The upcoming Dead by Daylight movie will be helmed by Icelandic film director Thordur Palsson (The Damned, The Valhalla Murders), using a screenplay from Alexandre Aja (director of Never Let Go, Crawl, and Piranha 3D) and David Leslie Johnson-McGoldrick (the writer of three films in The Conjuring series, and both Aquaman films).
"For me, the main thing is capturing the feeling of playing Dead by Daylight," said Palsson. "The main thing is I want to capture the feeling of looking over your shoulder. I want to capture the dread, the tension, the fear of what's waiting for you in The Fog."
"I love horror that stays with you after it's over, and that's the cinematic experience we want to bring to the big screen for you guys."
Iconic locations like The MacMillan Estate and Greenville will feature in the film, which is expected to begin shooting in 2027.
The film adaptation of Dead by Daylight was first announced back in March 2023, though it was clarified at the time that the project was only in its initial stages and the search for a screenwriter and a director had only just begun.
As months of teases come to a head, Behaviour Interactive is ready to unpack major reveals with its big Dead by Daylight 10th Anniversary Broadcast, and we're here to gather all of the highlights.
Through ups, downs, and steel beams named Jim, Dead by Daylight has survived 10 years as not only an endlessly mutating asymmetrical horror game but also an enormously popular multiplayer game in general. Since its original release on June 14, 2016, Behaviour has injected a collection of original Killers and Survivors, as well as an ever-expanding roster of licensed collaborations that have seen franchises like Child's Play, Halloween, The Texas Chainsaw Massacre, Resident Evil, Saw, Silent Hill, Alien, Five Nights at Freddy's, and many, many more enter the fray.
As Dead by Daylight rolls out the welcome wagon for the long-awaited debut of Friday the 13th Killer Jason Voorhees, fans are hoping to see Behaviour celebrate its birthday with potential announcements for more licensed content and that previously teased visual update. While we wait for the show to start on Twitch and YouTube at 5 p.m. PT / 8 p.m. ET, keep refreshing this page to see everything announced at the Dead by Daylight 10th Anniversary Broadcast.
Developing…
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
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After three years of calling New Orleans, Louisiana the home of the Pokémon North America International Championships (NAIC), the ever-growing tournament and event is moving to McCormick Place Convention Center in Chicago, Illinois in 2027.
The news comes out of the closing ceremonies today at Pokémon NAIC in New Orleans. Though New Orleans has been “fantastic” in many ways, Chicago may be even better, said Chris Brown, The Pokemon Company’s(TPCi) Director, Global Esports and Events Producer.“It’s a world class city.”
When planning events of this scale, TPCi looks at a few important factors: geographical accessibility, room for growth, and, casually speaking, vacationability. “Chicago checks all the boxes,” Brown said in a group interview.
As far as geographical accessibility goes, New Orleans has direct flights from 55 different airports around the world from four different countries, according to FlightConnections.com. Chicago, on the other hand, has the largest airport in the United States, with direct flights from 281 airports spread between 49 countries, also according to FlightConnections.com.
“We have 48 countries and regions represented this weekend [in New Orleans], for example.” Brown said. “So having that accessibility is vital now for a show of this scale.”
Pokémon NAIC has been growing each year in every way, and surpassed TPCi’s three-year attendance goal in just two years, with attendance up more than 150%. This year, every kind of entry badge sold out. Brown explained that while the Ernest N. Morial Convention Center in New Orleans is one of the largest in the world, booking enough of that space simultaneously is a challenge considering that it’s so in demand by other events.
TPCi actually discussed whether they would shrink the competition aspect to add more fan experiences in New Orleans, but ultimately, first and foremost, this event is the international championships, so Brown wanted to make sure they serve that audience first.
...they want to treat both groups, competitors and fans, equally.
“Chicago, for us, lets us grow the space,” Brown said. “We want to grow the competition, we want to grow our fan programming.”
I asked Brown if Chicago would be the home for the Pokémon North America International Championships for the foreseeable future, but he didn’t have an official comment on that for now.
I can, however, tell you that TPCi had a three-year contract with the Ernest N. Morial Convention Center in New Orleans, and that Brown said that moving the Pokémon World Championships around yearly is “really, really hard to do” and “for an event organizer, the best thing you can do is hold the same show in the same location at roughly the same time. Like that's the organizer's dream.”
Chicago is also currently home to the annual Pokemon GO Fest in May, as well as the Pokemon Fossil Museum, a temporary exhibit at the city’s Field Museum. As of now, the Pokemon Fossil Museum is set to move on before next year’s NAIC.
Casey DeFreitas is IGN's Deputy Editor of Guides and has been catching 'em all since the beginning. Find her yapping about all sizes of monsters on her on socials@ShinyCaseyD.
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As noted by Heritage, this is the earliest confirmed sealed copy from Super Mario Bros.'s second production run, which featured a very specific gloss sticker upon its release in early 1986. That makes this a 40-year-old item that appeared almost out of nowhere – and in great shape.
"It is only appropriate that the most significant video game in the world should bring the more impressive result in the history of the hobby," Heritage consignment director for video games Evan Masingill said in a statement. "The remarkable back story — it was just discovered a few months ago inside a brand-new Control Deck NES console bundle, meaning it has not been touched for nearly 40 years — makes the result even more impressive."
In its description of the item, Heritage refers to the $3 million PSA 9.6 A++ copy of Super Mario Bros. as "the holy grail of video game collecting," and it's easy to see why. Bolstering its incomprehensible price is the pristine condition recorded by PSA, as well as the fact that it is in the best shape of three known sealed copies from the same run. The others sport a grading of Video Game Authority (VGA) 80 and Wata 9.4 A++. The $3 million collector's item is also the first sealed copy to appear in a public auction.
As a comparatively small but still neat bonus, the buyer was also awarded a launch edition NES Control Deck console. It's the unopened hardware that came bundled with the aforementioned copy of Super Mario Bros., though it's not exactly worth $3 million on its own.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
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Dan Houser doesn’t care that much if you get all the way to the story credits on his games, as long as you’re having fun in the worlds he’s created. “If someone enjoyed a game, that's great,” the Rockstar co-founder and Grand Theft Auto/Red Dead Redemption writer said at a panel at the Tribeca Festival in New York City on Saturday. “If you can’t finish a story, but you loved it in other ways: Great, I don't care. I mean, I would like it if you finish the story because I spent ages on it. If you enjoyed it, that's enough for you.”
Houser’s longtime creative partner Lazlow — who founded the multimedia studio Absurd Ventures with Houser after leaving Rockstar in 2020 — also sat on the panel, adding: “We also love burying very deep Easter eggs and games. Sometimes they take one or two years or longer for players to discover. I mean, we love burying stuff so deep that sometimes three or four years goes by, I'm like, ‘Maybe this makes it too hard to find.’ And somebody finds it and then it blows up on Reddit, and we're like, ‘Yay.’” Just earlier this year, Red Dead Redemption 2 players discovered a spiderweb mystery that had gone unnoticed for seven years since the game’s release.
“The whole point of an open world game is we provide guides,” Houser said. “We want you to experience the story. Our goal was always — from GTA 3 onwards — to try and get more and more people to finish the story. And the numbers went up and up; they used to be pretty level. But ultimately, that's up to the player. The players enjoy being in the world, mucking around, doing whatever they want to do, messing with the systems. The most fun thing about the game isn't any rubbish we write, it's the systems that we make.
“[What’s] always gonna be the most fun is being in this world, seeing what happens when you jump off this building, when you punch that person, you drive that car, when you interact with this thing, or that thing, whatever way,” Houser continued. “That's always gonna have a sort of magical quality to it, and we are on some level on the story side, just the icing on the cake. We can't be precious about what they do. We can encourage them to play it the way we want them to play it. But we have to give them agency.”
Lazlow also spoke to the difficulty of creating fleshed-out satirical worlds that, when they’re crafting them, seem patently deranged until reality catches up to their fiction. (It's something that The Boys also recently dealt with in its fifth season).
“We would set out with a massive list in every game of all the media that we wanted, be it a phone that you can disappear into, just like you do in the real world,” Lazlow said. “I mean, we're basically like an in-house ad agency because there would be a billboard for a brand, you'd hear a radio commercial from the same brand. You can see a TV commercial for the same brand, and then you get a pop-up on your phone for it, but it's all got to be this hyper-ridiculous satire that also speaks to the tone of that place and the vision that [Houser] has for how he wants you to experience that world.”
Lazlow specifically recalled creating GTA 5’s Jock Cranley: “The thing that became difficult as the projects took longer, is making ridiculous characters, brands, products, situations so that the world doesn't catch up with you. I remember we had a politician that we came up with in GTA that was an ex-stuntman who was running for governor, and a Hollywood guy, and he came out with this campaign ad saying that he hates the elderly, he hates crippled people, he hates the military. We're like, ‘Ha ha ha ha, this kind of crazy shit will never happen in real life.’”
Since its founding, Absurd Ventures has released the comic series American Caper via Dark Horse Comics, and the novel A Better Paradise along with an audiobook adaptation. An animated series of shorts, Absurdaverse, first premiered at the Netflix Is a Joke comedy festival, and an unnamed AAA open-world sci-fi action-adventure game set in the A Better Paradise universe is in development with South Korea’s Smilegate as publisher.
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Beginning its life as a Shin Megami Tensei spin-off, the Persona series has quickly launched into something entirely of its own and become one of the biggest names in modern RPGs. From multiple major sequels and remakes to anime adaptations and even stage plays, Persona is a multimedia sensation, and its popularity doesn’t seem to be slowing down anytime soon.
With the official announcement of both Persona 4 RevivalandPersona 6, new players are probably wondering where’s the best place to start. Below, we’ll give you a full rundown of every game and spin-off, including the best entry point for newcomers and both the chronological and release order of the series.
In total, there are currently 21 Persona games. Several of these are expanded versions of the mainline entries in the series, whether that’s in the form of re-releases featuring new story content or remakes. While we won’t include direct ports or remasters, we’ll make sure to note every alternate version of each game when listing them below.
Which Persona Game Should You Play First?
If you're looking for the perfect place to start, you can’t really go wrong jumping into Persona 3 Reload, Persona 4 Golden, or Persona 5 Royal. They’re the latest versions of the third, fourth and fifth mainline entries in the series, and, aside from Persona 3 Reload missing Nintendo Switch, they’re all available on PC and every major console.
For those concerned about skipping the story by jumping into later entries in the series, you won’t miss anything by going straight to Persona 3, 4, or 5. Each game tells an entirely new story with original characters that’s largely disconnected from its predecessors, so they’re great launching points for those coming in fresh. To narrow your choices down, I'd recommend taking a look at some gameplay videos and some of the social links across each of the games to see what "stands out" to you.
Every Persona Game and Spin-Off in Chronological Order
These blurbs contain mild spoilers for each game, including characters, settings, and story beats.
1. Revelations: Persona (1996)
The first game in the series, Revelations: Persona was Atlus’ reaction to the positive reception of Shin Megami Tensei: If…, which was another Shin Megami Tensei spin-off centered around high-schoolers battling demons. Capitalizing on how much players enjoyed the central concept, Revelations: Persona offered a full dungeon-crawling RPG centered around a group of high schoolers battling a supernatural uprising throughout the town of Mikage-cho.
Along the way, they use the powers of their awakened Personas to take down shadows and explore dungeons filled with random encounters, leveling up their party and growing stronger over the course of the game. Revelations: Persona was the foundation of the franchise as we know it today, introducing elements like wielding Personas in combat, the Velvet Room and a teenage cast of heroes.
2. Persona 2: Innocent Sin (1999)
The second entry in the Persona series, Persona 2: Innocent Sin launched in 1999. The game follows a new set of high-school students led by protagonist Tatsuya Suou, who set out on a mission to take down a mysterious villain known as Joker and the cult of the Masked Circle.
Centring around an evil plot where malicious rumors spreading around the town of Sumaru come to life, Persona 2 once again focuses on exploring dungeons, wielding Personas, fighting shadows and leveling up your party. Unlike other entries in the series, it received a direct sequel just a year later, with Persona 2: Eternal Punishment acting as a continuation of the game's story.
Following up the events of Innocent Sin, Eternal Punishment promoted side character, Maya Amano, to the protagonist role. Sent to write an article about a new rumor regarding a phenomenon known as the Joker Curse, the game quickly sees Maya and her allies rally against a returning foe.
Acting as a direct continuation of Innocent Sin's story, it centers on the same style of turn-based, dungeon-crawling gameplay, as players build their party and wield their Personas to battle shadows.
4. Persona 3 (2006) / Persona 3 FES (2007) / Persona 3 Portable (2009) / Persona 3 Reload (2024)
The third mainline entry in the franchise, Persona 3 was a major evolution of the Persona formula. Opting to focus on its high-school premise, Persona 3 introduced a daily calendar, with one half of the game tasking players with attending school, developing friendships and studying, while the other sent them to fight shadows in the supernatural realm of Tartarus.
The story focuses on high school student Makoto Yuki, who finds he's able to experience a mysterious space of time known as the Dark Hour, where regular people are trapped in coffins and a demonic tower sprouts from his school. Teaming with his classmates, he explores the tower, uncovering a sinister plot that threatens the entire world. Persona 3 is considered a landmark entry for the series, introducing social links, day-to-day activities and many other mechanics that have since become synonymous with the franchise.
A rhythm-based dancing spin-off of Persona 3 that takes place during the main campaign, Persona 3: Dancing in Moonlight sees Elizabeth challenge the S.E.E.S team to a dance-off in the Velvet Room. The events of the game are set during a dream but are completely canon to the story, and follow the team performing various dance routines to iconic Persona 3 tracks.
6. Persona 4 (2008) / Persona 4 Golden (2012)
The fourth mainline entry in the Persona series, Persona 4 takes place in the rural town of Inaba. Players assume the role of Yu Narukami: a high schooler from the city who moves to the country to live with his uncle and cousin for a year. After arriving, a string of violent murders begin to take place in the town, as Yu and his friends quickly discover they’re somehow linked to a mysterious otherworldly realm they can access by stepping through TV monitors.
Delving into this mysterious new world, Yu and his friends face supernatural forces as they learn more about the murders, using their powers to try and stop them. Building off the mechanics of Persona 3, Persona 4 once again utilizes the calendar system, as players build social links and attend school while also exploring vast dungeons and defeating enemies with their Personas.
Technically taking place during the Persona 3 and Persona 4 storylines simultaneously, Persona Q: Shadow of the Labyrinth is a crossover between both games. During the typhoon segment of Persona 3 and the Culture Festival segment of Persona 4, the S.E.E.S team and the Investigation Squad are trapped inside a warped version of Yasogami High School.
The time-bending event sees both teams come together to investigate the strange occurrence and escape back to their respective spots on the timeline. Along the way, players explore a labyrinth filled with new enemies and uncover an original story, with the spin-off acting as a callback to the series’ more traditional dungeon-crawler roots.
A continuation of both Persona 3 and 4’s narratives and the franchise’s first major spin-off, Persona 4 Arena sees Yu Narukami return to Inaba and stumble into a new adventure, as he returns to the TV world for a mysterious fighting tournament. Forced to battle against his allies and a group known as the Shadow Operatives, which is comprised of Persona 3's Mitsuru, Akihiko and Aigis, Arena offers a full fighting game boasting a roster of iconic Persona characters.
A year following the release of Persona 4 Arena, the spin-off received a sequel titled Persona 4 Arena Ultimax. Taking place directly after the events of the first game, the Persona 4 squad teams up with the Shadow Operatives to return to the TV World and battle against the mysterious forces running the fighting tournament. Ultimax was ultimately an upgrade for the first game, bringing in an expanded roster including returning characters like Yukari, Junpei, Ken and Koromaru.
The fourth and arguably most unexpected spin-off of Persona 4, Persona 4: Dancing All Night is a rhythm-based dancing game where the Investigation Squad performs routines to iconic Persona tracks. It offers a completely canon continuation of the storyline, following Yu and the team as they’re sucked into an alternate dimension known as the Midnight Stage.
The fifth mainline entry in the series, Persona 5 hit shelves in Japan in 2016 before launching worldwide in 2017. Taking players to Tokyo, it casts them as a new protagonist known as Joker, who finds himself on probation after being framed for a crime he didn’t commit. Attending the local high school, Joker and his friends discover a supernatural alternate dimension, which allows them to infiltrate mystical palaces and change the hearts of evil-doers around the city.
Before long, the group becomes notorious on the streets of Tokyo, going under the alias of the Phantom Thieves. The game builds heavily off the formula established by Persona 3 and 4, including massive story-focused levels that unfold over a month, the return of the negotiation system and a new dungeon system known as Mementos. Persona 5 launched the franchise into the stratosphere, quickly becoming Atlus' best-selling game of all time and cultivating a huge fan base.
A sequel to Persona Q: Shadow of the Labyrinth, New Cinema Labyrinth once again depicts a crossover between various Persona characters. After the Phantom Thieves find themselves trapped in a movie theater, they ally with Persona 3's S.E.E.S team and Persona 4's Investigation Squad to find an escape, traveling into the movies on the screen in an attempt to fix their endings.
Much like the original game, Persona Q2 simultaneously takes place during the Persona 3, 4 and 5 storylines, with the adventure pulling each group out of their respective timeline. There, they explore dungeons from a first-person perspective and fight turn-based battles against various enemies.
13. Persona 5 Tactica (2023)
Taking place during the events of Persona 5, Persona 5 Tactica is a strategy-focused spin-off that’s similar in style to the XCOM franchise. The story follows the Phantom Thieves mysteriously traveling to an alternate realm known as the Kingdoms. Unable to escape, Joker and Morgana are forced to abandon the rest of the Phantom Thieves after they're brainwashed by the realm's monstrous ruler, Tyrant Marie, forcing the pair to begin an adventure to save their allies and return home.
Along the way, they team up with the local resistance, helping them fight against Tyrant Marie's forces. The game revolves around a tactical grid-based combat system, as players direct three units across the battlefield and take out enemies.
Atlus’ third rhythm-based dancing spin-off, Persona 5: Dancing in Starlight sees Caroline and Justine bring the Phantom Thieves to the Velvet Room and challenge them to a dance off. There, the group perform dance routines to several of Persona 5's catchiest tracks.
15. Persona 5 Strikers (2020)
A spin-off set four months after the events of Persona 5, Strikers sees the Phantom Thieves reunite for a summer vacation. However, the team find themselves sucked into the Metaverse after using an app known as EMMA. Escaping with the help of a new ally, the team don their Phantom Thieves gear once more and set out to discover the truth behind EMMA, the Metaverse, and what it means for the people of Tokyo.
Persona 5 Strikers is a crossover with the long-running Dynasty Warriors franchise, introducing real-time combat to the series. Battles center around the Phantom Thieves taking on large hordes of enemies, which they can deal with through combos or by calling on Personas.
The most recent Persona release is yet another spin-off of Persona 5. This one's a bit funky. Developed by Black Wings Game Studio, Persona 5: The Phantom X is a free-to-play game with microtransactions (otherwise known as a gacha gama) that takes place in 'alternate timeline' to Persona 5 itself. You take on the role of Wonder, a high school student who, of course, awakens his Persona and gains access to the Metaverse.
After the massive success of Metaphor: ReFantazio (it picked up quite a few awards), Sega announced their desire to keep investing in Atlus, and the Persona IP in particular, in a developers' Q&A session.
Persona 4 Revival was announced at a the 2025 Xbox Showcase, a new remake of the game that originally released on PS2 in 2008 before being remastered as Persona 4 Golden in 2012. The remake is scheduled for release on February 18, 2027, and will be available Day One on Xbox Game Pass.
Now we're in 2026, and... we finally have confirmation that Persona 6 is real. A short teaser gives us a glimpse at least at some cool aesthetics in classic Atlus style, and there's no word on a release date. But it's real! Here's a breakdown of everything we know so far.
In the meantime, the Phantom Thieves from P5R continue to pop up in pretty much every franchising opportunity they can, most recently as skins in Overwatch 2.
Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.
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Action RPG Valor Mortis has conceded defeat when it comes to the September gaming arms race and announced a short delay.
Last week, it became abundantly clear that September is going to be one of the most crowded months for video game releases in history. It seems to be the rough cut-off for most game launches before GTA 6 hits the business like an atomic bomb. There are a couple of exceptions, like Call of Duty: Modern Warfare 4, which is being released in October. However, it appears most other games don't want to be too close to the blast radius of GTA 6. Of course, the overwhelming amount of September releases means that the situation arguably isn't much better for some games.
As a result, Valor Mortis (a game that announced its release date on Sunday), has decided to push into October to have a better chance. The game will now arrive on October 13th.
"We want to give Valor Mortis (and your wallet) some room to breathe," said developer One More Level in a statement.
When speaking with Stephen Totilo from Game File, the team behind the game noted that they had previously chosen September 24th as a release date because it looked very clear – and then Control Resonant and Silent Hill: Townfall chose to release on the same day. To make matters worse, Onimusha: Way of the Sword's release date falls the day after, on September 25th.
"As soon as Control announced September 24th, we knew we were moving the date," said Blake Rochkind, head of publisher at Lyrical Games. "Candidly, I think Control looks like it might be a Game of the Year contender."
Rochkind immediately sent a message to the development team about changing the date and tried to strategically pick a new one that wouldn't be slammed by competition, but held the announcement until after the Nintendo Direct to make sure there weren't any massive games arriving on their new date.
From the creators of Ghostrunner, Valor Mortis is a first-person soulslike where you'll rise from death as a former soldier of Napoleon’s army, only to die over and over again battling shambling corpses and wild monsters. You can get a rundown on Valor Mortis in our recent preview.
Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.
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