Friday, October 2, 2026

4 Things to Focus on Outside Combat in Fire Emblem: Fortune’s Weave

We’re back for a new installment in our The Long Game series, where we break down things you can invest in early in games that will pay off long-term. Today we’re focusing on Fire Emblem: Fortune’s Weave, the huge new installment in the long-running series that takes you to the capital of the Dagdan Empire to be a gladiator in the Heroic Games.

Like its predecessor Three Houses, Fortune’s Weave has a split narrative with multiple protagonists. However, this time around, you don’t have to choose one route. You can follow the stories of Cai, Leda, Dietrich, and Theodora in any order and can switch between them at any time once you reach Dagsion, the central hub city.

As with the rest of the Fire Emblem series, Fortune’s Weave is centered on grid-based strategy combat. But it also features a heavy focus on activities outside of combat, with access to a world map you can traverse between story battles. You can find dungeons, towns, traveling merchants, and skirmishes with roving enemies.

That’s on top of running around the giant city of Dagsion, which is full of shops, activities, and people to meet. It can all be a little overwhelming, especially if you’re new to the series and aren’t sure where to start. So that’s what we’re here to help with. Here are four things outside of combat that you can (and should) start taking advantage of as soon as you can.

Show Your Support

Support levels and conversations have long been a staple of the Fire Emblem series, with characters amassing points whenever they fight next to each other or provide healing or support in combat. Fortune’s Weave expands that system and adds new ways to build support outside of combat, which you should take advantage of whenever possible.

The primary way of building support is by eating meals together at the inn, which will be available to all protagonists very early in the game. Three people can eat together at once, and everyone has their own food preferences. The inn menu changes daily, and when you pick your group of three, you can see how they feel about each meal.

The amount of support points everyone gains is based on how much they like the meal, so don’t try to force people to eat stuff they don’t like. Meals are particularly helpful for building support points with people who aren’t actively in your party and are a vital way to convince recruits to join you (more on that in a bit), since you can’t build support with them in combat.

You’ll eventually unlock arena training, where you can assign two fighters to train with each other in a variety of ways. This will boost both fighters’ command of weapons, magic, or movement types, while also giving them support points with each other. Arena training is the most valuable way to prepare characters for more advanced combat classes. Plus, it’s available every week, so don’t forget to come back to Dagsion every once in a while to take advantage of it.

Raise Your Renown

Each protagonist will learn about Renown once they get to Dagsion early in the game, and it’s basically a stat that measures how well known you are in the city. Increasing your Renown adds important boosts at certain thresholds, will make it possible to recruit more characters, and it’s a big part of the central gameplay loop of Fortune’s Weave.

All protagonists can take on subquests given out by people throughout Dagsion, most of which will take you onto the world map to find items or get rid of certain enemies. These subquests each give Renown and all have deadlines, but they’re usually pretty forgiving, so you should have plenty of time to do them all.

Paralogues are the exception to that standard. These are more significant side quests that expand on the stories of individual characters. Fire Emblem veterans will already be familiar with paralogues, but they're handled differently in Fortune's Weave than the rest of the series. You can only start one if you talk to the right character in Dagsion during a set period of time, and the deadlines for paralogues are strict (in the most extreme case, there's one on Dietrich's path you can only get on one specific date).

This can be an issue because you might spend an extended period on the world map and blow right past the cutoff date without even realizing a paralogue was available. You won't receive any in-game notification, you just have to be in Dagsion on the correct dates. Completing a paralogue nets you 20,000 gold, a bunch of Renown, and unlocks recruitment for certain characters, so they're very worthwhile. I don't normally recommend playing with a guide, but this is one area where I think it's a good idea to look up the information beforehand. You need to be aware of the dates when paralogues are available so you can plan accordingly. Luckily, IGN has a full breakdown of their dates across all protagonists.

You can also earn Renown by visiting gods in their temples in Dagsion. This becomes available early in the game, but it can be easy to forget about since you don’t get reminded about it. On the map, there are icons for each god’s temple. You might notice that on some days, one of those icons is yellow, which means that god is there in person and available to visit. If you continue chatting with the same god, they’ll get chummy with you and might reveal some additional information about themselves or lore about the world.

While completing subquests and paralogues is the base way everyone can gain Renown, each protagonist also has an additional one that’s unique to them. Cai’s involves doing more quests, called kindness quests. Dietrich can summon enemies to battle at any time, as well as duel combatants in dungeons to steal their combat arts. Theodora gets resource requests that allow her to trade items you’ve gathered for Renown. And for Leda, remember to check the tavern in Dagsion at the start of each chapter. She’ll have new performance requests in certain cities on the world map, where she can dance to receive thousands of gold and hundreds of Renown at once.

Mind Your Materials

Character levels and class progression are obviously important in Fortune’s Weave, but don’t forget about their equipment. You’ll start with wooden weapons, but the armory will quickly add bronze and iron versions that are significantly more powerful. You should upgrade as soon as you’re able to.

In Chapter 6, regardless of whose path you’re following, you’ll be introduced to the blacksmith. The main one is in Dagsion, but some bigger towns on the world map will have one too. They allow you to spend money and smithing materials to upgrade your weapons, with basic weapons only requiring Smithing Stones and more specialized equipment requiring unique materials.

You can gather these materials on the world map, but the best places to find them are mines. These dungeons have crystal deposits you can smash that will earn you guaranteed smithing materials. As you’d expect, higher level mines will have more unique materials, and you can gather a bunch of them in one trip.

Dungeons will also be filled with boxes and barrels you can smash with an attack, and ones that hold items will have golden sparkles on them. You can get a variety of materials this way, including stones and food.

Food can be used at rest spots in dungeons or feast spots on the world map to restore your health and magic, which is particularly important when you’re planning on staying outside of town for a while. Some quests and recruits will also require particular vegetables, meat, or fish, so try to keep a variety of food items on hand in case you need them.

If you’re playing as Cai, he can also use food as bait to lure out animals to catch and use as mounts. If you use rare food, noted by a blue icon with a sparkle in the corner, you’re more likely to attract rare animals. Just make sure you use the kind of food each animal likes: orniuses like fish, horses and pegasi prefer vegetables, while wild bau like meat.

Rally Your Recruits

No matter which protagonist you’re leading, your core group of characters won’t be enough to take on later chapters. You’ll need to add to your ranks by recruiting some of the many characters scattered around Dagsion, but you don’t have to wander aimlessly and hope you run into them. All characters will be noted by dots on the map: an orange dot marks a character you haven’t met yet, a green dot means you’ve spoken to them but haven’t recruited them, and a blue dot means they’re a member of your party. Once you’ve met them, you can also teleport to them directly by selecting them on the third tab of the map.

Recruitment combines much of what we’ve already talked about in this article. All characters require that you have specific support and Renown levels, which you can see when you select them on the map or by clicking the “Character Info” option when you talk to them. Some recruits will also have additional requirements, like paying them money, retrieving a particular item, or completing a paralogue, side quest, or story chapter.

In order to recruit anyone, you first need to give them a gift. Any gift will do for the first one, but after that, you should try to find ones you think they’ll like based on their personal preferences. Doing this will also make it possible to dine with them at the inn, which is how you’ll raise their support level high enough to recruit them. The only support level that matters is the one they have with your current protagonist, so make sure you’re inviting both characters to meals.

Recruits have different requirements for each of the protagonists. Someone who needs 10 Renown to be recruited by Cai might only need 4 Renown to be recruited by Dietrich. Meals and gifts are limited each week, so you don’t want to spread yourself too thin by trying to appeal to too many recruits at once. It’s wise to focus on a select few recruits at a time, then move on to new ones once you’re successful.

New recruitable characters will continually be added as each storyline progresses, including the leaders of squads you defeat during the Heroic Games. So keep an eye on the map in each chapter to see if there are any new orange dots. And just in case this is the kind of thing you worry about: Recruiting a character with one protagonist will not remove them from the pool for other protagonists. So you don’t have to be concerned about leaving later protagonists with nobody to recruit.

There you have it, four things to make sure you get a handle on early in Fire Emblem: Fortune’s Weave. For more coverage of this massive game, check out our review, recruitment guide, and 18 things the game doesn’t tell you.

Article authored by IGN Global and presented by Charles Schwab. IGN Global and Charles Schwab & Co., Inc. are separate, unaffiliated companies.



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Brand New GTA 6 Screenshots Focus on Lucia and Jason's Relationship

Rockstar has further ramped up its GTA 6 marketing today with the launch of several new screenshots focusing on protagonists Lucia and Jason.

GTA 6's dynamic criminal duo can be seen in four new images published via Love Magazine, which features an illustration of the couple on its cover, and a black-and-white screenshot of the pair in more casual clothes (Jason in a white vest, jacked arms on show, Lucia in a leopard-print crop top).

Two more images show Lucia and Jason together in the booth of a diner, but sat opposite. Is this the setting of a heist planning session, or are the two about to hold-up the very diner they're sat in? Are they having a date, or an argument about the way their criminal undertakings are going? What looks like a large bag set to be filled with stolen money suggests something is afoot.

Next up are images of Lucia and Jason in more stylish clothes (well, Jason is in bike leathers), and looking fierce while playing pool in what appears to be a biker bar.

The article also includes further detail from Rockstar senior vice president of narrative, Rupert Humphries, who discussed the pair's pursuit of the American Dream. GTA 6 portrays this as the couple seeking the ability to own a house and pay off their various debts, rather than a desire to become billionaires. “If you are going to put all this effort into creating a version of today’s world, it has to be more over the top, more insane, more in your face,” Humphries said. “Otherwise, you could just go outside and live in the real world.”

"We wanted both protagonists to be vulnerable, tough, flawed, right sometimes, wrong sometimes, able to learn from each other,” game writer Elizabeth Gauvey-Kern told Love. “That’s what we felt made them authentic, and a great team.” Game writer Alexa D’Agostino added: “When you are focusing on writing a fully realised person with their own wants, you’re going to get something perfectly imperfect — with clichés, but also undeniably real.”

Speaking of GTA 6 marketing ramping up, The Miami Heat announced it would be heading to Vice City for its next NBA match against the Milwaukee Bucks. The one-night-only event, hosted live on ESPN, has been dubbed A Night in Vice City, and will see the home team donning an "all-new uniform on a never-before-seen court."

We've got extensive coverage of GTA 6 across IGN. Check out IGN's interview with Rockstar Games, our GTA 6 preview, and word of the first confirmed GTA 6 voice actor.



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Thursday, October 1, 2026

Riot Games Co-Founder Says 2XKO Needed ‘Hundreds of Thousands, if Not Millions’ of Monthly Active Players to Survive

The co-founder, co-chairman, and chief product officer of Riot Games, Marc Merrill, revealed the number of monthly active users 2XKO would have needed to justify its budget, and the eye-popping amount has sparked an animated debate within the fighting game community.

Speaking on The Lemonade Stand, Merrill went into detail about what happened behind the scenes at Riot to cause 2XKO’s catastrophic failure, and provided a ballpark figure of monthly active users the game would have needed in order to justify how much money and time was spent on its development.

It’s no surprise that this figure was, to put it lightly, pretty unrealistic for a fighting game; Merrill said that, considering its cost structure, 2XKO would have needed a player count “in the high hundreds of thousands, if not millions” to rationalize its continued support.

Merrill also mentioned Street Fighter 6, saying the 2023 release of Capcom’s juggernaut title threw off their plans to take a big chunk of the fighting game community’s interest off the back of Street Fighter V.

“I think we had a window to do some great things to really help the fighting game community, and then Street Fighter 6 came out, which was something like eight years after we started working on 2XKO,” Merrill explained. “We had an awesome development team of really talented people that did great work, that made a beautiful game. We’d already communicated all this stuff to players, and so we were like, ‘You know what? Let’s just keep going. Let’s give it to the community. Let’s see what happens, right?’ …I think if we came out, ideally when we should’ve, years before Street Fighter, I think we would have made a really significant impact on the community.”

Merrill explained that Riot didn’t have internal “alignment” on the strategy for 2XKO, which caused “managerial fracturing” and confusion within the team. Ultimately, not enough players hopped on the game in order to justify the time and money spent on it, so Riot did what they thought was best — issued full refunds to players and canceled further content updates.

“We’ve got nobody to blame but ourselves,” he said. “[2XKO] resonated with some players, but not nearly enough players in order to justify the sort of live service, long-tail approach that the game was designed to do. And so we were like, let’s just pivot, let’s create this box, give everybody a refund, say, ‘Hey, sorry we weren't able to achieve this incredibly high aspiration that we were trying to do for the fighting game community, but we love you guys, appreciate [you], hope they’ll play this game, like many other box games, for years to come, and here you go. Sorry we let you down,’ is sort of the orientation of what happened there.”

For comparison, Street Fighter 6 — which is indisputably the biggest fighting game on the market right now — boasts an average of anywhere between 16,000 and 20,000 monthly active users on Steam (not including PlayStation, which doesn't share these statistics publicly). It’s understandable that Riot, the maker of massively popular MOBA League of Legends, might expect more than that — but even Riot themselves knew there was no way they could reach “millions” of monthly active users to justify keeping their tag fighter alive.

Unsurprisingly, Merrill’s comments have sparked a swath of heated reactions within the fighting game community. Most players were left stunned that Riot felt such a high player count was necessary to keep 2XKO afloat, given how relatively "niche" the genre is.

“It seems like they figured the game wasn't going to last long, but they spent so much money on it, so instead of immediately canning it, they released it to see if it would do anything,” one player mused. “Unfortunately, what it needed to do goes way beyond what any fighting game has ever done in existence lol.”

“The way [Merrill said], ‘Then Street Fighter 6 came out,’ like that wasn't going to happen. SFV had one of the best comeback stories in fighting games. Did he really not think 6 was going to happen?” another asked.

2XKO was first revealed to the public as ‘Project L’ in 2019, though rumors of a fighting game based on the League of Legends IP had been swirling around long beforehand. Its confusing release (from a closed beta to extended early access) on the back of a lengthy development period essentially killed most of the hype around the game, and Riot officially announced plans to end active development after December 2026, though online play will still be supported.



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Save 44% Off the Officially Licensed The Legend of Zelda Mini Backpack

Zelda fans, check out this pretty cool piece of officially licensed merch. Bullseye Deals via eBay is offering The Legend of Zelda Mini Backpack for just $27.99 with free shipping after a 44% off discount (it's normally $50). "Bullseye Deals" is Target's authorized liquidator. Many assume that it's actually just Target since the products ship from Upper Marlboro, Maryland, the same location as Target's distribution center. The account has over 1.5 million reviews with a 99.5% rating.

44% Off The Legend of Zelda Mini Backpack

The Zelda backpack is mini-sized, measuring 11.25" high, 8.5" wide, and 6 inches deep. It would probably look great on chibi Link from Link's Awakening. It's made of sage green faux leather with saddle brown accents. A large golden Hyrule Royal Crest adorns the backpack face along with a smaller gold Triforce metal zipper pull. This is a tastefully designed backpack that looks good even if you're not a Zelda fan and a worthy addition to your collection if you are.

Don't forget to preorder Zelda: Ocarina of Time for Switch 2

Ocarina of Time for Switch 2 is out on October 5. You can preorder it on Amazon for $59.95, which is probably going to be $10 less than the official retail price once it's out. This is a complete remake, not remaster, of the 1998 original and if you haven't already seen the trailer, this game is shaping out to become yet another Zelda masterpiece.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Wednesday, September 30, 2026

GTA 6: Rockstar Developers Visited Strip Clubs and Rode Around at Night With Ex-Cops to Get First-Hand Florida Experience

Rockstar Games has revealed the lengths it went to to gain first-hand experience of real-life Florida as part of research for GTA 6.

Senior vice president of narrative, Rupert Humphries, told Game Informer that developers at the studio visited strip clubs and rode around at night with ex-cops as part of research conducted in Miami and South Florida.

“We go and try to experience everything… from riding around areas at night with ex-cops, to going to strip clubs and nightclubs, spending time on the beach, in the Everglades, down in the Keys, and beyond,” Humphries said.

Of course, Rockstar has recreated Florida before in previous GTA games, but the last one featuring Vice City — GTA’s take on Miami — was 2006’s Vice City Stories. Unlike previous Vice City games, GTA 6 is set in the modern day, and things have obviously changed over the last 20 years.

GTA 6 gameplay and screenshots have already teased how the game will adapt Florida, known as Leonida in-game. The GTA 6 map has six different regions: Vice City, of course; Leonida Keys; Grassrivers; Port Gellhorn; Ambrosia; and Mount Kalaga National Park. Activities include kayaking, street and off-road racing, and air boating. We’ve also seen nightclub gameplay, beach gameplay, and plenty more.

The elephant in the room here is the strip clubs, which were featured in a high-profile GTA 6 gameplay leak that also showed off a nudist town filled with naked characters. Male and female genitalia were both fully exposed in the leaked gameplay, but it’s worth pointing out this was unofficial footage, and Rockstar hasn’t released official strip club gameplay yet. It may not do so before launch.

None of this should be particularly surprising, given this is GTA 6 we’re talking about. Most of the GTA games feature strip clubs, although not all are open for players to visit. GTA 6, clearly, takes this to another level, as it does with most gameplay features seen in previous entries.

We’ve rounded up all the major new details from Game Informer’s GTA 6 cover reveal, and we have plenty more on the game from IGN’s trip to Rockstar North last month. GTA 6 launches in November on PlayStation 5 and Xbox Series X and S.



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Tuesday, September 29, 2026

Rockstar Confirms GTA 6 Simulates Tropical Storms and Hurricanes

It sounds like Grand Theft Auto 6 will take open world weather effects to another level, with simulated tropical storms and hurricanes.

We already knew that GTA 6 would have an advanced weather system of some kind. But in Game Informer's GTA 6 cover story, senior associate editor Marcus Stewart described the need for Leonida to have diverse weather, due to Florida's tendency to have wild shifts in its climate. And, it seems like Rockstar has that covered.

Rockstar vice president of art for lighting and rendering, Owen Shepherd, told Stewart, "We have re-engineered our weather system to make everything much more localized and persistent," and that "the world features new fully dynamic cloudscapes that roll across the map."

We already know that GTA 6 is going to have a map that's three times larger than the ones found in Grand Theft Auto 5 and in Red Dead Redemption 2, so it's even more impressive that the game will be able to simulate moving storm systems. In practice, this will absolutely mean you can get localized rain showers in one area, while the next area is sunny. But while that alone wouldn't necessarily be groundbreaking, it seems like weather systems will have lasting effects on the environment.

According to Stewart, he was told that "GTA 6's rain creates realistic rainbows under the right lighting conditions, and that recently showered areas will remain wet on the ground and create persistent puddles once the storm passes." That'd be cool enough if the weather in Leonida only got as extreme as a thunderstorm but in real life, Florida is known to have more unpredictable weather.

Luckily, GTA 6 will also have simulated tropical storms and hurricanes, which will wreak havoc on the environment. Shepherd says that these storms will have "heavy clouds, strong winds, dense atmospherics and a lot of rain combine so that everything is dripping wet, water is gushing off roof edges and lampposts, thunder rumbles and flashes of lighting light up the clouds dramatically."

Unfortunately, Game Informer's cover story doesn't come with video that shows these weather systems in action, but combined with the persistent effects weather can have on the environment, my imagination is running wild. Will there be flooding in the streets? Will buildings and trees get knocked down? There are a ton of possibilities, and I already want to jump in and go storm chasing.

GTA 6 launches on November 19, so we won't have to wait too long to see what the weather can do.



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GTA 6 Reveal Crashes Game Informer App Amid Confusion Over Free Coverage

Game Informer's website and app crashed today amid the debut of its exclusive GTA 6 preview, creating chaos among fans.

Game Informer has released a 14-page cover story with all kinds of new information on GTA 6 today, but unfortunately fans are struggling to access it. The second the story went live, Game Informer's website crashed. Just prior to the release of the coverage, it was confirmed that the story would be made free to all users through Game Informer's app. As you might imagine, this led to the site being overwhelmed with traffic.

This story is developing...



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4 Things to Focus on Outside Combat in Fire Emblem: Fortune’s Weave

We’re back for a new installment in our The Long Game series, where we break down things you can invest in early in games that will pay off ...