows.

The key here is Simon has what's called a CRTV, a handheld radio with a screen that also visualizes incoming signals. A big part of what you'll be doing gameplay-wise is tuning the CRTV to figure out where to go, find solutions for puzzles, and track enemy movement through walls. It's not as easy as hitting a button to scan your surroundings; rather, the CRTV must be directed toward them and you have to pay attention to the little screen on it as it works like an ultrasound. I watched the demoist follow the enemy patrol pattern around the corner of a building to then time their movement to dash safely in order to progress.

It's a neat and clever way to make the core gameplay diegetic, giving you a more intimate way of engaging with the world itself while fitting into a story that takes place in 1996. For example, tuning the signal will feed you images of where you're supposed to go and you have to really pay attention to the environment. Are you looking at the right building, going through the right alleyway, or banging on the right door? All that is shown in static images on the CRTV as seen in the live demo. I think it adds to the tension and atmosphere when you have to rely on an in-game tool's function instead of having a HUD or markers; it’s a sensible approach for Silent Hill's brand of horror.

Stealthing your way through terrifying situations and piecing together clues about where to go is only part of the deal. As with other Silent Hill games, there's a deeper mystery that deals in subtleties, and all we really know so far is that Simon’s investigating the past to figure why St. Amelia has been completely abandoned. The hints lead him to the house of a nurse named Zoe Ellis, who initially contacts Simon through the CRTV, and here is where Townfall goes into more of an exploration/adventure style of game where you're carefully inspecting your surroundings – reading notes left behind, digging through cabinets and drawers, going through files on a DOS-based PC, listening to old phone messages, etc. And if you're stuck, instead of being shown what you need to do directly or having Simon talk to himself to give hints to the player, he'll have thought bubbles off to the side to both show what he's thinking and perhaps give you the nudge you'd otherwise need.

This was a brief demo, so the more horrifying elements and headier puzzles are still under wraps – and I can only imagine how terrifying it'll be to explore the town when the skies turn a blinding red, as shown in previous trailers. I'm still curious about what all the dropped protest signs in the town square imply about St. Amelia's demise; it's easy to theorize that either a corporation or governing body overran the townsfolk for an initiative that had a grave impact on their environment. Maybe the IV stuck in Simon's arm the entire time, and the fact that Zoe's a nurse, foreshadows where this seemingly sad story is headed.

This is the kind of storytelling Silent Hill has historically done extremely well, and seeing it played as a more tempered first-person horror-adventure has me as intrigued as when I first saw Silent Hill f before its release. We won't have to wait long, since Silent Hill: Townfall is set to launch on September 24 for PlayStation 5 and PC.

Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He's usually entrusted with covering long RPGs and tech products, but he's got range when it comes to games. You'll also catch him at events and hosting video content, including IGN's weekly podcast Unlocked.



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Hellraiser: Revival Is a Horror-Action Game That Borrows from Resident Evil and P.T. | IGN Preview

I don't remember much about Hellraiser, being much too young to watch the original even if the image of Pinhead superseded any affinity for the movie series. But I had been assigned to get hands-on with the upcoming horror-action game Clive Barker's Hellraiser: Revival, and I came away with two prevailing thoughts experiencing it on its own terms. One, holy hell I got acquainted with its brand of body horror, and two, it makes a hell of an impression from the 30-minute demo I played. It's borrowing from several other games – think modern Resident Evil with a little P.T. – and fusing them together into what feels like a solid, cohesive survival horror-action game that seems, in part, to align with the Hellraiser series.

I had to quickly get up to speed on the main character Aidan (voiced by renowned indie game developer Xalavier Nelson Jr.) whose girlfriend Sunny had her soul snatched by the Cenobites, and at times he's going through literal Hell to find her. Through that, you see flashes of a tumultuous relationship between the two of them, who are basically crashouts; it's passionate and intense, laden in BDSM accompanied by the horrifying image of what the Cenobites have done to her. As someone who didn't really know what to expect, I was like, "Oh…okay." I'm not a prude, so I carried on knowing that stories that are violent and/or sexual in nature can have a place in games, too, when told with purpose and not with direct malice.

This demo was a slice of what's roughly in the middle of Hellraiser: Revival, and the first section thrust me into a Resident Evil-style section in a theater venue (or museum?) that's been outfitted as an HQ for a violent sex cult. There are guns, combat, and environmental puzzles to progress along with some good old-fashioned inventory management – even with my limited understanding of Hellraiser, guns and shootouts aren't exactly part of its identity, but hey, it's a video game and I suppose it needs combat. While it's not as polished or tight as a Resident Evil at this stage, controlling Aiden in first-person and scavenging for any weapon or number of bullets felt familiar and sensible for what it's going for. These cultists seem to be chasing after you and they'll pop out at surprising moments that jump-scared me during my demo (I could feel the gaze of everyone in that room).

The Genesis Configuration is the magic puzzle box object that Aidan holds in his off-hand and it effectively lets you do telekinesis, BioShock-style.

I'm not sure how this fits narratively, but I got a feel for the slower-paced gunplay after I burned through all the ammo I could find (including a submachine gun that was left behind reception, hmm). It wasn't enough for the encounter, so after frantically running through the backrooms of this theater, I remembered to use the thing that Hellraiser: Revival revolves around: the Genesis Configuration. It's the magic puzzle box object that Aidan holds in his off-hand and it effectively lets you do telekinesis, BioShock-style. I could then get a little more creative, pulling fans from the ceiling or wooden planks from shelves, or wielding fire from a burning torch, to then blast enemies with. Again, these are elements we've seen before, but they're fluid, and when done well, it complements the exploration and environmental inspection that comes along with finding the right key for the right door or deciphering a code from a note left behind.

What's more interesting is that past this section, Aidan goes into a sort of psychosis and is taken back to nightmare scenarios in his house. This is where the P.T. influence is abundantly clear. You walk down a dark hallway, turn the corner, walk upstairs and go through a door in his house at night. The cycle will continually repeat until you do certain things in sequence, however, such as looking through text messages on an old Nokia cellphone left on the table, hitting your printer that spits out a disturbing image of Sunny, or opening a closet door that leads to a room with chains hung from the ceiling. It's creepy as hell, and plays into the sort of supernatural horror that aligns with the touchstones of Hellraiser.

When all things are done correctly, the door at the end of the upstairs hallway turns into a gate into the Labyrinth, which in Hellraiser is this extradimensional maze-like hellscape where the Cenobites come from. Here, I saw another wrinkle in its gameplay – manipulating the physical space of the Labyrinth with the Genesis Configuration. It plays out like a sequential pathing puzzle where the walls and ground move like gears and you need to lock them into place to create a path forward. Like its other gameplay aspects, these sequences aren't necessarily groundbreaking, but they break up the pace and ask you to engage with its grimey, disturbing world in different ways.

Hellraiser's brand of horror isn't ordinarily my jam, but I can at least tell from getting hands-on with the demo that the development team have a strong grasp of what makes modern horror-action games click. Drawing bits and pieces from other games and melding them together seems to be a smart move judging from my short time with it. And if Hellraiser sickos don't know yet, the original actor Doug Bradley is voicing Pinhead here in Hellraiser: Revival, and Clive Barker isn't just slapping his name on the box – the team confirmed that he consulted on the project.

I can see all of that fitting nicely into what's said to be an 8- to 10-hour campaign, which we'll be able to play on October 8 this year when Clive Barker's Hellraiser: Revival launches for PlayStation, Xbox, and PC.

Michael Higham is an editor at IGN who regularly contributes with reviews, previews, features, and news in written and video form. He's usually entrusted with covering long RPGs and tech products, but he's got range when it comes to games. You'll also catch him at events and hosting video content, including IGN's weekly podcast Unlocked.



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Wednesday, July 1, 2026

Love and Deepspace Fans Tearfully Hold 'Funeral' for Valko at Infold HQ After Company Suddenly Drops Character

Love and Deepspace fans are holding memorial services for Valko after Infold, the game’s developer, pulled the plug on the wolfy love interest mere days before his debut.

Chinese LADS players are showing up to Infold's Shanghai HQ in droves, bringing with them flowers, candles, and tears as they mourn the loss of a character they were excited to romance come July 9.

Videos of sobbing fans at the office building are taking social media by storm, but this isn’t the only way players are showing their disapproval of Infold’s choices — they’ve also signed a petition demanding the developer reverse their decision and bring Valko back.

At the time of writing, the petition boasts over 78,000 verified signatures and over three thousand comments from players desperately pleading with Infold to release the game’s sixth love interest.

“This is devastating,” one fan wrote. “Removing Valko from the game is NOT an acceptable solution. I am deeply disappointed to see Infold choose to erase a long-awaited LOVED character.”

“Many players spent money believing the game would continue expanding its romantic routes. Canceling Valko feels like a bait-and-switch and a material change to the game after monetization,” another explained.

Thus far, Infold has not given a public response to the backlash surrounding this decision.

Valko was initially slated to launch in Love and Deepspace on July 9 as the game’s newest romanceable character, but on June 30, Infold made an announcement revealing they were not moving forward with him as previously planned.

“After reflecting on recent events, we recognize that we moved forward with the introduction of Valko before we were truly ready," the company said.

"In doing so, we let down the players who have supported us from the start, and we also fell short of delivering the experience that players anticipating Valko deserved."

For both hardcore fans and those new to Love and Deepspace, check out IGN's Love And Deepspace guides.

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.



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Virtua Fighter Crossroads Producer Says the Game Was Inspired by HBO's Watchmen Series

Riichiro Yamada, producer of Ryu Ga Gotoku’s Virtua Fighter Crossroads, opened up about his surprising inspiration for reviving the highly-anticipated fighting game series after so many years.

Speaking with GamerBraves, Yamada revealed that his creative spark for the newest Virtua Fighter title was lit by none other than HBO’s Watchmen series, calling it his “biggest inspiration” for the game – less so because of the story itself, but more so because of how it managed to bring a 33-year-old comic back into the mainstream.

Virtua Fighter, the series, has been very long. It has its own lore, it has its own settings that have been there, but [it] has never been used for decades and for 20 plus years,” he told the outlet.

“Watchmen was a very old American comics story which was revived as a drama 40 years-plus after,” he continued. “For me, I thought it was very similar to the situation with Virtua Fighter, and it told me a lot about how to modernize the old settings, the old story, and then revive it.”

From what we’ve seen thus far, Virtua Fighter Crossroads will boast an narrative-driven story mode helmed by a team of industry veterans. Yamada explained that RGG wanted to branch out from its usual storytelling methodology with this game, saying they wanted to expand Virtua Fighter’s existing lore.

“We wanted to do something different from RGG in terms of style or method of the story,” he said. “We wanted to tell the story more, and we wanted to have the player be more immersed into the game and feel the narrative.”

Those who are cutscene-averse need not worry, though; Yamada clarified that he wants fans to experience the story themselves through gameplay, rather than relying on cutscenes alone to tell the tale.

“A lot of people won’t be just satisfied with nice cuts in the game, and pretty scenes or pretty cinematics,” he said. “It’s way better if you can play through it and understand the story by yourself.”

He went on to confirm that Crossroads takes place “10 to 20 years” after the events of Virtua Fighter 5, with a focus on showing the “comeback” of the series’ classic characters after being “almost forgotten” in the game’s universe.

Virtua Fighter Crossroads is set to release in 2027, though no specific date has yet been established.

Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze.



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The Best Deals Today: Cyberpunk 2077, Criterion Collection Sale, Nintendo Switch 2 Camera, and More

A new weekend has arrived, and today, you can save on Cyberpunk 2077, Final Fantasy VII Remake Intergrade, Dragon Quest I & II HD-2D Rem...