Friday, April 25, 2025

All Roblox Game Codes (April 2025)

There are a plethora of Roblox experiences that offer exclusive game codes to reward dedicated players. We've seen codes that give you everything from free skins to limited-time rewards in seasonal events to extra boosts in-game — whether that's a double XP potion or additional coins.

After grinding away and sinking hours into various Roblox games, our dedicated team of code hunters has put together lists of working Roblox codes for the most popular experiences. The list below shows you all of our code articles (and there's more to come!), where each code is tested and verified before it's uploaded. Just find your favorite game down below, then hop over to its dedicated article to see what active codes are available.

All Roblox Game Code Articles (April 2025)

This is our most recent and up to date list of code articles for popular Roblox experiences. On each page, you'll find information of when the page was last updated with codes, what the new and working codes are for each game, as well as any expired ones so you can test them for yourself.

We've also got helpful overviews of each game — so you might just find your new favorite among the list — as well as troubleshooting guidance in case you find a code isn't working.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.



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Thursday, April 24, 2025

Meta Quest 3S VR Headset Is on Sale for $30 Off

If you've wanted to give VR gaming a try but the cost of entry has kept you at bay, then you might be interested in the first actual discount on Meta Quest 3S for 2025. Right now, you can save $30 off the wireless VR headset, whether you get the 128GB model or the 256GB one.

To sweeten the pot even more, the package also includes a copy of Batman: Arkham Shadow VR game and a three-month trial of Meta Quest+. In IGN's 8/10 review, Dan Stapleton wrote that "Batman: Arkham Shadow makes most of the Arkham series' defining gameplay work respectably well in VR, and its mystery story pays off."

Meta Quest 3S VR Headset with Batman: Arkham Shadow

The Quest 3S is an improvement over the original Quest 2 in every way and, amazingly, without a price increase. It also adopts many of the same features of the more expensive Quest 3, like the new and improved Touch controllers, the upgraded SnapDragon APU, and support for full color AR passthrough. In IGN's 9/10 Quest 3S review, Gabriel Moss wrote that "raw processing power, full-color passthrough, and snappy Touch Plus controllers make the Quest 3S a fantastic standalone VR headset that also brings entry-level mixed-reality gaming to the masses for – arguably – the very first time.

What really sets this deal above all other VR deals is that the Meta Quest 3S can be played completely untethered. That means you can play games like Beat Saber or Pistol Whip without having to own a powerful gaming PC or a PlayStation 5 console. Try to find another standalone VR headset at this price and you'll come up empty.

How Is the Quest 3S Different from the Quest 3?

Even at retail price, the Quest 3S comes in at $200, or 40% cheaper than the $500 Quest 3. Obviously, some compromises were made to get the 3S to its competitive price point. The spec comparisons are listed below:

Quest 3S vs. Quest 3 Similarities

  • Snapdragon XR2 Gen 2 processor
  • Touch Plus controllers
  • 120Hz refresh rate
  • Mixed reality passthrough (same cameras, different layout)

Quest 3S vs. Quest 3 Differences

  • Lower per-eye resolution (1832x1920 vs 2064×2208)
  • Fresnel lens vs. pancake lens
  • Lower FOV (96°/90° vs 104°/96°)
  • Smaller storage capacity (128GB vs 512GB)
  • Longer battery life (2.5hrs vs 2.2hrs)

In essence, the Quest 3S is nearly the same headset but with downgraded optics. On the plus side, since both headsets use the same processor, running at a lower resolution reduces the load on the APU, which could theoretically improve performance in games and also account for the increased battery life.

For the price, the Quest 3S is unquestionably a better value than the Quest 3, and a better choice for most gamers, especially if the Quest 3 was completely out of your budget in the first place. Compared to the previous generation Quest 2, the decision is even easier.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.



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Ex-Bethesda Dev Declares a Winner in The Elder Scrolls IV: Oblivion Remastered Most Absurd Face Category

Oblivion is back, and it’s not just because Bethesda’s remaster is a nostalgia-fueled trip down memory lane. It’s because of all the funny faces.

Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you'd expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there's lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.

IGN has already reported on how the funny character faces players have come up with are going viral, and rounded up some of our favorites. But now someone who actually worked on the original 20 years ago has declared a winner.

Jeff Gardiner worked at Bethesda Game Studios for a whopping 16 years, starting with Oblivion before becoming lead producer of all its various pieces of DLC. In a tweet, Gardiner, now boss of Something Wicked Games, revealed that when testing the original Oblivion the developers at Bethesda would compete to see who could come up with the most absurd face. You can imagine some of the faces the team built, but, in Gardiner's opinion, there's one recently made in Oblivion Remastered that would have won all those years ago.

The nightmarish face in question was created by YouTuber and NASCAR/ARCA driver Cody Dennison, aka CAMELOT331. In a tweet, CAMELOT331 described his creation as “my magnum opus,” and named him 'Sir Vancealot.'

Obviously, Sir Vancealot leans into the JD Vance meme, which revolves around horrifying pictures of a bloated Vice President of the United States.

CAMELOT331’s tweet showcasing Sir Vancealot has been viewed an incredible 2.1 million times, so he may well be the most famous Oblivion Remastered character creation yet. Gardiner’s stamp of approval will no doubt help, too.

Of course, Gardiner’s tweet has sparked a flood of similarly outlandish character creator faces in the replies, some of which are just as troublesome as Sir Vancealot.

We’ve got plenty more on Oblivion Remastered, including comments from another former Bethesda developer who said it’s so impressive it could be called “Oblivion 2.0,” and wondered what it might mean for a theoretical Fallout 3 Remastered.

We've got a comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Wednesday, April 23, 2025

Mario Kart World Is Finally Up for Preorder for the Switch 2

Mario Kart World is a Nintendo Switch 2 exclusive game that’s set to release alongside the upcoming console’s launch, on June 5. An open-world racing game, Mario Kart World is packed full of characters, vehicles, and regions from the Mushroom Kingdom for you to explore in a free-wheeling manner. You can preorder the game now at various retailers (see it at Walmart). Let’s take a look.

Preorder Mario Kart World

Unlike many video games these days, Mario Kart World is only available in one edition. You can pick it up all by itself for $79.99, or bundled with the Switch 2 console for $499.99.

Switch 2 Super Mario Kart World Bundle

If you buy the Switch 2 bundle that includes Super Mario Kart World, you can save $30 versus buying the console and game separately. Note that the console bundle includes a digital copy, so you won’t get the actual cart or game box if you go that route. If having a physical game is important enough for you that you'll throw in an extra $30, by all means, proceed with your preorder.

Yes, the MSRP Is $79.99

Purchased by itself, the game costs $79.99, which is $10 more than standard price of AAA PlayStation and Xbox games this generation. While I don’t love seeing game prices getting hiked up between generations, I know games are more expensive to make than ever these days. In any case, I'm hopeful it indicates the scale of Mario Kart World makes it worth the extra money.

What Is Mario Kart World?

Mario Kart World promises to be the biggest Mario Kart game yet. It's designed as an all-encompassing open world, much like the Forza Horizon series. In Grand Prix mode, you can even drive from the end of one track to the start of the next after finishing a race.

The tracks in Mario Kart World are altered by things like weather conditions and the time of day, which can affect your visibility and traction as you race around. You can also veer off the actual track at any point and drive “virtually everywhere,” according to Nintendo. Each race has 24 drivers, more than any previous Mario Kart game.

Knockout Tour is a new mode that lets you race from one corner of the open world to the other. Along the way, you'll drive through checkpoints that have placements listed on them; if you’re lagging behind the required placement as you reach a checkpoint, you’ll be eliminated from the race.

If that sounds too hectic to you, you can choose to drive anywhere you want in the world in Free Roam mode. You can team up with friends as you leisurely cruise around, and take photos along the way.

More info about Mario Kart World is coming during an April 17 Nintendo Direct. In the meantime, take a look at our Mario Kart World hands-on preview for more info.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.



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The Elder Scrolls IV: Oblivion Remastered Review in Progress

Like a member of the Mythic Dawn popping out of a secret room to stab the emperor in the back, a remaster of The Elder Scrolls IV: Oblivion has shown up out of nowhere, and it’s a dagger I’ll gladly throw myself on. As one of my favorite RPGs ever, it’s no surprise that I’ve already put in a full day’s worth of playing: I’ve closed a dozen Oblivion gates as the hero of Kvatch, made Faustian bargains with a bunch of Daedric gods, fought to become champion of the arena in the Imperial City, and am well on my way to completing a few of the faction questlines – and so far I’m quite impressed by the substantial upgrades of this new version. I recently revisited the original Oblivion, so with its shortcomings very clear in my mind, the improved UI, revised voice lines, and especially the graphical overhaul have made this nearly 20-year-old classic massively more playable. That said, I’ve also seen a disappointingly recognizable amount of jank, like weird animations when getting on a horse, broken questlines, and regular framerate hitching. But as someone who is pretty immune to the charms of nostalgia alone, I’m still having a fantastic time returning to this adorably weird open-world adventure.

It probably goes without saying that the graphical upgrade is Oblivion Remastered’s biggest improvement. While things definitely don’t look anywhere near the normal standards of today, putting this version side-by-side with its 2006 doppelganger is eye-raisingly impressive. The entire map is crisp, with a draw distance my teenage-self could have only dreamed of. Lighting, shadows, and character lip syncing in particular have been overhauled so much that it’s actually kind of shocking. That said, other things bizarrely didn’t get the memo, like the faces of NPCs, which are almost universally hideous and cartoonish and have about a 40% chance of being cross-eyed. (Although, honestly, being horrified by character faces might actually be part of the authentic Oblivion experience.) So not every Nord and mudcrab is as beautiful to look at as your typical big budget game in 2025, but it’s still a total glow up. It’s one of those situations where I somehow remember things looking just like this in 2006, even though they very clearly looked much worse, which speaks to how the spirit and style of the original has been maintained.

The addition of sprinting has made for a remarkably less tedious time.

Perhaps the thing that has had the biggest impact on gameplay in Oblivion Remastered is the inclusion of a sprint button. If you haven’t played Oblivion in over a decade, yes, there was no sprinting – wild, I know – and if you never played it, just understand that you’ll never truly know this gift you’ve been granted from Akatosh himself. I don’t even really mind that I’m now losing stamina by sprinting (something that annoys me in RPGs where you’re literally always running around). It’s worth it, even if it does have the odd side effect of making the entire map feel smaller, especially cities and dungeons that can now be fully explored in about half the time. This change has also made me care a whole lot more about investing in skills and magical buffs that increase my stamina, since now I’m using that meter for nearly everything I do. But despite the extra fiddling that causes, moving quickly through areas I already know like the back of my hand makes for a remarkably less tedious time.

There are also a bunch of major changes to the UI, skills, and leveling system, as well as an entirely new feature called Character Origins, which seem to further modify starting stats. The UI has been modernized with today’s design sensibilities, so there are lots of appreciated additions you might not even notice. The compass has moved to the top of your screen and provides way more information; the health, magicka, and stamina meters are now spaced out across the screen instead of being shoved into one corner together; and the menus are much more intuitively placed, so you can toggle between your spells and character stats a lot faster. Some elements still feel pretty old timey – like the quest log popping up right in the middle of the screen anytime you’ve reached a new milestone in one, awkwardly interrupting whatever you were doing – but most of these annoyances haven’t bothered me much just yet. I also just need to spend more time with the altered leveling system and skills to understand if those changes were for better or worse.

It’s a bummer that two decades wasn’t long enough to fix the jank.

Although developer Virtuous Games headed up this remaster, this is still a Bethesda game through and through, and with that comes a lot of bugs. I've already seen odd stuff, like one time when an Oblivion gate disappeared before my eyes, or how an NPC walked away and wouldn’t let me talk to them even when my quest objective told me I had to (though I was still able to advance the questline despite the log not updating, otherwise I’d be madder about that). Then there’s just plain and simple performance issues I’ve seen while playing on Xbox Series X, like how I lose frames for a second or two anytime the autosave triggers or if I’m battling too many dirty, rat-faced scamps in Kvatch. So far most of this has been the usual cheeky blunders that generally don’t ruin my time, but it’s definitely a bummer to see that two decades wasn’t long enough to fix this janky fantasy world.

That’s all I’ve got for now, but am hoping to have a full review before too long. First I want to wrap up the main quest line, pay a visit to the Shivering Isles, and maybe go on a rampage across Cyrodil just to hear the Imperial guards give me their arrest monologue a few hundred more times. Okay. That’s it. Gonna go catch vampirism or something now. Goodbye.



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Every Nintendo Console: A Full History of Release Dates

Nintendo is the most recognizable name in history when it comes to video games. From the beginning, Nintendo has been at the forefront of creativity and innovation in the home console space. Nintendo is known for its vast library of treasured IPs, with many offering the same charm dozens of years later. With the looming release of the Switch 2, you may be wanting to take a look back at the gaming giant's history in the console space.

Below, we've rounded up every single console Nintendo has ever released. Journey through the ages and discover how Nintendo has continued to push the gaming medium forward!

Looking to save on a new Nintendo Switch or new titles for your system? Be sure to check out the best Nintendo deals available today.

How Many Nintendo Consoles Have There Been?

In total, 32 Nintendo consoles have been released throughout Nintendo's history. The Switch 2 will be the 33rd. We've included revision models for both home and handheld consoles, which include brandings like XL and Mini.

Every Nintendo Console in Order of Release

Color TV-Game - June 1, 1977

The Color TV-Game line of systems was Nintendo's first foray into gaming hardware and one that you might not necessarily be aware of. These devices were a joint venture by Nintendo and Mitsubishi Electronics, with the latter involved as Nintendo was inexperienced at developing hardware. These systems were a major success at the time and ultimately led Nintendo to divert its focus to developing more gaming hardware. Almost 50 years later, the Color TV-Game's legacy is still felt, with Nintendo invested more than ever in gaming.

Game & Watch - April 28, 1980

Nintendo's first foray into the handheld market was with its Game & Watch devices, each loaded with a different game. While you might not think much of it, the Game & Watch series sold more than 40 million units worldwide. These devices brought many gaming revelations that are still utilized today, such as the D-Pad in the Donkey Kong Game & Watch. These consoles made a comeback somewhat recently when Nintendo released limited edition models in 2020 and 2021 to celebrate the anniversaries of Mario and Zelda.

Nintendo Entertainment System - October 18, 1985

The Nintendo Entertainment System (NES) is the first Nintendo home console to be released in North America. Known as the Family Computer (Famicom) in Japan, this console implemented cartridges to allow users to purchase and play as many games as they'd like on the system. Almost all of the major Nintendo franchises we know and love got their starts here, with series like Super Mario, The Legend of Zelda, and Metroid. Overall, the NES is one of the most important consoles in video game history, as it established a pipeline for generations to come.

Game Boy - July 31, 1989

The first true Nintendo handheld video game console is the Game Boy, which released in North America during the Summer of 1989. Game Boy took a major step forward from the Game & Watch, offering cartridges so you could play as many games as you'd like on the system. For many, the Game Boy's most well-known game is Tetris, which was bundled in with the system in every region with the exception of Japan.

Super Nintendo Entertainment System - August 23, 1991

The Super Nintendo Entertainment System (SNES) brought 16-bit graphics to a Nintendo platform for the first time. This console was when Nintendo began crafting major evolutions for their biggest series, with games like Super Mario World, Donkey Kong Country, and more. Despite launching toward the latter part of this console generation, the SNES still managed to be the best-selling console of this time period with its profound software lineup and generational appeal.

Virtual Boy - August 14, 1995

The Virtual Boy is quite possibly Nintendo's weirdest console. This portable device was the first-ever video game console that could properly display 3D visuals. Merely 22 games were ever released for the system, with Mario's Tennis, 3D Tetris, and Virtual Boy Wario Land among the most popular. Virtual Boy only lasted on the market for one year, with just under 800,000 units sold in its lifetime.

Game Boy Pocket - September 3, 1996

The Game Boy Pocket is a smaller version of the Game Boy, featuring a definitive black-and-white screen instead of the Game Boy's green-tinted display. One of the biggest improvements of this release was the new hardware inside that improved the response time of the display on screen. However, with the smaller design, the Game Boy Pocket had a shorter battery life than the Game Boy.

Nintendo 64 - September 29, 1996

Nintendo 64 brought 3D graphics to a Nintendo home console for the very first time. This revolutionary device brought two of the most influential titles ever: Super Mario 64 and The Legend of Zelda: Ocarina of Time. The N64 completely refreshed what the NES and SNES offered with a bold new controller that featured an analog stick for the first time. N64 is one of the few consoles where Nintendo sold many iconic special editions, with multiple translucent variants available.

Game Boy Light - April 14, 1998

Game Boy Light is a console you might not be too familiar with, and a large part of that is likely due to it being exclusive to Japan. This Game Boy revision was bigger than the Game Boy Pocket, but added a new backlight so players could play in low-light areas. Ultimately, this change allowed for the Game Boy Light to feature longer battery life than the Game Boy Pocket, around 20 hours in total.

Game Boy Color - November 18, 1998

Game Boy Color finally brought color to a Nintendo handheld. The device was backwards-compatible with all Game Boy games, so it was an easy upgrade for many. Some Game Boy games had support for color already, so titles like Tetris could be experienced anew with bright and beatuiful colors. With the new hardware inside, hundreds of new games were also released exclusively for the system.

Game Boy Advance - June 11, 2001

Game Boy Advance (GBA) was the first massive technological leap forward in the Game Boy brand for Nintendo. In a major shakeup to the previous Game Boy models, GBA flipped the device orientation to a horizontal, rectangular shape versus the portrait-designed Game Boy. 16-bit graphics were now available portably — a major upgrade from the Game Boy's 8-bit graphics support. Of course, Game Boy and Game Boy Color games were also supported via backwards compatibility. This opened the number of games available on GBA into the thousands.

Pokémon mini - November 16, 2001

Pokémon mini released in 2001 with a major focus on Pokémon games (as the name implies). This device is so incredibly small that you can fit multiple in your pocket. Only 10 games were ever released for Pokémon mini, with just four in North America. Pokémon mini featured a built-in clock function, an infrared port for communication, and built-in rumble.

Nintendo GameCube - November 18, 2001

Nintendo GameCube built upon the success of the Nintendo 64 and followed up with sequels to many of the beloved titles found on the system. Super Mario Sunshine, The Legend of Zelda: Wind Waker, and Super Smash Bros. Ultimate are all three titles that shined on the system. GameCube made a major departure from Nintendo's prior home consoles, as it utilized discs instead of cartridges. Additionally, the controller made major improvements from N64, with built-in rumble, analog/digital triggers, and a staggered design for the sticks. The legacy of the GameCube still lives on today, with many of the franchises that debuted on the title more popular than ever. (Looking at you, Animal Crossing.)

Panasonic Q - December 14, 2001

Panasonic Q is a collaborative console between Panasonic and Nintendo. This device combined a traditional GameCube with a DVD player, allowing for users to play GameCube titles, watch DVDs, and listen to CDs. Its design is striking, with a stainless steel exterior and a front LCD panel. Due to the steep price and low sales, the console only lasted two years on the market.

Game Boy Advance SP - March 23, 2003

Game Boy Advance SP (GBA SP) was the first revision of the Game Boy Advance. A major change from the previous model was the hinge design, which placed the screen on the top panel and the controls on the bottom panel. Additionally, the GBA SP featured a chargeable battery and a backlit screen (exclusive to later models), which were both major improvements from its predecessor. Nintendo opted to omit a headphone jack on this model but offered an adapter for players to listen to audio through headphones.

Nintendo DS - November 21, 2004

Nintendo DS was the first unit in the DS line, which marked the start of Nintendo's best-selling console. The DS featured Wi-Fi support for the first time, with a standout clamshell design that expanded upon the Game Boy SP. With two screens, games on Nintendo DS were quite unique, with many developers creating experiences unlike anything on the market previously. The bottom screen was a touchscreen that players could use with the included stylus pen.

Game Boy Micro - September 19, 2005

Game Boy Micro was famously revealed by Reggie Fils-Aimé during E3 2005, with many shocked at the small size of the system. The rectangular design featured a D-pad and two buttons on the front, with Start and Select buttons on the bottom side of the unit. Like previous GBA models, Game Boy Micro was backwards compatible with Game Boy and Game Boy Color games, in addition to playing Game Boy Advance titles. Game Boy Micro featured a backlit screen that allowed for adjustable brightness and even lighting across the screen. The system only sold 2.42 million units across 18 months until its production ended.

Nintendo DS Lite - June 11, 2006

Nintendo DS Lite was the first revision of the Nintendo DS. This model released just under a year and a half after the initial launch of the Nintendo DS, and it brought a few changes to the fold. First, the DS Lite is slimmer and lighter than its predecessor. The screens are also both noticeably brighter than the standard DS, which made games easier to see regardless of lighting conditions. Lastly, the battery life was much improved on Nintendo DS Lite to allow for more playtime without the need for a charge.

Nintendo Wii - November 19, 2006

Nintendo Wii marked a huge resurgence for Nintendo's home console business, with a unique focus on motion controls that sold many on the system. The unique Wii Remote relied heavily on motion to control the system, utilizing both infrared and digital technology to input motion from all directions. Nintendo released all sorts of accessories for the system, from the Nunchuk to the Wii MotionPlus. Wii was backwards compatible with both GameCube titles and controllers, since the Wii utilized optical discs once again. One of the defining software offerings of Wii was Virtual Console, which allowed players to purchase NES, SNES, and N64 titles for digital download.

Nintendo DSi - November 1, 2008

Nintendo DSi made a few changes to the Nintendo DS, acting as the second major revision of the model. It added two cameras, one on the hinge inside and one on the outside panel, which were utilized in games and in certain software. An SD card slot was also added to provide additional storage for downloaded games. Unfortunately, the Nintendo DSi also removed the Game Boy Advance slot that was present on the Nintendo DS and Nintendo DS Lite.

Nintendo DSi XL - November 21, 2009

Nintendo DSi XL was a larger model of the DSi that launched a year after the main model. This device featured larger, wide-view screens that both sat at 4.2 inches. Two speakers were added to the top panel to provide better, clearer sound for players, and a bigger battery for longer playtime. With the larger screens, Nintendo DS games were brighter and easier to experience than ever.

Nintendo 3DS - March 27, 2011

Nintendo 3DS was the successor to the Nintendo DS line, offering a wide variety of new features, games, and hardware capabilities. The key feature of 3DS was the 3D capabilities, which were powered by stereoscopy so no eyewear was required. Interestingly enough, this is the same technology that was used to power the Virtual Boy, which only lasted on the market for one year in 1995. 3DS was a massive upgrade from Nintendo DS, with many impressive titles like The Legend of Zelda: A Link Between Worlds, Fire Emblem: Awakening, and Super Mario 3D Land.

Nintendo 3DS XL - August 19, 2012

Nintendo 3DS XL (known as Nintendo 3DS LL in Japan) featured a screen that was 90% larger than the original 3DS. This console retained every feature of the Nintendo 3DS and simply offered a larger screen. Many games were much easier to view with this model, especially with the bottom screen.

Nintendo Wii U - November 18, 2012

The Nintendo Wii U was the successor to Nintendo Wii, featuring an all-new GamePad controller. This controller featured a screen and could be used to play titles off of the TV. All previous Nintendo Wii games, accessories, and controllers were compatible with the system. Wii U was Nintendo's first-ever console to support HD, which was a major step up from the 480p capabilities of the Wii. There were some incredible titles released for the system, including Xenoblade Chronicles X, Super Mario 3D World, Splatoon, and Bayonetta 2 to name a few. Ultimately, a combination of poor marketing and confusion led to poor sales of the Wii U, which left Nintendo in a crucial state prior to the launch of Nintendo Switch.

Nintendo Wii Mini - December 7, 2012

Wii Mini was a smaller, lighter Wii unit that was released at the very tail end of the Wii's life cycle. Wii Mini featured a top-facing disc drive, which was a huge departure from the standard Wii. Additionally, it removed support for GameCube, Wi-Fi connectivity, 480p resolution, and SD cards. This console launched in Canada during December 2012, with releases in Europe and the United States in 2013.

Nintendo 2DS - October 12, 2013

Nintendo 2DS offered exactly what it sounds like: fun, 2D content. This device removed the 3D capability present on 3DS models and instead flattened out the console to a square-like shape. All 3DS titles are playable on 2DS, with all features minus 3D intact. The console did lose considerable sound quality, as the speaker onboard was swapped for a mono speaker versus a stereo speaker. However, with the extremely low price point, Nintendo had to cut costs somewhere.

New Nintendo 3DS - October 11, 2014

New Nintendo 3DS made significant upgrades to the standard 3DS, with new controls, features, and platform support. Nintendo added the C-Stick, ZR and ZL buttons, and NFC support for amiibo with this release. While the New Nintendo 3DS launched across Japan, Australia, and Europe in late 2014 to early 2015, North America did not receive this standard version until September 25, 2015.

New Nintendo 3DS XL - February 13, 2015

Released before New Nintendo 3DS in North America, New Nintendo 3DS XL was a larger version of the revised 3DS model. Although the standard model did feature bigger screens than the standard 3DS, the 3DS XL had even bigger displays, which allowed for more immersive games. The New 3DS XL made a major change from the smaller model as it removed the ability to change face plates. Many felt this limited customization, though Nintendo did offer mutliple special editions for players to purchase.

Nintendo Switch - March 3, 2017

Nintendo Switch fully realized the vision of the Wii U and completely propelled Nintendo to the top of the industry once again. The Switch operates as both a home and portable console, with the ability to play games wherever you go. The same grand experiences you were used to on consoles can now be played in a park, on a plane, or in your bed. With arguably the best first-party library of any Nintendo console, Switch has seen some of the greatest games of all time be released on it. There have also been quite a few special edition Nintendo Switch consoles that have been released throughout the years.

New Nintendo 2DS XL - July 28, 2017

New Nintendo 2DS XL was a major update to the 2DS. Additions for this model included an analog stick, shoulder buttons, amiibo support, and more. 2DS XL also moved back to the signature clamshell-hinge design, which was a departure from the flat panel used for 2DS. This console was also able to play New 3DS titles, which included games like Xenoblade Chronicles 3D and Fire Emblem Warriors.

Nintendo Switch Lite - September 20, 2019

Nintendo Switch Lite shrunk down the body of the Nintendo Switch, utilizing a 5.5 inch LCD screen. The major change with this model was the removal of Joy-Cons, as the controllers became built-in on the sides of the console. As a result of these changes, the Nintendo Switch Lite is only playable in handheld mode and cannot be docked to a TV. This allowed Nintendo to cut costs and charge $100 less for the Lite model.

Nintendo Switch OLED Model - October 8, 2021

Nintendo Switch OLED debuted alongside Metroid Dread in October 2021. This premium Switch increased the size of the screen to 7 inches while also adding a new premium OLED panel. In addition to these features, the speakers and kickstand were also reworked for this device. The OLED model released alongside a new dock, featuring rounded corners and a built-in LAN port.

Nintendo Switch 2 - June 5, 2025

The next Nintendo console is almost here. As revealed in the April 2025 Nintendo Direct, the Switch 2 will be released on June 5 alongside a decent slate of new and "Enhanced" Switch games. The Switch 2 will be up for preorder in the U.S. starting April 24.

Nintendo has emphasized that this is not just an upgraded Switch system but an entire redesign, featuring magnetic Joy-Cons with mouse controls, a 7.9-inch screen with HDR support, and a new C-button for online GameChat. The Switch 2 will feature five times as much storage as the original Switch, starting at 256GB, and will only be compatible with MicroSD Express cards for storage upgrades.

The new system will be available on its own at a price of $449.99 or bundled with the all-new Mario Kart World game for $499.99. The Switch 2 will also launch alongside a host of new accessories, including a new Pro controller and an official Nintendo Switch 2 camera.

Upcoming Nintendo Switch Consoles

Eight years after the original Nintendo Switch, we're about to get our hands on the Switch 2. Let's not get too ahead of ourselves by thinking about the next generation just yet. That said, it will be interesting to see whether Nintendo releases Switch 2 variants, like the upgraded Switch OLED and handheld-only Switch Lite that followed the Switch.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.



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The Elder Scrolls IV: Oblivion Remastered Includes That Iconic Line Flub From the Original Game

The Elder Scrolls IV: Oblivion Remastered reimagines one of Bethesda's most important games with new visuals, gameplay mechanics, and more, but that didn’t stop the team at Virtuos from including one of the original's most iconic lines.

Most veteran Elder Scrolls fans have no doubt heard of Master Speechcraft trainer Tandilwe, a High Elf who can be found in the Temple of the One in the Imperial City. When Oblivion launched for PC and Xbox 360 more than 19 years ago, it was clear Tandilwe could use some speech training of her own. One of her voice lines is a recording of what has long been assumed to be mistakenly included audio of actress Linda Kenyon taking another stab at a line.

As players began their trek through a revitalized Cyrodiil yesterday, many were on the hunt to see just how faithful the ground-up remaster truly was. While so many environments, character models, and items have been given a fresh coat of paint, others have been happy to find that many of the blemishes that made 2006 Oblivion so special remain intact. Tandilwe’s infamous (and hilarious) blooper is one moment fans have been overjoyed to see return. It’s just as it was nearly 20 years ago, lack of subtitles and all.

In a 2019 interview with YouTube channel Jake 'The Voice' Parr, Kenyon was made aware of the Oblivion blooper making it into the game and becoming internet famous, insisting: "It wasn't my fault!"

While the thousands of players hopping into Oblivion Remastered are debating about whether the Bethesda re-release is more remake than remaster, others are just happy to see so much of its jank remain largely untouched. It’s an aspect of the original release that Bethesda and Virtuos were determined to maintain, and so far, it seems to be going over well with both new and veteran players.

The Elder Scrolls IV: Oblivion surprise launched for PC, PlayStation 5, and Xbox Series X | S yesterday. For more, you can learn about how the modding community banned together to release dozens of mods just hours after the remaster was revealed. You can also click here to read up on why one original designer feels the remaster is more like “Oblivion 2.0.”

We've got a comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, and much more.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Silent Hill Creature Designer Responds To Madonna Fans After Music Video Inspiration Remarks Spark Backlash

Silent Hill creature designer and illustrator Masahiro Ito is clapping back at Madonna fans after a comment he made about one of her music v...