Tuesday, June 16, 2026

Save Nearly 60% Off the Logitech G29 Racing Wheel and Pedal Set, Perfect for Forza Horizon 6 on PC

Forza Horizon 6 for PC and Xbox was released just last month. This is the perfect excuse for you to finally upgrade from a controller to a bona fide racing wheel. Logitech via its official eBay store is offering a fantastic deal on its most popular racing wheel. Right now you can pick up a refurbished Logitech G29 Racing Wheel and Pedal Set for PS5 and PC for just $145 shipped. The G29 retails for $330 new. It comes with a 1 year Logitech warranty, which isn't quite as long as the 2 years you get purchasing new, but a lot better than the standard 3 to 6 months you typicall get with a recertified model.

Save 56% Off the Logitech G29 Racing Wheel and Pedal Set

If you're a big fan of racing games and you've been using a DualSense controller or gamepad this entire time, then this price drop might be the excuse for you to step up your immersion to the next level. The G29 as already one of the best racing wheels under $300, and definitely the best racing wheel under $150.

Standout features include a gorgeous hand-stitched leather steering wheel with 900 degrees of rotation, sturdy metal base, durable steel ball bearings in the shaft, gear-driven dual-force motor feedback, stainless shifter and pressure-sensitive pedals. The force feedback does an excellent job of simulating providing force and resistance and definitely adds to the immersion; if you want something better than this, you'd have to shell out a lot more money for a direct-drive or belt-driven wheel, like Logitech's own $1,000 G Pro direct-drive racing wheel we reviewed.

The G29 is also compatible with the PC, and in fact it's superior to the Xbox's G920 variant. The G29 has LED shift lights located on the top of the wheel's spokes. These LEDs light up progressively as the car's RPMs rise in-game. The G29 also has a rotary knob on the wheel that can be customized to different functions.

Forza Horizon 6 is out, and it's a Masterpiece

IGN's Luke Reilly awarded the recently released Forza Horizon 6 a well-deserved 10/10 "Masterpiece" review. The latest iteration of the open-world arcade racing franchise allows you to traverse the varied vistas of Japan, from the snowswept mountainous paths of the Japanese Alps to the concrete jungle of the Tokyo Expressway. The game launches with 550 cars for you to customize and tweak, and dozens of single-player and online challenges for you to flex your skill, including the return of the Eliminator battle royale mode.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Kingdom Hearts Collection 1-3 Is Now Available To Preorder, Out in October

June's Nintendo Direct had some exciting news for Kingdom Hearts fans. Alongside a surprise trailer for Kingdom Hearts 4, the Kingdom Hearts Collection 1-3 was also announced. If it caught your eye and you're hoping to pick it up for your gaming library, preorders for the collection are live right now at various retailers ahead of its release on October 8.

No matter if you're interested in a physical or digital copy of the Kingdom Hearts Collection 1-3, we've broken down where it's available to preorder right now for $74.99, alongside any bonuses it comes with. Check them out at the links below, and secure your copy to have in time for release day.

Preorder Kingdom Hearts Collection 1-3 – Amazon Exclusive Edition

PS5 (Physical)

Nintendo Switch 2 (Physical - Game-Key Card)

Amazon has its own exclusive physical edition of the Kingdom Hearts Collection 1-3 available to preorder right now which comes with a double-sided poster alongside the game. You can get a closer look at both sides of it in the image below. It's priced the same as the standard edition that's available from other retailers ($74.99) but if you're interested in the poster, it's worth having a look at.

This physical edition appears to only be available for PlayStation 5 and Nintendo Switch 2. The latter comes as a Game-Key Card as well, meaning you'll have to download the game to the Switch 2 console to play.

Depending on which platform you buy it for, you'll also get a platform-exclusive Keyblade with your purchase, which you can learn more about further down.

Preorder Kingdom Hearts Collection 1-3 – Standard Edition

PS5 (Physical)

Nintendo Switch 2 (Physical - Game-Key Card)

Digital

Priced at $74.99, the Kingdom Hearts Collection 1-3 is available to preorder in a physical format for PS5 and Switch 2 (as a Game-Key Card) or across digital storefronts for PS5, Nintendo, and Xbox.

PC players can actually already pick up this collection of games from Steam, it's just under a different name: Kingdom Hearts Integrum Masterpiece. It's also priced higher than the collection above at $99.99.

Once again, depending on which platform you buy it for, you'll also get a platform-exclusive Keyblade with your purchase.

Kingdom Hearts Collection 1-3 Purchase Bonus

Those who purchase Kingdom Hearts Collection 1-3, or Kingdom Hearts 3 + Re Mind DLC, will get a platform-exclusive Keyblade. Per Square Enix's website, these are:

  • PlayStation exclusive keyblade "Midnight Blue"
  • XBOX exclusive keyblade "Phantom Green"
  • STEAM exclusive keyblade "Dead of Night"
  • Nintendo Switch exclusive Keyblade "Long Night"

PlayStation and Xbox's digital storefronts also note that players who preorder the collection through there before release will have 48 hours of early access.

What Is Kingdom Hearts Collection 1-3?

The Kingdom Hearts Collection 1-3 is, as its title states, a collection of Kingdom Hearts games: Kingdom Hearts HD 1.5+2.5 ReMIX, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts 3 + Re Mind (DLC).

This collection is dropping at a great time, too, considering Kingdom Hearts 4 made its surprise appearance during June's Nintendo Direct. It may not have an official release date yet, but at least with this collection you'll be all prepped to replay the games that came before it on your preferred console.

Get your preorder in for the Kingdom Hearts Collection 1-3 today so you're all set to play it once it's released on October 8.

Other Preorder Guides

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.



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Resident Evil Lore Master Reveals The 5 Burning Questions Veronica Needs to Answer

Resident Evil's unofficial lore master has weighed in with his thoughts on Resident Evil Veronica, and the five biggest questions that Capcom's upcoming remake will need to answer.

Set to launch in 2027 as a ground-up reimagining of the original Resident Evil: Code Veronica, our impressive first peek at the game felt like a statement of intent from Capcom — which now seems to be elevating this former side-story to full main series status.

Of course, Code Veronica featured some of the series' biggest stars (Claire Redfield! Chris Redfield! Albert Wesker!) in a canon story set following the events of Resident Evil 3. But the entry has always felt a little detached from the rest of the franchise's core, numbered entries. No longer, perhaps.

Still, with this stronger link to the rest of the series — and a launch long after subsequent games have already filled in some plot holes — there's potential for Capcom to go further, and use Resident Evil Veronica to really tie the original game into the franchise's wider narrative. But how could Capcom do this? How much will likely change? And what should stay the same?

For answers, I turned to Resident Evil Podcast host TheBatman, the architect of an exhaustive timeline document that charts all Resident Evil lore (beginning around 4.5 billion years ago) — a superfan who seems to know more about the series and its characters than anyone else on the planet.

Fair warning, this article discusses plot points from the original Resident Evil: Code Veronica. While these may change in the remake, anyone who wants to go in completely unspoiled should look away now.

1. Who are the mysterious rival company/H.C.F. that employs Albert Wesker?

"This organisation was introduced in the original Code: Veronica and was active behind the scenes in several other games including RE4 before mysteriously vanishing," TheBatman begins. "Since then we’ve had one surprising reference in RE7 and a few teases in Requiem, but Capcom have always refrained from going into any major detail about them. Concept art refers to H.C.F. as Hive/Host Capture Force in reference to Wesker’s mission to capture Alexia Ashford and the t-veronica virus, so there is some suggestion they are a special forces team belonging to a larger organisation. RE: Veronica is the ideal opportunity to really clarify who they are and solidify any links to The Connections from the more recent games as we know they worked together on the Mutamycete project."

An international crime syndicate to which Requiem's villain Zeno belongs, The Connections were introduced in Resident Evil 7, though retroactively revealed to have had an influence on the downfall of Umbrella, plus links to Tricell and the U.S. government. They're currently viewed as being the series' overarching enemies, post-Umbrella.

"It wouldn't surprise me if Capcom retcon the rival company as being The Connections all along," TheBatman continues. "On the surface it seems logical but diving into the deeper lore that idea also creates several problems. I just hope this remake provides a clearer picture and background about who they are, why Umbrella perceived them as a such a threat and why Wesker saw the benefit in defecting over to them."

2. How will Alfred Ashford be handled in this reimagining?

"I don't want them to tone down Alfred," TheBatman says. "I understand certain lines in the original localised script are unlikely to be used today, but his desire to impersonate Alexia is a key part of his character. He truly believes she is still by his side and dressing as her and mimicking her voice is a coping mechanism for his loneliness and psychosis. It was a significant plot twist in the original game so for a remake where many players will already be aware of this revelation, it will be interesting to see how Capcom plays it. Some of these elements may be scaled back but I personally hope they go all in as it could result in some really creepy and memorable scenes."

In an interview with IGN earlier this month, Capcom told us that it would be adjusting Alfred by "trying to dive a little deeper" and analyze the character "on a slightly deeper level" within the remake, though stopped short of giving further details.

"I also hope the remake expands on the history of the Ashford family. They originally had ties to the Nazis, but these references were almost completely removed from the original game, so it will be interesting to see if they are reintroduced here. I’d also love to see – on screen – Alexander Ashford’s expression as he is subdued and looked down upon by his own children as they inject him with the t-veronica virus. That is some terrifying imagery."

3. Where are all our heroes?

"Code: Veronica takes place three months after Raccoon City but has very little build-up - it kind of just happens," TheBatman explains. "RE3 provided epilogues for all the key characters, but ultimately they didn’t really go anywhere. I hope RE: Veronica really expands on the back story in this three-month gap leading up to events on Rockfort Island. What has Chris been doing all this time in Europe? How long has Umbrella been watching him? Why didn’t Jill Valentine link up with him immediately after Raccoon City? There are so many unanswered questions and now is the right time to address them. Chris’s apartment in the teaser is ripe for exploration to get some of these answers, although witnessing a little old lady stealing his biscuits was not on my bingo card…"

4. How will Steve Burnside be portrayed?

"Steve is very polarising so I fully expect he will be the character that has the most changes and his performance be significantly toned down," TheBatman says of Code Veronica's widely-disliked 17-year-old.

"He is a victim of circumstance and at 17 years-old I still want him to retain some of that immature bravado and naivety around Claire, but some of his scenes from the original will be changed significantly, most notably where he makes a move on Claire whilst she is asleep. That would not go down well today. He is another tragic character, and I hope they learn in more about his relationship with his father and the events that saw him brought to Rockfort Island. I’m very keen to see how his relationship with Claire plays out here."

5. How will Capcom restructure the story?

"I think it’s safe to say the main story beats will remain unchanged but the finer plot points will be significantly changed," TheBatman says. "We’ve already seen in the teaser that Claire already knows Chris' location in Europe before she even gets to the island, which is a big change from the original. Capcom has said it wants to make the series feel more connected and cohesive. Audiences are already very familiar with Hunk thanks to Requiem, so it’s logical to have him capture Claire and take her to Rockfort rather than Rodrigo, who can be introduced later. In the original, Hunk trained on Rockfort Island and was there just prior to the events of the game having transported a Tyrant. As he has a reason to be included and is fresh in the memory, why not make him front and center this time out?

"Likewise, Wesker’s story arc ultimately leads to Uroboros, so I expect his role to be expanded and his motivations for acquiring t-veronica to line up more clearly with his desire to cull humanity and leave only the superior behind. Code: Veronica was the first game to dive into the history of Umbrella so that can be expanded. Something like adding references to James Marcus in the files is such an easy thing to do that would immediately strengthen ties to RE Zero."

Remember, of course, that Resident Evil Zero is also due to get Capcom's remake treatment. While unannounced, leaks verified by IGN suggest a new version of the prequel will land in 2028, a year after Veronica.

"There is also the opportunity to explain some of the plight Umbrella are in following Raccoon City," TheBatman concludes. "In the original we had no context for five years until RE4 was released but now we know about the business suspension orders, the Raccoon Trials and their face-off with the government. Adding significant backstory in the three-month gap between Raccoon’s destruction and the events of this game is the perfect opportunity to really connect the wider series.

"We know Claire ultimately joins TerraSave so can her role be adjusted slightly to accommodate this? Perhaps the organisation was established, and she joined prior to the events of RE: Veronica? These kinds of changes can easily be implanted without breaking canon.I also suspect Capcom will find a way to get The Connections into this story. As I mentioned above it could be a case of retconning them to be the rival company, in which case that would by default put them in Resident Evil 4 and strengthen ties to the later games. Unlike Raccoon City, the events of Code: Veronica are quite standalone so there is a lot of flexibility to restructure and remix the storyline whilst still preserving the core events that ensures continuity with the later sequels."

Wrapping up, TheBatman says he hopes Veronica is used to reveal more about Edward Ashford, the third founding member of Umbrella whose backstory remains relatively unexplored. But for him — and many more fans, most likely — Veronica will provide an even more enticing oppurtunity to feature additional details on Albert Wesker.

The original Resident Evil baddie's return in Code: Veronica was left somewhat unexplained, with additional detail added later, in Wesker’s Report and Umbrella Chronicles. Could Veronica add more information, and potentially tie the game into a future Resident Evil 5 remake as well? As TheBatman himself says, "the opportunity is certainly there."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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Monday, June 15, 2026

Meccha Chameleon, the New Hide-and-Seek Paint Game, Reaches 2 Million Copies Sold

Viral hide-and-seek paint game Meccha Chameleon is celebrating 2 million copies sold with the launch of a new map later this week.

Developer lemorion_1224 announced the sales figure update with a post on their Steam page. It's a quick thank you to the fans who have found the game, promising to gift them a new map at some point in the next few days.

"2 million copies sold! Thank you so much!" a version of the statement posted to X/Twitter said. "A new map will be added in the second half of this week!"

The party game, which lets players blend into environments by painting their bodies, released June 9 on PC via Steam. A separate Steam post from June 13, just two days ago, thanked fans for helping it reach 1 million copies sold.

There's no denying that it's a strong start for the latest entry in the trend of multiplayer games known for their unique gameplay and low price point. Many online refer to this genre of game as "friendslop," and it's clear this particular brand of slop is one players will keep coming back for. SteamDB recorded Meccha Chameleon as having a peak of around 20,000 concurrent players on June 10. Its all-time peak, reached just hours before this story was published, now sits at 132,154.

"The way you hide is a bit special," an official description for Meccha Chameleon says. "Paint your pure white body to blend into the stage. Just like a chameleon. The hiding spot, the pose, and above all, your artistic skills are the key! Deceive the Seekers' eyes with a mimicry that would even surprise a chameleon."

While details on that new map haven't been revealed quite yet, Meccha Chameleon's premise means any new location could potentially generate hours and hours of more time for players to spend hiding from and seeking their friends. It's unclear how long lemorion plans to keep updating the game with new content, but updates have rolled out consistently since launch. IGN has reached out for comment.

The most recent update, version 1.2.2, launched today. It made adjustments to reduce motion sickness while playing as the Hunter and added a key to hide the "Missed Enemies" ranking. For more on friendslop games, you can see what the developers behind Gamble With Your Friends had to say about their recent success.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Microsoft Has Reportedly Shut Down South of Midnight Developer Compulsion Games

Microsoft is reportedly planning to shut down South of Midnight and We Happy Few developer Compulsion Games.

Kotaku reports that the layoffs may total more than 90 staff, just months after the Canadian studio was advertising jobs for a new IP. Microsoft has yet to comment. Compulsion Games also developed 2013’s Contrast.

In an update, Kotaku said one source indicated Compulsion leadership is in "negotiations" with Microsoft over the studio’s fate. It is not known where these negotiations may lead. IGN has asked Microsoft for comment.

The news comes just hours after it emerged that head of Xbox Game Studios Craig Duncan and chief of staff Louise O'Connor had left Microsoft after decades at the company.

South of Midnight, an action adventure game set in a fictionalized American Deep South, launched in April 2025 and while it was well-received by critics, it failed to find a significant audience. It launched on PlayStation 5 and Nintendo Switch 2 in March.

Just last week, new Xbox boss Asha Sharma warned of a company "reset" that most took as a signal that Microsoft planned big layoffs and studio closures. One analyst told IGN "the studios most exposed are brilliant for prestige and rotten for the spreadsheet." Microsoft was then said to be speeding up development on new The Elder Scrolls, Fallout, and Halo games as it considered restructuring or even spinning off its gaming branch.

Sharma's ground-shaking memo revealed that Microsoft's gaming business currently has a 3% accountability margin (assumed to mean profit margin), which is down year-on-year. "Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time. Going forward, this cannot continue," Sharma said.

Following the release of the memo, Microsoft CEO Satya Nadella said "there's more monetization of Xbox games happening on YouTube" than at Xbox, adding the Xbox team needed to figure out how to "innovate both in hardware, as well as in the games, going forward in an economically viable way."

"No one can accuse Microsoft of not having invested for the last 25 years," Nadella said. "Now, we have to turn this into a sustainable business that delivers what is fundamentally one of the best sources of entertainment, still."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Sunday, June 14, 2026

Director Confirmed for Upcoming Dead by Daylight Movie

The upcoming Dead by Daylight movie will be helmed by Icelandic film director Thordur Palsson (The Damned, The Valhalla Murders), using a screenplay from Alexandre Aja (director of Never Let Go, Crawl, and Piranha 3D) and David Leslie Johnson-McGoldrick (the writer of three films in The Conjuring series, and both Aquaman films).

The news was announced during the Dead by Daylight 10th anniversary broadcast, with Blumhouse founder Jason Blum and producer Stephen Mulrooney joining Palsson on stage.

"For me, the main thing is capturing the feeling of playing Dead by Daylight," said Palsson. "The main thing is I want to capture the feeling of looking over your shoulder. I want to capture the dread, the tension, the fear of what's waiting for you in The Fog."

"I love horror that stays with you after it's over, and that's the cinematic experience we want to bring to the big screen for you guys."

Iconic locations like The MacMillan Estate and Greenville will feature in the film, which is expected to begin shooting in 2027.

The film adaptation of Dead by Daylight was first announced back in March 2023, though it was clarified at the time that the project was only in its initial stages and the search for a screenwriter and a director had only just begun.

Developed and published by Canadian studio Behaviour Interactive, Dead by Daylight is a one-versus-four online asymmetric multiplayer survival-horror game, famous for its long list of crossovers with existing horror films, TV shows, and games – including Halloween, A Nightmare on Elm Street, The Texas Chainsaw Massacre, Child's Play, Hellraiser, Scream, The Evil Dead, Alien, Silent Hill, Resident Evil, and many, many more. Oh, and also... Nicolas Cage.

Dead by Daylight was first released on PC in 2016, but has since found its way to PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.



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Dead by Daylight 10th Anniversary Broadcast: Everything Announced (Updating Live)

As months of teases come to a head, Behaviour Interactive is ready to unpack major reveals with its big Dead by Daylight 10th Anniversary Broadcast, and we're here to gather all of the highlights.

Through ups, downs, and steel beams named Jim, Dead by Daylight has survived 10 years as not only an endlessly mutating asymmetrical horror game but also an enormously popular multiplayer game in general. Since its original release on June 14, 2016, Behaviour has injected a collection of original Killers and Survivors, as well as an ever-expanding roster of licensed collaborations that have seen franchises like Child's Play, Halloween, The Texas Chainsaw Massacre, Resident Evil, Saw, Silent Hill, Alien, Five Nights at Freddy's, and many, many more enter the fray.

As Dead by Daylight rolls out the welcome wagon for the long-awaited debut of Friday the 13th Killer Jason Voorhees, fans are hoping to see Behaviour celebrate its birthday with potential announcements for more licensed content and that previously teased visual update. While we wait for the show to start on Twitch and YouTube at 5 p.m. PT / 8 p.m. ET, keep refreshing this page to see everything announced at the Dead by Daylight 10th Anniversary Broadcast.

Developing…

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Save Nearly 60% Off the Logitech G29 Racing Wheel and Pedal Set, Perfect for Forza Horizon 6 on PC

Forza Horizon 6 for PC and Xbox was released just last month. This is the perfect excuse for you to finally upgrade from a controller to a ...