Thursday, March 12, 2026

Blight: Survival Remerges After 1.5 Million Steam Wishlists and a Viral Trailer With a New Look at Gameplay

Blight: Survival has reemerged with a new gameplay trailer — and its developers are promising big news in 2026 after a whopping 1.5 million Steam wishlists.

In a new development update, publisher Behaviour Interactive, of Dead by Daylight fame, and developer Haenir Studio, announced small scape playtests to help shape the game’s future.

Blight: Survival is a medieval co-op action horror game whose 2022 announcement trailer — an early look at gameplay — has seen 3.9 million views on IGN’s YouTube channel alone. The new trailer, below, shows new in-engine footage showcasing combat finishers.

After the trailer went viral and those Steam Wishlists piled up, Ulrik Langvandsbråten, creative director and cofounder at Haenir Studio, partnered with Behaviour and set about rebuilding Blight’s core systems from the ground up.

In an interview with IGN, Ashley Pannell, senior creative director on Blight: Survival at Behaviour Interactive, acknowledged the pressure the team is now under following its viral success and the weight of so many Steam Wishlists, but said the pressure will result in a better game.

“We understand the heightened expectations of what we are being asked to deliver upon here,” he said. “What I personally really love about this is somehow the zombie trope is so powerful that it's such an all- encompassing thing that we just have to deliver on those expectations to the best of our ability. And that's really our goal every day, is to try and reach that benchmark to work towards those goals. And yeah, it absolutely is a big responsibility for us to do that. But one of the things that we have as a result of this, is that we have a community with us, and we have a group of people who are on this journey with us. We're not alone here. It wasn't just comments from three years ago. And even now, we are doing small scale play tests with members of the community, with the team, to really try and fulfill those expectations and make sure that we deliver on the game that A, they thought it was going to be, and B, that we believe that it can be at the same time.

“So we're on a journey together. We may have not been loud to the world, but we've been very active with our community, talking to our community, making sure that we get their feedback whenever we can. And like I said, even through actual small scale playtesting already, which we're doing regularly.”

2022 feels like a long time ago now, and gamers have been burnt before by Steam games that have either failed to meet expectations, failed to even come out, or scammed customers outright. People are more sceptical now of flashy, ‘too good to be true’ gameplay reveal trailers from unknown developers than they perhaps were just a few years ago. And this is something Pannell said the team is well aware of.

“From a dev team perspective, we obviously know that we're building a real game every day, every moment,” Pannell said. “So on a day-to-day basis, as a creator, I tend not to think too much about it. But it's true. It's absolutely true and correct that obviously people have been burned by things that have been released. Our goal is to ultimately, as we move forward, prove that we are making a real game, that it is awesome. We're focusing on the fun, we're focusing on the things that really matter to making a good quality, fun game that fulfills these expectations.

“We do talk about it. We do think about it. It does, like anything, that worries us. But then 10 years before that it was, did you have a loopbox in your game? 10 years before that it was something else. There's always something to worry about. And I guess our goal is to manage the expectations and make sure that as we move forward and develop, that we release what we think is right. What is good, what is right and what is fun? And how can we deliver this message in a way that is meaningful to people and especially our community that if anyone is primed for a fall, it's the people who started coming along for the ride in the first place. So yeah, it's a thing we think about, but I wouldn't say it dominates our thoughts. I mean, certainly, before we had this meeting, we had like, this could come up. It's a thing that is real in the world right now and it's important to be able to tackle.”

So, what is Blight: Survival? It’s an action horror co-op game set in a brutal medieval world. “It is a game where tension beats at the heart of the whole experience,” Pannell explained. “So I'm not going to land directly on any obvious genres here other than that overall thing. So as a player, every combat you enter will have a risk and reward. And risk reward is a key element of the overall driving part of many features in the game. So whatever you do, you always have to weigh up your decisions really carefully because every fight might be your last, every investigation might be your last, or it might bring you great reward. It's not just a traditional action horror, it's not a hack and slash, but it definitely is beating at the heart of this tension that is driven by risk and reward wherever we can find it in the situation we have.

“So it borrows from a number of different genres, but I think our closest landing point is action horror. It is a combat driven game with elements of exploration, with extraction light elements that are in there, and other elements also from games of that genre that help us drive the internal tension and the risk the players take whenever they're in a given space.”

As for those extraction elements, don’t expect a clone of Arc Raiders or Marathon. “We have loss in our game, and the decision whether to bank that or keep it at some point in the game will become a key choice the player makes,” Pannell teased. “The decision to take more risk at the consequence of, for want of a description, call it extracting early to bank your reward will or is currently in the game as we would expect and a core component of how the game plays. So we have extraction elements, but it's not driven exclusively as the extraction genre. And we're also taking extraction influence from other types of games, like for example, Helldivers or Deep Rock Galactic, that have extraction components as a core part of the phase of the game.

“Again, not a direct analog, but we have both elements of what we normally consider a round-based game with extraction, plus a pure extraction game too. We have both those elements in our game, and they work in harmony with each other over the course of your playtime.

“The core game loop is you go in, you try and amass what you can, and you can always push for more, but you could always back out when you feel like you've got something that is meaningful.”

Don’t expect a release in 2026, but things are certainly ramping up. There are 45,000 people in the Blight discord, where playtesters will be plucked from. And the developers will then respond to feedback.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Stupid Never Dies Preview: An Outrageous Action RPG with Heart (Even if that Heart Isn’t Beating)

There’s something endlessly endearing about a good-natured dummy. Just a happy, optimistic doofus that can barely scrape two brain cells together to form a thought. You can take your dark and brooding Kratos, or your wisecracking Spider-Man. Give me Dunk from A Knight of the Seven Kingdoms, or Guybrush Threepwood from The Secret of Monkey Island, heck, even the dog from Up, any day of the week. And soon, give me Davy, the undead nobody, from Stupid Never Dies, the upcoming action-RPG and debut release from the Devil May Cry and Resident Evil veterans at GPTRACK50.

IGN recently met with the team behind Stupid Never Dies for a first look at Davy’s wild adventure. With blazing-fast action, a slick approach to changing combat styles, and a naive goofball of a hero that might just be in over his head, this has the makings of a damned good time. And, like many of the best, most foolish adventures, it starts with a bit of romance.

Romance is (un)dead

Davy is dead. Not figuratively, or metaphorically, he’s literally dead, and risen again as a zombie. The world has gone to hell (again, not a metaphor), and monsters now roam the world, in total control. As a lowly zombie, Davy sits firmly at the bottom rung of monster society. Weak and powerless, he wanders an abandoned shopping mall, his un-life devoid of meaning or purpose, until he “meets” Julia.

Julia, like Davy, is dead. Though in her case being dead stuck. Instead of a zombie roaming around the end of the world, she met her end in a freezer inside of the mall, and has stayed a human popsicle for who knows how long. When Davy shambles upon her one day, it’s love at first sight, and he makes it his mission to bring Julia back to life, and ask her out.

His bite allows him to rip through other monsters, and by sinking his teeth into their core, he activates Style Eat, and that’s when the fun really begins. 

It’s not exactly the sort of meet-cute you’d see in a Hallmark movie, but it’s enough to send Davy delving deep into creature-filled dungeons in hopes of taking on the King of Monsters (or KOM), stealing his powers, and saving Julia. Davy isn’t usually a fighter, but with Julia's life on the line, he’s willing to make an exception.

This not-even-remotely-thought-out mission might seem doomed before it starts, but, thanks to some dumb luck, Davy finds a strange egg, and, feeling a bit hungry, decides to make a meal of it. While eating random mystery eggs is not typically a good idea, in Davy’s case it works out beautifully. That snack turns out to be a phoenix egg, and eating it has awakened Davy's dormant zombie power, and granted him an incredible new ability called Style Eat.

Funky Zombie Action

The KOM rules over monsters from deep within his dungeon, and Davy will need to fight through his armies to reach him. The miasma that permeates the dungeon directly affects Davy. Unlike the surface, where he moves with the classic slow undead shuffly, the miasma turbo charges Davy, allowing him to run, jump, and attack freely. His bite allows him to rip through other monsters, and by sinking his teeth into their core, he activates Style Eat, and that’s when the fun really begins.

Style Eat allows Davy to take on the characteristics and abilities of his enemies. Think Mega Man, or even Kameo, but with more gnawing. Snack on a werewolf, for example, and you’ll gain claws, fur, and beastlike agility, allowing you to rapidly tear through monsters and opening up new traversal options. Or chomp on a Lich to gain the ability to raise an army of skeletons from the enemies you kill. There are 11 styles total, and you can switch between them at the touch of a button – though limited slots mean you won’t be able to equip all of them at once. You can, however, combo the ones you do have. One example given was flying above enemies using the Harpy Style, then transforming into a heavy monster made of rock using the Golem Style, and crashing down on top of enemies.

The other trick up Davy’s infected sleeves is Body Hack, which allows you to customize his arms, head, and legs with special gear to add special effects. We only saw a small selection of the arm modifications, but seeing a missile pod strapped to Davy’s arm, and him unleashing ghoulish hell on a group of monsters was a pretty clear tone-setter. These also persist with the Style Eat transformations, so if you want to go into a fight as a Werewolf with a giant sword for an arm, you’re in luck.

While Stupid Never Dies isn’t necessarily a roguelike, it does have some of that DNA in its approach to progression. Each venture into the dungeon has a time limit, and Davy won’t be able to make it all the way to the KOM right away. You keep any loot you collect, but each fresh run resets Davy’s level back down to zero. However, as you progress further you will build an XP multiplier, allowing you to level up faster, and make it deeper on the next attempt.

With enough persistence, Davy may yet be able to slay KOM and Julia, though it remains to be seen if our lovable, undead-doofus of a protagonist will get the girls in the end. Fortunately, we won’t need to wait too long to sink our teeth into some monsters and find out. Stupid Never Dies on PC and PlayStation 5 later this year.



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The AMD Ryzen 7 9800X3D Processor Drops to the Lowest Price Ever, Also Includes Crimson Desert

If you're in the process of building a new gaming PC, the AMD Ryzen 7 9800X3D should be your top CPU pick, especially with the new sale going at Amazon. For a limited time, this CPU has dropped to $429.95 with free shipping, which is the lowest price I've seen since its launch. Even better, it comes with a free voucher code for the highly anticipated Crimson Desert game, which will be released on March 19. The AMD Ryzen 7 9800X3D is widely considered to be one of the best gaming processors on the market and outperforms even pricier AMD and Intel CPUs.

The Gamer's Choice: AMD Ryzen 7 9800X3D CPU for $430

Includes Crimson Desert

The AMD Ryzen 7 9800X3D boasts a max boost clock of 5.2GHz with 8 cores, 16 threads, and 104MB of L2-L3 cache. What really makes it excel in games, however, is the 3D-V-Cache technology that's only found in AMD's X3D lineup. Despite being the least expensive processor in this stack, the 9800X3D performs nearly identically in games compared to its more expensive siblings. It has the fewest number of cores, but that doesn't matter for gaming. On Passmark, the 9800X3D has the second highest gaming score, trailing a mere 300 points behind the considerably pricier 9900X3D.

Note that there's a new 9850X3D that's now available. We reviewed it and, short answer, you're not missing out.

Crimson Desert is an upcoming open-world RPG for the PC, PS5, and Xbox Series X platforms that will be released on March 19. The studio, Pearl Abyss, also created the popular MMORPG Black Desert. Whereas Black Desert was a free-to-play game with microtransactions and gacha elements, Crimson Desert will be a primarily offline single-player experience with a retail price of $69.99. Getting it for free with your CPU upgrade, then, is a great perk.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Fortnite Responds to Fan Uproar Over V-Bucks Changes, as Players Say They'll Skip the Next Battle Pass and Cancel Subscriptions

Fortnite fans are in uproar over Epic Games' changes to the pricing and availability of V-Bucks, and now the game's developer has finally acknowledged the wave of negative feedback.

This week, Epic Games announced its biggest ever shakeup to how Fortnite's lucrative in-game currency is doled out, and how much it will cost to buy. In short, you'll now get fewer V-Bucks for your money, fewer V-Bucks in each battle pass, and fewer V-Bucks as part of the game's Fortnite Crew monthly subscription.

The response to these changes has been extremely negative, with complaints on reddit and social media criticizing the financial necessity of the changes, as well as their timing.

Fortnite's recent Chapter 7 relaunch was initially well received, though in-game issues, an ever-increasing amount of premium crossovers, and the sheer length of the most recent season has seen that excitement sour.

Chapter 7 Season 1 is the third-longest in-game season ever, and the first since 2022 to last more than 100 days. It has also featured crossovers with everything from Harry Potter to Kim Kardashian, though outside of a lengthy South Park tie-in, most of these collaborations have simply involved the ability to buy items from the game's shop.

And then there's the brief and blunt explanation for the price rises put forth by Epic Games, a video game developer which makes billions. Here it is in full: "The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills." It's a blunt message from a video game developer known to profit enormously from Fortnite, stated with no further context on the game's running costs or current performance, to which many fans simply rolled their eyes.

"Here's the thing, I don't doubt the cost of running Fortnite has gone up," said Typical Gamer, one of the game's most prolific YouTubers, during a subsequent stream. "But other than that it's tough. We don't have all the inside knowledge of them running the company." Indeed, Epic Games has always shied away from discussing the sheer number of people and studios it utilizes to keep Fortnite's never-ending content machine constantly whirring.

"The community sentiment was truly that there was just collabs, on collabs, on collabs, and that's what Epic was focused on," Typical Gamer continued. "So for that to be the community sentiment and then for them to drop this, it's just not a good mix. And people are angry. They're really, really upset. Some people are saying they're not even going to buy the next season's battle pass in protest.

"If they had just waited a little bit, until after they'd made Save the World free-to-play, focused on the storyline and Fortnite's own characters, brought the storyline back and made a banger of a season... I think at that point you get a lot less community backlash. A lot of people are just feeling like it's a slap in the face after everything that's going on the last few months... But I do feel it's rare that Fortnite turns back this decision. The way they worded it, the way it's so blunt, it's like they just wanted to rip off the bandage and there's no going back."

Responses from fans on social media, meanwhile, have been less measured. "This is the ens***ification of Fortnite," wrote on player in a lengthy thread on reddit. "[Fortnite]’s not growing anymore so the scumbag C suite will try to squeeze as much money out of what is left by lowering the quality of the product (this season was total ass) and charging more for it (v-bucks price changes). So blatant, so predictable."

Other threads show players screenshotting the cancelation screens of their Fortnite Crew subscriptions, and making pledges not to play Fortnite's next season.

"Appreciate the posts in these threads today, everyone," wrote Epic Games staff member EmptyTux, responding after many hours to the many reddit threads on the subject. "There’s been a lot of feedback here not just about the V-Bucks changes, but sharing your feelings about Fortnite as a whole — especially on this current season. Can’t wait to show you next week’s update <3"

Today brought another teaser for that new season, which sees Fortnite's storyline truly kick up a gear. There's word of a fresh in-game story moment this weekend, and another Power Hour to keep players engaged and coming back ahead of next week's new season launch. But will all the players who walked away from Fortnite this week still be there, playing — and paying — as the battle royale soldiers on?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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Pokémon Pokopia Launch Sales Announced, Confirming It's Off to a Strong Start

Pokémon Pokopia has launched big on Nintendo Switch 2, and sold 2.2 million copies over its release weekend.

Across four days, the new Pokémon life simulation game shifted 1 million copies in Japan alone, despite supply constraints for its physical version being reported in several countries.

Indeed, such has been the game's popularity that Amazon recently raised the price of its boxed copy by $10, up to $80. Nintendo shareholders have also reacted positively to the game's performance, sending the company's stock price shooting upwards.

While 2.2 million copies is less than the 5 million already sold by Resident Evil Requiem, it's important to remember that this game is an exclusive for Switch 2 — a console which still has a relatively modest userbase.

Just over 17 million Switch 2 consoles have been sold so far, meaning just shy of one in every eight owners also now has a copy of Pokémon Pokopia. The game has already beaten the sales to date of Kirby Air Riders (1.76 million) and Metroid Prime 4: Beyond (less than 1 million on Switch 2).

The sales even compare quite favourably with those for Pokémon Legends: Z-A, the highly-anticipated franchise title which introduced a new menagerie of Mega Pokémon. That has sold 3.89 million copies to date on Switch 2 since its launch last year (though was also available on Switch)

With a big launch and a very positive reception from both players and critics alike, Pokopia looks like a new evergreen hit for Nintendo as more players take the leap to Switch 2. Could it eventually become the best-selling Pokémon spinoff of all time? It seems possible. N64 classic Pokémon Stadium currently holds that title with 5.4 million sales, though the combined sales of Pokémon Mystery Dungeon Red and Blue are slightly higher, at 5.8 million.

Looking to join in the fun for yourself? IGN's Pokémon Pokopia review returned a 9/10 score, and dubbed the game as "an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike."

If you're already playing, be sure to check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we've also got a list of 17 things that Pokopia doesn't tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



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Wednesday, March 11, 2026

'It Is More Fun to Destroy That Which Is Beautiful' – Nintendo Crammed More Than 340 Million Voxels Into Just One of Donkey Kong Bananza's Layers

Nintendo says it believes in the idea that “it is more fun to destroy that which is beautiful,” which is why it stuffed hundreds of millions of voxels into at least one of the layers in Donkey Kong Bananza.

Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara peeled back the layers of last year’s Nintendo Switch 2 Donkey Kong game during a GDC panel attended by IGN earlier today. The hour-long session offered a deep dive into the crust of what made the game special, including information about its ties to Super Mario Odyssey and, of course, its destruction mechanics.

Outside of his love for bananas, Motokura says one of the first things that comes to mind when many others think about DK is that “his arms are big and strong” and allow him to do things most humans are incapable of. The Nintendo team kept this in mind when challenging themselves to deliver a unique experience with Donkey Kong Bananza, which eventually led to its core feature: destructable environments.

Voxels, which Kurihara describes as 3D versions of pixels, were used in Super Mario Odyssey for elements like snow and cheese. Following that game’s launch in 2017, Nintendo experimented with the technology (one famous example saw the team strap arms onto a Goomba) before completely destructible terrain became the core feature in Donkey Kong Bananza.

Kurihara describes the game’s Canyon layer, just one of its 17 nearly destructible levels, as “rather big,” saying that it contains roughly 347,070,464 voxels. Each voxel on any one level can contain properties that include things like density, wetness, destructibility, and more. Voxels materialize as terrain and NPCs, and are always moving, with individual voxels also carrying varying resolutions, too.

Motokura, Kurihara, and the rest of the team felt each detail packed into the voxels helped make exploring layers more satisfying. It’s a complex, dynamic system that Nintendo strived to bring to life. DK’s destructible sandbox takes elements from Super Mario Odyssey and brings them to a new level, but achieving these goals was easier said than done.

Building a foundation on voxels while maintaining 60fps proved difficult, especially when the project was originally in development for the original Switch. It wasn’t until the technological advancements offered by the Switch 2 that the team was able to build DK and Pauline’s journey to the planet’s core with more freedom.

"There were times confusion permeated the team. There were even times when I wanted to say, 'Oh, banana,'" Motokura said via translator, quoting DK’s Bananza catchphrase. “Even in those times, we understood each other's ideas and continued forth, like when Donkey Kong gives a thumbs up.”

Donkey Kong Bananza launched exclusively for the Switch 2 July 17, 2025. Its DK Island and Emerald Rush DLC added new locations to dig through and mechanics to uncover when it launched for $19.99 in September. We gave the base game a 10/10 review upon its release, calling it “a truly groundbreaking 3D platformer, with satisfying movement, powerful abilities, impressive destructible environments, and clever challenges.”

Photos by Rebekah Valentine/IGN.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Oscars 2026: How to Watch and Everything Else You Should Know

We're just a few days away from the 98th Academy Awards. Ahead of this year's Oscars celebrating 2025 in film, we're here to share how you can watch, plus break down the nominees, host, presenters and performers, and what's new for the 2026 ceremony.

Going into the show, Sinners leads the way with a record-breaking 16 nominations, beating the previously held 14-nomination record tie between All About Eve, Titanic, and La La Land. One Battle After Another takes second place with 13 nominations.

Read on below for everything else you need to know about the Oscars.

When are the Oscars?

The Oscars will take place on March 15, 2026, from the Dolby Theater in Los Angeles at the new time of 7pm ET/4pm PT/11pm GMT. The broadcast is expected to run for three hours, but you can almost certainly count on it going long.

How can I watch the Oscars?

The Oscars will be be televised on your local ABC station. It will also be streaming live on Hulu. (We're still a few years out from the Oscars on YouTube.) If you're interested in the pre-show arrivals and red carpet interviews, ABC's coverage will begin at 3:30pm ET/12:30pm PT and E!'s will kick off at 4pm ET/1pm PT.

Who is hosting the Oscars?

Conan O'Brien – who also starred in If I Had Legs I'd Kick You alongside Best Actress nominee Rose Byrne – is hosting the Oscars for the second year in a row. O'Brien was announced as the 2026 host two weeks after the 2025 Oscars, saying in a statement, "The only reason I’m hosting the Oscars next year is that I want to hear Adrien Brody finish his speech.” To refresh your memory, Brody dragged on for nearly six minutes accepting the award for Best Actor for his role in The Brutalist.

"There'll be some explosions, CGI will be used," O'Brien told ABC News about Round 2. "I see this second Oscars as an opportunity to take things up a notch," especially now that he's well-informed on crucial standards and practices, like always keeping an Oscar statuette upright.

What's new at the Oscars this year?

The Academy Awards are rolling out a new category for the first time since 2001's addition of Best Animated Feature Film: Achievement in Casting will get its debut after being announced in 2024. The award will go to a casting director, but the criteria for winning sounds unexpectedly more complicated than someone who can put together a list of top-notch actors. The first-ever nominees are:

  • Nina Gold, Hamnet
  • Jennifer Venditti, Marty Supreme
  • Cassandra Kulukundis, One Battle after Another
  • Gabriel Domingues, The Secret Agent
  • Francine Maisler, Sinners

The next new category will come at the 2028 Oscars, when the Academy finally acknowledges stunts as the bone-breaking art form it is.

Who is presenting at the 2026 Oscars?

Presenters include: Will Arnett, Priyanka Chopra Jonas, Robert Downey Jr., Anne Hathaway, Paul Mescal, Gwyneth Paltrow, Chris Evans, Kumail Nanjiani, and Maya Rudolph. Last year's winners Adrien Brody, Kieran Culkin, Mikey Madison, and Zoe Saldaña, as well as 2025 nominee Demi Moore, are also among the group of presenters. Javier Bardem and Chase Infiniti, who starred respectively in F1 and One Battle After Another but did not receive individual nominations, will also present. (Infiniti's omission in the Supporting Actress race is considered one of the big snubs of this year's awards.)

Who is performing at the Oscars?

The telecast will include two major "moments" that the show producers are calling "more than just performances — they expand into cinematic tributes that celebrate the relationship between music and storytelling and why these films resonated so deeply with audiences around the world." These are "Golden" from KPop Demon Hunters and "I Lied to You" from Sinners, both nominated for Best Original Song this year. (The other nominated tracks — "Train Dreams” from Best Picture nominee Train Dreams, “Dear Me” from the documentary Diane Warren: Restless, and “Sweet Dreams of Joy” from the documentary Viva Verdi! — will not be performed live.)

The singing voices behind Huntr/x — Ejae, Audrey Nuna, and Rei Ami — will perform "Golden," accompanied by "a fusion of traditional Korean instrumentalists and dance, celebrating the folklore and cultural inspiration that anchors the story behind this animated blockbuster."

Sinners' breakout star Miles Caton and singer-songwriter Raphael Saadiq will perform "I Lied To You," officially described as exploring the "role music plays in the film’s storytelling for a cinematic live moment." (Hopefully that means it attempts to replicate the electric, glorious fever dream of the film's scene the song comes from.) Blues musicians Buddy Guy and Bobby Rush, rapper Shaboozey, ballet dancer Misty Copeland, and actresses Li Jun Li and Jayme Lawson will join, along with musicians Brittany Howard of the Alabama Shakes, Eric Gales, Alice Smith, and Christone “Kingfish” Ingram.

Josh Groban and the Los Angeles Master Chorale will also perform, we'll speculate during the In Memoriam segment.

What are this year's Oscars nominees?

Read on for the nominees in some of the top categories, but you can check out the full list of nominees here.

Best Picture:

  • Bugonia
  • F1
  • Frankenstein
  • Hamnet
  • Marty Supreme
  • One Battle after Another
  • The Secret Agent
  • Sentimental Value
  • Sinners
  • Train Dreams

Best Actor:

  • Timothée Chalamet, Marty Supreme
  • Leonardo DiCaprio, One Battle after Another
  • Ethan Hawke, Blue Moon
  • Michael B. Jordan, Sinners
  • Wagner Moura, The Secret Agent

Best Actress:

  • Jessie Buckley, Hamnet
  • Rose Byrne, If I Had Legs I'd Kick You
  • Kate Hudson, Song Sung Blue
  • Renate Reinsve, Sentimental Value
  • Emma Stone, Bugonia

Best Director:

  • Chloé Zhao, Hamnet
  • Josh Safdie, Marty Supreme
  • Paul Thomas Anderson, One Battle after Another
  • Joachim Trier, Sentimental Value
  • Ryan Coogler, Sinners

Which nominees are expected to win?

Though the ballot is a lot of the same movies being celebrated in many categories, a clear winner hasn't pulled ahead in many of the key races, with a few exceptions. KPop Demon Hunters definitely has Best Animated Feature Film in the bag. Best Actress will probably go to Jessie Buckley as Shakespeare's grieving wife Agnes in Hamnet, despite the earned fervor around Rose Byrne's performance in If I Had Legs I'd Kick You. The screenplay awards will repesctively go to Ryan Coogler and Paul Thomas Anderson for Best Original and Best Adapted. Outside of that, other categories are a coin toss, usually between One Battle After Another and Sinners.

Though Timothée Chalamet was practically the presumptive winner in Best Actor as a ping pong hustler in Marty Supreme a few months ago, taking the early win at the Golden Globes, that stance has position has cooled; the SAG Award went to Michael B. Jordan for his twin brothers, Stack and Smoke, from Sinners. Another key win from the Actor Awards was Amy Madigan taking the trophy for Supporting Actress as Aunt Gladys in Weapons, which people have taken as an indicator of an impending Oscars win over Teyana Taylor's revolutionary Perfidia Beverly Hills in One Battle After Another.

What's the controversy this year?

There are two, kind of. First of all, this is the first year where AMPAS voters must attest to having actually seen all of the films they're voting on, a new rule imposed for the first time (!!) a few months after last year's awards. (Voters can log this after watching films through the Academy screening app, which would automatically track whether or not something has been played, or click a box that pledges they've seen it in a theater or by other means.)

The other one, closest to the ceremony and therefore the one that will live on in the Discourse up until the event, is the fact that Timothée Chalamet dissed opera and ballet, in the context of concern about the state of movie theaters.

"I admire people — and I've done it myself — who go on a talk show and say, ‘Hey, we've got to keep movie theaters alive, y'know, we've gotta keep this genre alive," he said during a Variety and CNN town Hall with his Interstellar co-star Matthew McConaughey. "And another part of me feels like if people want to see it, like Barbie, like Oppenheimer, they're going to go see it and go out of their way to be loud and proud about it. I don’t want to be working in ballet or opera or things where it’s like, ‘Hey! Keep this thing alive,’ even though no one cares about this anymore. All respect to the ballet and opera people out there. I just lost 14 cents in viewership. I just took shots for no reason.”

"That's not a shot, I hear what you're saying," McConaughey responded.

The video clip started going viral late last week, nearly two weeks after it was originally posted — after the window for Oscars voting had closed on March 5. It won't directly impact his chances, but it's enough to rile patrons and providers of the fine arts: Many institutions, including the Metropolitan Opera, the English National Opera, and the Royal Ballet and Opera, posted rebuttals on social media praising their artisans or making a case for him to come to a show. Plenty more have fired back, calling his take shades of "disrespectul". The comments made their way to The View and Saturday Night Live's Weekend Update, where Colin Jost quipped that Chalamet “made the comment on a press tour for his movie about... ping-pong.”

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

Leanne Butkovic is an Editorial Project Manager at IGN, where they've also written about movies, TV, and games.



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