Friday, July 10, 2026

God of War Laufey Physical Disc Release Confirmed, Suggesting 2027 Launch

Santa Monica Studio has confirmed God of War Laufey will "be available on disc," suggesting its launch will arrive in 2027.

The PlayStation studio announced the news with a post on its X/Twitter account. When replying to its post revealing that it would show up to talk about God of War Laufey at San Diego Comic-Con 2026, it told fans fearing an all-digital launch that they have nothing to worry about.

"We can confirm God of War Laufey will be available on disc," Santa Monica Studio said.

It's a one-sentence announcement that God of War fans have already begun latching onto for two reasons. First and foremost is that it confirms the Deborah Ann Woll-starring video game will be available for purchase on a disc following the news that Sony would cease production for new physical games starting in January 2028. An ocean of players have already made their disappointment with the decision clear, but they can rest assured that at least this PlayStation exclusive won't be locked to a digital-only release.

Some of the concern that God of War Laufey wouldn't get a physical release comes from the fact that the Santa Monica Studio game has yet to receive a release date or window. Rockstar Games, meanwhile, also recently confirmed that physical versions of Grand Theft Auto 6 will just be a code in a box. With disc production for new PlayStation games set to end in January 2028, it now appears the developers are planning for its launch to arrive at least before 2027 ends.

God of War Laufey was announced during Sony's June 2026 State of Play presentation. This non-prequel tale follows Faye/Laufey through a journey in the afterlife, with its reveal coming with loads of gameplay and story moments to keep players occupied until release. With so much already shown and rumors that Santa Monica Studio is planning for a February or March 2027 launch, it makes sense that the developers are confident enough to confirm a physical release now.

For now, however, God of War Laufey has no firm release date. In the meantime, you can check out IGN's exclusive interview with the team. You can also see Woll recount the time she was first told about the game back in 2018.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Backyard Baseball Review So Far

I think a lot about going back and doing things over – making a few choices differently to see how things end up. But then I think about the butterfly effect that would have, and how it could potentially make things worse. After the 10 hours I’ve spent with the new Backyard Baseball so far, I’m now sure it would be a bad idea. This series reboot from developer Mega Cat Studios retains the nostalgic charm of those classic kids sports games, but the rest of it falls victim to its own progress. The simplicity of pitching, hitting, and fielding has been needlessly refreshed; in its place is an optimized version, like a grown-up going back in time to perfect his younger self. The result might be one that passes the eye test, but it’s ultimately hollow, falling short of home plate on the things that really matter.

It’s pretty ironic that many of this new Backyard Baseball’s tweaks don’t feel like they are able to round the bases, because most of the actual hits I’ve gotten while batting have either been home runs or line-drive singles. I’m not tooting my own horn here or anything – it’s just because of how offense and defense are set up now. Hitting in particular is easier than ever, at least compared to how it was in the Backyard Baseball ‘97 re-release from 2024, which isn’t exactly a good thing.

The swing spot assist was less specific in the original games; it would show you a large circle within the strike zone where the ball might land, but it was up to you to estimate where exactly to swing the bat. Here, however, you always know the exact spot the ball is flying toward. The old method led to bigger whiffs, of course, but at least the hits you earned were more satisfying and less routine. Now, it’s like these kids are in the MLB steroid era: way too many players going yard every at bat. If Mark McGwire and Barry Bonds were still in this version of Backyard Baseball, Rob Manfred might’ve already launched an investigation.

Unless you’re Greg Maddux or Roger Clemens, which none of these kids are, this is also obviously bad news for pitchers. If everyone’s hitting bombs on your heaters, what’s the point of even getting up on the mound? Why not just throw Mr. Clanky in there and call it a day? A new timing mechanic at least adds a welcome, skill-based aspect to the previously one-dimensional act of pitching, but throwing the ball well in Backyard Baseball just feels like it doesn’t matter. It doesn’t matter how much you mix it up or how precise you paint the corners, the CPU will basically always get a hit off. Usually a single, sometimes a home run – but a hit is a hit, and it’s always frustrating because it often seems out of my control.

Pitching well in Backyard Baseball just feels like it doesn’t matter.

Now, if the fielding was anything like it was in ‘97, ‘01, or even the GameCube version from 2003, I wouldn’t be as frustrated. But it isn’t. It’s worse. Your players, no matter if it’s Pablo “Secret Weapon” Sanchez or Jocinda “MVP” Smith, won’t run or react fast enough to catch a routine flyball or line drive unless it’s already directly in their path. So what should typically end up as a quick one-two-three out inning often turns into a blooper reel of errors, overthrows, and collisions. Meanwhile, your pitcher is lying on the mound in the fetal position, thumb in their mouth, nursing an ERA of 18.00 and having a mental breakdown through no fault of their own. Remember the saying “defense wins championships?” Well, that doesn’t apply in this reimagined realm of Backyard Baseball, where offense is king and defense is the silly court jester everyone tries to ignore but can’t because it’s making faces in the outfield.

Phew! That was a doozy, huh? I don’t know about you, but I’m about ready for the 7th inning stretch, which should give me enough time to dive even deeper into some of Backyard Baseball’s newer features and modes, like the Card Shop (no prizes for guessing what they sell there) and Wiggle Ball. There’s also the challenge of unlocking the Backyard Legend difficulty, which I’d like to try out over the course of a few League matches before I give my verdict. In the immortal words of Vinny the Gooch, I am still in there like swimwear, as there’s plenty left for me to do, and I’ll be back with my final score after the weekend.



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How to Play the Grand Theft Auto Games in Order

It’s hard to talk about modern video games without mentioning the influence of Grand Theft Auto. Rockstar’s iconic crime franchise has grown from a controversial PlayStation 1 classic to a universally recognised cultural behemoth, with its most recent entry, Grand Theft Auto 5, becoming one of the best-selling games of all time.

However, the series didn’t grow into a landmark success overnight. Rockstar has been slowly building its iconic crime series for over two decades, creating hyper-immersive open worlds that players explore for years after their release. With over sixteen Grand Theft Auto games dropping since the franchise began in 1997, new players are probably wondering where to start.

To help you get stuck in, we’ve listed every GTA game in chronological order so you can plot the best route through the timeline of this crime-riddled world. Until we finally get our hands on GTA 6, at least.

Jump to:

The Grand Theft Auto Games in Order

There are a total of 16 games in the Grand Theft Auto series – eleven on home consoles, one on PC and four on handheld devices. The next Grand Theft Auto game, GTA 6, is set to release in November 2026.

Before we dive into the list, it’s first worth noting an important detail about the overall continuity of Grand Theft Auto. As confirmed by Rockstar back in 2011, the GTA series is split into three unique timelines: the 2D timeline, the 3D timeline and the HD timeline. Although events in these timelines might be similar or even identical, Rockstar doesn’t consider all of them canon to each other. As such, we’ll separate the games into their respective universes.

Which GTA Game Should You Play First?

If you're wanting to get into the Grand Theft Auto games before GTA 6 arrives, you will likely want to start with the latest in the series: GTA 5. You can certainly go back to previous games, but GTA 5 is a masterpiece in it's own right and is playable pretty much everywhere. You can also take advantage of GTA Online for multiplayer.

Otherwise, we're pretty close to that GTA 6 finish line, so if you happen to have a console, I wouldn't hold out on being a part of one of the biggest game launches of all time.

The Grand Theft Auto 2D Timeline

Below, we’ll list the Grand Theft Auto games from the 2D universe. These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

1. Grand Theft Auto: London 1961

The second expansion released for the original Grand Theft Auto, Grand Theft Auto: London 1961 is one of only two GTA releases to not hit a PlayStation console, with the DLC only available to PC players.

The mission pack acts as a prequel to Grand Theft Auto’s first expansion, Grand Theft Auto: London 1969. It follows a nameless criminal rising through the ranks of the London crime families by completing jobs for a mobster called Harold Cartwright.

2. Grand Theft Auto: London 1969

The first expansion for the original Grand Theft Auto, Grand Theft Auto: London 1969 marked the series’ first visit to London.

The tale follows a nameless British criminal who fights against various crime syndicates while building their legend on the city’s streets. These include Harold Cartwright’s gang, which the player joins forces with in Grand Theft Auto: London 1961, as well as a pair of sinister crime lords known as the Crisp Twins.

3. Grand Theft Auto

The first entry in the mainline series, Grand Theft Auto follows the adventures of a nameless protagonist as they make their mark on the criminal underworlds of three locations: Liberty City, San Andreas and Vice City.

Set in 1997, the criminal’s adventures see them complete bank heists, assassinations and getaways, building their reputation while aiding various sinister gangs. Along the way, they meet a host of high-ranking criminals, including Robert Seragliano, El Burro and Uncle Fu.

4. Grand Theft Auto 2

The second mainline entry in the series, Grand Theft Auto 2 is arguably the biggest departure for the series to date. Shifting away from the setting of the first GTA, it takes players to a nigh-on futuristic metropolis known as Anywhere City, which bears no striking resemblance to any other location in the series.

The adventure follows a criminal named Claude Speed, who works with various crime syndicates around Anywhere City to make money and earn respect. The game’s position on the timeline is tricky, mainly as in-game references allude to it taking place in both 1999 and 2013. Regardless, it’s the final game in the 2D timeline.

The Grand Theft Auto 3D Timeline

Below, we’ll list the Grand Theft Auto games from the 3D universe. These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

1. Grand Theft Auto: Vice City Stories

A prequel to Grand Theft Auto: Vice City, the PSP’s Grand Theft Auto: Vice City Stories takes place in 1984 and follows US military soldier Victor Vance who, after being framed by his sergeant, is dishonorably discharged.

Fresh out of a job, he decides to enter Vice City’s underworld, quickly becoming the head of a crime family with the help of his brother, Lance. The pair embark on an adventure to disrupt Vice City’s crime scene, meeting and recruiting a variety of Grand Theft Auto: Vice City’s supporting characters along the way. By the time the game wraps up, Vic’s story catches up with the beginning of Vice City.

2. Grand Theft Auto: Vice City

The fourth mainline iteration of the series, Grand Theft Auto: Vice City takes place in 1986; two years after Vice City Stories. It follows Tommy Verceti, a notorious gangster from Liberty City who is sent to Vice City to oversee the expansion of his boss’ drug trade after being released from jail.

Tommy lands in hot water after a supposedly simple drug deal goes horribly wrong. Losing the drugs and money exchanged in the deal, Tommy is given one last chance to make things right.

To redeem himself, he dives into the seedy underbelly of Vice City, allying with Lance Vance to take on its various crime families and find the drugs and money stolen from him. As he becomes a bigger name around Vice City, he slowly creates a growing criminal empire, which doesn’t go unnoticed by his former employers.

3. Grand Theft Auto: San Andreas

The fifth mainline iteration of the series, Grand Theft Auto: San Andreas tells the story of Carl ‘CJ’ Johnson and the Grove Street Families.

Set in 1992, San Andreas follows CJ as he returns to Los Santos after his mother is killed in a drive-by meant to assassinate his brother. Reuniting with his friends, family and local gang, The Grove Street Families, it doesn’t take long for CJ to get stuck back into the criminal underworld, vowing to get revenge on the gang that murdered his mother.

While CJ attempts to rebuild the Grove Street gang’s former glory, it becomes clear that something shady is happening behind the scenes. Pursued by a crooked cop named Officer Tenpenny, CJ deals with betrayal, corrupt law enforcement and the various factions vying for control of Los Santos and the neighboring cities of San Fierro and Las Venturas.

4. Grand Theft Auto: Liberty City Stories

Set in 1998, Liberty City Stories acts as a prequel to Grand Theft Auto 3 and follows a gangster working for Salvatore Leone named Toni Cipriani. Returning to Liberty City after fleeing to Italy to escape the repercussions of assassinating a member of the mafia, Toni gets stuck back in working for his former boss.

Along the way, he meets several high-level mafia contacts and climbs through the ranks of Sal’s gang, murdering rival crime lords and assisting Leone’s attempts to gain political sway with the mayor. The story concludes with Salvatore Leone’s family standing as one the most powerful crime syndicates in Liberty City, setting up the events of Grand Theft Auto 3.

5. Grand Theft Auto Advance

Taking place in 2000, Grand Theft Auto Advance was a Grand Theft Auto 3 prequel released on the Gameboy Advance. It follows a criminal named Mike as he attempts to get revenge for the death of his partner, Vinnie.

Deciding to leave Liberty City and find new opportunities elsewhere, the story begins with Mike and Vinnie completing jobs for the mafia in an attempt to tie up loose ends and fund their escape. However, the plan falls apart when Vinnie is killed with a car bomb, driving Mike to find and kill his murderers. In pursuit of vengeance, Mike teams with various Grand Theft Auto 3 characters, including 8-Ball and Asuka Kasen.

6. Grand Theft Auto 3

The final entry in the timeline but the first game of the 3D era by release date, Grand Theft Auto 3 takes place in 2001 and follows a new Claude, a bank robber that’s shot and left for dead by his girlfriend, Catalina, during a heist.

Claude survives but is arrested and sentenced to life in jail. However, while en route to prison, Claude manages to escape after the Columbian Cartel raided his convoy in search of another prisoner. Fleeing the scene, Claude is soon inducted into the criminal underworld of Liberty City, working with the mafia, the yakuza and various other syndicates.

Although he rises to become one of the city’s most notorious gangsters, Claude’s goal quickly becomes one of vengeance, as his path eventually crosses with Catalina, setting up an inevitable confrontation between the former couple.

The Grand Theft Auto HD Timeline

Below, we’ll list the Grand Theft Auto games from the HD universe. These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

1. Grand Theft Auto 4

The first game of the HD era, Grand Theft Auto 4 takes place in 2008 and follows an Eastern European ex-soldier named Niko Bellic as he makes his way to Liberty City. Coming to America to reunite with his cousin, Roman Bellic, who has allegedly found fortune after moving to Liberty City, Niko is shocked to find Roman is actually broke, living in a cockroach-infested apartment and running a failing business.

It doesn’t take long for Niko to find work and amass cash through less-than-legal means, meeting and befriending an arms dealer named Little Jacob and working off Roman’s debts with a Russian loan shark named Vlad Glebov. However, after discovering that Vlad has been sleeping with Roman’s girlfriend, Niko kills him, sparking a chain of events which puts him and Roman in the sights of the Russian mafia.

To survive, Niko allies with the crime families of Liberty City, where he becomes tangled in their politics and becomes one of the city’s most feared criminals. All the while, Niko has an ulterior motive, wanting to track down and murder a former comrade from his days in the military that double-crossed him and his squad.

2. Grand Theft Auto: The Lost and The Damned

Set during the events of Grand Theft Auto 4, The Lost and the Damned was GTA 4’s first expansion. It follows Johnny Klebitz, the Vice President of a revered motorcycle gang called The Lost MC.

Released from a long stint in rehab, the story opens with The Lost MC’s President, Billy Grey, returning to the gang and reassuming his position as its leader. During his time away, Johnny led The Lost MC, forming a truce with the gang’s main rivals, The Angels of Death. Once reinstated, Billy and Johnny begin to clash after Billy orders The Lost to break the truce with the Angels of Death, starting a ruthless gang war.

As the two gangs battle it out, Billy begins to lead The Lost down a self-destructive path, guiding his brothers into increasingly dangerous situations. With civil war brewing in the group, Johnny is forced to consider where his loyalty lies.

3. Grand Theft Auto: The Ballad of Gay Tony

The second of GTA 4’s expansions, The Ballad of Gay Tony also takes place alongside the core Grand Theft Auto campaign. The story follows bodyguard Luis Lopez as he tries to save the life of his boss and legendary nightclub owner, Tony Prince.

Although Tony is a fixture of Liberty City’s nightlife scene, his businesses are failing. To make matters worse, he’s also in debt to the Ancelotti crime family, who are ready to collect what they’re owed. Swearing to help his boss, Luis tries to square Tony’s debts, helping out his various criminal acquaintances.

It all crescendos with a risky plan from Tony, who decides to acquire millions of dollars worth of smuggled diamonds and exchange them in a deal. However, the plan falls apart, leading Luis on a wild goose chase around Liberty City in an attempt to retrieve the diamonds and keep Tony’s debts from catching up with him.

4. Grand Theft Auto: Chinatown Wars

Taking place in 2009, Grand Theft Auto: Chinatown Wars tells the story of Huang Lee, the son of a murdered Triad leader who is tasked with flying to Liberty City to deliver an ancient sword to his uncle.

After arriving in Liberty City, Huang is ambushed, with his attackers stealing the sword and shooting Huang. Believing him dead, they dump his body, allowing Huang to escape alive. Reuniting with his uncle, Huang embarks on an adventure to track down the sword and deliver it back to the Triads. Along the way, he works with various gangs and the FIB, learning that the sword’s theft may have been an inside job.

5. Grand Theft Auto Online

Although it’s difficult to judge where exactly it falls on the timeline, Grand Theft Auto Online begins shortly before Grand Theft Auto 5 and has, over the course of ten years of updates, shifted to a period of time long after the game’s main campaign.

The core story follows a player-created criminal that heads to Los Santos to find fortune, reputation and fame, creating factions, buying property and taking part in criminal ventures. The story has evolved over the years, with one of the latest updates revisiting the character of Franklin years after the events of Grand Theft Auto V, as he tasks the player with helping him in his business ventures.

6. Grand Theft Auto 5

Set in 2013, Grand Theft Auto 5 follows the story of three criminals: Franklin, Michael and Trevor. After staging his death during a bank robbery in the small town of North Yankton, Michael Townley enters a witness protection programme, moving to the sunny city of Los Santos to live a life of luxury in a giant mansion with his family.

However, he’s lured out of retirement when he meets Franklin Clinton, an ambitious small-time criminal sent to repossess Michael’s son’s car. Forming a friendship, Michael begins to mentor Franklin, eventually leading the pair to rob a jewelry store to pay off a local crime lord. However, the act doesn’t go unnoticed.

On the outskirts of Los Santos, Michael’s former friend and criminal associate, Trevor Phillips, watches a clip of the heist on the news. Realizing that his seemingly dead partner is still alive in Los Santos, Trevor heads to the city, joining Michael and Franklin to stage various elaborate heists. However, Trevor’s animosity towards Michael’s betrayal begins to drive a wedge between the group, as tensions rise and the truth behind the pair’s past comes to light.

When Are We Getting GTA 6?

While Take-Two Interactive initially announced a fall 2025 release window, GTA 6 is now slated to be released on November 19, 2026. And Rockstar actually seems pretty confident in that date, having opened preorders for the game in late June. Those preorders confirmed the existence of separate Standard and Ultimate editions, as well as the fact that the game won't include a physical disc, at least at launch. Rockstar has also confirmed the game will only be playable on consoles at launch. Nonetheless, it's already become one of the best-selling games of the year.

We've also gotten a decent amount of information from trailer. The game's reveal trailer showed off a fictionalized version of Florida (including Vice City) known in-game as Leonida, as well as our two criminal protagonists, Jason Duval and Lucia Caminos. A second trailer (which Rockstar called the "biggest video launch of all time") features a mix of cinematics and gameplay.

We've broken down tons of details in the new trailer, including every noteworthy character and what the release could mean for the future of game graphics. This may be one of the biggest game releases to date, and we're all hoping it's worth the wait.



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Thursday, July 9, 2026

Dead by Daylight, Control, and McDonald's Are Helping Advertise Assassin's Creed Black Flag Resynced

For whatever reason, a bunch of video game companies are helping advertise Assassin's Creed Black Flag Resynced.

The social accounts for Control, Dead by Daylight, and various gaming hardware companies such as SteelSeries have had their accounts taken over by marketing for Assassin's Creed Black Flag Resynced. The long-awaited remaster/remake of the beloved Assassin's Creed game dropped today and, to apparently help spread the word, all of these accounts posted about the game. Epic Game Store also rebranded its socials by changing its profile picture and banner to feature Black Flag-themed imagery. McDonald's even chimed in as well.

The various accounts made posts claiming to have been "boarded" while throwing up the game's signature black pirate flag. Social accounts for Ubisoft titles like Watch Dogs, Rabbids, and For Honor also took part in this marketing stunt but, given they're under the same corporate umbrella, those make a bit more sense.

The official Assassin's Creed socials also dropped a code that allows players to get a free pet monkey, which will roam around on their ship while they sail the seas. It's a fun way to celebrate the game's release. It's unclear how Ubisoft managed to get other game companies to get onboard with this, but it's certainly a unique way to market the game and has gotten players talking.

IGN gave Assassin's Creed Black Flag Resynced a whopping 9 out of 10, noting that it is "more than just a shinier version of the same game you remember, Assassin’s Creed Black Flag Resynced brings what was already one of the best games in the series up to today’s standards."

Assassin's Creed Black Flag Resynced is now available on Xbox Series X|S, PS5, and PC.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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'To Continue Being Produced Long Term, Games Need to Succeed, Not Just Be Beloved' — John Carmack Responds to id Software Layoffs

John Carmack has responded to the significant layoffs at Doom developer id Software, expressing sadness but not “anger or outrage.”

On Wednesday, a WARN notice filed in Texas reported by Game Developer confirmed that 96 workers had been laid off in Richardson, Texas, home of id Software, with a further 40 remote roles cut. Reports indicate 50% of staff have lost their jobs.

The cuts come as part of new Xbox CEO Asha Sharma’s “reset” of Microsoft’s gaming business, which began with 1,600 staff losing their jobs on Monday. Another 1,600 will be let go during the rest of the current financial year. Four Xbox studios are already out the door, with another hot on their heels.

Carmack, who co-founded id Software in 1991 alongside John Romero, Tom Hall, and Adrian Carmack, took to social media to express his belief that the company was a “marginal business” for Microsoft, and that he couldn’t see an obvious way for it to make more money from its games.

Here’s the statement in full:

I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.

There’s a fair bit to unpack here. Let’s start with Carmack’s suggestion that id Software was a “marginal business” for Microsoft. Given Microsoft brought in $281.72 billion in revenue during its last financial year, then yes, id Software is little more than a rounding error, if you want to look at the studio from such a high level perspective. I imagine most Xbox studios are the same.

Compared to some other Xbox studios, though, id Software was prolific. 2016’s Doom reboot was a blast. Yes, 2019’s Rage 2 struggled, but 2020’s Doom Eternal, released just a year later, brought fans back onside. 2022’s Quake Champions has always been a bit of an odd release, but again, last year’s Doom: The Dark Ages was great fun. These Doom games didn’t sell at Call of Duty levels, but they made their mark.

Then there’s Carmack’s “I believe the reports that Minecraft revenues have been carrying several other studios,” line. This comes from a recent Bloomberg article on the goings on at Xbox amid its “reset” plan. Here’s the relevant section:

Going forward, Xbox plans to take a more streamlined approach to games and studios, rather than the bigger-is-better approach. The company will focus more on franchises like Minecraft, from studio Mojang, which had previously operated more or less independently. Profits from Minecraft, considered one of the most successful video games in the world, were used to fund the rest of the gaming portfolio, according to the person familiar with Xbox operations.

Did Minecraft essentially prop up Xbox studios like id Software? If it did, that’s not as surprising as it sounds. Many big entertainment companies work in much the same way, with one or two megahits helping to keep the bigger picture lights on. These massive money makers fuel risk taking, experimentation, and reboots of legacy first-person shooters. At least, they did.

Then there's perhaps the most cutting line in Carmack's statement: "To continue being produced long term, games need to succeed, not just be beloved." Here he's simply saying that id's recent output — let's say from 2016's Doom reboot up to this month's Dark Ages DLC — hasn't been successful. I assume Carmack equates success to revenue here. That is, he's saying that while people loved the Doom games, not enough people bought them. Ergo, layoffs in 2026.

Microsoft doesn’t make sales numbers for its games public, nor does it reveal studio revenue figures, so we don’t know what financial state id was in going into this year. According to GamesBeat, id was formulating new game ideas, such as a John Wick-style original IP, a new Perfect Dark game, and a multiplayer / co-op Doom game. Perhaps its biggest mistake was not having a new game ready to roll even before The Dark Ages came out. Whatever the truth, id's future is now unclear. Some even worry the legendary shooter studio could be relegated to support status.

Earlier this week, John Romero took to social media to offer affected id Software staff his support, and to call on the studio’s recent legacy to be preserved.

“Doom, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry,” he said. “The last few games showed real care, skill and respect for what those worlds mean to people.”

Photographer: Michael Short/Bloomberg via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Call of Duty: Black Ops 1 and 2 Ports Out Now on PS5, But They Come at a High Cost

Call of Duty: Black Ops 1 and 2 are now available on PS4 and PS5, but they won't come cheap.

Both of the original Black Ops games have been released digitally on PS4 and PS5 for $40 each. That means if you want both games, they'll cost $80... and if you want all of the DLC, that's also going to cost you. Both games offer a separate season pass, priced at $29.99 a piece. So, if you want the complete experience, you will have to pay a whopping $140 for games that came out a decade and a half ago, something fans had been fearing for the last few weeks.

There is one saving grace, though. If you are a PlayStation Plus subscriber, you get a massive discount. Both games are $20 each and their season passes are $9 each, coming out to a total of about $60 total, which is a bit easier to stomach. This discount runs until August 6, so there's plenty of time to jump on this deal.

There is also a free pack for Black Ops 2 that offers access to the customization packs that were available for purchase in the original game. There are no new features with these ports and there's no crossplay, which may actually be a good thing. The servers for the original versions of these games are a mess thanks to hackers, so having a fresh start is probably the best for everyone.

Additionally, some content is missing from these games. CharlieIntel reports that wager matches and theater mode have been removed, something that players suspected when the trophy lists leaked earlier this week. Beyond that, the games' content remain unchanged and players will have full access to the campaign, multiplayer, and Zombies. And yes, the infamous emblem editor also manged to remain in the game.

Cade Onder is a freelancer for IGN's news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.



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Wednesday, July 8, 2026

July’s Humble Choice Bundle Is Now Available – Score Sea of Stars, Tunic, and 6 More PC Games for $15

We’re already into July, and if your PC library is in need of a summer pick-me-up, the Humble Choice lineup for this month has officially been announced. For $14.99/month, which is the cost of a Humble Choice membership, you can score eight PC games to add to your growing library.

This month has some very fun picks as well, including Sea of Stars, Tunic, and Neon White alongside five more games you can check out below. There’s also a bonus of one month of IGN Plus included alongside the games, which allows you to disable ads, snag some free games, and more. It’s a pretty great way to test it out.

Humble Choice July 2026

We’re very big fans of some of these games, too. Tunic earned a glowing 9/10 score from us in its review, with IGN’s Ryan McCaffrey calling it, “an unapologetically challenging action-adventure game that is charming, multi-layered, and immensely rewarding to solve.”

Both Sea of Stars and Neon White earned 8s from us in their respective reviews as well. Writer Gabriel Moss reviewed the former and said it’s “an excellent tribute RPG that channels the best parts of its ‘90s-era forebears.” And as for the latter, IGN’s review from Luke Reilly called it “a quick and compulsive first-person platformer that’s surprisingly simple to understand and play, but packs a very stern speedrunning challenge at its core.”

Of course, alongside the mix of PC games that drop each month, there are some extra bonuses to enjoy as a Humble Choice member. Mainly, members can save up to 20% in the Humble store, but also 5% of your membership supports a charity each month. This month, your donations will be going to Sandy Hook Promise.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.



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