Sunday, October 11, 2026

Marvel Tokon DLC Roadmap Reveals First Look at Jane Foster Thor, Venom and Jubilee Coming in 2027

Marvel Tokon: Fighting Souls will continue its Year 1 DLC roadmap with Thor (Jane Foster) this winter, with two more characters coming in 2027.

Developer Arc System Works confirmed the lineup alongside Evo France 2026. The Jane Foster version of Asgard's God of Thunder is now officially set to follow Phoenix Cyclops after he releases November 2, 2026, with today's announcement coming with both a sneak peek at her Marvel Tokon model in Odin's Vault on Asgard.

The clip doesn't show too much, only teasing that we'll probably see Jane fight off Loki while wielding Mjolnir when a proper gameplay trailer premieres at a later date. Arc System Works said she's scheduled to launch in Marvel Tokon "winter 2027," so expect to see her arrival sometime before March of next year. Despite some concerns from players that poor sales could jeopardize the Marvel fighting game's future, at least two more characters will arrive in spring and summer 2027, too.

Yes, Spider-Man anti-hero and Symbiote menace Venom will finally join the roster in spring 2027. X-Men firecracker Jubilee will then follow in the summer of that year. While Cyclops and Thor are entering the fray as relatively lesser-known versions of themselves, Venom and Jubilee appear to be mostly straightforward.

That means Marvel Tokon players will get to see them fight the rest of the tag-team fighting with and against the game's roster – which includes characters like Doctor Doom, Iron Man, Carnage, Magneto, and more – in Arc System Works' heightened style. Although the details surrounding each DLC release are unclear, the reveal trailer did at least confirm that Venom will also come with a stage based on the Symbiote home world of Klyntar.

It's all part of the Year 1 Character and Stage Pass, which costs $34.99. A roadmap with some of the most beloved characters from Marvel history would usually be enough to have comic book and video game fans frothing at the mouth, but uncertainty surrounding the project might have some looking at the Evo announcement in a different light.

Marvel Tokon: Fighting Souls launched to strong reviews (a 9/10 from IGN) in August, but at least on PC, players have struggled. Its Steam launch brought mixed reviews from fans who complained of widespread technical issues and PlayStation Network requirements. Even as the developers almost immediately promised to investigate the issues, it didn't take long for the backlash to swell to the point that famed fighting game community member Maximilian Dood wrote off playing the PC version altogether.

It only took a few days for Arc System Works to push out a fix for most players' issues, but as Steam player numbers still struggle to break even 1,000 concurrent users (via SteamDB), even the developers have admitted earning back trust will be "extremely challenging." While Marvel Tokon's presence on PlayStation 5 seemed to go over well, director Kazuto Sekine eventually went on to apologize for the PC launch.

The developers clearly have a game plan for at least up until summer 2027. While we wait to see how characters like Thor, Venom, and Jubilee will punch and kick their way into Marvel Tokon, you can read about the characters dataminers were expecting to see first.



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Saturday, October 10, 2026

Arc Raiders' 2.0 Update and 'Spider-Man' Grappling Hook Drive Player Count to Reach 7-Month High

The new Arc Raiders 2.0 update has triggered a seven-month high for its concurrent player count on Steam as fans show up for its "Spider-Man" grappling hook, a new map, a free weekend, and more.

Embark's once-viral extraction experience has had a rough few months. As the studio slowed down updates and vowed to rework its divisive Expedition prestige system, Arc Raiders players have largely left it behind, hoping to one day return to Speranza should more enticing updates arrive.

After reaching an all-time peak of nearly 500,000 players on Steam (via SteamDB), it's consistently struggled to reach more than 35,000 players on PC since July. It was a fall from grace that's left fans missing the honeymoon phase, but the Frozen Trail update, which launched two days ago, October 8, across PC, PlayStation 5, and Xbox Series X/S, has almost immediately brought back some of that hype.

In September, Arc Raiders reached a player count low of just 10,000 on Steam. As of the publication of this story, 166,670 people are logged onto Arc Raiders on the PC platform alone, and it looks like it could keep climbing. It's a number Embark hasn't hit since early April, and although it's too soon to tell if these are the kind of results needed to give it a proper second wind, it does mark the first time the game has achieved a notable spike since December 2025.

It's all thanks to Frozen Trail and the free weekend that helped usher it in. The update, which brought the first substantial changes Arc Raiders has received since Riven Tides in April, introduced a collection of game-changing content. Its crown jewel is Pendola Pass, a snowy mountainous region located beyond Raiders' usual home in the Rust Belt. New buildings to loot and shoot through would surely be enough to bring fans back, but it's really just the tip of the iceberg.

New Arc threats like the Bully, Skulker, and Hydra have shaken up combat encounters. The Tether Launcher, which can tie enemies to objects against their will, and the Grappling Hook have given players new tools to experiment with. That aforementioned free weekend, meanwhile, which runs from October 8 – 12, has allowed even newcomers to check out how Embark has changed Arc Raiders for the better. Individually, these are updates that would pique the interest of even the most casual fan, but the only reason so many are installing the game again is because of how these tweaks add new toys to the sandbox.

"I was not a believer," one popular post on Reddit said. "This is one of the best updates ever in a video game."

The same post continued, first praising Frozen Trail's scale. They admitted to being a lapsed Arc Raiders fan, explaining that the mix of Embark's new elements not only got them to return but also has them looking forward to what's next.

"I absolutely loved Arc Raiders for its first 6 months but I got frustrated with it since they announced the twice a year update," they said. "I quit playing, said that these devs don’t know what they’re doing, they fumbled, etc. I know it probably won’t reach the popularity and number of players it had in December but that doesn’t matter to me, what matters to me is that I was flat out wrong about these devs and their ability to update the game. What they did here is special and I just wanted to come out and admit I was wrong and give them their flowers. I’m now extremely excited for the future of this game."

While not everyone is willing to go as far as to call it an all-time great video game update, it's hard to find anyone being too critical of what Embark had to offer. Pendola Pass' size seems to be an especially notable bright spot, with others mentioning the new UFO-style Arc ship known as the Frigate as another big highlight.


"Just played an hour before work, and I couldn't even explore more than 15% of the map," one player said. "There were so many things to check out and explore, this time they really delivered a big map!"

"I agree, not to mention the new weapons, skills, weapons mods, it’s hard to believe they did all this in less than 6 months. Frigate is so damn cool," another said.

With such a drastic and sudden increase in attention, more highlight reels have started to find their way back to social media, too. New tools like the Grappling Hook come with obvious opportunities for shareable clips, as it allows Raiders to attach to everything from steep cliffs to flying Arc. Others can't help but draw comparisons to how the toy allows players to swing through maps like "Spider-Man."

"I was going to get that," one fan said, referring to a new wall-running skill, "but then I remembered grappling hooks exist now. It's sooo much more fun to swing around like Spider-Man and then run around at 100mph with no stamina usage."

There's also the new Advanced Camera. It works exactly how you'd expect, giving players the tech to capture memories, all with the click of a button. Considering Arc Raiders has thrived on the comedy presented by its in-game systems, a camera has really only given that chaos another chance to shine.




Arc Raiders is having a bit of a moment, but we'll have to see if it has truly managed to recapture the magic that made it such a hit at launch. Up next is testing for a dedicated PvE mode, something fans have begged to see implemented since launch. Embark is certainly at least trying, with the game also available for 50% off on all platforms as players flock to its free weekend.

IGN gave Arc Raiders a 9/10 review when it arrived almost exactly one year ago, saying, "With polished gunplay and an irresistible grind, Arc Raiders sets a new standard for extraction shooters." Even if Embark can't entertain a consistently high number of players, it's clear the studio has more plans for the IP in the future. Both it and the studio's game-show-inspired FPS, The Finals, are set to receive TV show and movie adaptations at some point in the future.

Frozen Trail brought more new content to Arc Raiders than we could list. You can see the full patch notes below.

Arc Raiders Frozen Trail Update 2.0 Patch Notes

Raiders!

The cold has arrived, and it's brought a lot with it. Frozen Trail is our biggest update since launch, packed with new features, fresh challenges, and a long list of fixes and improvements.

We've been working on this one for a while, and we couldn't be more excited to finally put it in your hands. Whether you're here for the new content or just want to know what we've fixed, there's something for everyone. Grab something warm, settle in, and read on for the full breakdown.

Thank you for playing, for reporting bugs, and for sticking with us.

Highlights

  • New Map - Pendola Pass
  • New Map Conditions - Frigate & Redirection
  • New Enemies - Bully, Skulker, Hydra
  • New Weapons - Bantam & Stiletto
  • Amplified Weapons
  • Revamped Skill Tree
  • New Items - Grappling Hook, Basic & Advanced Cameras, Tether Launcher, Yank Grenade, Mountaineer’s Detector, Banjo & Harmonica
  • The Outpost, including a new Research Bench
  • Lootable “Design” items that unlock craftable Outpost furniture
  • Quest System improvements, 22 new quests added
  • New Reward Pass system
  • Weapon Stencils
  • Updated default gamepad mapping
  • Reworked Map Selection screen, including visual and usability improvements
  • Collector DLC is available now
  • Max Stash Size increased by 2 new levels (328 Max without Expedition bonuses)

Skill Tree Revamp

Changes to the Raider Skill Tree include new skills and improvements to existing skills, enabling players to better embellish their playstyle with more impactful skill choices.

We've heard the comments (and seen in the data) that the Skill Tree was not living up to its role in offering sufficiently interesting ways of building your character to better define and refine your playstyle. The goal of the Skill Tree revamp is twofold: to look at under-performing skills, modify or replace them, and to get closer to the goal of making choice and expression a more core feature of the Skill Tree.

Alongside some new skills and a reshuffling of the layout, new functionality has been added to replace the previous 'large' nodes at the middle and end of the branches. Now, for the middle of each branch, instead of having two selectable skills and two 'paths', there is one path where the node is a binary choice between two skills. You can only choose one; you will be able to make the choice again when you reset your skill tree. At the end of each branch are two nodes where you must make a choice out of three skills. Here, you can choose up to two of the three, after reaching the required skill point investment.

As this is a fairly big reimagining of the Skill Tree, there will likely be more tweaks and updates in the near future, to existing and new skills, as we see how you are engaging with it.

Weapon Stencils

The Frozen Trail update introduces Weapon Stencils, a new cosmetic option that lets players personalize the look of their weapons with a range of stencil patterns. Note that stenciled weapons can still be lost like any other weapon: if you're downed, other Raiders can loot your weapon along with its stencil.

  • 14 Weapon Stencils:
    • 5 Stencils are exclusive to Frozen Trail Premium Pass
    • 1 Stencil is exclusive to DLC
    • 8 Stencils can be found Topside

Stencils are similar to blueprints, once learned you can apply them to compatible weapons. Applying Stencils requires Stencil Parts, which can be found Topside.

Outpost

New Outpost can be unlocked by completing a project.

  • Remember to accept the quest and bring your camera!
  • Outpost can be expanded with different modules
  • Unlocking the outpost will unlock access to the research station

Furniture Designs:

Similar to blueprints, they can be learned and used to craft different furniture for your Outpost.

  • 100 Furniture Designs have been added to the game
  • 4 Furniture Designs are exclusive to Frozen Trail Pass
  • 1 Furniture Design is exclusive to DLC
  • 73 Furniture Designs can be found Topside
  • 22 Furniture Designs are unlocked by upgrading the Outpost

Reward Pass

The Reward Pass is our new progression system and the evolution of Raider Decks. Alongside this change, Cred has been removed from the game and replaced by Reward Points, a new currency that's automatically applied toward your progress on whichever pass you currently have active.

The first new pass is the Frozen Trail Pass, featuring 60 levels across a Free and a Premium track.

Your existing Raider Decks haven't gone anywhere. They've been moved into the new Legacy Pass, and any rewards you've already unlocked are kept and will appear as granted. You can continue progressing through the Legacy Pass at any time by setting it as your active pass. Note that only one Reward Pass can be active at a time, so your Reward Points will go toward whichever pass you've selected.

Feats Rework

Feats are now split into 3 different categories: Easy, Medium and Hard.

  • Easy: 15 Reward Points, +1 weekly milestone progression
  • Medium: 25 Reward Points, +2 weekly milestone progression
  • Hard: 50 Reward Points, +3 weekly milestone progression.

Weekly milestones are granting 250 Reward Points each, there are 3 of them available per week:

  • Milestone 1: Get 4 weekly milestone progress
  • Milestone 2: Get 8 weekly milestone progress
  • Milestone 3: Get 12 weekly milestone progress

After completing your weekly milestones, you can keep completing Feats, but no major milestone rewards will be granted until the weekly timer is reset.

Twitch Drops

You can grab some new backpack attachments by watching your favorite streamer play ARC Raiders! You’ll need to watch at least 60 minutes to receive the Oxygen Respirator, and 120 minutes for the Mailbox. These drops will be live between October 8 - November 4, 2026.

Content and Bug Fixes

Animation

  • Knockback animations now align with the actual direction you’re pushed in.
  • Fixed an issue where, after reconnecting and being revived, your character could jitter and display broken animations while moving.
  • Fixed an issue where you could get stuck on small obstacles when sliding.
  • Added animations to show the player interacting with their map and inventory.
  • Added mouth animation for when players are talking in proximity chat.
  • Added new contextual character animations; like exhaustion when running out of breath for a while and brushing off dust after sliding.
  • Fixed an issue where players kept some items in their hands during the knockout animation or during some interactions.
  • Additional animation polish and tweaks.

ARC

  • Adjusted the multi-target laser from the Vaporizer to give players a clearer window for dodging with fast traversal and dodge mechanics.
  • Added fire status effect visuals for ARC drones.
  • Moved higher tier loot from the armor pieces of the legs to the legs pieces for Queen and Matriarch.
    • The armor plates are supposed to protect the legs, so it made sense to relocate the loot to the protected area. Having the loot inside the armor took away from the experience and was inconsistent with how other ARC work. Armor pieces can still contain some loot.
  • Improved AI sight handling to prevent rare detection errors in enemy awareness.
  • The Matriarch can once again use all of its ranged attacks.
  • Rebalanced physical force effects against certain ARC enemies.

Audio

  • Adjusted how character sounds are occluded by walls and obstacles for more natural audio positioning.
  • Added more variations to metal groan sound effects to improve environmental ambience.
  • Added missing sound effects to the Snap Hook for attaching, detaching, and rope movement to improve audio feedback.
  • Updated the sound for Skill Tree unlocks and added a hold-interaction audio cue in the UI.
  • Fixed an issue where some weapon sounds could fail to play.
  • Improved the quality of the Raider Voice model, providing a higher fidelity of voice conversion.

Cosmetic

  • Updated Celeste’s appearance.
  • Added an Emissive Toggle for backpacks with light sources. That means you can now turn off the lights from your favorite backpacks to go full stealth mode.
  • The Zenith Outfit now has all of its intended toggles. Players who own the outfit will receive the missing toggles shortly.

Gameplay

  • “Solo vs. Squads” is no longer available in the matchmaking options.
    • We want players to have a proper incentive to use all of the available matchmaking settings, which Solo vs. Squads currently lacks. To that end, we're taking time to re-evaluate its role in the game.
  • Reworked the explosive damage formula for ARC. In practice this means that explosive weapons like the Hullcracker will deal over 50% more damage against armor plates but around 30% less damage against more fragile parts.
    • The intention is to make explosive damage feel more consistent across the board as well as increasing its effectiveness against heavy armor. Since most ARC are heavily armored and we want the numeric damage output to be more consistent this also means that its effectiveness against weak points is slightly reduced.
  • Made certain changes to skills that were in the previous Skill Tree iteration to fit them better within the new one:
    • Stamina gained from Fight or Flight increased by ~25% per level.
    • Stubborn Mule stamina regen values increased by ~33%.
    • Increase Back on Your Feet healing from 30 to 40.
  • Added more contextual Ping information for ARC and various objects.
  • The Stash can be upgraded further, by two tiers. The new maximum (without Expedition rewards or acquired Nomadic Envoy space) is 328 slots.
  • You can now drop loot to the ground directly from containers
  • You can no longer sprint-climb ladders when exhausted
  • Addressed some instances where vaulting onto destroyed ARC parts or other movable surfaces could unexpectedly launch or shove the player.
  • Weapon slot weight reduction now applies only to the loadout; other containers and sub-containers are unaffected.
  • You can now open the map while downed.
  • Improved hit registration when shooting while on top of ARC.
  • Heavy Shield: reduced durability decay from 0.20 to 0.15 and decreased movement penalty while equipped from 15% to 10%.
  • Added Scrambling. Sprinting at steep slopes will allow you to scramble up them for a short time.
  • You now automatically enter a sliding state after tumbling for too long.

Items

  • Increased Flame Spray range to better match its visual effect and improve usability.
  • Ziplines now break when intersecting something after being placed.
  • Reduced Snap Hook range from 20m to 18m, increased durability consumption from 2% to 4% per use, and raised power cost from 50 to 60.
    • As we added more personal mobility items, it became clear we needed to begin differentiating them to a greater degree. While the Snap Hook has previously been a ‘general use’ mobility gadget, with the introduction of the Grappling Hook, we felt the need to give them their own identity outside of a ‘linear upgrade’ path. With these changes, we aim to make the Snap Hook better fit its role as being a burst mobility gadget; something that is used to quickly close distance or traverse a location, but with more commitment when doing so. The power cost increase will still allow for multiple uses within a short time when at full power, but will no longer allow for immediate back-to-back uses.
  • Fixed an issue where items were appearing outside their intended areas or containers. These items will now only be available within their designated locations.

Weapons

  • Updated Anvil’s rarity from Green to Blue.
    • The Anvil has been a tricky weapon to evaluate. It comes with a versatility that allows it to effectively take on both Raiders and ARC alike, and is outperforming weapons both within and above its own level of rarity. But it is also a fan-favourite and a staple of the game in its own way. We felt that increasing the rarity level for it would put it in a better place within the economy, while still maintaining the gameplay and power that we know and love. In its place, the Bantam will take the role of the uncommon hand cannon, with a balance that is more suitable for the role.
  • The Anvil Splitter is no longer usable as a mod, and it has now become an improved upgrade option for the Amplified Anvil. We have also removed the Tech Mod slot from the Anvil to reflect this. The item itself should no longer drop, but will remain in the game for a while, allowing players to sell or recycle it into Amplified Fragments used for repairing Amplified Weapons.
  • Fixed an unintended behavior where the Jupiter's damage would propagate twice to ARC parts behind its intended target. As a result, the Jupiter is now stronger against armor, but slightly weaker against weak spots.
  • The Hullcracker will no longer appear incomplete when inspected in the menu.
  • Fixed an issue where the Dolabra would not destroy the yellow weak points inside the Harvester.
  • Fixed an issue where weapons picked up from the ground appeared without their attached parts.

Maps

  • Improved alignment of Doorblockers (now vertical) for small side-sliding-doors.
  • Improved texture quality on several maps, resolving blocky and inconsistent visuals.
  • Fixed areas on several maps where players could get stuck on terrain while in a Downed state.
  • Some areas on the edges of maps are darker than intended.
Blue Gate
  • Adjusted lighting on Blue Gate, refining exposure, color grading, and atmosphere.
  • Fixed some spots on Blue Gate where players could get stuck.
Buried City
  • Fixed the Hospital Roof not being climbable.
  • Restored ray-traced lighting on boarded window shutters in Buried City.
  • Fixed a lighting issue in Buried City where illumination bled into an interior space.
Pendola Pass
  • As we’ve mentioned during our latest Q&A, we will be testing out a Dynamic Loot Zone system, currently exclusive to Pendola Pass. The intent is to make the loot values of certain areas vary from raid to raid, thus making “routes” less predictable and scavenging more dynamic. An important distinction to make is that zones will not change their inherent loot type (therefore, Residential loot areas remain Residential loot areas no matter what), but rather, one such area may yield more value one Raid, and less value on another raid.
Riven Tides
  • Increased overall loot value on Riven Tides by approximately 15%.
  • Fixed some spots where environmental objects could float unintentionally.

Performance

  • Implemented various optimizations related to memory usage, general performance and stability.
  • Optimized character customization replication, fixing a bug where different players could sometimes see different outfits.
  • Reduced memory usage for enemies to improve stability and performance in busy encounters.
  • Fixed a crash that could occur when changing graphics settings.
  • Upgraded to AMD FSR version 4.1.1.

Traders

  • Trader offers have been updated:
    • Celeste now trades new materials used in crafting furniture and newly introduced gameplay items.
    • Tian Wen will no longer sell Anvil and Hullcracker offers. They will, instead, be part of the weekly Nomadic Envoys rotation.
    • Launcher Ammo and Energy Clips have a daily purchase limit.
    • Shani's offers are now Coin based and include Cameras, Light Sticks and other social items.
    • Apollo has had a set of Epic Augments added to the offers.
  • Living up to their reputation, the Nomadic Envoys have allowed Ermal to go back on the trail and have, instead, brought in Cassio, who will continue to trade for valuables, but also ask friendly Raiders for help with certain quests.

Quests

  • Completing quests and quest objectives now grants XP. Added XP as a visible reward in quest descriptions and on quest completion; XP is now shown alongside other rewards when claiming a completed quest.
  • Multiple older quests have been updated to require taking photos with the new camera to complete objectives that mentioned taking photos of something in the world.(The League, Reduced to Rubble, Life of a Pharmacist, Battening Down, Groundbreaking)

Social

  • Fixed party join not working sometimes when accepting game invites on XBOX.
  • Fixed an issue related to in-game Voice Chat not working in certain instances, particularly for PS5 and XBOX players.

UI

  • Updated quest list sorting, making progression easier to follow.
  • Fixed an issue where long lists could disappear while scrolling in the Settings menu.
  • Fix issue where the Nomadic Trader offers could appear when using the Acquire Resources menu.
  • Emote and Quick Wheels respond to mouse input more smoothly.
  • End-of-round screen now previews milestone progress and rewards earned this round, and milestone updates are shown in the in-round log.
  • Fixed an issue where learning certain recipes displayed an incorrect “unknown not installed” message instead of a proper unlock notification, including Snap Hook, Blaze Grenade, and Crash Mat.
  • Fixed formatting and text display for in-round daily quest notifications.
  • Store panels now scroll when content exceeds the screen and fixed an issue where the last toggle could be blocked and not selectable.
  • Fixed issue where not all data from a round would reliably show up in the End of Round Map screen.
  • Fixed a bug where closing the Inventory during matchmaking could disable gamepad navigation until switching screens.

VFX

  • Fixed an issue where burning visual effects could remain stuck on other players after the effect had ended.
  • Fixed an issue that could cause terrain textures to appear as blocky or mismatched squares on some maps when using higher graphics presets.

Dealing with Duplicated Items

We have recently begun taking further action to restrict accounts that store high amounts of duplicated items and remove items that were obtained through duplication from player inventories. This is done to help correct the in-game economy and clean up items that have appeared through past exploits.

Known Issues

Gameplay:

  • Weapon meshes can sometimes be partially invisible when equipped with weapon attachments.
  • In rare instances, vaulting onto destroyed ARC parts and similar movable surfaces can cause the player to be unexpectedly launched or shoved.
  • When swapping shoulders and sprinting, players’ footsteps can become inaudible.
  • Field Repair may sometimes be unavailable after unlocking. Restarting the game solves the issue and a fix is in the works.
  • The option to repair the Tether Launcher is currently unavailable. Will be fixed in the upcoming update.
  • Very rarely, some players may spawn into a lobby "invisibly”, unable to loot, use quick wheel items or interact with containers. They can still fire their weapon and take damage. Returning to Speranza should leave your loadout in the way it was before the “affected” match started.
  • The Hydra can detect and shoot players through walls in the Cargo area without being able to deal damage.
  • Standing on the side of the Cargo drop can result in being instantly eliminated. A fix is in the works.

Outpost:

(most fixes are already in the works and will be implemented in an upcoming Live Update)

  • In order to unlock the Outpost, the first step - “Research Topside Living Conditions” requires you to take a photo of a farmland house. The Camera can be purchased at Shani’s, crafted at the Workbench, or found Topside.
  • Some furniture might clip through the Outpost structure.
  • Some slots in the Outpost will be unselectable when they should be, if a piece of furniture is blocking it.
  • The camera sometimes gets blocked by furniture or the character model at certain angles.
  • Lighting in the main Outpost building is corrupted when the Shadow quality is set to Low in settings.
  • The camera defaults back to the base room when you leave the decorating view, even if you were in a different module.
  • If the Raider sits by a table with chairs, they will clip through the table.
  • The Raider steps back from the Customization view with a 10 second delay.
  • The Outpost tab lacks the orange dot indicator after completing first stage objectives to unlock it.

Quests:

  • The cinematic fails to trigger upon completing the 'Sizing Things Up' quest.
  • The quest 'Picking up the Pieces' cannot be completed on Pendola Pass, but works normally on other maps. This will be fixed in an upcoming update.
  • The 'Damage dealt using Light Impact Grenades' feat can be completed by using the Hullcracker.

Audio:

  • Rarely, some weapons may not play their firing sounds on low-spec PCs (particularly the Anvil).
  • Rubber Ducks can be squeezed when equipped, making noise without requiring them to be thrown.

UI:

  • Weapon meshes sometimes disappear partially.
  • Players that departed on the Expedition recently may have a notification dot on the Projects & Raider tab that does not disappear.
  • Keybinds are reset to default after each raid when using a non-English keyboard layout.
  • The Expedition screen can still be accessed through the Nomadic Envoys, though it is not functional.
  • The weight of the loadout can differ slightly when viewing it in Speranza vs. what it shows in-game.
  • When purchasing the Premium Reward Pass, the lock icon is still present on the premium rewards despite them being unlocked.
  • The loadout weight amount differs between Main Menu and In-Round.

Pendola Pass:

  • Various clipping and collision issues.
  • Vaulting onto some steep surfaces can occasionally cause players to slide back down.
  • Vaulting onto destroyed ARC parts or other movable surfaces could sometimes unexpectedly launch or shove the player.

See you on Pendola Pass,
The ARC Raiders Team



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GTA 6 Leaker Threatens to Release Build With Full Story Mode Played to the End, Ties Lucia's Clothing to Crypto Scheme

The GTA 6 leaker has reportedly threatened to release a build of the game with the full story mode played to the end, as part of their heavily criticized crypto scheme.

According to online reports, the Cyberleek website was updated with a warning that if its memecoin reached a market cap of $30 million, a build of GTA 6 would be released featuring the full story mode including end credits. In the alleged online warning, Cyberleek once again framed their GTA 6 leaks as a protest against the lack of a physical disc version of the game, and allegedly called on Take-Two to release GTA 6 on-disc and issue an apology. It is unclear whether Cyberleek intends to release a build of the game online, or means to release a full playthrough of GTA 6 in video form.

A cryptocurrency market capitalization (market cap) is the total dollar value of all the coins or tokens of a digital asset currently in circulation. At the time of this article’s publication, Cyberleek had a market cap of $3.8 million, having spiked at $5.7 million earlier today as reports of the message hit social media. It seems unlikely that it will get anywhere near $30 million.

Here’s Cyberleek’s statement in full:

The Offer
Here's the deal, nice and clean. CYBERLEEK hits 30 million marketcap, the build goes out — full story mode, played to the end, credits and all. Don't believe it has full story mode? Ask for what you want to see, and it gets provided. Take-Two gets one way out: physical disks and a public apology. They can take it at any moment. Or they can gamble that CL is bluffing. Everyone knows which one they'll pick.

Cyberleek also issued market cap goals tied to the clothing Lucia would wear in subsequent leaked gameplay. For example, at $2 million, Cyberleek threatened to release gameplay showing Lucia wearing a bikini. According to Cyberleek, a $4 million market cap would mean releasing gameplay with Lucia “fully naked.”

However, there is significant skepticism about Cyberleek’s support of physical media, with many accusing the leaker of running a cryptocurrency scam. Fans have heavily criticized Cyberleek and anyone who spends money on their memecoin. “What a dork,” one person said. “Anyone who puts money into this deserves to lose it all.”

Cyberleek appeared to go dark after a spate of high-profile GTA 6 leaks in August that sparked an investigation from Rockstar parent company Take-Two. The film issued subpoenas to the likes of Discord as part of the hunt for the person or group of people responsible. But Cyberleek reemerged this week with the release of a 24-minute GTA 6 gameplay video that showed cutscenes, story beats, playable characters Jason and Lucia naked (in the case of Jason, full-frontal nudity), and a first-person camera.

It remains unclear how the gameplay footage, or any potential build of the game it's taken from, escaped the confines of Rockstar's infamous tight security. This week’s developments suggest Cyberleek remains at large and defiant in the face of potential legal action.

In August, Rockstar addressed the GTA 6 leaks, describing the situation as "heartbreaking" for its development team and "unfortunate" for fans. At the time, the developer acknowledged that its intended experience for players "may now be impacted by some spoilers," but reiterated GTA 6's previously-confirmed launch date of November 19.

Analysis of cryptocurrency transactions in late August pointed to the GTA 6 leaker having "cashed out," earning around $270,000 in the process. Every video posted by Cyberleek pointed to a website where fans could pay to vote on further leaks using the leaker's own cryptocurrency. Such a poll is reportedly live on Cyberleek's website now, suggesting yet another leak is on the way.

Whether the culprit or culprits are ever caught may rest on how successful Take-Two's legal team and the relevant authorities are at forcing social networks or crypto exchanges to divulge any personal details they hold on those responsible.



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Friday, October 9, 2026

Magic: The Gathering at NYCC Live Blog – Get Ready For Darkhold Destiny

Earlier this year at MagicCon in Las Vegas, Wizards of the Coast revealed its in-universe sets for 2027, but that only covered three of the six planned sets. The other three are Universes Beyond — the card game's crossover brand — and now we know about another one, Darkhold Destiny, the new Marvel set.

Wizards of the Coast and Marvel teased Darkhold Destiny in a YouTube video, and while we still don't know what cards or mechanics are in the set, I've seen some of the art, and it looks incredible, and a much better fit for Magic's aesthetic. Hopefully, in the MTG panel at NYCC, they'll dive into more detail on what the set actually is.

Unfortunately the panel will not be streamed, but I'll be there live, reporting all the details on what Wizards of the Coast and Marvel have been cooking up since the Marvel Superheroes set back in June. The two Marvel UB sets have been mixed, with the Spider-Man set being a major let down, while Marvel Superheroes had a ton of great cards and a fun limited environment. Let's just hope Darkhold Destiny is a much better set. But from the early art in the teaser, I'm starting to get my hopes up.

The panel starts at 7:45 pm ET / 4:45 pm PT, so we at least won't have to wait long to see what's in store.

Magic The Gathing x Marvel @ NYCC Live Blog

All times are in EST

7:17 pm: Got to the panel, and it looks like they opened the doors early! The room is absolutely packed, and people seem excited to see more of Darkhold Destiny. We've got about 30 mintues to go before the show kicks off.

6:15 pm: I'm about to head over to the panel, but it looks like Wizards of the Coast has already announced the new set on YouTube. It's Darkhold Destiny, and it looks like a completely original take on Marvel. None of the cards or mechanics have been announced, but this fits Magic's world much better than Spider-Man or Marvel Superheroes did.



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Skate Developer Promises More Creative Tools Are Coming After ReSkate Modding Platform Goes Viral

Full Circle, the developer of Skate, published a statement addressing community mods following the viral launch of a fan-made modding platform called ReSkate.

ReSkate was officially released into the wild about a week ago. This platform allows fans to play the game offline, create private servers, make their own maps, and more. It’s already been downloaded over 350,000 times on GitHub, and its creators are well-aware that they might get hit with a cease-and-desist order.

However, that doesn’t seem to be a problem — at least, not yet, but the devs at Full Circle are keeping an eye on the situation. Full Circle published a statement acknowledging fan mods on October 9, where they admitted to the importance of community mods, while also standing firm against those that bypass paid cosmetics or make money off of new features.

“Skateboarding in general is built on community and creative expression, and we support that. We love seeing your passion for pushing the limits of San Vansterdam in different ways. That's why we built our new skateboarding sandbox in San Vansterdam to begin with, to give you, the players, the tools you need to have fun and create amazing content,” it wrote.

“To be completely clear, we are not against creativity from players or stopping that from happening. Where we have to draw the line is when mods or other tools bypass our systems to unlock paid cosmetics, release gated/unreleased content, or profit from these unauthorized assets. That rips off the artists, skate brands, and creators, as well as our own development team here at Full Circle, who work hard to bring skate culture into our game."

Full Circle went on to confirm that it is aware that players want “more freedom and custom features,” and revealed that it’s currently building “official, secure access tools that enable broader, deeper community creation.” More news on this will be shared at a later date.


ReSkate’s popularity is undeniable; after its release, Skate’s playerbase saw a massive jump in active players, peaking at over 7,000 players on October 5 — the highest it’s been for months after the game's launch in September 2025.

Speaking with PC Gamer, the developers of ReSkate admitted that they “honestly didn't realize how big this was going to be," saying they were “just doing it for the love of the game."

They also told the outlet that they are prepared to take ReSkate down if EA’s lawyers come knocking, which many fans are already assuming will happen at some point down the line. For now, though, ReSkate remains alive and well, and it has seemingly spurred Full Circle into taking action to give the game more community-friendly features.



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Thursday, October 8, 2026

Forza Horizon 6 Is Finally Coming to PS5 in January Alongside First Expansion

Forza Horizon 6 is finally coming to PS5 in January, and it will launch alongside a major expansion to the game.

A new trailer has confirmed that Forza Horizon 6 will race on to PS5 on January 26. It will arrive on the same day and date as the game's first major expansion, though no details have been revealed on what that will look like. As was the case with the Xbox and PC version of the game, players can pre-order the Premium Edition for extra goodies, including five days of early access to the game on PS5. Players who pre-order any version of the game on PS5 will also get a pre-tuned Ferrari J50.

The news of the game's release date comes after rumors that Forza Horizon 6 would miss its initial 2026 release window for PS5. The news confirms that to be the case, but it will launch just in time to remove itself from GTA 6's blast radius. This should ensure it performs well on PS5 and give the game a healthy audience. Forza Horizon 5 was a massive hit on PS5 when it was released on the console last year, so there is a strong demand for its sequel.

IGN gave Forza Horizon 6 a 10/10 in its review, praising it for it dense map, technical achievements, and well-paced campaign.

"I’ll always concede Forza Horizon 3 may forever be my favourite open-world racer, because who doesn’t love driving around their own backyard, but make no mistake: Forza Horizon 6 is unequivocally the best," reads an excerpt from our review. "The new standard in open-world racing is here, and it’s a gundamn masterpiece."



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35% of Marvel's Wolverine Sales Were on Disc, According to Analyst Data

According to retail data, 35% of Marvel’s Wolverine sales were physical discs. This comes from Ampere Analysis (via The Game Business), which tracks sales data across major markets globally.

The data suggests Wolverine shifted 2.16 million units in September (it went on sale September 15), and a significant portion of those sales were on-disc. In Europe, 51% of Wolverine sales came from the boxed version. Zooming in, more than two thirds were physical sales in France, but two thirds were digital in the UK.

The data comes in the wake of Sony's controversial announcement that it will phase out physical disc production for PlayStation by 2028, which sparked an online backlash and calls for a U-turn from some organizations who campaign for physical media.

“If platform owners are deciding to eliminate physical media and older digital storefronts, then we'd also like to see trade groups like the Entertainment Software Association offer meaningful solutions for archives and museums to legally preserve digital-only content and make it accessible for research,” the Video Game History Foundation has said.

Earlier this month, former PlayStation boss Shawn Layden questioned Sony's decision to kill discs, saying: "I do think, particularly in the gaming realm, maybe 80% of the people download and 20% don't, whatever that breakdown might be, but that's a super important 20%. I mean, that is largely the most faithful of the faithful, that is, many times, the people who buy two copies of every game, one never gets out of the shrink wrap, and you play the other one."

However, there is no indication that Sony will change its mind on this. In July, Sony acknowledged “strong views” from the video game community on the issue, but insisted it wouldn't budge. Elsewhere, the biggest game of the year has no physical version. There are no plans at all for a disc version of GTA 6, and even the special edition contains a code in an otherwise empty box.

Insomniac’s brutal superhero game was the second best-seller on PS5 last month, beaten only by EA Sports FC 27. EA’s soccer game sold close to 5 million copies on PS5 and 1.65 million on Xbox, reflecting the difference in install base between the two consoles.

How to Fish and Wardogs both outperformed Wolverine when factoring in PC as a platform. Wardogs closed in on 3 million sales, carried by strong word of mouth and viral social media clips of its combat sandbox. Only EA Sports FC 27 on PS5 outsold the Bulkhead and Team 17 shooter in September.

Many other titles were off to a much slower start in September. Ampere’s data shows 305,000 sales on PS5 for Control: Resonant and 291,000 for Silent Hill: Townfall. The Blood of Dawnwalker, the debut RPG from a team of former The Witcher developers at Rebel Wolves, fared much better, boasting 1.8 million sales across all platforms.



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Marvel Tokon DLC Roadmap Reveals First Look at Jane Foster Thor, Venom and Jubilee Coming in 2027

Marvel Tokon: Fighting Souls will continue its Year 1 DLC roadmap with Thor (Jane Foster) this winter, with two more characters coming in 2...