Tuesday, November 10, 2026

GTA 6 'Preload Now' Trailer Includes Nearly 30 Seconds of New Footage — SWAT Team, Nightclub Dancing, and More

Rockstar has released a new GTA 6 trailer announcing the launch of preloads, and it includes new footage.

Preloading is now available for everyone who has preordered GTA 6 digitally (those who preordered the code-in-the-box version can also activate their code and begin preloading as soon as it’s received).

Rockstar has also, finally, announced the performance specifications GTA 6 is shooting for across PlayStation 5, PlayStation 5 Pro, Xbox Series X and S, and even Xbox One, but our focus here is the accompanying new trailer. While it’s only 29 seconds long, it does include snippets of never-before-seen footage, which has already got fans talking.

The trailer, which features ‘Blood in Your Eyes’ by Tove Lo from Grand Theft Auto VI: The Album, starts with the “Plays Best on PS5” message we’ve seen on pretty much all the GTA 6 marketing material so far, per Sony’s partnership with Rockstar Games. We then see Lucia and Jason dancing together in a nightclub, before we switch to a racetrack in the daytime, where Lucia watches an enthusiastic driver do a backflip.

We then switch to a character saying, “I mean, it’s not really my thing, you know what I’m sayin’?” This is music producer Dre'Quan Priest (“Now that he's signed the Real Dimez, Dre'Quan's days of booking acts into Boobie's strip club might be numbered as he sets his sights on the Vice City scene.”)

We then see Jason push someone into a shower (I think it’s a shower!), a party on a boat called “Ships And Giggles,” and then something interesting: a SWAT team that looks like it’s responding to an emergency of some sort. My best guess is these guys are part of the team that assaulted the building Jason and Lucia escape from in the Extended Look.

We then see Lucia and a friend getting ready for a night out, before another character makes a dramatic exit, saying, “Oh, it is so on now!”

GTA 6 launches on November 19, and we’ve got the global release times so you know when you can start playing. This week, IGN interviewed Take-Two boss Strauss Zelnick to talk GTA 6 expectations, Online, and what the next decade looks like. We’ve also got a report on the hunt for information dataminers are currently on following the launch of GTA 6 preload.



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You Don't Need a Current-Gen Console if You're Happy to Play GTA 6 at Xbox Series S Settings

After months of speculation, Rockstar finally revealed that GTA 6 would be targeting 30fps on all of the current-generation consoles, including the Xbox Series S. But, thanks to a cloud streaming deal with Xbox, you can technically play the game on the Xbox One.

While GTA 6 will only be running locally on the PS5 and Xbox Series consoles, Rockstar finally detailed which devices will be able to use Xbox Cloud Gaming to play the game. Its blog post says, "The game will also be available via Xbox Cloud Gaming on Xbox Series X|S and Xbox One consoles, utilizing Xbox Series S graphics settings." So, you can technically play GTA 6 on the Xbox One, which launched all the way back in 2013, it just won't be, well, running on the Xbox One itself.

We've known for a while that GTA 6 would be playable via Xbox Cloud Gaming, after an exclusive deal was announced in October. At the time, because of the wide swath of devices that can use Xbox Cloud Gaming, this deal fueled speculation that you'd be able to play GTA 6 on everything from a gaming PC to an iPhone. However, Xbox Chief Strategy Officer Matthew Ball later clarified that the game wouldn't be streaming to PC. But, now, thanks to Rockstar's blog, we now know the full extent of devices that can stream GTA 6.

The real catch to streaming GTA 6 is going to be the quality. According to the blog, the streaming version will be running at the same graphics settings as the Xbox Series S version, which is the weakest current-gen system. It's not clear yet what the game will look like running on the Series S, but Rockstar did say that it was targeting 30fps on all of the consoles.

It's likely that the Xbox Series S version of GTA 6 will be running at a lower resolution, though, which is probably the reason why Rockstar opted for that version of the game being used for streaming. Due to the immense demand that this game has, it's likely that a ton of people are going to be trying to stream this game at launch, and opting for the lowest resolution version means less risk of Microsoft's servers buckling under the weight.

If you do want to play GTA 6 this way, though, keep in mind that Xbox Cloud Gaming comes with its own list of caveats. You're at the mercy of your internet connection and Microsoft's servers, and could deal with graphics artifacts due to bandwidth issues, lag, or just getting booted out of the game if the servers go down. Plus, Microsoft's limits to Xbox Cloud Gaming went live this month, so even if you have a Game Pass Ultimate subscription, you'll be limited to 15 hours of game time before you have to buy more.

If you are going to play GTA 6 locally on your own console, you might want to save a nice chunk of storage for it, as it's going to take up 212GB of space. With a game that big, you're going to want to preload it if you want to play right when the game goes live too, and luckily preloads just went live this morning.



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The Witcher 3’s New Expansion Has Me Wondering if BioWare Should Have Focused on Dragon Age and Mass Effect DLC Rather Than Big New Games

This is an opinion piece from writer Jess Kinghorn. IGN's opinion columns represent the personal viewpoints of the writer, drawing on their own experiences and research to explore the exciting world of video games.

Unless you’ve been camping out on some far flung space rock, you’ll have heard that EA shut down BioWare last month. 50 developers lost their jobs, and Mass Effect 5 was cancelled. It’s a disappointing end for the studio so foundational to the modern RPG.

BioWare’s final years were plagued by lengthy, troubled development cycles and messy final products. I’m left wondering what could’ve been – particularly when fellow genre titan CD Projekt Red continues to find success updating Cyberpunk 2077 and has even announced a new expansion to the decade-old The Witcher 3. Could BioWare have found a more secure future by developing expansions for its older, more beloved games rather than struggling on with Dragon Age: The Veilguard and Mass Effect 5?

Songs of the Past will be the third expansion for The Witcher 3: Wild Hunt and by the time it drops in 2027, the original will be 12 years old. I don’t know about you but back in 2015 I was going out of my gourd over every fresh revelation throughout Life Is Strange’s first season, and making Undertale my entire personality. Point being, that might as well be ancient in video game years.

Add to that The Witcher 3 Remastered, Cyberpunk 2077 2.0, plus its Phantom Liberty DLC, as well as the brand new Edgerunners Season 2 update, and it’s clear to see CD Projekt Red always has the long term success of its games top of mind. Remasters and DLC not only fill the boots of existing fans, but no doubt charm gamers new to these realms. All of it leaves me longingly looking at my copy of Mass Effect Legendary Edition, wondering what could have been for BioWare.

Mass Effect has always been at its best delivering snappy, episodic adventures in the mold of classic TV shows like Farscape (big up my sexy blue ladies). The Legendary Edition, launched in 2021, could have been the start of a new era for the original trilogy, introducing a steady trickle of new missions, DLC packs, or perhaps even a CDPR-style expansion which would have kept the series front of mind. Who would say no to, for instance, a fresh string of missions revolving around The Shadow Broker - especially as the studio had seemed keen to lean on Liara hype to stoke interest in future entries (again: big up).

But instead of continuing to build on what Mass Effect fans already loved, the studio was locked into working the live service mines for a completely different sci fi project, Anthem. Following a troubled 2019 release, the game was completely shut down earlier this year. The ripple effects of Anthem’s misfire would be felt throughout the rest of BioWare’s existence. Case in point, Dragon Age: The Veilguard. Work on the original incarnation of this devisive RPG began about a decade ago, before being rebooted in 2017 as a live service game built with Anthem’s development tools. To be fair, the live service model is one way to sustain storytelling in an established setting, though this was not the fate fans had wanted for the world of Thedas.

The project was officially unveiled as Dragon Age: Dreadwolf in 2022, promising a conclusion to the arc of a certain bad boy elf in Dragon Age: Inquisition and its Trespasser DLC. The project was ultimately retooled as a single-player experience and released as Dragon Age: The Veilguard in 2025, a game that feels distinctly at war with itself.

Mass Effect Legendary Edition could have been the start of a new era for the original trilogy, introducing a steady trickle of new DLC packs.

Imagine a world where the Dreadwolf wasn’t sidelined in the very game that once carried his name. Imagine instead that my female elf inquisitor had been able to have the last word with everyone’s favourite evil egg years ago in one last massive hurrah for Inquisition, an expansion that had the space and focus to conclude the base game’s many threads. Imagine The Veilguard had been properly free to tell a new story all its own.

Instead, the ending The Veilguard offers us Solas romancers is…mostly fine. But, at the risk of skirting some major spoilers, I’ve no doubt it would have been all the more impactful to be in the driver’s seat rather than watching some NPCs walk off into the sunset. It’s yet another example of the weird clash at the heart of The Veilguard: it explores the northern reaches of Thedas for the first time, while the story is still trying to wrap up everything that went on down south.

After all of Tresspasser’s set up, chasing Solas through The Veilguard's flashy opening ends up feeling like I’ve skipped over a whole other Dragon Age game. Hastily punting the bald baddie into the Fade and introducing new villains feels like a lapse of judgement, misunderstanding what fans were looking for after following this story across so many years. Inquisition and Veilguard launched 10-years apart (with The Trespasser DLC dropping just one year after Inquisition). Is it really too offbase an idea to suggest that 2014's award-sweeping megahit could have gotten more DLC releases to bridge the gap? If games like The Witcher 3 can still get its hooks in with a new expansion, it seems like a massive missed opportunity here.

It’s hard not to see 2017’s Mass Effect: Andromeda as a similarly troubled false start. The Legendary Edition remaster could’ve been a fantastic platform for original space-faring stories with established characters. Unfortunately, BioWare began development on yet another fresh start taking place hundreds of years after Mass Effect 3 instead. As this project was cancelled with the studio’s closure, Andromeda’s infamy is left to linger over the series’ legacy like its very own accursed veil.

As nostalgia is not a particularly deep well to draw from, each attempt to reinvent BioWare’s RPG wheels are at least understandable. Still, pivoting a beloved RPG studio to live service games will forever remain a headscratcher. It’s hard not to wonder what could’ve been if BioWare had been allowed to tell smaller scope follow up stories instead – would the studio have avoided being on EA’s chopping block altogether? By all rights BioWare should have been in a position to match Baldur's Gate 3’s success, rather than see that particular hype train and the wider genre revival chug along right past them.

It’s clear EA didn’t know what it had with BioWare. The studio we knew is gone – though perhaps not completely dead if recent comments made by Canadian MP Don Davies in response to a fanmade petition are any indication. If BioWare’s laid off developers are able to ‘buy back their studio’, here’s hoping it's the fresh start that finally sticks the landing. In the meantime, the spirit of BioWare lives on in plenty of RPGs - though with former staff involved in Exodus, maybe evolution is more likely than a resurrection.

Jess Kinghorn is a freelancer writer who has written for PC Gamer, PLAY, and GamesRadar+.



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Monday, November 2, 2026

Alien: Isolation 2 Devs Tease New Protagonist, Planet Setting, and 1979 Film Roots

It's been 12 years since Alien: Isolation first introduced us to the unique terror of being trapped with a Xenomorph, and now Creative Assembly is finally ready to drag us kicking and screaming back into its nightmare. With Alien: Isolation 2 set for release next year, the studio is returning to the survival horror roots that made the original such a cult classic, but this time with a new protagonist, a new location, and plenty of fresh opportunities to be horribly murdered by everyone's favorite acid-blooded nightmare.

At the Lucca Comics and Games Festival, IGN sat down with Creative Director Al Hope and Project Art Director Ana Sopikova to discuss why the sequel took so long, how Ridley Scott's original 1979 movie continues to shape the game's design, and what fans can expect from this long-awaited return. We also talked Alien canon, Amanda Ripley's role, and whether there's already an Alien: Isolation 3 lurking somewhere in Hope's imagination.

IGN: The first Alien movie was a horror movie, and then they moved on to action and other genres. Both of the Alien Isolation games are survival horror games. Was there ever any idea of making Alien Isolation 2 in a different genre?

Al Hope: No, it's a short answer to that. I guess we absolutely adore that first movie and, obviously, Isolation, but we feel like there's still so much to mine or tap into in the universe of that first movie. And it felt like we wanted to tell other stories in the same part of that space of the universe in the same kind of context. So yeah, no, I guess we feel like in Alien Isolation 2, I think the promise is about transporting you back to that time and place, that window of the timeline where just one alien can be absolutely terrifying and an incredible challenge, an incredible experience. And I suppose if you just wanted to explore that, go back and explore that and evolve it.

IGN: The Xenomorph is a very iconic monster character. Is it challenging designing a Xenomorph for this game that is part of this iconic kind of legacy?

Ana Sopikova: Well, of course. It's a great honor I think for all of us and especially for our team to just be able to contribute to such an iconic IP. I think to go back to what Al was saying, we are really staying true to Ridley Scott’s original 1979 film, and we have a really good close relationship with 20th Century [Studios]. We have an archive with just loads of behind-the-scenes photos from the set, just really close-up images that really allow the team to just go deep in there and study and look at the types of materials they used at the time and look at the types of methods that they were using for building this costume. And then we've just taken that and applied it to what we are doing for the game. And I think really in terms of designing, we are staying true to 1979.

So we're definitely not reinventing the wheel there. And fictionally, obviously in Isolation 2, as people might have seen from the trailer, they have recognized the Haz Lab. So it is the same creature that you encountered in the first game that landed on this new planet. So you can imagine it will be quite similar to what people have seen before, but we're still taking it a little bit further just again in terms of fidelity. Time has passed, there's new technology, and we can just afford a little bit more detail, a little bit of a shinier texture to put it safely. So yeah, there's still space for us to go deeper, but we're not deviating madly elsewhere because for us, really, 1979 is the focus.

IGN: Speaking of the movies, how did it feel to see the emergency phone save points from Alien: Isolation appear as a special Easter egg in Fede Álvarez's Alien: Romulus?

Al Hope: Just thinking about what you were saying there, I think the team feels really privileged to be in this space, and obviously we were absolutely blown away and thrilled when Fede Álvarez put the save station in Romulus.

I think that's the privilege. We get to work with this original source material and we have the potential to, we're helping grow it. And that is, I think, for all of us, such a privilege and so exciting, as well.

IGN: So just so I understand, because I know there was a lot spoken about that, what you just mentioned about what Fede Álvarez did. And so it's safe to assume that both of these games now kind of exist in the official canon of the Alien universe?

Al Hope: It's really ultimately for the fans [to decide]. I think they really embraced the first game, and I think that's what's important. Sure, there are timelines and all that stuff. That's cool. I think we're just really focused on trying to tell that next chapter.

IGN: Going in a different direction, obviously Amanda is in this game in some capacity. Can you speak to that at all?

Al Hope: Well, we're really proud of Amanda, but to be clear, you're playing as a new character in Isolation 2. And that felt like the natural choice for us. We wanted to tell a new story. It felt like the right way to do that would be in a new location, and being in a new location, then actually seeing it through the eyes of a new character, seemed to make a lot of sense for us. And a character that has a different perspective. She works for the company; she hasn't encountered the creature before. And so yeah, I guess we're super excited about Blake.

IGN: With the first game, one of the most popular mods was the VHS color filter. I don't want to spoil anything, but is there a chance that it makes some sort of official appearance in this game, or is that just a cool community thing that was the first game?

Ana Sopikova: Who knows? I mean, it was still quite early, so I'm not going to comment specifically. There will be a photo mode. I think we've just confirmed it in the Q&A recently. We spent actually a lot of time researching cameras and camera technology and looking at it through the lens of lo-fi sci-fi and just really being authentic to the tech and to the actual, I guess, the physical objects and physical technology. So we are viewing the photo mode through that lens. So who knows?

I think there's definitely going to be plenty of opportunities for fans to capture and express themselves.

IGN: Going back to the first game and the process, so it's been, what is it, 12 years since the first game. Why now? I guess just why now? Why is now the time to have a sequel to the original game?

Al Hope: Yeah, that's a good question. So I've been thinking about what we could do for a sequel before we'd actually released the first game. But I guess as a studio, we were busy, and I guess what we've benefited from is that decade of new players discovering the game and getting their feedback. And the short answer is it felt like the time was right to come back. And so yeah, just super thrilled to be having this opportunity with this really fantastic team, which is great because the team is this mix of people who worked on the first game, and then we've got really fantastic fresh new talent, new talent coming on board. So it's this really lovely combination.

Ana Sopikova: There are just so many fans on the team, and for so many people, it's the absolute dream project. They grew up as fans of the game, and now they finally have the opportunity to come and actually contribute to the sequel. So they just bring this next level of energy and passion, and it's great.

IGN: Is there one thing that comes to mind that is the most difficult part of the design process, especially when you are going back to look at an original that is a classic?

Ana Sopikova: I wouldn't use the word difficult. Obviously there are creative challenges. Obviously for us, because we are on the planet, and we are laser-focused on the first film that took place in space, apart from a very short sequence, but we don't have any kind of direct reference to anything that is set on the planet. So for us, one of the interesting challenges was really diving deep in the archives and the work of the set designers and the prop makers and deconstructing all of it just really down to the techniques, the shape language, the forms, and the materials, and then thinking, okay, how would all of that apply to the set that's based on the planet? How would they approach building these spaces if they had to build not a spaceship, but a space on the planet's surface?

So there are obviously some assumptions that we are making with our creative [team] because there is no direct source material. It's different from making the first game that was a spaceship. But I think we landed in a really good spot, and it was just a fun challenge to take on.

IGN: You were talking just now about how you had ideas for Alien Isolation 2 before you had 1. Do you have an idea for Alien Isolation 3 right now?

Al Hope: No comment.



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Self-Made Millionaire Says Buying GTA 6 Saves You $5,000

British self-made millionaire, entrepreneur, and social media educator Mark Tilbury put out a video giving the most sound financial advice of 2026: buy GTA 6. According to him, it’ll save you a big chunk of change.

“GTA 6 costs $99.99,” he said, going straight for the more expensive Ultimate Edition rather than the $80 standard edition (perhaps he, like many others, consider the Ultimate Edition and its extra contents to be the default version). “If it takes you 80 hours to complete, that’s $1.25 per hour of fun. But once you add in side missions and explore the map, it’s down to 50 cents an hour.

“Now let’s say you play for four hours every evening, that’s 50 nights of entertainment. Compare that to going out, where you could easily spend $100 in a single night. That’s why buying GTA 6 actually saves you $5,000.”

@marktilbury How GTA 6 Could Save You $5,000 #gta6 #game #math #price ♬ original sound - Mark Tilbury

Obviously the video is tongue-in-cheek and not actual financial advice (who’s going out 50 nights in a row and spending $100 a pop?). But it’s actually a fair point on the value proposition of the game. An investment in your time, if you will.

That’s why publishers are reportedly hoping GTA 6 sets a new precedent on game pricing — other companies will struggle to compete with its size and scale. It seems like the kind of game you could play for hundreds of hours, and that’s before GTA Online even comes into the equation.

“I’m a 40yo gamer, don't drink much, don't smoke, don't do drugs or go out with friends,” said one commenter. “This is how I explain me gaming to people.”

“Straight to mum,” said another. “Rockstar paid a billion dollars for it, so it’s a steal at the end of the day,” said another mathematician.

Tilbury is a businessman best known for his videos on frugal living. Despite being a millionaire, he reuses old cups, flies economy, wears the same rotation of clothes, and avoids luxury hotels.

We’ve got plenty more on GTA 6 while you wait for its November 19 release date, including an unlikely gameplay reveal in the latest episode of South Park, how GTA 6 named one of its biggest mechanics after a beloved GTA 4 meme, and how GTA 6's map will open up relatively early and let you explore freely.



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Sony Issues Yet Another PS5 Firmware Update as Jailbreak Whac-a-Mole Continues Ahead of GTA 6 Release

Sony has released yet another PS5 firmware update as it battles to keep a lid on the homebrew community’s ongoing effort to jailbreak the console ahead of the release of GTA 6.

PS5 firmware update 26.07-14.22.00, which weighs in at 1.267 GB, released today, November 2, and we have confirmation via the patch notes that it’s security related:

  • We’ve made some security fixes to the system software.

Today’s update follows just 11 days after the release of 14.20, which came on October 21 and whose patch notes did not mention security, but was widely seen as a response to recent events.

The PlayStation homebrew scene has made headlines in the last month for releasing PS5 jailbreaks for prior firmwares. For example, late September, a jailbreak that supported all PS5 consoles running firmware 7.00-13.60 sent shockwaves through the homebrew community because, at the time, it meant that all PS5s, including the PS5 Pro, that hadn't been updated within the previous week were compatible with the jailbreak. This was of huge significance for Sony and the security of the PS5, as people with a jailbroken PS5 can modify their console, potentially opening the door to video game piracy.

However, it was found that some PS5 games subsequently required the more recent 14.00 firmware in order to download updates, sparking a renewed effort to release a new jailbreak for the updated system software.

So, there is a game of Whac-A-Mole at play where the homebrew scene is working to release a new jailbreak for the latest PS5 firmware, then do it all over again when Sony releases a new firmware update designed to beef up security.

This in turn has sparked concern that if a PS5 jailbreak is made available for the firmware that is required by GTA 6, which comes out in less than a month, then it may be possible for Rockstar’s game to be pirated on PS5 and maybe even made available on PC.

One prominent member of the PlayStation homebrew community recently showed evidence of a jailbreak for the 14.10 firmware, but follow up comments suggested that dumping game executables wasn’t possible.

Some believe GTA 6 will require at least 14.20 to run — or, now, potentially 14.22. And Sony may release further security updates before November 19.

The question for Sony is whether it can do enough to eventually win this game of Whac-A-Mole with the homebrew scene. This is something of an existential crisis for Sony, which publishers and developers rely upon for the security of their PlayStation releases. But with the emergence of powerful AI models, the stakes have risen significantly.

IGN reported on a hacker who had sparked an uproar within the PS5 homebrew scene for privately reporting an exploit to Sony and cashing in on a $50,000 reward, rather than keeping it confidential for the community.



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Sunday, November 1, 2026

The Best Deals Today: Gears of War: E-Day, Apple Watch Ultra 4, Star Wars Zero Company, and More

A new weekend has arrived, and today, you can save big on Gears of War: E-Day, Apple Watch Ultra 4, Xenoblade Chronicles 2, Persona 3 Reload, Pikmin 4, Star Wars Zero Company, and more. Check out our top picks for Sunday, November 1, below.

Gears of War: E-Day for $60.99

Gears of War: E-Day is one of the best games of the year, and today, you can save a few dollars on a physical Xbox copy at Amazon. We gave the game a 9/10 in our review, writing, "Gears of War: E-Day’s stellar story campaign is complemented by an excellent multiplayer suite, particularly its evolved Horde Siege PvE mode."

Save $100 Off Apple Watch Ultra 4

Amazon has the Apple Watch Ultra 4 smartwatch on sale for $799.99 this weekend. This saves you $100 off MSRP. You'll get the Black Titanium Case and the Black Titanium Milanese Loop with this watch, which can easily complement any outfit. If you've been on the hunt for a new smartwatch, the Ultra 4 is one of the best you can buy.

Save $10 off Ocarina of Time Remake Physical Copies

Similar to previous Nintendo Switch 2 physical releases, Amazon has The Legend of Zelda: Ocarina of Time available for $59.99 right now. This deal will end on release date, meaning this is the last weekend you have to score this deal. If you've yet to experience this masterpiece or are diving back into Hyrule, the Ocarina of Time remake is sure to be one of the most talked-about games of 2026.

Pikmin 4 for $39.88

Walmart has digital copies of Pikmin 4 for Nintendo Switch on sale for $39.88 today. This is just in time before next week's release of Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy. If you grab a copy today, you'll be able to score the Switch 2 upgrade pack for $9.99. That beats paying $70 for a copy any day.

Dune: Awakening for $39.99

Physical PS5 copies of Dune: Awakening are on sale for $39.99 right now at Amazon. This is the perfect time to jump in, especially with Dune: Part Three just a few months away. In our 8/10 review, we wrote, "Dune: Awakening is an excellent survival MMO that captures Frank Herbet’s sci-fi world incredibly well, mostly to its advantage and occasionally to its detriment. The survival climb from dehydrated peasant to powerful warlord of Arrakis is a joy almost every step of the way, and the story and worldbuilding filled this nerd with absolute joy."

Xenoblade Chronicles 2 + Expansion Pass Bundle for $39.94

Xenoblade Chronicles 2 is one of my favorite games of all time. The expansive world, gripping narrative, incredible cast, and spectacular soundtrack are just a few of the things you can look forward to in this adventure. Walmart has a digital bundle of both the base game and the Expansion Pass (which includes Torna: The Golden Country) on sale for $39.94. If you have a Switch 2, you can then upgrade your copy to the Switch 2 Edition for $10, which adds 4K and 60 FPS support. I cannot recommend this one enough, especially if you're a fan of JRPGs.

Persona 3 Reload (Switch 2) for $24.99

Persona 3 Reload Switch 2 copies are available at Amazon for $24.99 this weekend. This is a pretty great price for an expansive RPG that you can easily sink 100 hours into. The Switch 2 version had a rocky launch with frame pacing issues, but those have been resolved. Atlus also did add support for 60 FPS in docked mode.

Final Fantasy XIV: Dawntrail Art Book for $19.18

Amazon has the Final Fantasy XIV: Dawntrail - The Art of Succession -Relics of Heritage- art book on sale for $19.18 today. This book includes over 300 pages of art from Dawntrail, and you can even score a exclusive code for a Wind-up Erenville minion in-game!

Dragon Quest III HD-2D Remake for $19.99

Maybe I'm just a fan of classic JRPGs, but Dragon Quest III HD-2D Remake is still one of my favorite RPGs released in the last few years. Square Enix beautifully remade this classic with the HD-2D art style that breathes new life into the adventure of Erdrick. Numerous quality-of-life features make this a game that's much more digestible than ever for genre newcomers, and the orchestrated soundtrack is a treat, too. Pick up a PS5 copy today for just $19.99.

Star Wars Zero Company for $47.97

Star Wars Zero Company is one of the biggest sleeper hits of the year, and you can save $12 off a physical copy today at Amazon. In our 9/10 review, we wrote, "Star Wars Zero Company is an excellent tactical game that does a fantastic job of slathering on the same cinematic look and feel we saw in Respawn's Star Wars Jedi games, incorporating strong characters and a storyline that's refreshingly centered on non-Force users and a non-traditional villain."

Trails in the Sky 1st Chapter for $39.99

Trails in the Sky 1st Chapter is the first entry in the beloved Trails series, and last year's remake brought new life to the original game. With 2nd Chapter out now, today is a great time to dive into this wonderful RPG series.

Final Fantasy VII Advent Children Complete for $15.39

It's been 21 years since the original release of Final Fantasy VII: Advent Children. This 4K Remaster of the Complete edition packs in multiple bonus features, in addition to the revised cuts and over 25 minutes of added content throughout the movie. Advent Children is a critical piece in the Final Fantasy VII Remake project, and there's never been a better time to check it out.

Save on Mouse: P.I. For Hire Physical Copies

Amazon has Mouse: P.I. For Hire copies on sale for $24.99 this weekend. This was one of the most anticipated games of the year, with its 1930s cartoon-aesthetic very eye-catching. In our review, we wrote, "Mouse: P.I. for Hire nails the aesthetics of both the 1930s cartoons and the detective stories that inspired it, and it’s also an amusing boomer shooter that largely feels good as you’re playing it."



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GTA 6 'Preload Now' Trailer Includes Nearly 30 Seconds of New Footage — SWAT Team, Nightclub Dancing, and More

Rockstar has released a new GTA 6 trailer announcing the launch of preloads, and it includes new footage. Preloading is now available for e...