Saturday, July 12, 2025

Why Are There No Good Superman Games?

Superman may be widely regarded as one of the greatest pop culture icons of all time, but there’s one area where even the Man of Steel has struggled to fly. Why, after all these years, aren’t there any good Superman video games? Where is Superman’s answer to Rocksteady Studios' Batman Arkham series or Insomniac’s Spider-Man games?

With James Gunn’s Superman movie putting Kal-El back in the spotlight, let’s take a step back to explore Superman’s incredibly rocky gaming history, and why there still hasn’t been a great Superman game after all this time.

Superman’s Ugly Gaming History

In many ways, the problem with properly depicting Superman in games isn’t so different from movies or TV or even the comics. He’s an incredibly powerful character. Some would argue that he’s overpowered. When a guy has this level of strength, speed, and invulnerability, not to mention all the other handy powers like flight and heat vision, it’s hard to paint him as the underdog. How do you build a game around a guy who’s basically all-powerful and still create challenges for the player to overcome?

The Problem With Superman’s Powers

Some Superman games have made the mistake of weakening Superman or walling off his powers. That problem dates all the way back to the very first Superman game, 1978’s Superman for the Atari 2600. Like a lot of licensed games on that system, you’d have to squint to even recognize the source material in those blocky, primitive graphics. But that’s not the core issue with the game.

Superman tasked players with repairing Lex Luthor’s damage to Metropolis and capturing the villain and his henchmen in as short a time as possible. Exposure to Kryptonite would cause Superman to lose his powers, with the only cure being a kiss from Lois Lane. Not the most auspicious start for the Man of Steel.

The NES game is the perfect example of this frustrating trend. Similar to contemporaries like Castlevania II: Simon’s Quest and The Legend of Zelda II: The Adventure of Link, the NES Superman featured a top-down overworld map that transitioned into various side-scrolling action levels. However, the game committed the same sin as many superhero games of the time by locking Superman’s various powers behind limited-use special meters. That, combined with a generally obtuse and punishing difficulty level, ensured the NES Superman was never much fun to play.

When your flight, heat vision, X-ray vision, and other powers are tied to rapidly depleting special meters, you don’t really get the sensation you’re playing as Superman. It’s not as if he normally has to ration his powers in the comics and films.

Superman’s Generic ‘90s Phase

The late ‘80s and early ‘90s saw a handful of new Superman games released, including the 1988 Superman arcade game from Taito and the 1992 Sega Genesis side-scroller. These games weren’t as egregious as their predecessors about walling off Superman’s powers. The problem during this period was more that Superman was relegated to generic side-scrollers and beat-em-up titles - the same fare gamers were being inundated with across the industry.

The most notable release in this crop is 1994’s The Death and Return of Superman. Based on the popular comic book crossover, that game cast players as both Superman and his replacements from the comics like The Eradicator and Steel. It was basically DC’s answer to Spider-Man: Maximum Carnage, coming in an era when the prevailing wisdom for superhero games was “when in doubt, make an arcade-style brawler.” Fine for keeping Superman in the public consciousness, but not for forging games that truly take advantage of his vast powerset. It’s tough to truly feel like a Man of Steel when you’re just moving left to right and punching endless waves of generic enemies.

The Infamous Superman 64

Superman’s gaming fortunes seemed to be on a slow upswing in the ‘90s, only for the franchise to reach its nadir with 1999’s Superman: The New Adventures. Or as we all know it, Superman 64. Put simply, Superman 64 is still widely regarded as one of the worst games ever made, with clunky flying controls, frustrating difficulty, and more bugs than even Superman’s heat vision could hope to melt. It’s not exactly a looker, either.

Superman 64 highlights the issue that no game has really nailed the art of controlling Superman in flight in a 3D environment. Superman 64 forced players to steer a clunky Man of Steel through an endless series of rings and obstacle courses in a fog-covered Metropolis. Much later, Superman Returns would emerge with a somewhat better and more intuitive system of flight control, but the lack of Superman games since means no one has iterated on that design.

Fortunately, the franchise did bounce back a bit with the release of 2002’s Superman: Shadow of Apokolips on the PS2 and Gamecube. Compared to Superman 64, that game did a much better job of capturing the look and feel of the animated series. That said, the gameplay never matched up to the production values. If this is generally considered to be the best Superman game of all time, that’s still damning it with faint praise.

Superman the Protector

Some of the more modern games have veered in a different direction by making Superman himself invulnerable but centering gameplay on rescuing civilians and protecting Metropolis. In some ways, that feels like a step in the right direction. The key to understanding Superman is realizing that, as powerful as he is, he can’t save everybody. He does have limits.

For example, the Xbox got its own Superman game in 2002 courtesy of Infogrames in the form of Superman: The Man of Steel. Based on the comics rather than the animated series or movies, this game pitted Supes against Brainiac. While the game succeeded in giving players control of a wide variety of super-powers, the lousy controls and emphasis on protection missions served as a one-two punch of doom.

Then there’s 2006’s Superman Returns, a game with interesting ideas but subpar execution. The game featured most of the cast from the film reprising their roles, along with other iconic Superman villains like Bizarro and Metallo for good measure. To its credit, the game didn’t put many limits on Superman’s abilities as it introduced an open-world version of Metropolis. In fact, the Man of Steel himself was effectively invulnerable, with Metropolis itself having a health meter. But between the poor controls, equally bad graphics, and the fact that the game’s final boss was a literal tornado, Superman Returns was ultimately panned.

Building a game around rescuing innocent bystanders (like Superman: The Man of Steel) or protecting Metropolis itself (like Superman Returns) can be an exercise in frustration. Protection missions in games are always a tough sell. Without fine-tuned controls and an NPC AI smart enough not to be actively fighting against the player at all times, these missions can be aggravating at best and downright rage-inducing at worst.

How Should the Superman Franchise Move Forward?

Shockingly, that’s it for Kal-El’s gaming career. It’s been almost 20 years since the release of Superman Returns, and the Man of Steel has yet to star in another dedicated game. His subsequent gaming appearances have been limited to Justice League-centric series like Injustice: Gods Among Us and LEGO Batman. Superman is also playable in Fortnite, but there he’s basically just a dude that flies and shoots lasers. At some point, developers seem to have given up trying to crack the Superman code.

The gaming world has yet to deliver that satisfying Superman experience that embraces all his incredible powers while still creating a sense of danger. What’s the key? Do you load up enemies with Kryptonite weapons? Do you follow the example of the Injustice games and create a super-strength-bestowing MacGuffin that levels the playing field?

Maybe there’s a better question to be asking. Does a Superman game even really need combat in the first place? Certainly, Telltale found success with the Batman franchise in an adventure game setting. Could Superman benefit from a similarly narrative-driven approach? Is a full-blown Superman point-and-click adventure game the way to go? Maybe, but there are other ways of downplaying action in superhero games.

Does a Superman game even really need combat in the first place?

We’re seeing modern AAA games like Death Stranding start to deemphasize combat in favor of other mechanics (some would argue the Death Stranding games would be better if they eschewed combat entirely). Maybe the key is to pivot away from a traditional action game focus in favor of finding other ways to explore and utilize Superman’s powers.

2005’s Shadow of the Colossus offers another possible path forward. That game isn’t devoid of action, but it does break the traditional mold by focusing on exploration and limiting combat to the battles with a handful of massive boss characters. Maybe that’s the key to getting Superman right. Rather than pitting him against generic goons like Parademons or Intergang agents, perhaps the goal should be to focus on a handful of epic, prolonged boss battles. Picture Kal-El’s fight with the kaiju in James Gunn’s Superman movie and you’ll have some idea of how a Superman game could play out.

Ultimately, flight, not combat, is the most important component of a Superman game. Flight in Superman games is really as key to the overall success as web-slinging in Spider-Man games. Activision nailed that element in 2004’s Spider-Man 2, paving the way for Insomniac to cut loose in their Spider-Man games. We can’t say the same for Superman. Without more modern Superman games to take risks and explore the possibilities, the character has completely stagnated in this medium.

It’s probably going to take some trial and error before a developer hits upon the perfect, Arkham-esque formula for Kal-El. And that requires DC to prioritize Superman in the video game arena once more. With any luck, James Gunn’s Superman movie will be a major success, thereby serving as the catalyst the character needs in the gaming world.

For more, check out Wolverine's clawful history in video games and the long road to perfecting Batman in games.



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Friday, July 11, 2025

College Football 26 Review in Progress

There’s an old idea that second efforts generally aren’t as good as the first. It’s called the sophomore slump, and there are a dozen reasons for it. Sophomore students don't care as much as freshmen; bands have less time to write, practice, and record a second album than the “breakout” hit they worked on for years before anyone knew who they were; athletes who have exceptional rookie years regress to the mean; and so on. There’s no denying the power of new car smell. I think part of the reason College Football 25 popped off as hard as it did (and trust me if you’re unsure: it popped off) was it’d been more than a decade since NCAA 14 and people really, really wanted a new game based on college football. It didn’t hurt that it was also a good game, but the yearly “it’s the same game as last year” fatigue of the sports genre hadn’t set in yet. That makes College Football 26 the real test.

I’ll be honest, reader: I haven’t had a ton of time with this sequel yet (I've been busy finishing up my review of Mecha Break, which I thought was pretty great), so these impressions are going to be pretty light. One of the things I’m interested in as I play more is how this car handles after we’ve put some miles on her, and if it falls into the same slump so many games, bands, and students have hit before it. But while that remains to be seen, I’m having a pretty good time so far.

Part of that is College Football 26 is built on a really firm foundation. College Football 25 was a good game, and it still has that infectious spirit and sense of tradition that made it a nice change of pace from the more straight-laced Madden. From what I’ve seen, College Football 26 builds on that in good ways. One of the things I’m appreciating most is the Trophy Room, which tracks the real world trophies you’ll accumulate across your entire career, no matter what mode you’re in. It’s cool to see stuff like the Heisman Trophy, the Unitas Golden Arm Award, and the Orange Bowl Trophy collected in one place, and be able to learn about them, too. There’s a lot of history to college football, and I appreciate that EA has tried to capture that.

So far, most of my time has been spent sneaking Quick Play games in where I can, so I haven’t really dug into College Football’s major modes too much yet (something I plan to remedy this weekend), but I have noticed some on-the-field stuff that makes me happy.

Better defenders can now make plays average ones can’t.

The little change I’m happiest about is to how defenders play the football when it’s in the air. If you’ve played College Football or Madden in the last few years, you’ve probably been intercepted (or had one of your defenders intercept) a pass that they can’t see without turning around. They’ve essentially got eyes in the back of their heads, and it could be very frustrating. EA has said they’ve changed that, and in my testing, it’s proven true. Now a defender has to see the ball to pick it off, and you’ll notice defenders turning their heads (or not) before the ball arrives. If they don’t, however, it doesn’t mean that defender can’t make a play on the ball. They can still swat it. It’s a good change because it’s two-fold: you now actually have a reason to swat the ball down instead of going for the pick every time, and better defenders can now make plays average ones can’t.

I’m also a big fan of dynamic subs and custom zones for defenders. The former allows you to swap players on the field and not just on the playcall screen (thank God), though you may have to wait a play for the substitution to take effect, and the latter is the defensive version of last year’s custom stems for routes on offense. I enjoy the defensive game more than the offensive one, so being able to set where I want my zones to be on the field in real-time and not in a menu is welcome. I’m enjoying playing around with this stuff, and I imagine I’ll be using it quite a bit.

Now that I have the time to really dig into College Football 26, I am excited to see all the new additions to Road to Glory, where I’m really looking forward to being able to play my high school career, as well as all the new bells and whistles in Dynasty, which is where I imagine I’ll be spending most of my time. But the on-field stuff is where it counts. I can’t say yet if EA has avoided the sophomore slump with College Football 26, but I’m going into this year optimistic, and that’s not nothing.



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Split Fiction, One of the Best Co-Op Games Ever, Hits Lowest Price Yet in Prime Day Deals

Some of my favorite childhood memories come from playing co-op games with my friends over summer break. Now, as an adult, summers don't quite hit the same. Whether it's the weight of the world bearing down on me or the severe lack of couch co-op games, I'm not sure. But, every once in a while, a special game comes around that brings me back to that feeling of pure joy.

Split Fiction, the follow-up from It Takes Two developer Hazelight Studios, launched earlier this year and features another amazing co-op adventure designed specifically for two players. Despite being only a few months old, the PS5 and Xbox Series X|S versions of the game are already discounted to just $35 during Prime Day. Don't wait too long, though, as Prime Day ends tonight at midnight PT.

Split Fiction Drops to $35 on Amazon

It Takes Two is already one of the best cooperative games of all-time, taking home top honors at the Game Awards in 2021. Split Fiction is shaping up to be another instant classic.

Like its predecessor, Split Fiction is a split-screen experience designed for two players that can be played locally or online. It even includes a Friend Pass so you and a buddy only need to purchase a single copy in order to play together.

The game features plenty of memorable moments and requires you to carefully coordinate with your partner to solve puzzles as you alternate between sci-fi and fantasy worlds. Our reviewer gave it a 9, saying "Split Fiction is so good at wanting to be played it’s hard to stop playing. It simply doesn’t stay the same long enough for it to ever become boring." In fact, it's already on our list of the best games of 2025.

If you're looking to save even more on PS5 games, we've rounded up the best Prime Day PS5 deals available right now, so make sure to stock up before the sale is over.

Should I play It Takes Two first?

Despite the similarities between the two games, Split Fiction is a completely new experience featuring a brand-new story and characters. So, if you never got around to It Takes Two, you don't have to worry about missing anything by jumping straight into Split Fiction. Although, there are quite a few nods and inside jokes for players who have played the previous game.

Shop the lowest prices this Prime Day

Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.



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Thursday, July 10, 2025

Prime Day Knocked Dragon Quest III HD-2D Remake Down to $35, and Sales Soared 2,000% Overnight at Amazon

Predating Square’s original Final Fantasy by nearly a year and a half, Enix’s Dragon Quest series exploded in popularity and became a cultural phenomenon. That passion continues even now with Dragon Quest’s latest release, Dragon Quest III HD-2D Remake, which was released last year.

Thanks to Prime Day, you can snag yourself a physical copy for $34.99 on PS5 and Switch. Even with some modern design updates and quality-of-life feature additions, this game still manages to provide that classic turn-based RPG goodness that fans look for.

Dragon Quest III HD-2D Remake Drops to $34.99

Whereas the first two Dragon Quest titles (which are getting their own HD-2D remasters later this year) were more restrictive when it came to party composition, Dragon Quest III offers different classes to pick from to fill your team out with. With spell-slinging Mages, mighty Warriors, wacky Gadabouts, and even the brand-new Monster Wrangler, DQIII gives you flexibility in how you want to play.

Here at IGN, we adored this game when we reviewed it last year: “Dragon Quest III HD-2D Remake is the best-case scenario for a faithful remake of a classic role-playing game, and a shining example for developers to follow when setting out to revisit old, beloved adventures.

It spruces up the 36-year-old original with great quality-of-life improvements that enhance the journey without unrecognizably transforming it, along with a beautiful new coat of paint that proves Dragon Quest and the HD-2D art style are a perfect match.”

Thanks to this deal, there is no better time to pick up this fantastic game to make sure you are ready to go when Dragon Quest I & II HD-2D Remake releases later this year on October 30, completing the Erdrick Trilogy.

More Prime Day Deals

Prime Day has been a treat for gamers, with tons of deals on physical games (see our top picks for Nintendo Switch, PS5, and Xbox) as well as accessories, monitors, and even consoles. Here are some more random finds from the sale:

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.



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Assassin's Creed Shadows Drops to Lowest Price Since Release in Prime Day Deals

Set in 1579, during the Azuchi-Momoyama period of Japan, Assassin’s Creed Shadows has been a long time coming. Less than six months after its release, Ubisoft's latest addition to the long-standing stealth series has snuck its way into Amazon's Prime Day deals.

The Limited Editions of both the PlayStation 5 and Xbox Series X versions of Assassin's Creed Shadows are currently going for $47.49, over 30% off the list price of $69.99 and the lowest price we've seen so far.

Assassin’s Creed Shadows - Limited Edition (PS5)

Assassin's Creed Shadows features dual protagonists, the shinobi Assassin Naoe and the historical samurai, Yasuke, which the player can swap between. Both have their own unique styles of gameplay, so you can tackle many of the game’s challenges as you see fit.

This Amazon-exclusive limited edition comes with the Sekiryu Character pack, which gifts you Naoe’s and Yasuke’s Sekiryu Gear Sets, Naoe’s Eye of the Dragon Katana, Yasuke’s Claw of the Dragon Long Katana, the Dragon Tooth Trinket, and Sekiryu Beast mount.

Even with all these bonuses, this is the lowest price the console edition of Assassin's Creed Shadows has been since its release, which is also a lower price than the game has hit on Steam.

When we reviewed Assassin's Creed Shadows, we had a really great time with it. Our reviewer Jarrett Green says “Assassin’s Creed Shadows takes a flashing blade to the series’ established norms, trimming them to a more precise form in lieu of chopping them down outright…for those of us with lots of hours logged in the Animus, the sum of Shadows’ parts provide a refreshing realignment of the series that you should not skip.”

With this kind of discount, there's no better time to jump back into the Animus and see what the Brotherhood is getting up to in feudal Japan.

More Prime Day Deals

This year's Prime Day sale features tons of discounts on physical games. We've rounded up our top picks for Nintendo Switch, PS5, and Xbox. For more, you can check out our list of the overall best deals we’ve found for Prime Day so far.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.



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Wednesday, July 9, 2025

Magic: The Gathering Goes Sci-fi - 9 New Cards from Edge of Eternities

Magic: The Gathering may have just visited the world of Final Fantasy, and it's about to race out with Sonic the Hedgehog, but today we've got a first look at nine cards in its next in-universe set, Edge of Eternities.

Flip through the gallery below to see two brand new cards and seven planetary reprints.

Despite a 2023 crossover with Doctor Who, Edge of Eternities is Magic's first proper dive into science fantasy as a genre for a card set within its own universe. Taking place in the space-themed space around Magic's Multiverse, it plays on sci-fi tropes from alien creatures to uncharted planets - both of which we got to show off in the gallery above.

Preorder MTG: Edge of Eternities Cards

The first two cards - Broodguard Elite and Debris Field Crusher - are uncommon cards in the card pool of the main set. That means they generally have an eye more toward fitting into Edge of Eternities' draft and sealed formats (which only use cards from this single set) rather than making waves in constructed formats like Standard or Commander.

Still, they do a good job of showing off two of EOE's new mechanics: Warp and Spacecrafts. Warp is sort of an interesting twist on a previous Magic mechanic called Evoke, letting you cast creatures for a cheaper cost but forcing them to be exiled at the end of the turn, allowing you to temporarily take advantage of their abiltiies earlier and then cast them again from exile later. Spacecrafts, on the other hand, start as a simple artifact that you need to "Station" creatures on (by tapping them) in order to make them because creatures that can attack and block on their own.

The other seven cards we got to reveal are a little bit different. They are all reprints of exisiting land cards with flashy new intergalactic art, and aren't actually part of the main EOE set. Instead, these are part of the Stellar Sights bonus sheet, which means these cards can be found alongside many other lands in any type of booster pack but are not being added to any formats they aren't already a part of. They can also be found in an even rarer "poster" variant with different art, but only in Collector Boosters.

If you want to know more about Magic's interstellar escapades, we've got a more in-depth preview of Edge of Eternities - or if you'd prefer to stick to crossover sets, here's a look at the current schedule for its Secret Lair sets. And if you're just a sci-fi fan coming into this completely fresh, here's a primer on how to start playing Magic.

Tom Marks is IGN's Executive Reviews Editor. He loves card games, puzzles, platformers, puzzle-platformers, and lots more.



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Amazon Has Tons of Nintendo Switch Games on Sale for Prime Day

The Nintendo Switch may have seen its successor arrive this year, but whichever hybrid system you have, there are a solid number of games on sale as part of Amazon’s Prime Day offers. From big hits like Balatro to collections of classic games and even a pair of Teenage Mutant Ninja Turtles titles, there’s something for just about everyone. Here’s the full list:

Save on Nintendo Switch Games for Prime Day

Before we get started, it’s worth mentioning that everything on this list is playable on the Switch 2 thanks to backward compatibility. Though none have received free upgrades like some of Nintendo’s first-party games, there may be performance bumps just by virtue of the increased power.

In any case, the big bargain here is likely to be the Metal Gear Solid: Master Collection Vol.1, which is reduced by more than half of its MSRP down to just $16.99. Considering that includes classics like the first three Metal Gear Solid titles, you’re paying just a few dollars per game. We reckon that’s a deal Big Boss would approve of.

Sticking with other collections and remasters, the legendary Suikoden and Suikoden II’s HD remasters are available for just $29.99, with a discount of 40%, while Dragon Quest III HD-2D Remake is down to $34.99 after a 42% price cut.

More JRPGs? Sure thing. You can snag a 40% discount on the Final Fantasy Collection Anniversary Edition, which includes Final Fantasy 1 - 6, with updated 2D pixel graphics, a rearranged soundtrack, modernized UI, and more. It also includes a sticker sheet, neat!

Absolutely everyone should play indie darling Balatro, and its physical version is now $19.99. This roguelite deckbuilder with poker elements is fiendishly moreish, and the Switch (and Switch 2) make for ideal places to play it whenever you find some time.

It wouldn’t be a list of Switch games without some coziness, and you can find Story of Seasons: A Wonderful Life down to just $19.99 and Hello Kitty Island Adventure - Deluxe Edition at $43.99, with discounts of 33% and 27% respectively.

Finally, there are two TMNT games included. Mutants Unleashed sees a price cut of 55%, bringing it down to $17.99, while Shredder’s Revenge is $22.99 after a 34% discount. Cowa-bargain!

More Switch Games on Sale at Best Buy

Best Buy is offering $20 off of the likes of Super Mario Odyssey, Splatoon 3, and much more, with some of them getting that all-important Switch 2 upgrade for free.

Super Mario Odyssey earned a 10/10 from us back in 2017, and it’s lost none of its charm. In fact, this superlative 3D platformer has only improved on Nintendo’s latest hardware with a higher resolution and better frame rate, which make it a game you're likely to keep coming back to (seriously, if you've not played it, now is the time).

The Nintendo eShop Summer Sale Ends Tonight

If you're not pressed about having a physical copy of your games, it's definitely worth checking out ongoing deals on the Nintendo eShop. Nintendo has been running a Summer Sale that coincided with the start of Prime Day, but ends tonight (July 9) at 11:59pm PT. These deals are your best chance at grabbing a first-party Nintendo game on sale, given the ongoing tensions between Amazon and Nintendo.

More Prime Day Deals

Be sure to check out more of our Prime Day coverage, including the best deals overall, microSD cards for your Steam Deck or Nintendo Switch, and the PlayStation Portal for just $124.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.



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Silent Hill Creature Designer Responds To Madonna Fans After Music Video Inspiration Remarks Spark Backlash

Silent Hill creature designer and illustrator Masahiro Ito is clapping back at Madonna fans after a comment he made about one of her music v...