Thursday, February 12, 2026

Luna Abyss Preview: A Grimdark Bullet-Hell FPS That Ramps Up in Challenge

There are quite a few modern first-person shooters taking notes from the bullet hell arcade games from yesteryear. Games like BPM or Deadzone Rogue throw walls of projectiles and fodder enemies at you, and demand you thread yourself through them like a gun-toting needle to return fire without getting obliterated. Luna Abyss joins these ranks but certainly stirs the formula up a bit. When we took a look at the first level of gloomy sci-fi shooter a couple of years ago, we saw just enough to get intrigued by the potential quivering in the crimson glow between all of its shadows. Now that we’ve gotten our hands on a bit more, being introduced to a new weapon, movement mechanics, and a killer boss fight, I can safely say that the optimism was justified.

Warm-Up Round

I was dropped right back into Sorrow’s Canyon, a prison colony with the most accurate name in the universe. The grimy metal halls, scaffoldings, and makeshift walkways made out of piping mixed with occasional stone floors and weird organic growths all give a sort of Chronicles of Riddick, grim dark gothic energy. Giger-esque, without all of the phallic stuff. It certainly doesn't matter what anyone was actually doing in a place like this before our hero, Fawkes, wakes up in an open coffin, finds a nifty gun, and starts shooting them all, because most of the things that move around down here that aren’t you are mindless husks who want to destroy you.

The almost sardonically chummy tone in which the sudden guiding voice in Fawkes’ ear, Aylin, takes with her charge does help add a bit of texture to what comes off as a pretty standard “everything here sucks and is bad” aesthetic. Most people, likely including her, would rather not be trapped here, but she is dangerously close to sounding like she’s having something that resembles fun, and that does make me want to know what this world is hiding, at the very least. It sits in contrast with the only other non-enemy character you meet in the demo, The Waif, who gives guidance in solemn riddles like a depressed Tom Bombadil.

Then I played the new additional mission from further into the game and...yeah, Luna Abyss might be cooking with gas.

Gliding from room to room, strafing gracefully through enemy fire and returning with blasts of your own is a breezy process, thanks to the aim function that auto locks to the enemy closest to your crosshairs, letting you focus more on the moving than the aiming. I liked this at first, taking the mental load off of trying to line up shots while gliding from cover to cover helps you focus on defense. But as the encounters progressed, the challenge didn’t really follow suit. Skull-faced drones chased me around the room while floating eyeballs fired from floating perches, but things didn’t get anywhere near too hairy to deal with in the canyon.

The Water Begins to Simmer

I found a second weapon, a shotgun that specialized in shutting down gleaming blue shields, and some nuance and complexity started to reveal itself. Some enemies now were cloaked in these barriers, which had to be shattered by the shotgun before doing damage to them directly. Now I was sliding from cover to cover, switching back and forth between weapons to make certain enemies vulnerable while trying not to overstay my welcome in any one spot for too long. That auto lock feature began to make more sense, but still, I found getting to the end of the Canyon to be a pretty tame experience. I know this was the extent of the original demo, and I can see walking away from this feeling tepid about what the future could hold for this goth-person shooter.

Then I played the new additional mission from further into the game and yeah, Luna Abyss might be cooking with gas.

Full Boil

The Scourge Crater is a snowy, craggy mountain face with floating platforms and a heaping helping of sunlight and sky. There are a lot of floating bits of rock and far away platforms that put Fawkes’ new double jump and air dash to great use. Theres no real indication to what has happened to Fawkes between the Canyon and now to give them these powers, likw the ability to execute low health enemies to regain health, but I don’t necessarily require exposition every time theres an opportunity to do something badass.

It doesn't take long to find a new weapon, a long ranged rifle that does big damage, but overheats in just a handful of shots (unlike your standard gun or shotgun that you can squeak many more rounds out of before havin g to cool it down). New enemies come with it, like some floating bundles of death that explode when touched, or a larger, scarier eyeball creature with its one big single-shot laser. This new weapon comes with a new color of shield to dispatch, too.

When we get off to the races, moving from little island to little island, staying fast on the trigger for the new enemies that pop up at a brisk pace, and staying on top of what the necessary weapon to take them down with was the faster-paced slobberknocker I was looking for. It’s not quite Doom-levels of expressive combat – every enemy there has a best weapon to kill them with but not necessarily a “correct” weapon, leaving room to flex however you see fit. But the limited offensive options are balanced with the sometimes overwhelming need for defensive finesse. At its best, every plan has a window of time where it will be most effective before you have to regroup and try something else, like dipping behind a pillar of rock to wait out a big beam, knowing that a handful of bomb drones are well on their way to clear you out of cover with a bang.

Traveling through this stage between combat introduced some environmental movement tricks as well, like boost gates that launch you when you dash through them, or weird flovating balloons that you can possess, jumping inside them to get a view from their perspective before erupting out of them to continue the climb. There's a cool, if not a little garish, moment a little over midway through the wintry crater where you can actually possess a Goliath, some sort of giant minigun wielding monstrosity that can mow down a small battalion of enemies with ease. Though this level kept things pretty simple, I like the potential of Luna Abyss using possession in conjunction with air dashing and double jumps for some good platforming puzzles – or even in combat scenarios.

Eye of the Beholder

The rowdiest and most difficult combat in the entire demo was against the level-ending boss, a big eyeball monster in the style of a Dungeons and Dragons Beholder by way of Dark City. It stayed in the center, relentlessly firing walls of bullets (and occasionally lasers) making it tough to find the space to take advantage of how exposed it was. Phases where it is invulnerable and you need to deal with how to fix that change the pace up well, at first its juvst breaking the connection between power points in the walls that are blasting it with an impenetrable shield, but eventually it’s surviving waves of enemies and long stanzas of incoming fire, etc. At its busiest, it almost felt a bit like Housemarque’s excellent Returnal, but in a smaller arena. I can only hope Luna Abyss’s combat can crescendo like this for all of its boss fights.

With some patience for its soft-touch opening minutes, I found myself very on board with the Luna Abyss’s brand of crowded screen shoot-em up. It’s thick with moody vibes, which can be more than just a good backdrop for the action. And don’t let that auto targeting aim get you complacent, because when the more blustery bad guys turn up the heat, you won’t have aiming as an excuse as to why surviving the onslaught takes you multiple respawns. If the gunplay and platforming can evolve further, as it did between these two demo levels, then I can’t wait to stare into the Abyss when it opens wide sometime this year.



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Wednesday, February 11, 2026

Diablo 30th Anniversary Spotlight: Everything Announced

Blizzard Entertainment tied a bow on its Diablo 30th Anniversary Spotlight after showing off how the Warlock class will take over Diablo 4, Diablo Immortal, and even Diablo 2: Resurrected in 2026.

The 40-minute presentation came to a close after giving fans a sneak peek at a dungeon’s worth of updates across its three Diablo pillars. Highlights include the reveal that the Warlock is coming to Diablo 4 and Immortal in April and June, respectively, and it’s out for Diablo 2: Resurrected with The Reign of the Warlock DLC right now. While new content definitely stole the show, the Blizzard team still made sure to offer deep dives into some of the quality-of-life updates players have been expecting, too.

Whether you’re looking to learn more about the Lord of Hatred expansion or revisit a beloved early 2000s action RPG, we’ve gathered all of the highlights from today’s show. You can see everything announced at the Diablo 30th Anniversary Spotlight below.

The Warlock Class Is Coming to Diablo 4, Diablo Immortal, and Diablo 2: Resurrected

Players expected the Warlock to come to Diablo 4, but they didn't expect this. In addition to Diablo 4: Lord of Hatred, the Warlock is coming to Diablo Immortal and, yes, even Diablo 2: Resurrected. It's an unexpected update that brings the class to all three of today's games, with the full spotlight detailing how each offers different playstyles for different kinds of action RPG fans.

Blizzard Is Summoning the Reign of the Warlock for Diablo 2: Resurrected

Blizzard’s 2021 reimagining might be a mostly faithful remake of a classic game, but that doesn’t mean it can’t add to it. To celebrate the 30th anniversary of the franchise, Diablo 2: Resurrected is getting a new expansion called Reign of the Warlock – and it’s out today for PC (including Steam), PlayStation, and Xbox for $24.99.

The content adds the demon-summoning Warlock as an all-new class not present in the original experience. It allows players to summon, bind, and devour demons, shaking up the Diablo 2 formula for the first time in 25 years.

Blizzard Talks Terror Zones in Diablo 2

With Reign of the Warlock comes a few tweaks to Terror Zones. Specifically, players can now be stalked by hunters called Heralds of Terror when playing on Hell difficulty. Terrorized bosses beaten on the same difficulty mode also now unveil statues, with players encouraged to combine five of them to access new endgame bosses called the Colossal Ancients.

Quality-of-Life Adjustments Add Loot Filers, Advanced Stash Tabs, and More to Diablo 2: Resurrected

Now, time for what most fans expected when they heard Diablo 2: Resurrected would be featured at the Diablo 30th Anniversary Spotlight: quality-of-life changes. Blizzard now allows players to create, share, and check out community loot filters, all without the use of mods. The update also comes with the ability to stack stash items alongside the addition of dedicated tabs for materials, gems, and runes. Finally, The Chronicle is an item tracker for players who like their Diablo experience to be nice and organized.

A First Look at the Warlock in Diablo Immortal

This June, Blizzard is bringing the Warlock to Diablo Immortal. This version of the summoning class utilizes demon skull, a sacrificial blade, and a beast known as the Soulgorger. The Warlock will get her own origin quest explaining her backstory at an unspecified point in the future.

Lut Gholein Joins the Warlock in Diablo Immortal

That previously teased location coming to Diablo Immortal is none other than Lut Gholein. Players will find the iconic location has been split between its Common Ward and High Ward districts, with Blizzard explaining that it pulled inspiration from real-world Moroccan cities when bringing it back to life.

The Return of the Demon Queen Andariel

Diablo Immortal's next "big bad" is the Maidan of Anguish, Andariel. She's sporting a new look, too, with associate art director Emil Salim describing her as "domineering, equal parts regal, and sadistic," adding that "she's driven by nothing less than a desire for dark godhood."

Diablo Immortal Roadmap Sets Fire to 2026

The Diablo Immortal team has big plans for 2026. A roadmap shared during the 30th Anniversary Spotlight showed off just a few of the updates players can expect in the coming months, with some examples including a new battleground event and updates to classic zones. Expect a new subzone, along with new monsters and bounties, every quarter, too.

Yes, the Second Diablo 4: Lord of Hatred Class is the Warlock

If the leaks and rumors weren’t enough to give it away, the Warlock is officially confirmed to join the Paladin when Lord of Hatred launches for PC, PlayStation, and Xbox April 28. Blizzard plans to share more about the new Diablo 4 class during a developer update that’s set to take place March 5.

Lord of Hatred Is More Than Just a Class Expansion

The Diablo 30th Anniversary Spotlight gave fans a first look at how Lord of Hatred expands on Diablo 4 with Skovos and its many mountains and temples. Today’s presentation focuses on Temis, the location’s capital city and an area that holds more information about the Askari, the Prime Evils, and the origins of Santuary.

Skill Trees and the Talisman System

Major changes are coming to Diablo 4, regardless of whether you choose to pick up Lord of Hatred. Referring to a running joke that has seen players calling the game’s skill trees “skill twigs,” associate game director Zaven Haroutunian unveiled a closer look at the skill tree rework launching with the expansion this April.

The Blizzard team says it’s about giving players “meaningful choices and options” from the get-go, calling it a “major disruption to the current class system.” One example shown during the presentation highlights the Sorcerer’s Hydra skill, which players can fine-tune to increase attack speed, launch explosions, and even use frost projectiles.

The Talisman, meanwhile, is a new itemization system with Lord of Hatred that brings back charms and sets. Footage of the foundational update teases more ways for players to customize their builds to their playstyle.

“They’re going to freak out…”

Game director Brent Gibson closed out the Diablo 30th Anniversary Spotlight with a tease of what’s to come. In a tongue-in-cheek moment just before the event reached its conclusion, Gibson says, “Oh, my god. They’re going to freak out at BlizzCon when we announce—.” There’s no telling what exactly Diablo fans have to look forward to, but it at least sounds like Blizzard has plans to pull back the curtain when BlizzCon takes place September 12 - 13.

Developing...

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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The Secretlab Presidents Day Sale Is Your Chance to Score a Great Deal on the Ultimate Gaming Chair

The Secretlab Presidents Sale has officially commenced and with it are a couple of different promotions that are running concurrently (some are stackable). For starters, you can save up to $139 off across Secretlab's lineup of Titan Evo gaming chairs and Magnus gaming desks, including themed editions from One Piece, Jujutsu Kaisen, Star Wars, Demon Slayer, and more. Secretlab's highest-end gaming chair, the Titan Evo Nanogen, has also ben discounted.

In addition to these instant discounts, you can get extra tiered savings by hitting a certain order amount for each category. These should be stackable with the instant discounts, although some themes are excluded.

  • Extra $40 off Chair orders of $850+ with code "SLEV-MINCPRES26"
  • Extra $50 off Desk orders of $1,489+ with code: "SLEV-MINDPRES26"
  • $100 off all orders of $1,999+ with code: "SLEV-MINSWPRES26"

Finally, Secretlab's Genshin Impact themed gaming chairs gets some love of its own. The Ninguang and and Xiao inspired gaming chairs are on sale as well, to coincide with the Lantern Rite event that's going on right now in-game.

Save $50 off Secretlab Titan Evo gaming chairs

The Titan Evo is Secretlab's most iconic and best selling chair. Over 70 different styles are currently on sale, with prices ranging from $529 to $634 after a $50 off instant discount across the entire lineup. It's available in small, medium, and large sizes, which is great for smaller people because most gaming chairs sold here in the United States are huge. Discounted upholstery optioins include Neo Hybrid leatherette and SoftWeave Plus fabric.

Signature features include a solid steel frame with aluminum wheelbase, firm and supportive cold-cure foam upholstery, adjustable four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow. Check out our own glowing Titan Evo review.

Genshin Impact themed chairs see their first discount ever

Genshin Impact's annual Lantern Rite in-game event is going on right now, coinciding with the actual Chinese New Year, which lands on February 17. In celebration of the event, Secretlab has discounted two Genshin themed chairs inspired by Liyue characters: Xiao, an anemo adeptus, and Ningguang, the geo-wielding Tianquan of the Liyue Qixing (she's basically a royal). This is the first time a Genshin chair has gone on sale, so if you're a Hoyoverse superfan, don't miss it.

Secretlab's flagship Titan Evo Nanogen is also on sale

The Titan Evo Nanogen Edition is Secretlab's highest end chair and is rarely discounted. It normally sells for $799 at Secretlab direct, but both the white and black colors have been discounted by $50 during the Presidents Day Sale. If your budget can accomodate it, this is the best gaming chair. In our recent Titan Evo Nanogen Edition review, Chris Coke wrote that "the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given... The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used."

Sadly, Titan Evo Pokemon Edition preorders aren't discounted

Secretlab's recently announced lineup of Pokémon gaming chairs is, not surprisingly, still listed at full price. Even so, these chairs are so cool that they're worth a mention. These chairs showcase one of three iconic Pokémon - Gengar, Pikachu, and Eevee - with ostentatious use of color, patterns, and figures. My personal favorite is the Eevee edition, with its detailed embossing of Eevee's myriad evolutions; it also seems to be the top seller, since it's already on its third wave of preorders.

Unusual for a collab, Secretlab opted to go with its Softweave Plus fabric instead of leatherette, and I for one am happy with that decision. Fabric ages more gracefully, feels softer, and doesn't stick to your sweaty skin on hot days.

Save $30 off the Titan Evo recliner add-on (it's worth it)

Also on sale for the first time, Secretlab's new recliner add-on is $30 off for Christmas. This is a nice upgrade for anyone who already owns the Titan Evo chair. In our recliner add-on review, Chris Coke wrote that "while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point."

Secretlab Magnus deals are also on sale, including Genshin

Not only are the Magnus and Magnus Pro discounted for Presidents Day, you also get the desk mat topper (your choice of style) free of charge. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with practical electric sit-stand functionality. Both desks feature a metal desktop surface, solid steel frame, and clever cable management, but the Magnus Pro has some unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel. Check out our Magnus Pr0 review review for hands-on impressions.

Secretlab has the best "racing-style" gaming chairs

It's no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our "Budget to Best" roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Tuesday, February 10, 2026

Mouse: P.I. for Hire – Exclusive Boss Fight Gameplay | IGN First

Enjoy this exclusive new boss battle gameplay from Mouse: P.I. for Hire, the upcoming rubber hose-animated first-person shooter starring Troy Baker as Detective Jack Pepper. In this video you'll see Jack taking on the Third Wife in the Spooky Village.

In the four-minute gameplay video (which you can watch below), you'll see Jack's flashlight coming in handy as he attempts to take down the Third Wife. You also get a look at multiple weapons in action – all animated as if they came straight out of a 1930's Steamboat Willie cartoon.

Check out the original reveal trailer and our first preview if you haven't seen them already. Even more recently than those, though, don't miss our exclusive early-campaign gameplay and our overview of Mouse's wild arsenal.

Mouse: P.I. for Hire will be released on March 19 for PC, PlayStation platforms, Xbox platforms, and Nintendo Switch platforms. Wishlist it on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.



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Monday, February 9, 2026

Dispatch Developers Reveal How Aaron Paul's Performance Changed the Game

There are a million things that have to go right for a video game to be a success. Well, maybe not a million. But a lot. Michael Choung, the CEO of AdHoc Studio – which released the popular superhero workplace comedy game Dispatch last year – admits as much. Choung says that there were “probably 20 decisions in the last seven years” that aligned to make the game a huge success. And casting Aaron Paul as Dispatch’s protagonist, Robert Robertson/Mecha Man, was one of those decisions.

I spoke exclusively with Choung and Dispatch Creative Director/Executive Producer Nick Herman ahead of the DICE Awards (Dispatch is nominated for six, including Game of the Year) on February 12 to break down everything that had to go right in order for Dispatch to see the light of day. Herman says that, although they had “pretty decent” temporary tracks out of the stand-in actors they hired before the main cast got into the studio, Paul’s performance pushed the entire development of the game in a new direction.

“Once we cast Aaron Paul and brought him into the booth, he brought a lot more gravitas,” Herman says. “He brought a heaviness to the character that started to allow us to take him more seriously. You can actually feel that he's got this burden on his shoulders and this weight from his past, and the game got a little bit more serious. When we were working with him we realized that was a good thing. We wanted that depth to show up in the game.”

Paul, perhaps best known for his Emmy-winning turn as Jesse Pinkman on Breaking Bad, is nominated for a DICE Award for Outstanding Achievement in Character, a nomination he shares with Herman and Dispatch’s other Narrative and Creative Directors. Laura Bailey, Paul’s co-star in the game who plays Courtney/Invisigal, is nominated for the same award. Herman says that assembling an all-star cast – which also includes Jeffrey Wright, Matthew Mercer, and Ashley Johnson – was both a creative and strategic decision.

“We knew that we wanted to have some big talent that when people see the name, they’d go, ‘Oh I know who that is. I know that actor and I like them,’” Herman says. “Aaron just read the script and he liked it. So we were very fortunate. We needed that tier, especially when you're going into rooms with a lot of suits who have a lot of money and make decisions.”

“I think there's a desire for people to want there to be this puppet mastery strategy around this stuff,” Choung adds. “But we just like these voices. You want it to be creatively compelling. (But) then you have these other additional bonuses: (the actors) having a huge audience, they (come from) different worlds. A lot of them were friends. They were people that we'd worked with before. So it’s years and years of experience just coming to bear.”

Now that Dispatch has become both a critical and commercial success, both Herman and Choung are reflecting on the intense reaction to the game. I asked them each if they could point to a single thing they were most proud of.

“You can dislike it, but the tone is unique and the result of countless numbers of decisions,” Choung says. “It’s a very strange alchemy that results in a tone like this. I'm proud that we stuck to our guns and we were okay with something a little off the beaten path.”

“We had a lot of bold ideas that people told us were maybe a little too risky,” Herman adds. “People were saying there's no money in narrative experiences. This stuff is dead. Removing freewalk, not having exploration, focusing on having one core main mechanic. All of these things are things we wanted to try for for a very long time. And we've treated Dispatch like this is our one shot, like this might be the last time we ever get an opportunity to make something on our own together. I think all of those things combined is the reason Dispatch is successful.

“The fact that it worked and that people were responding to it is awesome. I hope other people learn from this. Just go fucking nuts if you can. I'm proud that we went as hard as we did and we took as big of a swing as we could. Whether it's an indie game with one developer or it's a larger studio, it's hard and it's a miracle when a game gets made every time.”

Be sure to catch IGN’s exclusive broadcast of the 29th Annual DICE Awards on Thursday, February 12 at 8pm PT.

Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He's spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton



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Metal Gear Solid Delta: Snake Eater Is Down to Just $30 Today, Matching Its Black Friday Offer From Last Year

If Metal Gear Solid Delta: Snake Eater has been on your list to jump into, but you missed out on the holiday sales price drops, we have good news: Amazon's currently offering its PS5 version for just $29.99 on both PS5 and Xbox (see it here). What a thrill, indeed.

When it was first released, Metal Gear Solid Delta was listed for $69.99, so this deal makes for 57% in savings overall. For a game we consider to be one of the best video game remakes of all time, that's a discount worth making a move on. Head to the link below to scoop it up for your PlayStation or Xbox library while the deal is still available.

Alongside the base game, this version also includes the Sneaking DLC Pack, which comes with an array of gear for Snake to wear in the game. Here's everything included:

  • Uniform: Battle Dress (PW ver.)​
  • Uniform: Sneaking Suit (PW ver.)​
  • Uniform: Crocodile Suit​
  • Uniform: Naked (Woodland)​
  • Uniform: Naked (Ammunition Belt)
  • Uniform: Gold
  • Face: Glasses
  • Face: Sunglasses
  • Equipment: Kerotan Mask
  • Equipment: GA-KO Mask

What is it that makes Metal Gear Solid Delta: Snake Eater stand out as one of the best video game remakes of all time, though? Well, it "collects together years of improvements and enhances them all with incredibly glossy modern graphics and an updated control system that finally turns Snake into the nimble operator he was always meant to be."

Our review from IGN's Michael Higham also highlighted that, "Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic." If you've been on the hunt for a thrilling adventure to keep you occupied this winter, Snake Eater can provide. And what better time to grab it than when it's on sale, too?

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.



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Sunday, February 8, 2026

Pokémon's Super Bowl Ad Asks Lady Gaga, Trevor Noah, and More 'What's Your Favorite' Pokémon?

Pokémon's promised ad spot at the Super Bowl just aired, and in it we got a glimpse into the Pokémon preferences of celebrities such as Lady Gaga, Trevor Noah, Charles Leclerc, and more.

The minute-long ad shows Lady Gaga, Trevor Noah, Formula One racer Charles Leclerc, singer Jisoo, actor Maitreyi Ramakrishnan, Spanish football (soccer, for the Americans) player Lamine Yamal and rapper Young Miko all describing their favorite Pokémon before eventually revealing them.

Lady Gaga (of course) picked Jigglypuff, and Jigglypuff even did a brief little duet with her singing its signature song. Trevor Noah prefers Psyduck, Leclerc chooses Arcanine, Jisoo picks Eevee, Ramakrishnan chooses Luxray, Yamal picks Zygarde, and Young Miko's partner is Gengar. Shockingly, The Pokémon Company managed not to put Pikachu in this ad anywhere (except in the logo, of course)!

The ad ends with all the celebrities asking the audience, "What's your favorite?" This question is the start of a year-long campaign put on by The Pokémon Company in celebration of its 30th anniversary. In addition to the ad, The Pokémon Company is kicking things off by introducing a new camera feature to Pokémon GO (which is somehow ten years old this year!) that allows users to participate in the campaign.

Additionally, The Pokémon Company has promised various events including "Day Out" and "Night Out" experiences designed for fans to celebrate Pokémon, with daytime events more family-focused and nighttime events more for adults who grew up with the series. The Pokémon Company has also already announced other celebratory events, such as a themed TCG collection and Pokemon LEGO sets.

Pokémon's 30th is a big moment for the franchise, and we're expecting them to celebrate in style. Historically Pokémon has thrown a big digital showcase entitled Pokémon Presents on or around Pokémon Day (February 27), where the company lays out its plans for the year across video games, the TCG, and merchandise. Fans are eagerly hoping for the announcement of a new Pokémon game, perhaps a remake of beloved DS games Black and White, or the kick-off for the next generation of Pokémon, Gen 10. Heck, at this point, I'd just be happy to have the classic games on Nintendo Switch Online!

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.



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Luna Abyss Preview: A Grimdark Bullet-Hell FPS That Ramps Up in Challenge

There are quite a few modern first-person shooters taking notes from the bullet hell arcade games from yesteryear. Games like BPM or Deadz...