Wednesday, October 1, 2025

This Xbox Generation Will Be Remembered for One Thing: Greed

Phil Spencer has been the head of Xbox (now officially the CEO of Microsoft Gaming) for over a decade now. And up until very recently, I’d argue that under his watch, the brand really did put players first, even if Xbox has continued to lose market share to PlayStation. As a reminder: Phil immediately unbundled the Kinect from the Xbox One, removing the $100 albatross weighing the console down. His first big initiative as boss was championing backwards compatibility, which is inarguably a huge success. FPS Boost on Xbox Series later made many of those old games run even better. He dragged Sony kicking and screaming into normalizing cross-play. The Xbox One X one-upped the PS4 Pro by offering true, native 4K. And Xbox gaming has undeniably become more inclusive in the Phil Spencer Era thanks to the Xbox Adaptive Controller as well as laudable ASL features in multiple first-party games. Finally, there’s Xbox Game Pass, whose mystery economics continue to make it controversial amongst both gamers and developers alike, but has nevertheless been a tremendous value for subscribers.

Until now, at least. On IGN’s Unlocked podcast, I (far too) often make reference to that Simpsons gif where Sideshow Bob keeps stepping on the rakes he’s surrounded by. And the reason I do that is because Xbox always seems to find a way to ruin any momentum it builds up, typically through no fault of anyone but itself. Take the month of October, for instance. Microsoft is shipping not one or two but three really exciting new games in the next 30 days: the very-awesome-so-far Ninja Gaiden 4, which revives the beloved fast-action franchise after a dormant decade; Double Fine’s promising Keeper, the studio’s next project after its Game Awards Game of the Year-nominated Psychonauts 2; and ever-reliable Obsidian Entertainment’s RPG/shooter sequel The Outer Worlds 2, which we’ve loved every time we’ve seen or played it. That’s a potentially huge month for Xbox – particularly when so many Xbox fans remember how it wasn’t long ago when we’d be lucky to get three ultra-promising first-party releases in an entire year, let alone a single month.

All three will drop onto Xbox Game Pass on day one – but this is the part where Xbox starts stepping on all those rakes. Effective immediately, you’ll need to pay a whopping 50% more for that privilege. Microsoft has raised Game Pass prices for the third year in a row, with the give-me-all-the-day-one-releases tier now setting players back $30 per month. Fourteen months ago, by the way, Game Pass Ultimate was $17. That’s how high and how fast the price has risen.

Fourteen months ago, Game Pass Ultimate was $17. Now it's $30. That’s how high and how fast the price has risen. 

In fairness to Microsoft, the company has added more to Ultimate: Ubisoft+ Classics, Fortnite Crew, and higher-resolution cloud gaming. It’s also worth mentioning that multiple likely Game of the Year candidates hit Game Pass Ultimate on day one this year: Clair Obscur: Expedition 33, Hollow Knight: Silksong, and Blue Prince. But we all know that the biggest appeal of Game Pass are those day-one benefits for Xbox-published games, and this price increase feels directly targeted at that. (For the record, PC Game Pass is going from $12 to $16.49 per month.)

This comes immediately on the heels of the company jacking up Xbox console prices for the second time in the past four months, with the top-end Xbox Series X now carrying an eye-watering price tag of $800. But that $800 almost sounds like a damn bargain next to the much-hyped ROG Xbox Ally X handheld gaming PC, which weighs in at NINE-HUNDRED AND NINETY-NINE U.S. DOLLARS. Sure, there’s a less powerful, more affordable version for $599, but nobody knows if that one’s worth a damn, because Microsoft has only ever let media and influencers get their hands on the more powerful Ally X. Hopefully it proves useful, as the Series S has for the non-hardcore gamer part of the market.

Heck, the only thing the Xbox folks haven’t raised prices on are first-party games. Oh, they tried with The Outer Worlds 2, to be clear – and they inevitably will next year when Fable, Gears of War: E-Day, Forza Horizon 6, etc. drop – but the Xbox community wasn’t having any of that, and Microsoft relented.

I realize we live in crazy times, and that Sony and Nintendo are not exactly blameless here either after each of them raised prices on their own aging hardware in the past year (with Nintendo also aggressively raising software prices for the Switch 2 generation as well). Blame the Trump tariffs if you want to (heck, Microsoft does), but I’m sorry: at the end of the day, the buck stops with Microsoft. This is a company with a market cap of nearly $4 trillion, who has done layoff after layoff, after spending upwards of $80 million on studio and publisher acquisitions. And it’s fair to wonder if those naysayers who question the sustainability of Game Pass and its business model are being proven right with this latest, deepest round of price hikes.

We’ve reached a sad point where gaming is becoming less accessible to new players rather than more.

What’s worse is that, in the bigger picture, we’ve reached a sad point where gaming is becoming less accessible to new players rather than more. Historically, console prices go down and the size and quality of the game library goes up over the course of a generation, leading to more units sold and a healthier ecosystem for everyone inside it. And while again, the blame for the absence of that this generation does not rest squarely on Microsoft’s shoulders, the actions of Team Xbox are of a company that isn’t showing a lot of empathy towards its customers as the cost of groceries, gas, and other bare essentials keeps going up. Again, these larger economic issues aren’t Microsoft’s fault, and it has to contend with rising development costs too, but they are choosing profit over players.

As such, while I recognize that this Xbox console generation isn’t over yet, it’s almost certainly going to be remembered first and foremost for Microsoft’s greed: two hardware price increases (and counting), three Xbox Game Pass price increases (and counting), one software price increase (so far), and tens of thousands of layoffs as well as multiple studio closures.

It’s kind of a monkey’s paw situation, really: all Xbox gamers have wanted since the start of the catastrophic Xbox One generation was a steady supply of great first-party games. Well, in 2025 we’re finally getting that – and as I’ve already mentioned, 2026 is shaping up to be a banger too – but it’s coming at the cost of, well…practically everything else. But it’s not our fault. Instead, Microsoft’s greed is to blame.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.



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New Hell Clock Guides, Builds, and Database on Maxroll

Hell Clock is a Roguelike Action RPG developed by the Brazilian indie studio Rogue Snail and published by Mad Mushroom. Drawing inspiration from the ARPG greats like Diablo, Path of Exile, and Grim Dawn while packaging everything in a highly replayable roguelike formula, Gell Clock provides a great middle ground for people who want to experience the power fantasy of an ARPG without having to grind for hundreds of hours every season.

Patch 1.1, the Clockmaker’s Tools, is Hell Clock’s largest update yet. This patch brings crafting to Hell Clock, allowing you to modify the affixes on your Relics, craft powerful new Imbuements and corrupt Relics (the ultimate risk and reward).

  • Tool of Tinkering randomizes 1 primary or secondary affix on the Relic. Use this to reroll unwanted modifiers.
  • Tool of Enhancement upgrades a Common Relic to Magic.
  • Tool of Greater Enhancement upgrades a Magic Relic to Rare adding a new Rare Affix.
  • Tool of Locksmithing locks a primary or secondary affix, preventing other tools from modifying it
  • Imbued Tool of Fury adds an imbued implicit. Fury implicits include bonuses for Melee damage, Fire damage, physical damage, and Life.
  • Imbued Tool of Faith adds an imbued implicit. Faith implicits bolster Lightning damage, Mana, and Spellcasting.
  • Imbued Tool of Discipline adds an imbued implicit. Discipline implicits include bonuses to Plague damage, Marksman skills, and Projectiles.
    • Items can only have 1 imbued implicit at a time.
  • The Divine Tool randomizes the numerical values of your modifiers with the potential to push them beyond their normal maximum.
  • A Corrupted Tool unpredictably changes your Relic, it could randomize primary or secondary affixes, add a powerful corrupted implicit, or do nothing at all.

In addition, there has been a complete balance rework with the goal of providing smoother progression and greater overall game viability. Take a look at IGN's post on the Hell Clock 1.1 Update for more information.

Maxroll Hell Clock Beginner's Guide

Maxroll’s comprehensive Hell Clock Beginner's Guide gets into the details of Hell Clock's core systems and mechanics with links to more detailed guides where you can learn more. Start by exploring the campaign, progressing through each act, and challenging bosses. Next, learn more about the game's progression and metaprogression systems. These include Skills, Blessings, Gear, Passives, Relics, and Constellations, all of which combine to make a variety of builds. Then learn about what awaits you in the endgame with Abyss, Oblivion, and Ascension.

Getting Started in Hell Clock

After getting started with the Beginner's Guide, continue your journey with Maxroll’s new player resources. First up, the Campaign Guide has information on all of the Survival Encounters and Bosses you find when progressing through Hell Clock's 3 Act story.

Note: As part of the endgame, you fight the Campaign bosses again. When you do, keep an eye out for enhanced move sets and new mechanics!

Skills

Skills are the core of your build in Hell Clock. Some Skills, like Split Shot, are easy to spam and often act as your primary damage. Others, such as Spectral Knives, have a longer cooldown and often take a secondary role. As you progress through the Acts and defeat bosses, you can access new skills (via the Skill Book), but you must spend 100 Soul Stones to unlock them. Check out Maxroll’s Skills Guide to learn more or browse all of the game's Skills in the database.

Blessings

Check out Maxroll’s Hell Clock Blessing Guide to learn about the progression (and metaprogression) systems you interact with throughout a run. Blessing of Proficiency enhances your skills, Blessing of Foundation gives global character buffs, whereas Blessings of the Future and Legacy give you new Gear or Relics.

Gear

You can find gear within your run or purchase it from the Blessed Corner. The items you have equipped are carried over between runs, and you can only equip 1 item at a time within each slot (you can store the spares in your Blessed stash or recycle them into Soul Stones). Maxroll’s Gear Guide covers everything you need to know about Blessed Gear in Hell Clock. Alternatively, you can also browse all of them individually:

Relics

Last but not least are Relics. This is the most impactful metaprogression system as Rare Relics offer a lot of power, and Unique Relics completely transform skills. Relics in Hell Clock function a lot like gear in ARPGs like Path of Exile or Diablo, giving you tools to build around and make something that feels unique. In addition, Relics can be crafted with the Clockmaker's Tools giving you more control over the affixes that you have available. Check out Maxroll's Relic Guide to learn more about Relics in Hell Clock or browse the database for a complete list of Unique Relics.

More Maxroll Hell Clock Guides

In addition to the getting started resources, Maxroll has a variety of guides that provide a deeper dive into the game's mechanics. This includes guides on the endgame activities, including Abyss & Oblivion and Ascension. Last but not least, learn the nuances of progressing the Blessings of Foundation to obtain the best Epic Blessings.

Maxroll Hell Clock Builds

Maxroll’s development team has been working on a Hell Clock planner where you can theorycraft builds and share loadouts. This is currently a work in progress and likely to get updates in the future.

Planner Features

  • First, select the mode between Campaign, Endgame, and Ascension.
    • If you select Campaign, the Bell Tree transforms into The Old Bell.
    • Endgame covers Abyss, Oblivion, and Void, giving you access to the Oblivion Bell tree.
    • Ascension transforms your Bell tree to the Infernal Bell and allows you to select Penances in the Ascension Tree.
  • Next, start building your loadout by selecting Skills. If you want to set the build Public later, put your primary skill in the left-most slot to make it easier for people to identify your build.
  • After that, work on filling out Gear, Relics, and Constellations.
    • Both your Constellation and Passive Trees track the order in which you allocate nodes.
  • When it comes to Relics, you can select size, Rare Affix, Imbuement, Corrupted Implicit, and Prefix(es)/Suffix(es).
    • Common, Magic, Rare, and Unique Relics are supported.
    • Use the fields at the top to adjust Tier and Rank.
  • Use Variants to create step-by-step progression for Gear, Relics, Constellations, and Passive Trees.

Coming Soon

There are a few features that haven't quite made it into the planner yet:

  • Blessing Recommendations - The ability to recommend (or banish) specific blessings for each skill
  • Relic Stats adjusting as you change a Relic's Rank/Tier
  • Displaying Resistances to make it easier to tell when you're going to be capped
  • Save importing
  • And more

Community Builds

Use the Community Builds section to share your build with other Hell Clock players. You can also browse for something new to play. Use the Skill filter at the top or look for builds based on game mode (Campaign, Endgame, Ascension) and tag.Here are a few examples of what you can do with the planner:

Planners can be more casual too, if you're doing an Ascension run you can upload a snapshot of your character.

Maxroll Hell Clock Database

Dive into the mechanics with Maxroll’s Hell Clock database. Here are a few of the things you can find:

The Battle Continues

Patch 1.1 may be huge, but it isn’t the end of Rogue Snail’s content development plans. Rogue Snail has a detailed roadmap which includes two more major updates. Of course, like with all road maps the content and delivery date are subject to change. The next major patch is Movement 2.0, which will allow you to use all of your skills while moving. This is going to be particularly impactful for channeled skills like Repeaters. In addition the patch will bring a new character animation system and all 52 Constellations. The plan is to release this in November 2025.

After that the next major update is the Cursed War, slated for Q1 of 2026. This includes a free update with a full version of the Ascension endgame activity, 12 new biomes for endgame and improved random dungeon generation. This could include the Endless Nightmares system that has been teased in recent updates.

Along side the free update is a paid expansion, Hell Clock: The Cursed War, where Pajeu travels to a new location to fight the forces of hell. The expansion will add a 4th Act to the campaign, new biomes, new monsters, new bosses, Skills, Relics, and a “Cube Crafting System” which sounds suspiciously like the Kanai’s Cube mechanic from Diablo 3.

Written by IGN Staff with help from Tenkiei.



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This Xbox Generation Will Be Remembered for One Thing: Greed

Phil Spencer has been the head of Xbox (now officially the CEO of Microsoft Gaming) for over a decade now. And up until very recently, I...