Tuesday, September 15, 2026

Every Persona Game and Spin-Off in Order

Beginning its life as a Shin Megami Tensei spin-off, the Persona series has become one of the biggest names in modern RPGs. From multiple major sequels and remakes to anime adaptations and even stage plays, Persona is a multimedia sensation, and its popularity doesn’t seem to be slowing down anytime soon.

With the official announcement of both Persona 4 Revival and Persona 6, new players are probably wondering where’s the best place to start. Below, we’ll give you a full rundown of every game and spin-off, including the best entry point for newcomers and both the chronological and release order of the series.

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How Many Persona Games Are There?

In total, there are currently 21 Persona games. Several of these are expanded versions of the mainline entries in the series, whether that’s in the form of re-releases featuring new story content or remakes. While we won’t include direct ports or remasters, we’ll make sure to note every alternate version of each game when listing them below.

Which Persona Game Should You Play First?

If you're looking for the perfect place to start, you can’t really go wrong jumping into Persona 3 Reload or Persona 5 Royal. They’re the latest versions of the third and fifth mainline entries in the series, and are available on PC and every major console.

For those concerned about skipping the story by jumping into later entries in the series, you won’t miss anything by going straight to Persona 3, 4, or 5. Each game tells an entirely new story with original characters that’s largely disconnected from its predecessors, so they’re great launching points for those coming in fresh. To narrow your choices down, I'd recommend taking a look at some gameplay videos, social links, and even the soundtracks across each game to see what "stands out" to you.

Every Persona Game and Spin-Off in Chronological Order

These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

1. Revelations: Persona (1996)

The first game in the series, Revelations: Persona was Atlus’ reaction to the positive reception of Shin Megami Tensei: If…, which was another Shin Megami Tensei spin-off centered around high-schoolers battling demons. Capitalizing on how much players enjoyed the central concept, Revelations: Persona offered a full dungeon-crawling RPG centered around a group of high schoolers battling a supernatural uprising throughout the town of Mikage-cho.

Along the way, they use the powers of their awakened Personas to take down shadows and explore dungeons filled with random encounters, leveling up their party and growing stronger over the course of the game. Revelations: Persona was the foundation of the franchise as we know it today, introducing elements like wielding Personas in combat, the Velvet Room and a teenage cast of heroes.

2. Persona 2: Innocent Sin (1999)

The second entry in the Persona series, Persona 2: Innocent Sin launched in 1999. The game follows a new set of high-school students led by protagonist Tatsuya Suou, who set out on a mission to take down a mysterious villain known as Joker and the cult of the Masked Circle.

Centring around an evil plot where malicious rumors spreading around the town of Sumaru come to life, Persona 2 once again focuses on exploring dungeons, wielding Personas, fighting shadows and leveling up your party. Unlike other entries in the series, it received a direct sequel just a year later, with Persona 2: Eternal Punishment acting as a continuation of the game's story.

Read our review of Persona 2: Innocent Sin.

3. Persona 2: Eternal Punishment (2000)

Following up the events of Innocent Sin, Eternal Punishment promoted side character, Maya Amano, to the protagonist role. Sent to write an article about a new rumor regarding a phenomenon known as the Joker Curse, the game quickly sees Maya and her allies rally against a returning foe.

Acting as a direct continuation of Innocent Sin's story, it centers on the same style of turn-based, dungeon-crawling gameplay, as players build their party and wield their Personas to battle shadows.

Read our review of Persona 2: Eternal Punishment.

4. Persona 3 (2006) / Persona 3 FES (2007) / Persona 3 Portable (2009) / Persona 3 Reload (2024)

The third mainline entry in the franchise, Persona 3 was a major evolution of the Persona formula. Opting to focus on its high-school premise, Persona 3 introduced a daily calendar, with one half of the game tasking players with attending school, developing friendships and studying, while the other sent them to fight shadows in the supernatural realm of Tartarus.

The story focuses on high school student Makoto Yuki, who finds he's able to experience a mysterious space of time known as the Dark Hour, where regular people are trapped in coffins and a demonic tower sprouts from his school. Teaming with his classmates, he explores the tower, uncovering a sinister plot that threatens the entire world. Persona 3 is considered a landmark entry for the series, introducing social links, day-to-day activities and many other mechanics that have since become synonymous with the franchise.

Read our review of Persona 3 Reload.

5. Persona 3: Dancing in Moonlight (2018)

A rhythm-based dancing spin-off of Persona 3 that takes place during the main campaign, Persona 3: Dancing in Moonlight sees Elizabeth challenge the S.E.E.S team to a dance-off in the Velvet Room. The events of the game are set during a dream but are completely canon to the story, and follow the team performing various dance routines to iconic Persona 3 tracks.

6. Persona 4 (2008) / Persona 4 Golden (2012)

The fourth mainline entry in the Persona series, Persona 4 takes place in the rural town of Inaba. Players assume the role of Yu Narukami: a high schooler from the city who moves to the country to live with his uncle and cousin for a year. After arriving, a string of violent murders begin to take place in the town, as Yu and his friends quickly discover they’re somehow linked to a mysterious otherworldly realm they can access by stepping through TV monitors.

Delving into this mysterious new world, Yu and his friends face supernatural forces as they learn more about the murders, using their powers to try and stop them. Building off the mechanics of Persona 3, Persona 4 once again utilizes the calendar system, as players build social links and attend school while also exploring vast dungeons and defeating enemies with their Personas.

Read our review of Persona 4 Golden.

7. Persona Q: Shadow of the Labyrinth (2014)

Technically taking place during the Persona 3 and Persona 4 storylines simultaneously, Persona Q: Shadow of the Labyrinth is a crossover between both games. During the typhoon segment of Persona 3 and the Culture Festival segment of Persona 4, the S.E.E.S team and the Investigation Squad are trapped inside a warped version of Yasogami High School.

The time-bending event sees both teams come together to investigate the strange occurrence and escape back to their respective spots on the timeline. Along the way, players explore a labyrinth filled with new enemies and uncover an original story, with the spin-off acting as a callback to the series’ more traditional dungeon-crawler roots.

Read our review of Persona Q: Shadow of the Labyrinth.

8. Persona 4 Arena (2012)

A continuation of both Persona 3 and 4’s narratives and the franchise’s first major spin-off, Persona 4 Arena sees Yu Narukami return to Inaba and stumble into a new adventure, as he returns to the TV world for a mysterious fighting tournament. Forced to battle against his allies and a group known as the Shadow Operatives, which is comprised of Persona 3's Mitsuru, Akihiko and Aigis, Arena offers a full fighting game boasting a roster of iconic Persona characters.

Read our review of Persona 4 Arena.

9. Persona 4 Arena Ultimax (2013)

A year following the release of Persona 4 Arena, the spin-off received a sequel titled Persona 4 Arena Ultimax. Taking place directly after the events of the first game, the Persona 4 squad teams up with the Shadow Operatives to return to the TV World and battle against the mysterious forces running the fighting tournament. Ultimax was ultimately an upgrade for the first game, bringing in an expanded roster including returning characters like Yukari, Junpei, Ken and Koromaru.

Read our review of Persona 4 Arena Ultimax.

10. Persona 4: Dancing All Night (2015)

The fourth and arguably most unexpected spin-off of Persona 4, Persona 4: Dancing All Night is a rhythm-based dancing game where the Investigation Squad performs routines to iconic Persona tracks. It offers a completely canon continuation of the storyline, following Yu and the team as they’re sucked into an alternate dimension known as the Midnight Stage.

Read our review of Persona 4: Dancing All Night.

11. Persona 5 (2016) / Persona 5 Royal (2019)

The fifth mainline entry in the series, Persona 5 hit shelves in Japan in 2016 before launching worldwide in 2017. Taking players to Tokyo, it casts them as a new protagonist known as Joker, who finds himself on probation after being framed for a crime he didn’t commit. Attending the local high school, Joker and his friends discover a supernatural alternate dimension, which allows them to infiltrate mystical palaces and change the hearts of evil-doers around the city.

Before long, the group becomes notorious on the streets of Tokyo, going under the alias of the Phantom Thieves. The game builds heavily off the formula established by Persona 3 and 4, including massive story-focused levels that unfold over a month, the return of the negotiation system and a new dungeon system known as Mementos. Persona 5 launched the franchise into the stratosphere, quickly becoming Atlus' best-selling game of all time and cultivating a huge fan base.

Read our review of Persona 5 Royal.

12. Persona Q2: New Cinema Labyrinth (2018)

A sequel to Persona Q: Shadow of the Labyrinth, New Cinema Labyrinth once again depicts a crossover between various Persona characters. After the Phantom Thieves find themselves trapped in a movie theater, they ally with Persona 3's S.E.E.S team and Persona 4's Investigation Squad to find an escape, traveling into the movies on the screen in an attempt to fix their endings.

Much like the original game, Persona Q2 simultaneously takes place during the Persona 3, 4 and 5 storylines, with the adventure pulling each group out of their respective timeline. There, they explore dungeons from a first-person perspective and fight turn-based battles against various enemies.

13. Persona 5 Tactica (2023)

Taking place during the events of Persona 5, Persona 5 Tactica is a strategy-focused spin-off that’s similar in style to the XCOM franchise. The story follows the Phantom Thieves mysteriously traveling to an alternate realm known as the Kingdoms. Unable to escape, Joker and Morgana are forced to abandon the rest of the Phantom Thieves after they're brainwashed by the realm's monstrous ruler, Tyrant Marie, forcing the pair to begin an adventure to save their allies and return home.

Along the way, they team up with the local resistance, helping them fight against Tyrant Marie's forces. The game revolves around a tactical grid-based combat system, as players direct three units across the battlefield and take out enemies.

Read our review of Persona 5 Tactica.

14. Persona 5: Dancing in Starlight (2018)

Atlus’ third rhythm-based dancing spin-off, Persona 5: Dancing in Starlight sees Caroline and Justine bring the Phantom Thieves to the Velvet Room and challenge them to a dance off. There, the group perform dance routines to several of Persona 5's catchiest tracks.

15. Persona 5 Strikers (2020)

A spin-off set four months after the events of Persona 5, Strikers sees the Phantom Thieves reunite for a summer vacation. However, the team find themselves sucked into the Metaverse after using an app known as EMMA. Escaping with the help of a new ally, the team don their Phantom Thieves gear once more and set out to discover the truth behind EMMA, the Metaverse, and what it means for the people of Tokyo.

Persona 5 Strikers is a crossover with the long-running Dynasty Warriors franchise, introducing real-time combat to the series. Battles center around the Phantom Thieves taking on large hordes of enemies, which they can deal with through combos or by calling on Personas.

Read our review of Persona 5 Strikers.

16. Persona 5: The Phantom X (2025)

The most recent Persona release is yet another spin-off of Persona 5. This one's a bit funky. Developed by Black Wings Game Studio, Persona 5: The Phantom X is a free-to-play game with microtransactions (otherwise known as a gacha gama) that takes place in 'alternate timeline' to Persona 5 itself. You take on the role of Wonder, a high school student who, of course, awakens his Persona and gains access to the Metaverse.

Read our review of Persona 5: The Phantom X.

What's Next for Persona?

After the massive success of Metaphor: ReFantazio (it picked up quite a few awards), Sega announced their desire to keep investing in Atlus, and the Persona IP in particular, in a developers' Q&A session.

Persona 4 Revival was announced at a the 2025 Xbox Showcase, a new remake of the game that originally released on PS2 in 2008 before being remastered as Persona 4 Golden in 2012. The remake is scheduled for release on February 18, 2027, and will be available Day One on Xbox Game Pass.

That's not all. We finally have confirmation that Persona 6 is real. A short teaser gives us a glimpse at least at some cool aesthetics in classic Atlus style, and there's no word on a release date. But it's real! Here's a breakdown of everything we know so far, which includes, in classic Atlus fashion, some good ol' leaks.

In the meantime, the Phantom Thieves from P5R continue to pop up in pretty much every franchising opportunity they can, most recently as skins in Overwatch 2. Outside of games, Netflix has confirmed development on a live-action Persona TV show. Interesting, I know.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.



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Monday, September 14, 2026

Live-Action Crazy Taxi Movie, New Sonic Animated Series, and Stranger Than Heaven Adaptation Heading to Netflix

Netflix has announced three Sega video game adaptations: a live-action comedy Crazy Taxi movie, a new Sonic animated series, and a live-action movie adaptation of RGG Studio's yet to be released Stranger Than Heaven.

The Crazy Taxi movie is described as ‘live-action comedy,' and the Stranger Than Heaven adaptation is 'live-action crime.’ The new Sonic animation is obviously for kids.

Crazy Taxi comes first. It’s written by Dan Gregor and Doug Mand, the duo behind the 2025 reboot of The Naked Gun. Neal H. Moritz, Toby Ascher, and Toru Nakahara, the producers behind the Sonic franchise, are on board to produce.

“Great games already have what every adaptation is chasing — characters people love, worlds they know by heart, and fandoms that show up,” commented Brandon Riegg, VP of Nonfiction and Transmedia at Netflix. “With Crazy Taxi, Sonic, and Stranger Than Heaven, we get to work across three completely different eras of Sega’s catalog, celebrating everything fans love, while introducing them to new audiences.”

Shuji Utsumi, President and COO of Sega, added: "We've watched Netflix take on stories across every kind of format and treat each one with real craft, and seeing that same dedication applied to Sonic, Crazy Taxi, and Stranger Than Heaven is something we at Sega are incredibly proud to be a part of. The fandoms of these games deserve storytelling that honors what makes each title special, and we know Netflix shares that commitment. This is just the start of what these titles can become."

Toru Nakahara, Head Producer at Sega, told fans to expect “something cute yet cool” for Sonic, something “hilariously crazy” for Crazy Taxi, and a “badass action drama” for Stranger Than Heaven. Moritz and Ascher said of Crazy Taxi: “This film is for anyone who’s spent hours behind the wheel of a yellow cab on their Dreamcast, with the music cranked up, smashing through everything in sight just to make the next fare.”

Here’s the official blurb on Sonic:

The new animated series, currently in development with Carlos Stevens and Toru Nakahara, will present Sonic and his friends as heroes for an upper pre-school audience — a high-voltage, comedic, yet emotionally grounded series built for kids who want to feel a little edge, a little attitude, and a lot of “that’s my crew” wish fulfillment. Three seasons of Netflix’s Sonic Prime are also now available to stream only on Netflix.

And here’s the official line on Stranger Than Heaven:

From RGG Studio — developer of the Like a Dragon / Yakuza series — Stranger Than Heaven takes place in early 20th-century Japan, following a foreigner who claws his way from destitute stranger to feared yakuza to entertainment tycoon. Against the backdrop of a changing nation, how will he build an empire while balancing honor and betrayal? Details are under wraps, but a live-action film will bring a new lens to this epic world and franchise.

Netflix is all in on video game adaptations, and there’s a lot in the works. It’s got a live-action Assassin's Creed series, live-action Gears of War film, animated series adaptations based on Minecraft, Magic: The Gathering, and Clash of Clans, and Overcooked competition series; second seasons of Cyberpunk: Edgerunners and Splinter Cell: Deathwatch; and the third and final season of Devil May Cry. At BlizzCon 2026 over the weekend, Blizzard announced a Diablo animated series for Netflix, with talks ongoing for adaptations of Overwatch and Warcraft.



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Sunday, September 13, 2026

Overwatch Devs Confirm That Yes, Tracer Is Still The Game’s Mascot

You heard it here first, folks: Tracer is still the face of Overwatch, despite not being featured in many major collaborations or promotional materials as of late.

We got the chance to sit down with the minds behind Overwatch at Blizzcon 2026 to discuss the game’s newest support hero, Doctrine, and the future of the franchise — as well as grill them about Tracer’s role as its supposed mascot.

When you think about Overwatch, you probably think of Tracer. She was essentially the star of the show when the game first launched in 2016, and was consistently featured in marketing materials, merchandise, advertisements, and more. Her iconic silhouette and speedy abilities were inescapable back then… but now, not so much.

We directly asked Overwatch’s Lead Hero Producer Kenny Hudson, as well as art director Dion Rogers, if Tracer is still the mascot of the game — or if she was ever really considered its mascot, at all.

Their answer was firm and decisive: Tracer is, and always was, the mascot of Overwatch.

“Tracer is still the mascot for Overwatch. Very much. ‘Tracer orange’ is a quote that the team uses all the time. The little cheeto on top of the sigil is orange. She’s still that girl,” Rogers told us.

Overwatch just got a brand-new support hero in Doctrine, a vampire-inspired character who has a long history with Doomfist. No, he’s not an actual vampire, but that motif was a key part of his design from the very beginning, says Rogers.

“The idea came from our lead narrative designer, Miranda Moyer, who actually asked the question of, ‘What would a vampire look like in the Overwatch universe?’ We always do our best work on heroes when we get a really cool theme to rally around, and ‘vampire’ just got the brain juices flowing on everything from kit, to concept, to art,” he explained.

“This one was fun, because with Hero 54, we’ve hit all the archetypes like cowboy, knight, ninja. Once we thought about the vampire, we were like, ‘Yeah, let’s lean into it and see if we can make a hero out of this,’” Hudson added.

“He’s still a scientist or a mechanical engineer, even his cape still feels like a lab coat from the sciency part of him. …we started him off as a scientist, a typical guy, lab coat, glasses. Sometimes it takes a team saying when they see an image, ‘That’s the hero.’ He didn’t quite feel like it yet. But we took the vampire thing that Miranda mentioned, we applied that, and he actually started to feel like a hero. You can see a theme, you can see a fantasy, you can see an archetype. Making him hail from Zimbabwe, Africa, gives him that immediate heritage and connection to Doomfist. He worked for Doomfist’s family at some point in his life, and helped build arms for Doomfist, so it made sense that he would reach out to him to get his arm back.”

Doctrine is the nearly the last of 10 characters who have come to Overwatch this year. With so much content dropping into the game in 2026, we had to ask about what peaks are left for Overwatch to climb, and what’s in the pipeline next.

“There’s always room for more heroes,” Rogers said. “There’s a lot more we’re cooking.”

“It’s not so much about hitting the targets we’ve already hit, but setting new ones and seeing where we can take it,” Hudson added. “We’re really excited with all the team has learned over the last couple of years to be able to really push ourselves into new territory and evolve in new, interesting ways.”

Doctrine was one of several massive announcements shown off at Blizzcon this year, and there's still more to come; Hero 55 was also teased this weekend, and he's a suave-looking Omnic who fans are already itching to play. You can out our recap blog for full breakdown of everything revealed, as well as our interview with the team behind the upcoming StarCraft open-world shooter coming in 2030.



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World of Warcraft: Forever Devs Explain Why the Game Makes WoW 2 Unlikely

World of Warcraft: Forever, a Classic+ iteration of the long-running franchise that lets players return to an updated vanilla Azeroth featuring new zones, dungeons, raids, and more, was announced at yesterday’s BlizzCon 2026 Opening Ceremony. And now, the game’s developers are revealing why they think the new take on the classic game (along with the numerous other WoW updates announced yesterday) renders the long-speculated World of Warcraft 2 unnecessary.

I sat down with Kris Zierhut, World of Warcraft: Forever’s Principal Designer, and Mike Nuthals, the game’s Lead Encounter Designer, immediately following yesterday’s announcement to break down the game’s many new features and to discuss why they think it’s even better than any potential WoW sequel.

“I think one of the things that's singularly great about WoW is we have this game and this world and this design that has been continuously developed for the last 25 years,” Zierhut says. “And we keep making it better. We made the graphics better, we made the rendering better, we made the lighting better; all that new stuff we showed on stage today.

“But we've also made the way the engine draws things move more efficiently. The way the server runs, handling players and moving them around, and all the things that handle spells and combat, all of that's been made more efficient and better over the years. We have this incredible engine and server infrastructure driving the game that is second to none. Why would you throw that away and start over?”

Zierhut went on to say that, in addition to the technical advancements in World of Warcraft: Forever, the team is still invested in building the story of the current WoW universe.

“It’s not like there's something wrong with the story,” Zierhut says. “We love the story. So going back to the beginning [with World of Warcraft: Forever], there's a chance to explore that story in new and different ways. So it's really hard to say, ‘Well, what would a WoW 2 give you that World of Warcraft: Forever isn't already giving you?’”

As revealed on stage yesterday, World of Warcraft: Forever won’t merely be a rehashed update of the original. In addition to “updated world visuals and lighting,” the game will feature 10 and 20-player raids, more than 1,000 new quests, new race and class combos, a new Skyborne race, and more. Nuthals and Zierhut say there are a few key features they’re most eager for fans to experience.

“I'm so excited for our players to uncover all of our new items,” Nuthals says. “All of the dungeons and raids have had an itemization pass. There's so much new to explore. I'm really anxious for our players to get in there and explore the world, find all the cool little nooks and crannies, find their really cool loot and just have a great time.

[And] the thing I think I'm most excited about with our raids are the raid sizes. We're going to have Barrow Deeps which will be our 10-player raid. We're going to have the Hyjal Summit, which will be 20, and then Onyxia will be 40. I think the thing that gets me most excited about that is getting folks to find social groups and friends to fill those groups up.”

World of Warcraft: Forever's New Camping Feature Explained

“The thing I'm most excited about is the camping feature,” Zierhut says. “So you may remember in World of Warcraft in the past, you could put down a cooking fire and you could sit and cook your food. The cooking fire has now become the basic campfire. And while you're sitting there waiting, because you have to sit there for a minute, another player [could walk] by and they add to it. And now you are [all] there and you’ve got to wait a minute you're like, ‘Hey, what quest are you working on? Oh, we’re working on the same quest. Hey, how about we group up?’ And that's the moment the friendships, relationships, and guilds are born. And I'm really excited about what that's going to do for our game.”

While World of Warcraft: Forever will include many new updates for players to explore, Zierhut and Nuthals say it won’t stray too far from what players love about the original.

“We're not going to make massive changes to the lore,” Zierhut says. “We're not going to change the way the world feels, but we can maybe have a slightly different sequence of what's happening. It doesn't contradict what was in Classic, but it's a little bit different. So we have room for a slightly different story. Nobody has to worry about problems with the timeline.”

“Our pillars are very universal, core to the experience of playing Classic WoW,” Nuthals says. “That’s always what we're thinking of in the back of our head. It's exhilarating to see what our players are going to do when they get into it and play it.”

World of Warcraft: Forever launches November 4.



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Saturday, September 12, 2026

Next StarCraft Game Announced at BlizzCon as an Open-World Shooter, but It’s Not Due Out Until 2030

It’s been over 15 years since Blizzard’s beloved real-time strategy game, StarCraft 2, came out. Now, a new game in the series has been announced — but it’s still years away.

Revealed at BlizzCon 2026, the simply named StarCraft is the next title in the sci-fi franchise, and it’s going to look markedly different from its predecessors.

In fact, it’s a completely different genre. StarCraft is an open-world shooter, and it’s due out in 2030. While this distant launch window makes it hard to get too excited about StarCraft just yet, Blizzard has a history of announcing games far before they're ready for the public to play. In fact, it’s something the company behind Warcraft, Diablo, and Overwatch is notorious for doing, historically touting the mantra: “It’ll be ready when it’s ready.”

The announcement of a new StarCraft game was expected at BlizzCon, after the official StarCraft website became rife with visual ‘glitches,’ and issued a ‘warning’ telling users their device has been “compromised.” Fans took this to mean that a big update for the franchise was on the horizon, and they were right.

Indeed, rumors of a StarCraft shooter had been circling for years. In 2024, Bloomberg reporter Jason Schreier told IGN’s Podcast Unlocked about Blizzard’s third attempt at developing a StarCraft shooter with former Far Cry executive producer Dan Hay, who joined Blizzard in 2022, leading the charge. Then, later in 2024, a job posting was listed for an ‘upcoming open-world shooter’ that fans were certain was tied to this StarCraft game.

Blizzard has had a tough time developing StarCraft shooters over the years. StarCraft Ghost, announced in 2002, was going to be a tactical-action console game in which you played as a deadly Ghost operative in the employ of the Dominion, but it was canceled in 2006 after a series of delays.

A second attempt to make a StarCraft shooter, codenamed Ares, was canceled in 2019 so Blizzard could focus on Diablo 4 and Overwatch 2. Ares was reportedly “like Battlefield in the StarCraft universe,” but, like Ghost, fell by the wayside.

Now, it’s a case of third time lucky for Blizzard with this new StarCraft shooter in development. Check out everything announced at BlizzCon 2026 for all the news from across Blizzard.

Developing…



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Borderlands 4 DLC Character and Free-to-Play Weekend Attract Resurgence on Steam

Borderlands 4 is climbing Steam charts as players fall head over heels for its new DLC character – a Vault Hunter named Loveless the Hacker.

Gearbox Software's latest Borderlands game struggled in the months following its September 2025 launch. Despite delivering the looter shooter series' biggest launch ever, technical issues across PC and console, as well as Gearbox's handling of the situation, were immediately followed by a steep decline in players, with SteamDB recording numbers that have struggled to break 10,000 concurrent users since January of this year.

Borderlands 4 might have launched to generally favorable reviews (IGN gave it an 8/10), but it's struggled to recapture player interest – until now. Friday, September 10, saw the release of Loveless the Hacker, a DLC character with high-end cybernetics. She's only a small part of a grander Story Pack 2 release, and she seems to be giving the game a second wind.

"Two minds exist inside Loveless, forming a synchronized set of lethal skills that strike as one," a description for Loveless says. "Through a symbiotic melding of the biological and digital, this ex-Anshin hacker-turned-assassin has become a superior lifeform. Equipped with the highest-end cybernetics, Loveless shares her psyche with a digital virus of her own creation, which can digistruct into a physical Wyrm form to act as a deadly extension of her shared, perfection-seeking will."

At the time of this story's publication, Borderlands 4 is enjoying around 26,000 concurrent players on Steam alone. That's the most it's had since November 2025, and far higher than the 17,000-player peak it reached with the launch of Story Pack 1 in March. The base game has also now managed to round out the Top 5 sellers on Steam in the U.S., and it's even come in at nine in the Top 10 global list.

Player counts also appear to be climbing even further, with those in its Steam reviews section specifically calling attention to Loveless as the reason they've decided to return to the planet Kairos. Many refer to voice acting from actress Carin Gilfry as a specific positive, but you can probably guess what a lot of the others had to say.

"Bought the game solely because of Loveless," one review said. "This is how you market."

"Actually a nice character," a popular review said. "Looks good, good design, is insanely OP (can solo bosses without any help). But her alternate heads are a bit -- meh. And she costs $9.99. The VA put some effort into it though. Overall – I think she fits."

"Letting me buy the Vault Hunter without having to by the DLC story pack is the correct call," another fan said, referencing Loveless' $10 asking price compared to the recently released Story Pack 2 expansion. "Glad they learned. Also, step on me Mommy."

There are a number of factors contributing to Borderlands 4's boost in players on Steam, specifically. In addition to Loveless' status as a popular addition, Story Pack 2: FL4K and the Last Resort has also helped. There's also the fact that Gearbox is in the middle of a 50% off sale, bringing its price to $34.99 in the midst of a free-to-play weekend that runs until September 14.

It's unclear if the numbers will stick, but it seems to be a winning weekend for Borderlands 4 nonetheless. For more, you can read about what parent company Take-Two had to say about Gearbox's latest as it heads into its second year on the market. You can also read about how Saber took a dig at Gearbox CEO Randy Pitchford.



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Friday, September 11, 2026

Upcoming Nintendo Switch 2 Games: Release Dates for 2026 and Beyond

We now have our hands on the Nintendo Switch 2, a new console from one of the biggest names in gaming. Alas, a new console is only as valuable as the library of games you can build on it.

Thankfully, Nintendo hasn't been shy about planned releases over the next year. In the second half of 2026, we'll be getting our hands on a mix of Switch 2 exclusives, third-party releases, and the benefit of backward compatibility with any games still launching on the original Switch. Without further ado, here are all of the new Switch 2 games we can look forward to in 2026 and beyond.

All Upcoming Switch 2 Games With Release Dates

RuneScape: Dragonwilds (September 15, 2026)

RuneScape got a bit of a makeover with this new open world crafting and survival game that was initially released last year, and is finally coming to Switch 2 this fall.

Fire Emblem: Fortune’s Weave (September 17, 2026)*

We finally have a release date for the next game in the Fire Emblem series, which already happens to be available to preorder. Here’s a snippet of what to expect from the official Nintendo listing: “Worthy fighters from all over the land have come to Dagsion, the capital city of the Dagdan Empire, to compete in the Heroic Games for the chance to win one wish. Among the combatants are four heroes tied to the fate of the world.” You can learn more about how the game balances those four heroes in our hands-on preview.

Trine 6: Together in Time (September 17, 2026)

If you’re looking for a cozy platformer you can play with a friend, Trine 6 might have you covered. The latest side-scrolling sequel from FrozenByte is designed with co-op in mind, so you can test your friendship on movement combos and puzzles.

Another Eden Begins (September 17, 2026)

From Masato Kato, the writer behind Chrono Trigger, comes Another Eden Begins, a completely fresh RPG that takes you on a journey across the past, present, and future. Recruit companions from a roster of 18 characters to help you take down the Beast King and find your sister. This one’s got a whopping 10 endings on the menu, though I’m sure some of those are reserved for New Game+.

LEGO Batman: Legacy of the Dark Knight (September 18, 2026)

The latest LEGO game finally has a Switch 2 release date. LEGO Batman: Legacy of the Dark Knight is truly next level. It blends and parodies classic Batman moments from across all iterations of the caped crusader while also offering a pretty massive plastic version of Arkham to play around in. Even the combat is pretty elaborate, with inspiration from the Arkham games courtesy of development support from Rocksteady Studios.

SHINOBI: Art of Vengeance (September 24, 2026)

SEGA brought back its Shinobi series with the action platformer Art of Vengeance in 2025. We called the new release “a genuinely engaging 2D action platformer that’s beautiful to behold and even better to play” in our review, and it’ll be getting a Switch 2 port later this year.

Minecraft Dungeons II (September 29, 2026)

We called the first Minecraft Dungeons game a “fun dungeon crawler with a simple but tried-and-true set of systems.” The sequel, developed by Mojang and published by Xbox, will be launching across platforms, including Switch 2, this September. Like the first game, the block-based dungeon crawler will support both local and online multiplayer.

The Witcher 3: Wild Hunt Remastered (September 29, 2026)

After announcing The Witcher 4, which is reportedly targeting a 2028 release, CD Projekt Red also announced a massive remaster of its 2015 masterpiece, The Witcher 3. The remaster is free for anyone who already owns the game on PC or any console, including a free Switch 2 upgrade coming later this month.

007 First Light (September 30, 2026)

Yet another massive multi-platform release, IO Interactive's take on James Bond is launching on Switch 2 several months after its initial release on PC, PS5, and Xbox in late May. The game lets you play out Bond's initial recruitment and rise in the MI6 ranks, featuring Patrick Gibson as the titular spy and Lenny Kravitz as the villain Bawma.

Octopath Traveler I & II - Switch 2 Editions (October 1, 2026)

Following the release of Octopath Traveler 0, Square Enix is releasing fresh Switch 2 editions of the original two games that defined the HD-2D style. We were big fans of both, for what it’s worth, with IGN’s Seth Macy praising how the first game “pushes JRPGs forward rather than simply paying homage to the greats” in his 9/10 review.

Rayman Legends Retold (October 1, 2026)

Remakes truly are all the rage right now. This one is a 3D reimagining of 2013’s Rayman Legends, which we called a “work of platforming genius” in our original 9.5/10 review.

Kingdom Hearts Collection [I~III] (October 8, 2026)

The Switch 2 will be getting fresh editions of existing Kingdom Hearts games, which will replace the existing ‘Cloud streaming’ versions that were available on the Switch. Those Cloud versions were notoriously… not great, so here’s to hoping this gives everyone a better shot at the series ahead of Kingdom Hearts 4. The three collections will be available individually or as one big bundle.

Hell is Us (October 8, 2026)

Hell is Us, from studio Rogue Factor, was originally released almost exactly year ago. In the words of our review, the game “has a blend of exploration, puzzles, and combat that, while familiar, pushes you to really pay attention to the world around you in a way that’s both compelling and occasionally frustrating."

Dragon's Dogma 2: Dark Arisen (October 9, 2026)

Capcom’s RPG sequel is getting a new ‘Dark Arisen’ edition with fresh content and QOL improvements as it launches on the Switch 2. Jarrett Green reviewed the game for IGN when it was first released on PC, saying that it’s more than anything “a retelling and reimplementation of… wonderful ideas from the 2012 cult-classic.”

The Witch’s Bakery (October 14, 2026)

For the cozy gamers, The Witch’s Bakery places you in control of Lunne, a young witch who’s opening a new bakery in Paris. In the vein of something like Dave the Diver, each in-game day is split into multiple phases of managing your bakery and exploring the town while also using your magic to help your friends.

Castlevania: Belmont’s Curse (October 15, 2026)

The first 2D Castlevania game in almost 20 years narratively follows Castlevania 3: Dracula’s Curse, taking place a little over decade after that one’s story (which also serves as inspiration for the animated Netflix series). Mitchell Saltzman got the chance to preview the game for IGN, with particular praise for the combat, saying there’s “plenty of room to carve out your own personal playstyle thanks to the variety of weapons, Arcana, and relics.”

Tales of Eternia Remastered (October 16, 2026)

Tales of Eternia is getting a remake and returning to its original title. Previously localized as Tales of Destiny II in North America, Eternia was first released for the PS2 back in the 2000 as the third game in Namco’s Tales series.

Nintendo Switch Sports: Resort (October 22, 2026)*

In the tradition of what I consider some all-time greats, Wii Sports and Wii Sports Resort, Nintendo recently announced Nintendo Switch Sports: Resort. The Switch 2 exclusive will feature 12 sports, a mix of classics like bowling and tennis as well as new sports like thumb wrestling, that use a combination of the Switch 2’s motion and mouse controls.

Final Fantasy Resonance (October 22, 2026)

This new Final Fantasy game technically adapts the FF mobile game Brave Exvius that was discontinued in 2025. More notably, however, it’s the first Final Fantasy game to embrace the new HD-2D graphics system popularized by modern classics like Octopath Traveler.

IGN’s own Michael Higham got the chance to check out the first couple of hours of gameplay, so you can learn more about how this one blends new and old Final Fantasy traditions in our hands-on preview.

One Piece: Grand Gourmet (October 23, 2026)

Yep, it’s a One Piece cooking game. This one feels like a real throwback to the glory days of Flash games, which I deeply appreciate. The management sim puts you in charge of a restaurant, going on expeditions to acquire new ingredients and recipes while encountering over 400 characters from one of the greatest manga (and anime) series of all time.

Call of Duty: Modern Warfare 4 (October 23, 2026)

Yep, it’s that time of year. For the next CoD release, Activision is following up the return to Black Ops by bringing us back to the Modern Warfare series. Yep, that means the return of iconic characters like Ghost. It’s not all nostalgia, though, with plenty of new additions like an extraction game mode called DMZ. You can learn more about what to expect from the shooter sequel in our interview with Infinity Ward.

ANOMALITH (October 28, 2026)

This third-person action shooter puts you in control of 17-year-old Reona Minazuki, a professional ‘Diver’ that explores deadly ‘Anomaly Zones’ for the government while searching for her lost friend. The Steam listing offers the rather interesting description that the game is “steeped in the atmosphere of liminal spaces and Showa-era retro aesthetics.”

Hello Kitty Party Land (October 29, 2026)

Not too long after we got our hands on Hello Kitty Island Adventure, the iconic Sanrio character is returning for yet another cute and cozy game. This one is a party game in the tradition of classics like Mario Party, featuring more than 40 minigames and over 140 Sanrio characters.

Steins;Gate Re:Boot (October 29, 2026)

If you’re familiar with Steins;Gate, potentially one of the most acclaimed anime of all time, you might be aware that it’s actually based on a visual novel dating back to 2009. That visual novel is getting the good old remake treatment, which will include the addition of new endings.

The Legend of Zelda: Ocarina of Time* (November 5, 2026)

Now this is a big one. The Legend of Zelda: Ocarina of Time was announced earlier this year before getting an entire Nintendo Direct dedicated to it, showing off revamped graphics, gameplay, and camera controls. The Switch 2 exclusive still seeks to retain the magic of the original, including some funky character designs.

Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy (November 12, 2026)

Pikmin 4 originally launched on the Switch back in 2023, and we were pretty big fans. Jada Griffin praised “all-new features like ability upgrades, a pair of new Pikmin, and our loyal sidekick Oatchi” in her 9/10 review. Like previous Switch 2 editions, it’ll be coming to the newer console with a fresh expansion: Dandori Academy.
Metaphor Re:Fantazio (November 12, 2026)

This new IP from Atlus, best known for the SMT and Persona series, features similar mechanics around turn-based combat and social links. Instead of playing as a high schooler, though, you take on the role of Will, a young man who seeks to bring justice to a fantasy world facing its first version of an election. We gave the game a solid 9/10 when it first dropped on PC, and it even landed as our top RPG of 2024.

Barbie Rewind (November 12, 2026)

This collection will come with 16 classic Barbie games that were originally released between 1991 and 2007, as well as one unreleased game, Barbie: Vacation Adventure. Funnily enough, this happens to be one of the only games daring enough to announce a release date in the November crossfires of GTA 6.

The Binding of Isaac: Repentance+ (November 19, 2026)

The rogue-like classic we called “non-stop fun” is making its way to Switch 2 with a fully packed Repentance+ edition, which includes all released expansions.

Xenoblade Chronicles 3 - Nintendo Switch 2 Edition (December 3, 2026)

In the lead-up to Xenoblade Genesis, an entirely new game in DADSS’s iconic RPG series, Xenoblade Chronicles 3 is getting the Switch 2 edition treatment. The port will also be available as a digital upgrade pack for anyone who already owns the game. IGN’s reviewer tackled the 150-hour campaign, which he considered worth the time for “great characters and addictive tactical combat.”

Dragon Quest Monsters: The Withered World (December 3, 2026)

A new addition to the monster-taming Dragon Quest spin-off series is coming to Switch 2 this December. The RPG will star two protagonists, Bianca and Nera, who are trying to find a cure for their fathers. The girls end up in the Kingdom of Witherwood, where you can catch, train, and battle with some adorable monsters.

Monster Hunter Wilds (December 4, 2026)

We said the latest mainline Monster Hunter game features “some extremely fun fights,” and the boss-focused action game is getting a Switch 2 port this Winter. The upcoming expansion Ascendance will also be making its way to the Switch 2 at some point next year.

Professor Layton and The New World of Steam (December 10, 2026)

The next puzzle-focused Professor Layton game from Level-5 finally has a release date. The story takes place around one year after the events of Unwound Future, taking the professor and Luke to the steampunk-inspired town of Steam Bison. This will be the first Professor Layton game to launch on PlayStation and PC.

Danganronpa 2x2 (January 14, 2027)

Danganronpa is coming back. This upcoming visual novel combines a remake of Danganronpa 2: Goodbye Despair with a new game mode, Slayhem, which features the same characters but with new scenarios for you to help solve.

Metroid Ravenous (January 28, 2027)

Following up on Metroid Prime 4: Beyond, MercurySteam has announced a new 2D side-scroller starring the iconic Samus. The game is seemingly a follow-up to Metroid Dread, which we said merges “legendary exploration and progression” with “excellent modern combat and some of the best boss fights ever," in our original 9/10 review.

Tomb Raider: Legacy of Atlantis (February 12, 2027)

Crystal Dynamics is remaking Tomb Raider: Legacy of Atlantis from the ground up, and the new version of Lara Croft’s debut adventure will be playable on Switch 2 at launch. You can learn more about what's changed from the original 1996 game in our hands-on preview.

Yu-Gi-Oh! TAG FORCE GX (February 16, 2027)

For folks who prefer battling with decks, this remake of Yu-Gi-Oh! GX TAG FORCE 3 will feature modern visuals, enhanced Dueling, and nostalgic cards from the Yu-Gi-Oh! GX anime era.

Romancing SaGa 3: Destinies United (February 16, 2027)

This turn-based JRPG originally launched on the Super Famicom all the way back in 1995. Now, 30 years later, Square Enix has announced a 3D remake that will include new gameplay and full voice-acting.

Eternal Anima (March 4, 2027)

This entirely new game from studio Marvelous is being pitched as a “love letter to JRPGs,” featuring some classic turn-based combat and tons of classes and abilities. The game will also feature some good ol’ time travel as well as a unique “Future Sight” mechanic.

Final Fantasy VII Revelation (April 8, 2027)

We officially have a release date for the third and final part of Square Enix’s FF7 remake. Titled Revelation, the final arc of the trilogy will pick up immediately after Rebirth, with Cloud and co. working to stop Sephiroth. Aside from the continued revamped graphics, the third remake will introduce even more battle customization. Square Enix has also confirmed that the game will receive two new expansions: Story DLC 1: Sephiroth and Story DLC 2: Vincent & the Turks.

Persona 4 Revival (May 20, 2027)

Before we get our hands on Persona 6, Atlus is dropping yet another remake in its iconic Persona series. Persona 4 will be getting a similar treatment to what we saw with Persona 5 Royal and Persona 3 Reload, with remastered graphics, refined turn-based combat, and, potentially, additional storylines and social links.

Upcoming Switch 2 Games With Unknown Release Dates

There are plenty more Nintendo Switch and Switch 2 games in development that don’t have a solid release date yet. Here are some more games we know are on the way, including the highly-anticipated 10th generation of Pokémon:

Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.



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