Wednesday, June 4, 2025

Elden Ring: Nightreign PSA: Stop Beelining Chapels for Flask Charges!

Hi, everyone. I have a message for you, from one Elden Ring: Nightreign player to another: please stop beelining chapels at the start of each game to collect flask charges.

I'm not the only one saying this! Fellow Nightfarers in the community have been sharing this PSA over the last few days to express frustration at what's becoming an annoyingly common habit when queuing with random players in Nightreign.

Essentially, what's happening is this: in Nightreign, every map is riddled with a handful of small churches or chapels that contain a free upgrade to your healing flask, adding an extra charge. This is genuinely great! It's good to go after these! However, as players have gotten more comfortable with the gain and learned about this guaranteed, free reward, more and more people have developed a weird habit of beelining directly from chapel to chapel while doing literally nothing else, skipping camps of monsters and other rewards in favor of sprinting for five minutes, getting a charge, sprinting for five more minutes, repeat until it's nighttime.

Why is this bad? Well, largely because collecting flasks is all well and good, but it's not helpful to be able to repeatedly heal yourself if you're getting one-shot by Wormface. Good Nightreign play is a balancing act: you have a limited amount of time before night falls and the big boss arrives, so you need to spend it wisely by fighting increasingly difficult monsters, raiding camps, collecting better weapons and items, and leveling yourself up. If you're not at least level five or six by the time the first night falls, the boss is just going to smash your face in with one shot — the extra flask won't help you.

Therefore, an ideal strategy is to spend as little time running across the map as possible, and instead try to flow easily from place to place in close proximity to one another, grabbing flask charges where it makes sense in between raiding camps and fighting sub-bosses. And yet, in spite of this, every three or four times I queue, I end up with someone who keeps aggressively dropping map pins on chapel after chapel and running off on their own when we don't agree with the plan to spend half the game in a footrace across the map for a flask charge. Bud, I'm playing Recluse! I don't have any HP to heal in the first place!

So yes. It's good to go to church and get right with our lord Marika. But it's also okay to have other, non-religious hobbies, like beating the snot out of this Abductor Virgin in the courtyard so we can get the map at the top of the tower and I can grab a new staff off the rack next to it. Thank you for your consideration on this matter.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.



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Tuesday, June 3, 2025

The Witcher 4 Tech Demo Does Not 'Fully Represent the Final Game,' CD Projekt Clarifies: 'Visuals Reflect the Direction We're Taking'

Amid excitement and disbelief at the quality of The Witcher 4 Unreal Engine 5 tech demo, developer CD Projekt has issued a statement insisting it is not a gameplay showcase and therefore does not represent actual The Witcher 4 gameplay footage.

The tech demo, captured on a PlayStation 5 and running at 60 frames per second, follows Ciri as she explores the never-before-seen region of Kovir in the midst of a monster contract (CD Projekt confirmed Kovir is a playable area in The Witcher 4).

There is a stunning amount of detail in the tech demo, with incredibly fluid animations on a level we have yet to see on the current generation of consoles. Ciri and her horse Kelpie have particularly impressive movement and interactions with each other, NPCs, and the game world as they make their way through the mountains of Kovir to the bustling port town of Valdrest. At one point in the demo, CD Projekt upped the NPC count in the market scene to 300 individually animated characters. The showcase ended with a first look at Lan Exeter, the winter capital and a major port city in Kovir.

The “standalone” tech demo was built to showcase Unreal Engine 5 features, CD Projekt said, and tools it’s using to develop the game’s open world. It is not gameplay footage, the developer stressed.

So, does the tech demo reflect what players can expect from The Witcher 4? CD Projekt said the visuals “reflect the direction we’re taking with The Witcher 4 — but it doesn’t fully represent the final game.”

CD Projekt continued: “Production is still underway, and we have a great deal of work ahead. That said, our goal is ambitious: to create one of the most visually advanced role-playing games to date.”

The developer also explained why it chose PS5 over a high-end PC for the tech demo: “Because optimizing for consoles early helps us future-proof performance across all platforms. Consoles come with tighter constraints, and meeting them pushes us to make smarter, more efficient tech choices — the kind that benefit every version of the game.”

One of the big questions about The Witcher 4 is target launch platforms. With this tech demo on PS5, the suggestion is it will be a cross-gen game that also runs on the next-gen consoles (PS6 and the next-gen Xbox). But if it’s due out on current-gen, does that also mean it will be available on the underpowered Xbox Series S?

It’s worth remembring that Rockstar’s Grand Theft Auto VI is, as it stands, also due out on current-gen consoles including the Xbox Series S. So if GTA 6 is possible on Microsoft’s cheaper console, perhaps The Witcher 4 is, too.

CD Projekt has indicated The Witcher 4 won’t be out until 2027 at the earliest, so it may be some time before we find out.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Elden Ring Nightreign Duo Expeditions on the Way, FromSoftware Confirms as Sales Jump to 3.5 Million

Elden Ring Nightreign is now up to 3.5 million copies sold after five days on sale, with its Steam user review rating improving from 'mixed' to 'mostly positive.'

Elden Ring was a massive hit, selling 30 million since going on sale in 2022, and it seems unlikely that Nightreign will come close to matching that success. For better context, the Shadow of the Erdtree expansion sold 5 million copies within three days of its release in 2024.

FromSoftware’s multiplayer spin-off had launched to 2 million sales in just a day, but with a 'mixed' rating on Valve's platform.

Much of the initial negative sentiment revolved around Nightreign’s brutal solo experience, its lack of duos co-op, lack of voice chat, and other archaic mechanics. That age-old multiplayer struggle to find enough friends to make up a coordinated three-player group is very much a part of the Elden Ring Nightreign experience, too.

As explained in IGN's Elden Ring Nightreign review: "Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games."

But on Monday, FromSoftware released a patch to make solo play much easier, and despite matchmaking problems over the weekend, sentiment has improved.

Last week, producer Yasuhiro Kitao took to social media to comment on Elden Ring Nightreign’s early sales success and to thank players for giving the game a go despite its quirks.

“Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways,” Kitao said. “Nonetheless, many of you have bravely jumped into this world, and for that we're immensely grateful.

“As with Demon's Souls or Sekiro, it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences. Once you overcome the initial hurdle, it'll surely provide a sense of accomplishment that's also its very own.

“We hope you enjoy it.”

So, what happens next? FromSoftware said that in addition to the DLC releasing later this year, new additions will be “gradually implemented,” including enhanced fights against existing Nightlords starting this month (June), as well as Duo Expeditions at a later date.”

The addition of duos will come as some relief to players who have questioned its omission from launch. Elden Ring Nightreign drops players into the shifting lands of Limveld, exploring and fighting for survival either solo or in groups of three. There is no way to play two-player co-op.

In IGN's interview with Elden Ring Nightreign director Junya Ishizaki, the Nightreign lead developer discussed the choice to lean on solos and trios as the core experience options. When asked why there's no option for a pair of players to drop in together without a matchmade third player, Ishizaki said it was overlooked.

"The simple answer is that this is simply something that was overlooked during development as just a two-player option, so we're very sorry about that," said Ishizaki. "As we said before, we set out to make this a multiplayer co-op game for three players, balanced for three players, so that was the main focus and it's at the core of Nightreign.

"Of course, I myself as a player understand that and often want times where I'm just playing myself, so this is something that we considered from the start," Ishizaki continued.

"And so we did put a lot of effort into creating this experience that was playable for solo players in as much as the rules and new systems allowed. So in putting all our efforts into that aspect, we kind of overlooked and neglected the duos aspect, but this is something that we are looking at and considering for post-launch support as well."

This means that if you're playing with just your favorite duos partner, you have to accept a random third into your game. Playing trios is very much what Elden Ring Nightreign is built around.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Monday, June 2, 2025

The Biggest Pokémon Card Crashers And Climbers This Week - June 2

The Pokémon card market is an ever-changing beast, and this week is no different. While last week saw some big changes to X and Y promos, alongside Prismatic Evolutions, the new Scarlet & Violet expansion Destined Rivals will be the focus for most trainers, at least for now.

That's reflected in some of the biggest crashers and climbers of the week for single cards in the new expansion, including some huge changes once again for hotly sought-after chase cards like Team Rocket's Mewtwo ex SIR or Ethan's Ho-Oh ex SIR.

Pokémon Card Crashers

The most notable crashers since Destined Rivals officially launched over the weekend include Team Rocket's Ariana, down to $38.16 and falling from a previous high of $150 (from before the expansion launched).

There's also Cynthia's Garchomp ex (Hyper Rare), which is now just $67.83 (falling from $138.68), alongside its Secret Art rare equivalent for $220.81 instead of its previous high of $469.90 before release day.

There's also Arven's Mabosstiff ex, which is down to $31.28 (was $49.99), Team Rocket's Crobat ex, down to around $77.24 right now (previously $120), and finally Yanmega ex for $31.94 instead of $99.99.

These are some big changes compared to the previous highs we saw during the expansion's launch week, and we're expecting even more big moves soon as well.

Pokémon Card Climbers

So this is where things get... expensive. While Team Rocket's Mewtwo ex had previously dropped to around $338, it's shot back up and the next best available listing on TCG Player is $523.80.

That's a huge spike after what was such a great drop (down from $450 previously), so there's some hope it will settle again around $340 again in the near future.

Team Rocket's Moltres ex also recently spiked again to $314.69, after recently dropping to just below $200. It was at a high of over $400 in the build up to release as well, so it could be worth holding out to see where this one sits next week instead.

Other big climbers this week include Ethan's Ho-Oh ex (Secret Rare), up to $250 from a recent low of $145, alongside Team Rocket's Spidops, up to $23.99, and Zamazenta, up to $16.98.

Pokémon Card Sealed Boosters

Long story short; things are looking bleak at retail for Pokémon TCG right now. Almost everything is way above MSRP and seems to becoming the new normal for big box retailers.

I could write a whole article and why this is and what should be done to stop this practice, but here we are. If you have your heart set on opening booster packs, have at it: TCG Player and the Pokémon TCG secondary collectors market is significantly cheaper than big box retailers at the time of writing.

This will likely be the case unless you can secure drops on new sets such as Destined Rivals, Black Bolt and White Flare fast.

Last Week's Crashers and Climbers

Last week's crashers and climbers saw Prismatic Evolutions chase cards dropping in price while classic X and Y promos like Venusaur ex, Blastoise ex, and Charizard ex climb high.

Eevee ex SIR dropped by 36% since mid-April, which would also mark around the time Prismatic Evolutions reprints started rolling onto store shelves. This alongside the community refusing to pay astronomical prices on Scarlet and Violet chase cards seems to be driving down prices across the board.

Glaceon ex SIR has always been one of the cheaper eeveelutions in Prismatic Evolutions, but seeing a cool 28% drop from $338.69 to $240.98 feels like a half decent plateau, although I would personally put my money on this becoming a sub-$200 card before the year is out.

Robert Anderson is a deals expert and Senior Commerce Editor, for IGN. You can follow him @robertliam21 on Twitter/X or Bluesky.



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Pokémon TCG: Destined Rivals Preorder Guide: Release Date, Where to Buy, and What’s Included

Pokémon TCG’s next big release, Destined Rivals, is now available. It's still hard to find booster sets at MSRP, but you should also consider the best single cards to buy now that the expansion is out.

For those still on the hunt for Destined Rivals sealed boosters, we've collected all the retailers where you can buy the set, just below, so bookmark every listing you need to keep an eye on new restocks, and follow @IGNDeals for the latest updates.

TCGPlayer Listings

Best Destined Rivals Single Cards

Of course, you'll probably find some cool cards when opening up boosters, just like we did, and there's always a chance you'll get the chase card you want, but what if you could just pay the market value of the card you wanted for less instead?

That's what sites like TCGPlayer are great for, finding single chase cards, at the best price possible, and not having to spend thousands on sealed packs with overinflated prices. Let's run through all the top cards to buy right now.

Destined Rivals: What We Said in Our Preview

Here's what I had to say in my Destined Rivals preview for IGN: "After getting my hands on the expansion for the first time, it's safe to say that this is one of the best times I have had opening cards in ages."

"The illustrations are some of the best I've ever seen. The expansion plays with more Trainer Pokémon cards, including Ethan, the Pokémon Gold and Silver protagonist, and brought back more nostalgia than I could cope with. It feels like exactly what Pokémon TCG needed."

"Destined Rivals is more than just a trip down memory lane. It is a real evolution for the game. From the way the new Trainer’s Pokémon open up deck-building possibilities to the much better pull rates, this set feels like they finally figured out what collectors and players want again."

When Does Destined Rivals Release?

Mark your calendar: the full set launches on May 30, 2025. That’s when sealed products officially hit shelves—stock willing. The Pokémon Company seems to be improving on shortages, but if history’s any guide, don’t count on leftovers.

Between May 17–25, pre-release events will pop up at select stores, offering early access via Build & Battle boxes and small-scale tournaments. Want in? Talk to your local league store yesterday. And maybe bring snacks—you’re negotiating with gatekeepers now.

What’s in the Destined Rivals Lineup?

Team Rocket returns to stir up trouble once again, Trainers' signature Pokémon are back in the spotlight, and the card art? Some of the slickest in years.

Whether you're chasing eye-catching collectibles or just addicted to the thrill of cracking a fresh pack, Destined Rivals is engineered to tempt you.

We all tell ourselves we’ll buy just one item. That’s adorable. Here’s everything that’ll test your willpower on launch day:

  • Booster Packs
  • Booster Boxes (36 packs)
  • Elite Trainer Box
  • Pokémon Center Exclusive Elite Trainer Box
  • Booster Bundle (6 packs)
  • Triple-Pack Blisters
  • Build & Battle Box
  • Build & Battle Stadium

Expect premium collection boxes too—likely with alternate art promos starring fan-favorites like Misty, Cynthia, Ethan, or Marnie. You technically don’t need them. You’ll get them anyway.

If buying through a third-party resellers when preordering Destined Rivals, you may be willing to pay more to secure it, but it's also worth knowing the MSRP for each set so you're making an informed decision.

  • ETB: $49.99
  • Booster Bundle: $26.99
  • Booster Display Box: $159.99
  • 1pk Booster: $4.99
  • 3pk Booster: $12.99

Cards That Should Be In Destined Rivals

Here’s the full expected card list by Japanese set origin.

Heat Wave Arena

  • Ethan’s Ho-Oh ex
  • Cynthia’s Garchomp ex
  • Cynthia’s Roserade
  • Misty’s Psyduck, Staryu, Starmie, Magikarp, Gyarados, Lapras
  • Ethan’s Cyndaquil, Quilava, Typhlosion
  • Ethan’s Slugma, Magcargo
  • Hydrapple line
  • Yanmega ex
  • Zeraora, Electivire ex, Rotom, Manectric
  • Steven’s Metang (alt print)
  • Arven’s Mabostiff ex
  • Marnie’s Impidimp (alt print)
  • Applin, Dipplin
  • Ogerpon (Teal Mask, Hearthflame Mask, Wellspring Mask, Cornerstone Mask variants)
  • Cynthia’s Milotic, Feebas
  • Buizel, Floatzel, Dondozo ex
  • Dwebble, Crustle
  • Shaymin
  • Ponyta, Rapidash
  • Arven’s Toedscool, Toedscruel
  • Arven’s Maschiff, Skwovet, Greedent
  • Mudbray, Mudsdale
  • Electabuzz
  • Ethan’s Pinsir, Ethan’s Pichu
  • Trainer Cards: Judge, Ethan’s Adventure, Cynthia’s Power Weight, Sacred Ash, MC’s Hype Up, Spikemuth Gym

The Glory of Team Rocket

  • Team Rocket’s Mewtwo ex
  • Team Rocket’s Spidops
  • Team Rocket’s Meowth, Persian ex
  • Team Rocket’s Porygon, Porygon2, Porygon-Z
  • Team Rocket’s Tarountula
  • Trainer Cards: Team Rocket’s Giovanni, Archer, Ariana, Receiver
  • Special Energy: Team Rocket Energy

Steven’s Starter Deck

  • Steven’s Metagross ex
  • Steven’s Skarmory, Beldum, Metang
  • Steven’s Carbink
  • Steven’s Claydol, Baltoy
  • Trainer Card: Granite Cave

Marnie’s Starter Deck

  • Marnie’s Grimmsnarl ex
  • Marnie’s Impidimp, Morgrem, Liepard, Scrafty
  • Marnie’s Purrloin, Scraggy
  • Trainer Cards: Energy Recycler (reprint), Spikemuth Gym

Destined Origins Cards I’ve Got My Eye On

There’s a good chance I’ll end up with multiple binders full of these, but a few cards have already secured a permanent place in my mental wishlist.

  • Cynthia’s Garchomp ex is a power move in every sense. Big damage, hand draw, and the smug energy of someone who always gets her turn one setup. This is peak Champion energy and I want three.
  • Ethan’s Ho-Oh ex is what happens when utility and sparkle collide. The ability accelerates Fire Energy like it’s no big deal, and Shining Feather heals your whole team while smacking for 160. It’s absurd, and I’m obsessed.
  • Team Rocket’s Mewtwo ex is pure drama. It refuses to attack unless you’ve built an entire Rocket-themed deck around it, but when it does, it throws energy around like a caffeinated Gengar. It’s also incredibly extra, which I respect.
  • Misty’s Psyduck is here to make you laugh and then probably lose a game in the most lovable way possible. It has an ability that lets you discard it to the top of your deck, for... reasons. I don’t care. It’s perfect.
  • Marnie’s Grimmsnarl ex brings the villain vibes with an aggressive Dark-type build that thrives on energy acceleration and being just annoying enough to work. It’s a disruption deck’s dream, and I plan to run it like it’s 2020 all over again.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.



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Pokémon TCG Destined Rivals: Best Singles to Chase and Buy This Week

Destined Rivals single card market is already booming post-release (May 30), but chasing down Team Rocket's Mewtwo ex SIR or Ethan's Ho-Oh ex SIR will likely take a lot more than a few sealed boosters.

So, to save trainers the trouble of stressing about stock and paying MSRP at big box retailers (good luck with that), here are the best chase cards from Destined Rivals, including some big price crashers and climbers to make note of this week.

TL;DR: Best Destined Rivals Cards

Destined Rivals is one of the best Scarlet and Violet era sets, it's banger after banger as far as chase cards go. In our preview, we pulled 18 big cards across 46 packs. This includes a load of regular ex cards, 1 hyper rare, 1 SIR, 1 ultra rare, and 5 illustration rares.

Of course, you'll probably find some cool cards when opening up boosters, just like we did, and there's always a chance you'll get the chase card you want, but what if you could just pay the market value of the card you wanted for less instead?

That's what sites like TCGPlayer are great for, finding single chase cards, at the best price possible, and not having to spend thousands on sealed packs with overinflated prices. Let's run through all the top cards to buy right now.

Illustration Rare

The two best cards of Destined Rivals are Illustration Rares in my option, so it's a good job I have them already! Cynthia's Roserade's artwork is stunning, it's got that late 80s anime vibe and is so well-made. Ethan's Typlosion is one of the best artworks of the entire Scarlet and Violet era so far.

The movement of the artwork and blatent bond it shows between trainer and Pokémon is what Pokémon is all about for me. It's going to take something epic to beat this cards artwork for me personally.

Secret Art Rare

Secret art rares are the absolute bangers of every Scarlet and Violet era set. Whilst Team Rocket's Mewtwo ex SIR is an eye watering $500+ right now, Ethan's Ho-Oh ex SIR and Arven's Mabosstiff ex SIR are far more reasonably prices at $250 and $31.28 respectively.

Hyper Rare

Hyper Rares have become the black sheep of the Scarlet and Violet era. They're more of an aquired taste, but Ethan's Ho-Oh ex looks fantastic in this style, as goes Team Rocket's Mewtwo ex.

It's also around half the price of collecting the secret art rare variants, which are supposed to be easier to get than hyper rares. Go figure.

Destined Rivals: Sealed Boosters

TCG Player is also running orders for sealed product too. It's market value prices, which will likely be cheaper than most big box retailers on release day.

Everything, including Pokémon Center Elite Trainer Boxes are available right now. Don't sleep on this set, it's one of the best we've had in the last 12 months.

This Week's Pokémon TCG Crashers and Climbers

The Single Pokémon TCG market on the other hand is going through a grand reset right now, which is down to a few factors. The crypto bro mentally to reselling products is dying down a little and more product is becoming available thanks to reprints.

We're not out of the woods yet by any means, but this weeks Crashers and Climbers show recent cards going down in price and cards from the X and Y era shooting up in value. We're 100% moving in the right direction.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.



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Outriders Developer People Can Fly Blames 'Lack of Communication' With Publisher Square Enix for Game Cancellation

People Can Fly, the Polish studio best-known for Outriders and Gears of War Judgment, has confirmed even more jobs are at risk as it cancels two projects: Project Gemini and Project Bifrost.

"Today we made a very difficult decision to suspend the development of project Gemini and project Bifrost — the relevant current reports have been released to the market," CEO Sebastian Wojciechowski wrote in a statement.

"The suspension of the Gemini project is a consequence of the fact that the Publisher has not presented us with a draft of the subsequent content rider to the Publishing Agreement covering the terms and conditions of further milestone on project Gemini and the lack of communication from the Publisher as to its willingness to continue or terminate the Gemini project.

"Project Bifrost was suspended due to the above and the analysis of the Group's cash flow, which showed a lack of prospects for securing organisational resources and funds necessary to continue the production and release of this project."

The CEO concluded: "As a result, we have to significantly regroup as a studio and scale down our teams, which hurts the most. We wish to express our deepest regret and sadness over how these events have unfolded and our sincere gratitude for everyone's contribution up to this point."

While the statement from Wojciechowski does not specific what publishing companies led to the decision to halt development, the Outriders developer's own website confirms Gemini was partnered with Square Enix, and Bifrost was a self-published project. Square Enix is yet to comment.

The company similarly "scaled down" development on the latter when it laid off 120 workers at the end of last year. It is also working with Krafton and Sony on Project Echo and Delta, respectively, and Microsoft on Gears of War: E-Day.

People Can Fly's most recent release is Bullestorm VR, an updated version of the classic shooter for Meta Quest and PSVR 2.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.



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Hideki Kamiya Gives Fans Hope That He Will Direct Another Devil May Cry Game

It’s been over twenty years since Hideki Kamiya directed the very first Devil May Cry game, and his latest tweets are hinting that he might ...