Monday, March 9, 2026

Fatal Frame II: Crimson Butterfly Remake Review

Since the earliest cave paintings, human beings have used art to recreate the world around us. But while the painter’s limit is imagination, the photographer can only capture what actually exists. They can use their tools to increase exposure, change framing, or apply filters, but they cannot create something entirely new; only preserve a moment in time. It’s telling that Fatal Frame II: Crimson Butterfly is getting its moment now. A game about twin sisters haunted by the past with a camera as their only salvation, Crimson Butterfly Remake is similarly bound to its predecessor while also being charged with modernizing it. In many ways, it succeeds. I cannot deny that I enjoyed revisiting Minakami Village, but I also fear that constantly bending a knee to the modern and adding more complex mechanics has added an artificiality that is at odds with the captivating story it tells. By the time I reached the end of my 20-hour journey, I was deeply satisfied with and impressed by this remake, as well as incredibly conflicted about that feeling.

Before I continue, let me say this: I consider the original Crimson Butterfly – not Silent Hill 2, not Eternal Darkness, not pick-your-Resident-Evil, not any modern horror game – to be both the greatest and most terrifying horror game ever made. But any artist, no matter how skilled, risks tarnishing a great work by revisiting it. This is especially true in video games, where remakes seek to supplant and replace the original, trading increased visual fidelity and “modern” (read: Better. Always better. No one has ever used this term when speaking about a game and meant “worse”) design tropes for a piece of the original’s soul. We’ve seen this story countless times, from a Mass Effect remaster that dilutes the impact of Sovereign’s arrival on Eden Prime to a remake of Demon’s Souls that is visually remarkable but butchers the atmosphere of the original. I would like to tell you that Crimson Butterfly Remake does not fall prey to these traps, that it skirts them effortlessly. But I can’t – though that doesn’t mean what’s here isn’t an admirable attempt.

Crimson Butterfly Remake follows the same setup as the original. Twin sisters Mio and Mayu are visiting a stream where they used to play as children because the entire area will soon be flooded by the construction of a dam. As they reminisce, Mayu catches sight of a crimson butterfly that draws her deeper into the forest. Mio pursues, quickly gets lost, and the two eventually reunite on a hill overlooking a lost village said to have disappeared during a festival. The path they took is gone. There is no way back. With no other options, they descend into a village where the ghosts of the past still linger. Mio and Mayu’s only defense is a strange camera – the Camera Obscura – that seems to be able to exorcise them. Their goal is simple: escape. But that will mean learning Minakami Village’s secrets, and why they were called here to begin with.

I don’t want to say more because Crimson Butterfly’s story is remarkable, and developer Team Ninja has done an excellent job of expanding it. As you venture deeper into the village, you learn about the dark nature of the festival and the unique role twins, often twin girls, played in it. Crimson Butterfly is, to its credit, a quiet game. Cutscenes are fairly rare and Mio does not incessantly chatter about what’s happening to her or about the items she picks up. Instead, you’ll learn about the story through diaries, watching ghosts follow the paths they traveled in life, and by listening to their voices, preserved in the stones their spirits left behind. You’ll learn about the people who lived here, what happened during that festival, and the fates that befell those who, like Mio and Mayu, were called to Minakami Village. Most of the expansion comes in the form of new locations and side stories that trace the paths of supporting characters, and it’s all integrated seamlessly. If I didn’t know these things weren't in the original, I would not have guessed, and they add a great deal to Crimson Butterfly’s story.

Minakami Village is a marvel of design, dripping with atmosphere

Minakami Village itself is a marvel of design, dripping with atmosphere. It’s a small place with few roads and fewer houses. But it’s dense, and it changes. You’ll revisit these roads, these houses, and each time, the experience will be different. When I first entered Osaka House, I was afraid and wary; later, it was like seeing an old friend. I became intimately familiar with those rooms, but I could never let my guard down while walking them. Kurosawa House, on the other hand, was terrifying no matter how many times I walked its sprawling halls. Whenever I passed through its doors, I felt myself tense up.

What I admire most about Crimson Butterfly Remake is how little it holds your hand. While there are objective markers to guide you around the village between story beats and crimson butterflies sometimes light the way forward, once you enter a house, all bets are off. If you need to go to a room with an altar, for instance, it is up to you to find that room. If you’re following a specter, you must use the camera to trace their path. If you are completing a side story, it is up to you to read the diary left behind and figure out where to go next. Crimson Butterfly Remake will give you the clues you need, but you’ll still have to make the journey yourself.

The Fatal Frame series is terrifying, but its horror is subtle – less an exercise in jump scares, and more one in unrelenting tension. When you pick up an item, Mio will crouch and extend her hand slowly. Oftentimes, nothing will happen. But sometimes, a ghost will appear and grab you. Each time she slides open a door, an angry spirit might be on the other side. Walk down a road, and you might stumble across a ghost or run into a roving patrol searching for twins who escaped on the night of the ritual. Sometimes, the spirits will be there, visible. Sometimes, they will simply appear.

Combat in Crimson Butterfly Remake isn’t rare, per se, but it’s also not frequent. You’ll spend much of your time exploring the village, navigating houses, snapping photos of lingering spirits and twin dolls scattered throughout the village, and solving puzzles. But every time you open a door or reach for an item, you are vulnerable. You may pull your hand away or slam a door shut in time, but they will still be there, and it won’t ease how you feel the next time. Often, those spirits are specters, condemned to retrace the paths they walked in life, only visible long enough to snap a picture if you’re quick and ready. (Change film, and you might miss them.) But sometimes, they are hostile. In the village, you can often avoid ghosts by crouching, hiding, or simply running away, which is useful against groups or when you’re not looking for a fight. But when you’re locked in a house and the doors are sealed shut, you’ll have to defend yourself with the Camera Obscura.

Your camera can exorcise ghosts. The better the picture, the more damage the shot will do. A shot that is in focus and captures a spirit’s face will be far more effective than one that captures its back. But the most effective shots are Fatal Frames, which require you to wait until a spirit attacks and the light atop the Camera Obscure flashes red. Time it right, and you’ll stagger the wraith, deal heavy damage, and replenish Mio’s Willpower, a new addition that allows her to use Special Shots (some stun, some slow, and so on) and is lost when Mio runs or a ghost strikes her. Lose all of it and Mio will be knocked to the ground and vulnerable. If a ghost attacks you while you’re down, you’ll have to use the camera to get it off. Miss your shot, and you’ll take a large amount of damage. I’m mixed on Willpower as a concept – I didn’t use Special Shots often, instead saving Willpower for when I needed to sprint – but I did appreciate it as an additional obstacle to navigate during combat.

Then there are Shutter Chances, which occur when a wraith’s health is depleted past a certain point. Snap a picture during one, and a ghost will be left defenseless for a single, high damage shot. Time a Fatal Frame with a Shutter Chance, and you’ll enter Fatal Time, allowing you to take multiple shots at once. Better pictures also reward you with points that can be spent on items and charms at save points, so there’s an additional reason to aim well.

When it clicks, Crimson Butterfly’s combat is compelling.

It’s a lot to remember, but when it clicks, Crimson Butterfly’s combat is compelling. Often, you’ll only fight one wraith at a time, but even that is challenging. Success is a matter of sidestepping attacks, managing your health and Willpower, and waiting for a ghost to attack so Mio can capture that elusive Fatal Frame. Choosing the right film matters, too. Will you stick with the infinite but weak and slow-to-reload Type-07 or upgrade to the slightly stronger but still slow and limited Type-14? The Type-61 is powerful, but reloading film still takes a while and you can’t carry much of it, while the rarer Type-90 is fast, powerful, and can be carried in bulk. And then there is the incredibly slow, but powerful, Type-00, which deals massive damage even to the most frightening wraiths. There just isn’t much of it. Crimson Butterfly Remake’s combat is about timing and choice, and unlike most horror games, requires you to leave yourself open and literally face your fears to succeed. You are always vulnerable; Mio always has reason to be afraid.

Each ghost presents its own challenges. You might be tempted to use Type-07 film for more standard spirits, but others will quickly push you into loading more precious film into your camera, and each time you miss a shot with a more valuable film, it hurts. You will never forget the first time you encounter the woman in the box, nor the first time you’re locked in a room fighting two ghosts at once. My favorite encounter was against a drowned woman on a bridge who moved through the air like she was floating in water, and who seemed to transport Mio underwater as the fight progressed. Even though you’ll fight most ghosts multiple times, they never get old. Even protecting Mayu from ghosts, something you’ll have to do off and on as the sisters are separated and reunited over the course of the story, is less frustrating and simply an additional challenge.

It’s here that I must talk about Crimson Butterfly Remake’s status as a remake. In many ways, it is an unqualified success. It is visually stunning while capturing and thoughtfully updating the character designs, environments, art, and sound of the 2003 original, and there are images here that will stay with me forever. The change from fixed camera angles to the over-the-shoulder view popularized by Resident Evil 4 is admittedly mixed; it dilutes some of the horror and unease, but it means Crimson Butterfly plays better and is more responsive than any other Fatal Frame. The additions Team Ninja made to the village and the new side stories are wonderful. Even smaller choices, like the ability to hold Mayu’s hand and guide her through the village, which restores both Willpower and both sisters’ health at the expense of slower movement, is a thoughtful change that emphasizes their bond through gameplay. I also appreciate that Crimson Butterfly Remake doesn’t force you to fight everything. Sometimes, sneaking past or running away is the best (or only) option.

What bothers me are the additions to the Camera Obscura. As in the original, you can still equip charms to boost your damage, reduce the health or Willpower you lose when a wraith hits you, and so on. That’s fine. Finding prayer beads in the village enables you to increase how quickly the camera focuses, to focus it or zoom in and out manually, and so on, which were not options before or were unlocked after completing the original game. These are good changes. I largely relied on the automatic focus so I could concentrate on keeping wraiths in frame as I moved around, but made liberal use of the zoom feature.

Where Crimson Butterfly Remake fails is in the addition of filters that you can switch between, each of which comes with its own Special Shot ability, many of which recall the original’s various lenses. The Standard filter is an all-arounder that recovers more willpower with each snap and a Special Shot that can stun; the Paraceptual Filter allows you to see ghosts through walls, has additional range, and it’s Special Shot blinds; the Exposure filter is great for dealing with aggravated wraiths, and the Radiant filter is short ranged but deals absolutely massive damage. Each has additional uses outside of combat: the Paraceptual filter allows you to track traces of spirits, the Exposure filter can reveal hidden areas and ghosts, and the Radiant filter can open doors and objects sealed by blood. In combat, however, they become one note.

It is visually stunning while capturing and thoughtfully updating the original.

Part of this is because of the aggravated wraiths. Each time you snap a picture of a wraith, you risk aggravating it. Basically, they turn red, recover health, take much less damage, attack more frequently, and hit harder. Initially, this is incredibly frustrating, especially if you’ve been using higher quality film or if you’re fighting multiple ghosts at once in a small room. The Exposure filter is great for dealing with aggravated wraiths, though you only get it after you’ve started seeing wraiths get real mad, and you’ll have to spend high quality film to return them to normal via a Shutter Chance (which also automatically triggers Fatal Time). The issue isn’t that there isn’t an answer, it’s that there’s only one answer, at least for a while: Exposure filter and good film. It becomes a grating game of Simon Says, and I often used better film against weaker ghosts to try to end their afterlife before they became aggravated, which works great until it doesn't.

This problem carries over to the other filters, with options like the Paraceptual filter becoming my go-to for all far away ghosts. But the Radiant filter is what really breaks Crimson Butterfly Remake, especially if you upgrade the charms that boost it. Yes, the shorter range means it’s harder to hit things, but if you upgrade it, you’ll do so much damage (especially if you’re using anything other than Type-07 film) that it trivializes everything, even aggravated wraiths and boss fights. By the end, I wasn’t locked in rooms with the ghosts of Minakami Village: They were locked in rooms with me. Well, me, my fully upgraded Radiant filter, and my fully upgraded Radiant filter charm. Combine that with any decent film and they had no chance.

Yes, blasting through ghosts that I previously feared was a thrill, even if I wasn’t taking Pulitzer-worthy shots to do it (though I was still rewarded for quality), and I was never truly unafraid because Mio was still vulnerable. But as I traipsed around the village gathering prayer beads, upgrading my camera, photographing twin dolls, and checking off side stories, I realized how “gamey” some of these new additions were. I was supposed to be figuring out how to escape a haunted village, and while I could argue that completing the side stories gave me a better understanding of what happened here, what I was hoping to accomplish, and what I was up against, the rest felt… artificial. Pick up this film so I always have enough. Photograph those dolls because they're there and doing so unlocks more things at the save point. Grab that prayer bead to get a step closer to another upgrade. Pieces of candy scattered along the ground, and I acquired them because this is a video game and that’s what you do, whether they are out of place or not. Does the removal of the fixed camera angles really help, or does it just ease a little friction? Is it a good design choice, or simply the modern one that will make me more comfortable? Removing film grain makes an image clearer, but it removes detail, too.

Once you start seeing these things, you can’t stop. Case in point: the filters. An inventor making a camera that exorcises ghosts is cool and makes sense in the context of Crimson Butterfly’s story. Filters that do more damage to ghosts, or let you see through walls, or open doors sealed by bloody handprints, on the other hand, only exist to solve gameplay problems. They feel less appropriate for Crimson Butterfly’s world and undermine its otherwise very effective horrors. I went from saying things like “man, I hope there’s not a ghost in that well” to “Get out here, lady. I dare you. I double-dog dare you. I have a Radiant filter and enough Type-90 film to make you wish you’d stayed down there.”

That’s fun as a video game power fantasy, as a way to make my dopamine-seeking lizard brain go brrrr. It’s stuff that would make a lot of sense in Resident Evil, but it goes against what Fatal Frame is. The strength of Crimson Butterfly is that Mio and Mayu are ordinary girls thrust into a terrifying, supernatural situation. As powerful as the Camera Obscura is, Mio is always vulnerable while using it. She always has to look the things that haunt her in the eye, to open herself to harm and not blink. It makes sense that she is afraid when she enters the Kurosawa House and her flashlight fails, or for her to hide from large numbers of ghosts, and Crimson Butterfly is most effective when you share her fear.

Some of the new stuff would make sense in Resident Evil, but goes against what Fatal Frame is.

Mio’s not a grizzled combat veteran or a superhero masquerading as a civilian the way most video game characters are. She’s a young woman trapped in a haunted village; she’s trying to survive and protect her sister, and she’s scared out of her mind. Her weapon is a camera, not a gun. She cannot physically overpower what threatens her. These are things she can barely comprehend, much less fight. But she continues in spite of that. She keeps raising that camera, facing her fears, and that’s what makes her brave. In creating a more seamless version of Crimson Butterfly that offers plentiful combat options, and allows you to be more powerful as a result, Team Ninja has unintentionally diluted it thematically.

It’s one of my only significant complaints about a remake that otherwise both respects and enhances the art it’s attempting to recreate, a smudge on an otherwise immaculately restored photograph, and something that I have been grappling with the impact of as I’ve thought about this review. I don’t think that this disharmony between thematic intent and modern convenience ruins Crimson Butterfly Remake, or even deeply damages it, and I doubt most people will even care. But it does make Crimson Butterfly feel more like an action game that you can optimize much of the horror out of if you wish to, and I think that does diminish it somewhat as a result.



from IGN Video Games https://ift.tt/FYd2G6e
via IFTTT

Resident Evil Requiem Director Warns of 'Edited Messages' After Screenshots Initially Appear to Confirm Leon S. Kennedy's Love Interest

Resident Evil Requiem director Koshi Nakanishi has warned fans over screenshots that supposedly show him confirming (or at least, strongly hinting) who Leon S. Kennedy has picked as his long-term partner.

Unlockable concept art found in Requiem confirms that the series' most eligible bachelor is now married, while the game's ending sequence subtly seems to show Leon putting his wedding ring back on at the conclusion of his time in the field.

It's a detail that has drawn huge interest from fans, and particularly those who believe Leon has wed one of two potential love interests from earlier games: either Ada Wong, or Claire Redfield. Exactly who he has married, however, Requiem leaves frustratingly unclear.

In the hunt for clues, fans have been contacting Requiem director Nakanishi via his social media accounts, requesting more information. Last week, a collection of screenshots purportedly showing Nakanishi responding to these queries was then posted online - with victory claimed by Team Ada.

"Requiem doesn't make it clear, but if you've played the previous games, you should get an idea!" reads one response supposedly by Nakanishi. "You already know the answer, don't you?" he also allegedly replied, to a fan who asked if Leon and Ada had tied the knot.

Now, however, the matter has been muddied once again - this time by Nakanishi himself, who in an Instagram story (spotted by Kotaku) said he had been "called out for screenshots of edited messages." Seemingly, it was now Team Claire's turn to cheer.

But what's unclear here is if Nakanishi is referring to "edited messages" to mean that the messages supposedly written by him were deliberately faked, or whether he's simply referring to the collage of messages now being passed around social media as being edited together.

The only person who can clarify the matter further is Nakanishi himself, but alas the director has apparently declared he is going into "hermit mode" - presumably to avoid the topic altogether. He's not the only one, either. Speaking last week, Leon's English-language voice actor Nick Apostolides held back from answering his thoughts on who Leon had married, as "half the fans would want to hang me" if he did.

If you're still negotating Requiem's monsters as well as Leon's love life, IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social



from IGN Video Games https://ift.tt/YxMQidI
via IFTTT

Master Chief Actor Steve Downes Hits Out at the White House for Use of His Voice in ‘Disgusting and Juvenile' Social Media Video

Steve Downes, who plays Master Chief in the Halo series, has demanded the White House remove his voice from a social media video he described as “disgusting and juvenile war porn.”

In a video published to the official White House X / Twitter account, now viewed over 63 million times, Master Chief is seen and heard issuing his iconic line, “Finishing this fight.” But Halo is not the only world-famous intellectual property used in the video, which was published last week amid the war in the Middle East alongside the text, “Justice the American way.”

Also included are clips of Robert Downey Jr. as Iron Man in the Marvel Cinematic Universe, Mel Gibson in Braveheart, Tom Cruise in Top Gun, Keanu Reeves as John Wick, and many more, all saying iconic lines of their own. The movie clips are spliced with war footage showing explosions.

Downes, who has expressed concern about the unauthorized use of his voice in the past, took to X / Twitter to issue a statement confirming the White House did not gain his permission for this new video, and demanding he be removed from it.

“It has come to my attention that there is at least one propaganda video circulating that was either produced or at the very least endorsed by the White House that uses images of Master Chief and uses my voice to support the war in Iran,” he said.

“Let me make this crystal clear: I did not participate in nor was I consulted, nor do I endorse the use of my voice in this video, or the message it conveys.

“I demand that the producers of this disgusting and juvenile war porn remove my voice immediately.”

This is just the latest example of the White House using popular IP for its social media posts. And this isn’t even the first time the Trump administration has used Halo, owned by Microsoft, to promote its actions. In October, Microsoft remained silent after Donald Trump released an AI image of the U.S. president as Master Chief and the Department of Homeland Security used Halo to promote ICE on social media. IGN has asked Microsoft for comment on this latest video.

Last week, the White House posted a video on social media that mixed footage from its bombing operations in Iran with Call of Duty gameplay. IGN has asked Activision for comment, but it has yet to respond.

Also last week, The Pokémon Company issued an official objection after the White House used the recently released spinoff Pokopia for a meme, pushing back against the Trump administration’s repeated use of its intellectual property on social media.

As pointed out by The New York Times, Trump administration spokesperson Abigail Jackson has previously commented to double down on their social media strategy. “Through engaging posts and banger memes, we are successfully communicating the president’s extremely popular agenda,” Jackson said. “There’s a reason so many people try to copy our style — our message resonates.”

In January, Downes said deceptive AI reproductions of his voice “cross a line that gets into an area I am uncomfortable with” — and he called on it to stop. “One of the things that can be overwhelming when it comes to attention from fans is when AI gets involved,” he said. “A lot of it is harmless I suppose, but some of it cannot be harmless. I've been very vocal about my feelings about the use of artificial intelligence, which on the one hand is inevitable and has many positive effects on not only show business but humanity in general, but it can also be a detriment. It can also be something that deprives the actor of his work.

“I've heard some things online in terms of AI and the reproduction of my voice that sounds like my voice that… like I said, most of the stuff I've seen is pretty harmless, but it can be not that way real quick. So, I'm not a proponent. I don't like it. I would prefer that it not be done.

“There's a lot of fan-made projects out there that are really cool, that are done just from the heart. But when you get to the AI part and deceiving somebody into thinking, in my case, that these are lines that I actually spoke when they're not, that's when we cross a line that gets into an area that I am uncomfortable with. I'll go on the record with that.”

Photo by Daniel Boczarski/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



from IGN Video Games https://ift.tt/xEq40gQ
via IFTTT

Project Motor Racing: ‘We Let You Down, and We Let Ourselves Down’

The team behind Project Motor Racing has acknowledged the game did not meet expectations upon its initial release in November. The admission comes via a new newsletter update from developer Straight4 Studios, which also announced a major update is set to arrive at the end of March.

“When we launched Project Motor Racing in November, we set out to build a racing sim that captured the intensity, immersion, and discipline of real motorsport,” the studio wrote.

“So let’s start with the simple truth: we didn’t hit the mark. Not on the stuff that mattered most. We let you down, and we let ourselves down.”

Conceding “more than one thing” went wrong, the studio explained it has been focusing on working “tirelessly to right the ship.”

“Patch by patch, we’ve listened closely to your feedback – the good, the bad, and the blunt – and we’ve acted on it,” the studio continued. “We’re now seven patches into making PMR the experience you want. Are we there yet? No. Not yet. But we’re moving closer to the standard you deserve and the standard we expect of ourselves.”

“At the end of March, we’ll be delivering a really significant update aimed at resetting PMR’s foundation and bringing the sim much closer to what a serious motorsport title should feel like. We’ll share a lot more detail about what this looks like throughout March.”

The most recent update for Project Motor Racing arrived just days ago, introducing the 2013 Ford FG Falcon V8 Supercar as a free vehicle for all players, plus a “total overhaul to the GT4 class.”

IGN’s November 2025 review of Project Motor Racing noted the sim’s great selection of cars and praised its self-contained nature, which overtly shunned a subscription model or “free-to-play chicanery,” but noted that, unfortunately, “Project Motor Racing feels like an early access game that hasn’t actually been identified as such” and made for a “mediocre single-player racing experience” at that time.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.



from IGN Video Games https://ift.tt/XrHb7O2
via IFTTT

Sunday, March 8, 2026

The Best Deals Today: Mario Switch Games, Splatoon 3, Mario Kart World, and More

A new weekend has arrived, and today, you can save big on select Mario games for Nintendo Switch and Nintendo Switch 2. Check out our top picks for Sunday, March 8, below.

Mario Kart World for $64.99

Mario Kart World is the best-selling game on Nintendo Switch 2, and this weekend, you can save $10 off a physical copy at Woot. This is the most expensive game on the Switch 2 thus far, and sales are extremely rare. If you have been waiting to pick up a copy of Mario Kart World, don't miss your chance to save this weekend.

Luigi's Mansion 3 for $39.99

Luigi's Mansion 3 was a smash hit on Nintendo Switch, following Luigi and friends as they checked into a massive hotel that wasn't as it seemed. This weekend, you can score a physical copy for $39.99! In our review, we wrote, "Luigi's Mansion 3 is so fun, charming, and smartly designed that I hope we get more than three of these every 20 years."

Splatoon 3 for $39.88

Splatoon 3 is one of the best multiplayer games available on the Switch. This action-packed game has a variety of modes to explore, loads of weapons to unlock, and even enhanced performance on Nintendo Switch 2. You can score a copy today for $39.88 at Walmart.

Metal Gear Solid Delta: Snake Eater for $30

Metal Gear Solid Delta: Snake Eater was one of the most faithful remakes of 2025. You can save $40 MSRP this weekend at Amazon, as PS5 copies have dropped to $30. With Metal Gear Solid: Master Collection Vol. 2's release set for August, now is the time to check out the Snake Eater remake.

Super Mario 3D World + Bowser's Fury for $39.99

Super Mario 3D World was one of the best games on Wii U, and its rerelease on Nintendo Switch is just as good, if not better, with the addition of Bowser's Fury. This 3D Mario adventure is perfect to play with friends, as it supports online co-op play for the entire campaign. You can pick up a copy for $39.99 this weekend at Amazon.

Death Stranding 2: On The Beach for $49.99

Death Stranding 2: On The Beach is an incredible follow-up to 2019's Death Stranding that is one of the must-play games on PS5. Sam Porter Bridges is forced to venture out to the continent of Australia as the world continues to face the challenges thrown at it by the Death Stranding, and this sequel packs together a wild, sci-fi story, ultimate gameplay freedom, and some of the best visuals we've ever seen. Grab a copy this weekend for $49.99 at Amazon.

Fantasian Neo Dimension for $24.99

Fantasian Neo Dimension is the latest game from a legendary creator who needs no introduction: Hironobu Sakaguchi. This incredible turn-based RPG is a joy to play through, featuring a great story with music from the all-time great Nobuo Uematsu. Pick up a Nintendo Switch or PS5 copy today and add it to your collection for only $24.99.

Super Mario Party Jmaboree - Nintendo Switch 2 Edition + Jamboree TV for $59.99

Next up, you can also save $20 off Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV. This Switch 2 Edition packs in the Jamboree TV experience, which adds new minigames that utilized mouse controls among other things. In our review, we wrote, "Super Mario Party Jamboree itself is still fantastic, but the mixed new content of the Switch 2 Edition + Jamboree TV re-release adds frustrating limitations and strange design decisions to what was otherwise a polished, customizable experience."

Save $50 on God of War Ragnarok for PS5

As one of the defining games of the PS5 generation, God of War Ragnarok is a must-own for any PS5 collection. Best Buy has physical PS5 copies available for $19.99 today, which matches previous lows we've seen. Take on the second chapter of Kratos and Atreus' journey in this epic from Sony Santa Monica.

Save 30% On the LEGO Super Mario Piranha Plant Set

Amazon has the LEGO Super Mario Piranha Plant Set available this weekend for $41.99, which saves you almost $20 off the usual $60 asking price. This 540-piece set is perfect for Mario fans and collectors, as you can pose the head, mouth, stalk, and leaves to fit your shelf.

Super Mario Odyssey for $39.99

Super Mario Odyssey is still one of the best games Nintendo has ever made. The creative sandbox platformer is filled with ideas, and it's easy to spend dozens and dozens of hours hunting down each moon one by one. If you're a recent Switch or Switch 2 owner and have yet to play this masterpiece, pick up a copy this weekend for $39.99.



from IGN Video Games https://ift.tt/vrBG1fl
via IFTTT

Saturday, March 7, 2026

The Best Deals Today: Mario Kart World, Splatoon 3, LEGO Super Mario, and More

A new weekend has arrived, and today, you can save on Mario Kart World for Nintendo Switch 2. Check out our top picks for Saturday, March 7, below.

Mario Kart World for $69.99

Mario Kart World is the best-selling game on Nintendo Switch 2, and this weekend, you can save $10 off a physical copy at Woot. This is the most expensive game on the Switch 2 thus far, and sales are extremely rare. If you have been waiting to pick up a copy of Mario Kart World, don't miss your chance to save this weekend.

Splatoon 3 for $39.88

Splatoon 3 is one of the best multiplayer games available on the Switch. This action-packed game has a variety of modes to explore, loads of weapons to unlock, and even enhanced performance on Nintendo Switch 2. You can score a copy today for $39.88 at Walmart.

Metal Gear Solid Delta: Snake Eater for $30

Metal Gear Solid Delta: Snake Eater was one of the most faithful remakes of 2025. You can save $40 MSRP this weekend at Amazon, as PS5 copies have dropped to $30. With Metal Gear Solid: Master Collection Vol. 2's release set for August, now is the time to check out the Snake Eater remake.

Death Stranding 2: On The Beach for $49.99

Death Stranding 2: On The Beach is an incredible follow-up to 2019's Death Stranding that is one of the must-play games on PS5. Sam Porter Bridges is forced to venture out to the continent of Australia as the world continues to face the challenges thrown at it by the Death Stranding, and this sequel packs together a wild, sci-fi story, ultimate gameplay freedom, and some of the best visuals we've ever seen. Grab a copy this weekend for $49.99 at Amazon.

Fantasian Neo Dimension for $24.99

Fantasian Neo Dimension is the latest game from a legendary creator who needs no introduction: Hironobu Sakaguchi. This incredible turn-based RPG is a joy to play through, featuring a great story with music from the all-time great Nobuo Uematsu. Pick up a Nintendo Switch or PS5 copy today and add it to your collection for only $24.99.

Save $50 on God of War Ragnarok for PS5

As one of the defining games of the PS5 generation, God of War Ragnarok is a must-own for any PS5 collection. Best Buy has physical PS5 copies available for $19.99 today, which matches previous lows we've seen. Take on the second chapter of Kratos and Atreus' journey in this epic from Sony Santa Monica.

Save 30% On the LEGO Super Mario Piranha Plant Set

Amazon has the LEGO Super Mario Piranha Plant Set available this weekend for $41.99, which saves you almost $20 off the usual $60 asking price. This 540-piece set is perfect for Mario fans and collectors, as you can pose the head, mouth, stalk, and leaves to fit your shelf.



from IGN Video Games https://ift.tt/YDOug1A
via IFTTT

Friday, March 6, 2026

Nintendo Sues U.S. Government Over Trump's 'Unlawful' Tariffs That Led to Last-Minute Switch 2 Pre-Order Delay, Demands Refund With Interest

Nintendo has sued the U.S. government over “unlawful” tariffs, demanding a refund with interest.

Aftermath was first to report on Nintendo’s lawsuit, which was filed in the United States Court of International Trade today. Nintendo is focusing on refunds of tariffs that were struck down last month by the Supreme Court, which said President Donald Trump’s unprecedented use of the International Emergency Economic Powers Act (IEEPA) was illegal. Following the Supreme Court decision, Trump introduced a new 10% global tariff rate.

In early April last year, Trump held up a chart while speaking during a “Make America Wealthy Again” trade announcement event in the Rose Garden at the White House, and declared “Liberation Day.” The announcement confirmed additional tariffs targeting goods imported to the U.S.

The U.S. Customs and ‌Border Protection agency ‌said it collected ​about $166 billion in duties and deposits under the emergency tariffs imposed ‌by Trump. According to Reuters, the CBP said a tariff refund system would be ready in 45 days.

Trump's tariffs upended Nintendo's Switch 2 pre-order plans. Following the “Liberation Day” announcement, Nintendo took the unprecedented decision to delay Switch 2 pre-orders in the U.S., blaming the impact of Trump’s tariffs and “evolving market conditions.”

Nintendo issued IGN the following statement at the time:

Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.

Nintendo announced the Switch 2 at $449.99, with a Mario Kart World bundle priced $499.99. Mario Kart World was priced $79.99. The company later hiked the price of its accessories, including the Nintendo Switch 2 Pro Controller, Joy-Con 2 Pair, and Joy-Con 2 Charging Grip, although it kept the price of the console the same.

At the time Nintendo made its pre-order delay announcement, U.S. markets had tumbled after China hit back against Trump's tariffs. China, which then faced a 54% import tax, retaliated with the announcement of an additional 34% tax on U.S. goods.

Tariffs are essentially taxes placed on the cost of importing certain goods. While it's possible for companies in the supply chain to simply eat these costs, more often than not these taxes are passed onto consumers. Last year, Nintendo leaned on its Switch 2 units imported from Vietnam, rather than China, in order to maintain the $449.99 price of the console.

Nintendo issued IGN the following statement: "We can confirm that we filed a request. We have nothing else to share on this topic."

Photo by Chip Somodevilla/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



from IGN Video Games https://ift.tt/1sXlyZO
via IFTTT

Fatal Frame II: Crimson Butterfly Remake Review

Since the earliest cave paintings, human beings have used art to recreate the world around us. But while the painter’s limit is imaginatio...