Monday, March 31, 2025

The First Berserker: Khazan Review

I’m exhausted after playing The First Berserker: Khazan. My hands ache, my brain is fried, and I’ve often had to step away in frustration. It’s a long, brutally difficult game, one often expecting near-perfection in its toughest encounters. Like a new military recruit, this Soulslike extension of developer Neople’s Dungeon & Fighter universe broke me down and, over time, built me back up into a lethal weapon that was prepared to take on whatever hellish nightmares it had in store. Even when I hit seemingly insurmountable roadblocks for hours at a time, I somehow found myself reveling in battles that enjoyably took me to the brink of my abilities.

The First Berserker: Khazan is a classic revenge tale. Khazan, a celebrated general, is betrayed by his empire and labeled a traitor. After being gravely injured while apprehended, he is revived and possessed by a melded legion of vicious warrior spirits who antagonize him into doing their bidding. The Blade Phantom, as the ethereal symbiote is known, is more concerned with advancing the objectives of the underworld from which it hails, while Khazan is out for the blood of those who wronged him. This setup provides plenty to build on, tying grounded medieval politics to the occult forces leeching their way into the world, but the story after that is mostly thin and underwhelming.

Khazan’s tour of vengeance is mission-based rather than giving you an open or branching area to explore freely, and he will routinely return to a sparse hub area known as The Crevice between them. Outside of being visually interesting as a floating stone sanctuary with mysterious broken staircases and far-off platforms, there’s not a lot to do apart from manage your inventory from time to time before pressing on to the next mission. Distressed villagers, otherworldly advisors, former military cohorts, and more add some minor connective tissue to the ongoing plot, but overall there’s shockingly little to learn here. Instead, it’s more a mechanical necessity to pick up optional quests or craft, upgrade, and augment gear for Khazan than an area to foster further flavor.

Being a well-honed instrument of war, Khazan has a handful of tools at his disposal to slaughter his enemies – although it took a long time before I felt like I was on his perceived level of capability. An early mission introduces you to The First Berserker’s three types of weaponry: You can choose to use the powerful but slow and defensive greatsword, a nimble stamina-draining spear, or the whirling assault of the dual blades. I enjoy how unique each weapon type is from the others, offering transformative move sets ranging from defensive and methodical to all-out aggressive.

My Khazan felt way different to play by the end of the roughly 85-hour campaign.

Each weapon is further expanded with a full skill tree that enhances Khazan’s effectiveness in battle. Nodes on these trees modify your basic attacks, like altering how your charged Potent Blow (or heavy attack) works, changing the stamina depletion for actions like dodging and blocking, or providing new moves entirely that spend a resource called Spirit Points in combat. My Khazan felt way different to play by the end of the roughly 85-hour campaign than he did at the start, but it took dozens of hours to get to that point and plenty of experimentation. There are a lot of ways to kit out Khazan as you level him up, and it’s rather fun figuring out which moves and perks best fit my playstyle to help me slice my way out of its hardening conflicts.

The First Berserker lets you swap between your three weapons freely, but with little overlap between their various abilities, what’s normally a quick switch is actually a dramatic change and a hassle. For instance, in Dark Souls, most weapons boil down to having light and heavy attacks, with maybe a special ability available when switching to a two-handed grip. Weapons in The First Berserker, on the other hand, allow for up to six of the previously mentioned Spirit attacks and further optimization of their skill trees. It’s too much to deal with when equipping what is essentially a bespoke class. That’s why I dedicated myself to the dual blades during my playthrough, which I continued to tweak and learn about with every big fight I picked. Thankfully, if I did ever want to make the big jump to the greatsword or spear, you can reallocate skill points at will, but the process is just obtuse and annoying enough to make doing so on the fly unappealing.

Once you embark on any of The First Berserker’s mainline missions, the structure is extremely close to what’s expected in a Soulslike. Each level, whether that’s a ruined village, a crumbling castle, or the obligatory poison swamp, plays out similarly: You’ll slay dangerous enemies patrolling the area, figure out how to survive with limited healing items, collect spoils of the dead, and use them to level up at this game’s version of a bonfire, called a Blade Nexus. It’s an overly familiar formula that’s certainly inoffensive in its design, but it recreates that loop well enough, with levels smartly built to weave back to prior respites via shortcuts. Exploration is sadly almost non-existent, making each level more about getting from point to point. There’s a lack of cool optional areas to stray into or bosses to stumble across while adventuring that could have given main levels some much-needed spice.

Capping off each mission is a tooth-and-nail fight with that area’s boss, each of which represents a potentially substantial roadblock before you can continue to enjoy The First Berserker. The first big encounter I struggled with was the end boss of Mission 2, a manifestation of souls like the ones inhabiting our newly possessed hero. Its aggressive melee attacks would quickly kill me, and after several unsuccessful attempts and unforeseen weapon swaps from my adversary, I needed to try another strategy to finally break through. Another early boss, a bipedal goat demon wielding a flaming spike and hammer, caused plenty of grief as well by hitting hard and often, occasionally lighting the battlefield ablaze with a carpet of flames. At first, I tried to grind weaker enemies around the level to collect Khazan’s version of souls, called Lacrima, to boost my stats and give myself a better chance of living. It helped, but ultimately didn’t do enough to tip the scales. I then took a close look at my gear and opted for a tankier build. Still no dice.

Khazan’s bosses are just painfully tough, and the early ones are like a brick wall, with some burning upwards of five hours of my time alone. Smaller enemies leading up to a boss will somewhat teach you how to deal with certain aspects of them, but there’s little to ramp you into what is continually asked of you moving forward. There’s also no easy way to smash your way through these early walls in The First Berserker, like finding an overpowered item or excessively juicing your stats. Even in a brutal game like Elden Ring, a notorious early boss like Margit can be overcome more easily if you spend some time getting stronger in the areas before him, but while grinding out Lacrima and levels early on helps, it’s not the cure to every situation. In turn, this immediate difficulty spike genuinely made me want to stop playing after the first few levels – but these encounters began to win me over, and I’m glad I stuck with it.

What was once a peak point of frustration became my favorite part of The First Berserker; the bosses are ultimately what make it worth playing. While they are incredibly hard to take down, every one can eventually be read like a book, telegraphing the moves they’re about to make and predictable strategies they’ll use throughout the fight. The process of learning each oppressive bosses’ moves and tells, figuring out when it’s ideal to dodge or block, is extra important in The First Berserker, and it’s how I ultimately figured out how to enjoy the experience in the face of overwhelming odds. Every death that was once met with confusion and irritation became a learning experience I looked forward to absorbing. Every restart was a chance to land my attacks and survive with newfound knowledge. Yes, there are plenty of cheap attacks, one-hit kills, and groan-inducing mistakes, but I enjoyed studying each big boss I came across as much as the catharsis of finally taking them down.

What was once a peak point of frustration became my favorite part of The First Berserker: Khazan.

Conquering many of the early insurmountable feats was also thanks in part to two great quality-of-life decisions Neople has implemented into The First Berserker. First, dying repeatedly at a boss isn’t for nothing, but rather grants precious Lacrima based on how far you took their life down. Each upgrade that helps you afford gets you a little bit further the next time, and gaining levels by grinding the boss you need to beat is far more valuable than breaking away to farm elsewhere. Second, skill points are awarded separately from the levels you get from cashing in Lacrima, and are instead earned through a more traditional experience bar that is filled simply by being in battle. While not necessarily an increase in stats, unlocking new moves to use or enhancing your favorites can be just the thing needed to beat a stubborn encounter.

While my earlier struggles were overcome by learning to dodge, block, and attack properly, equipping Khazan with more powerful gear became hugely important in the latter half of the campaign. Weapons, armor, and accessories have attributes to increase stats like fire resistance and stamina regeneration, or decrease incoming damage when blocking, among many other varieties of buffs. The most powerful items come in sets; each set gives Khazan an awesome new look, but more importantly, provides a set bonus when equipped together that nudges you toward specific ways to play. For instance, the Beastslayer set amplifies the Whirlwind spirit attack as well as increasing damage while taking swings at an enemy head-on. Others, on the other hand, may be better defensive options that provide certain elemental damage reductions. They don’t quite go far enough to wildly change the way I played, but they are still great options to consider.

Another helpful way to get stronger later on is by taking on the ample side quests that are available after completing main missions, which are tied to either a refugee in The Crevice or the original mission’s boss. These extra challenges remix the sections you’ve previously fought through, sometimes adding new enemy types and concluding with alternate versions of bosses to add a fresh challenge. They help provide gear blueprints, crafting materials, and healing item upgrades, as well as the texture and context to how the people you meet relate to Khazan’s past, adding character to the world in a way that’s sorely missing from the central story.

Once I finally rolled credits, I fired up my New Game+ save file and was greeted with a whole new class of weapons not available in the first playthrough. These options grant elemental statuses to attacks, which would have been a blast to build around up until this point. While I get that the post-game requires a new spin on gearing to make it more fun or challenging, I wish more items in my initial run provided unique effects like this to inspire drastic changes in my approach to combat.



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Wizards of the Coast Issues DMCA on Fan's Baldur's Gate 3 Stardew Valley Mod, Larian CEO Responds

Wizards of the Coast has issued a DMCA takedown notice on a fan mod of Stardew Valley that adds Baldur's Gate 3 characters, despite the mod previously having been publicly praised by Larian Studios CEO Sven Winke. And now, Winke has responded to the takedown as well.

As reported by PC Gamer, the mod in question is entitled "Baldur's Village" and incorporates Baldur's Gate 3 characters into Stardew Valley. The mod released earlier this month, and shortly after, Winke took to Twitter to praise it, saying "So much love went into this - amazing work!"

Unfortunately, just weeks later, the mod is gone. According to a Nexus Mods spokesperson speaking t PC Gamer, Dungeons & Dragons and Baldur's Gate IP holder Wizards of the Coast has issued a DMCA takedown of the mod. "Hopefully, this is an oversight from WotC, who often use external agencies to hunt down violating content, and they will revert their decision," said the spokesperson. "Fingers crossed for Baldur's Village."

Then, just today, Winke commented on the situation again on Twitter, once again expressing support for the mod while acknowledging that IP protection is tricky:

"Free quality fan mods highlighting your characters in other game genres are proof your work resonates and a unique form of word of mouth," he said. "Imho they shouldn't be treated like commercial ventures that infringe on your property. Protecting your IP can be tricky but I do hope this gets settled. There are good ways of dealing with this."

It's possible this is part of a larger crackdown from Wizards of the Coast around Baldur's Gate. As we learned at the Game Developers Conference earlier this month, we're supposedly going to hear more about what the company has planned for the IP "in pretty short order", so maybe this free Stardew Valley mod was somehow in conflict with that. Or maybe it was a mistake that will quickly be rectified. We've reached out to Wizards of the Coast for comment.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.



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Best Beginner Board Games

Congratulations: You have decided to take off those training wheels, put down that deck of Uno cards, and dip your toes into the exciting hobby world of board games! Now, before you reach for that box of Twilight Imperium or put your investigator pants on to trot around the city of Arkham (the Cthulhu one, not the one with Batman), it’s important to work up that level of game complexity. There are a ton of great games that are far more welcoming to learn and play to help ease you into things, but a lack of complexity doesn’t mean a lack of fun.

The following games on this list were compiled to point new players towards experiences that, first, won’t break the bank; second, give you a good foundational understanding of some popular mechanics and game types; and finally, be a blast to play, whether that's with your friends, partner, or a random person at your local game shop.

TL;DR: The Best Board Games for Beginners

Azul Board Game

With colorful plastic tiles and a simple premise – collect sets of similar tiles to score points – Azul is a great game for folks who want to dabble in the hobby of board games. The goal is to fill up a small grid, earning points by completing lines and connecting filled-in spots on your grid to each other. It's been said before, but it rings true for Azul: It's quick to learn, but it takes time to master and figure out strategies. This makes Azul a great addition to any existing board game player’s collection as well.

As an added bonus, there are a number of variants that change out the theme while retaining the core gameplay. For example, if you are more of a fan of chocolates and treats than colors and patterns, perhaps Azul: Master Chocolatier would be more up your alley.

Faraway

In Faraway, you're exploring a mysterious land peopled by peculiar strangers, represented by the play of cards from your hand, illustrated by suitably exotic art. The cards have a potential points value and a set of icons that you must match on other cards you've played in order to win those points. Sounds easy enough, but there's a delightful brain bending catch in that your assess your cards backwards, so the last card you played has no other cards to match with, whereas the first can match them all. It's a simple trick but it transforms this tableau-builder into a most peculiar and engaging puzzle.

Ticket to Ride

Ticket to Ride is one of those games that could find a place on any person's game shelf, whether they’re longtime players with an established game group or a family getting into the hobby. The premise is relatively simple: use matching colored train cards from your hand to turn them into train routes that connect the specific cities listed on your goal cards.

Ticket to Ride also has a wide range of versions that will take you around the world – from the United States to Europe, Paris to Amsterdam – you can find the version that interests you the most. For families with younger players, Ticket to Ride First Journey will be a good choice, and groups that get together frequently may want to check out Ticket to Ride Legacy.

Pandemic

For those new players seeking a cooperative experience rather than a competitive one, there are few games that offer it quite as well as the pandemic. Each player will be assigned one of six potential jobs, such as the Dispatcher, which can move other players around the map, or the Medic, which can remove extra diseases from their location; you and the other players will need to work together to cure and eradicate four deadly diseases that are quickly spreading around the globe.

Few games can offer such a tense and rewarding experience while still remaining easy to teach and not taking overly long to set up or play. With plenty of expansions as well (including one that makes the game one-player versus many), if you find yourself enjoying Pandemic, there are tons of options and expansions available to keep your games fresh.

Sky Team: Prepare for Landing

The latest cooperative craze to hit the shelves after winning board gaming's biggest prize, the Spiel des Jahres, in 2024 is Sky Team. It's specifically for two, who take the roles of a pilot and copilot, landing an airliner at a series of increasingly tricky airports across the world. You each have a pool of dice and are jointly faced with a panel of instruments, each of which has particular requirements for dice results in order to make it work, often requiring a balance of numbers from each player. The catch is that your roll is secret and you must somehow muddle a way through without telling your partner what you've rolled, creating a dense and exciting web of hidden hints and uncertain communications.

Coup

Deception, suspicion, and deduction are all part of the small-box game of Coup. Coup asks the simple question: Do you know when your friends are lying to you? Can you spot their tells well enough that you can confidently call them out when they aren’t being truthful? And can you do it when your own “life” is on the line?

Coup is an easy game to set up, learn, and play quickly. At the start of a new game, each player is given two cards with occupations on them, with each one having unique abilities, including the Captain’s ability to steal money from another player, the Assassin that can kill a single card, or the Contessa that can block the previously mentioned assassinations. The goal of Coup is to be the last person with a role left. By utilizing your roles (either the actual roles you have or those you claim to have), the object is to deceive or trick your way to the top. This is a great game to bust out at parties and a good taste of the hidden-role genre of board games.

Sherlock Holmes: Consulting Detective

Perhaps the biggest departure from what most people consider a "board game," Sherlock Holmes: Consulting Detective pits you and your friends' wits and know-how against the legendary detective himself as you work to solve some of his most memorable cases

Take your own notes as you follow up on tips, interview people, and look through the telephone book and even newspapers to uncover clues and get to the bottom of the case. Once you have it solved, you compare your methodology against Holmes’ to determine whether or not you found the right culprit. Since Consulting Detective is more about solving a mystery and having everyone work together, it’s a great game for date nights or a chill night with some friends. It's also a great one for folks who like true-crime podcasts, whether you like board games or not.

Betrayal at House on the Hill

Betrayal at House on the Hill is one of those games that frequently comes out during game nights around my table – especially if friends who don’t play games are around. It’s a game that can be explained in just a few minutes, picked up after a round or two around the table, and offers great moments where everyone will hold their breath. Discovering that the guy who found a crossbow, ceremonial dagger, and is walking around in armor turns out to be the traitor can really make you sweat, speaking from experience.

We here at IGN rank Betrayal at House on the Hill among one of the best horror board games around., There are a bunch of editions and reskins utilizing the same ruleset, so even if the horror aesthetic doesn’t appeal to you, there's almost certainly a variation to appeal to your tastes.

Star Wars: The Deckbuilding Game

What do you get when you take one of the most well-known and important franchises and mix it with one of the most popular modern game types? You get Star Wars: The Deck Building Game, a great entry point in the deck-building genre to hook all those Sith and Jedi out there.

One player plays as the nefarious Empire, while the other straps on the boots of the Resistance. Players take turns trying to defeat three worlds using an army of recognizable ships, characters, and weapons from the series. Unlike some games, Star Wars: The Deck Building game comes in a small box and is easy to set up, meaning you'll save (or conquer!) the galaxy in no time.

Dice Throne

Dice Throne is the perfect way to introduce new prospective board game players to the wonderful chaos of dice rolling wrapped up in a Yahtzee package. Dice Throne has players choose their fighters, each with a small deck of cards and a set of special attacks. The attacks are triggered based on the dice rolls, the aim of which is to reduce your opponent’s life to zero.

There is a decent amount of strategy you can learn and figure out, or you can quite simply roll the dice and see what happens. An additional element that makes Dice Throne a great beginner game is the fact that you can purchase smaller two-pack sets of heroes to try before investing in the large seasonal box sets. That being said, those big boxes are pretty tempting, with a Marvel season featuring heroes such as Thor and Miles Morales, as well as an upcoming X-Men set. If you'd rather go for OC, there are two sets of eight original characters designed specifically for Dice Throne. Since each character comes in their own tray, transporting and setting up Dice Throne is incredibly easy, too. In other words, Dice Throne is easily one of the best beginner dice-rolling games out there.

Cascadia

Theme is a surprisingly important factor when it comes to introducing people to board games: the kind of nerdy or aggressive topics favoured in the hobby can be off-putting to folk outside it. But you can’t go wrong with the wonderful Cascadia, a simple game of building a wilderness out of hexagonal tiles and populating it with enchanting wild creatures, building your very own corner of unspoiled American paradise. The rules essentially involve you selecting a terrain tile and animal pair each turn and adding it to your growing landscape, trying to meet scoring patterns that vary each game. There are easy scoring patterns to start with, more difficult ones to graduate onto and a solo mode with challenges to tick off so it’s fun for every occasion. No wonder it won board gaming’s biggest prize, the Spiel des Jahres, in 2022 or made it onto our list of the best family board games.

Heat: Pedal to the Metal

Who doesn’t love the thrill of a race? Unfortunately, a lot of race games are either tiresome roll and move for kids, or are simulations that edge the more complex edge of gaming. Heat hits the sweet spot between the two, with a simple yet cunning system based on shifting gears up and down. The higher your gear, the faster you can move, but each corner on each track is labelled with the highest gear you can attempt it at. Take it too fast, and you risk spinning off and loosing your turn. A hand of cards that works in tandem with your gears to move your car ensures plenty of excitement, while the need to anticipate your gear changes and slipstream your opponents ensures plenty of strategy.

Parks

Some games have a strangely Zen-like air of calm and tranquillity about them as you play, and they tend to make great introductory games. Parks has that mood, alongside straightforward rules, quick play time and absolutely delightful components based on fifty-nine national parks from the US. Players take turns traversing a modular trail, one for each season of the year. Each space offers opportunities to score by collecting forest or mountain terrain, or by photographing animals and you can move as far as you like, but there’s a catch: you can only go forward, and you can’t share a space. That makes deciding how far and how fast you want to go a decision of surprising strategic importance. Whatever you decide, make sure you enjoy the scenery along the way.

Just because a game may be good for beginners, it doesn’t mean that you're missing out on fun game experiences. There are plenty of great games out there for folks who are interested in adding some cardboard and dice to their friend hangouts or date night activities. Whether it's deck building in the Star Wars universe, dice rolling battle with Marvel's heaviest hitters, or just lying to your friends for fun, you don't need to be stuck with a new variation of Monopoly to entertain your beginning board game friends – thank the dice gods for that.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.



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Monster Hunter Wilds Breezes Past 10 Million Sold, Capcom Explains Why It’s Done So Incredibly Well

Monster Hunter Wilds’ phenomenal success shows no sign of slowing down. It’s just breezed past the 10 million sold mark, setting a new record for developer and publisher Capcom.

That’s a first month sales record for Capcom — no game in the company’s history has sold more after a month on sale. Wilds was already the fastest-selling game in Capcom history after selling 8 million copies in just three days.

In a note to press, Capcom explained why it believes Monster Hunter Wilds has proven so successful, even blowing Monster Hunter World out the water. It pointed to the introduction of crossplay and the day-one launch across console and PC (World launched on PC half a year after console) as key factors in Wilds' appeal.

"The title provides an environment where a wider range of players can enjoy the game together with the introduction of crossplay, a first for the series, and a simultaneous release on Playstation 5 system, Xbox Series X|S, and PC," Capcom explained.

"Additionally, the introduction of the new Focus Mode mechanic and the implementation of seamless movement between settlements and ecosystems have provided an even more immersive gaming experience, while the fusion of numerous new elements with Monster Hunter’s appeal has generated significant excitement, all of which led to the company first-month sales record of over 10 million units sold."

As detailed last week, Monster Hunter Wilds Title Update 1 launches April 4. It adds a fan-favorite monster as well as the Grand Hub, a new in-game settlement where players can gather and communicate with each other. Title Update 2, which Capcom teased adds Lagiacrus, is set for the summer. Check out IGN's roundup of everything announced during the Monster Hunter Wilds Title Update 1 showcase for even more detail and information.

The Monster Hunter series had already ‘broken’ the west with the 2018 launch of World, which remains Capcom’ best-selling game ever with 21.3 million sold. But it seems likely that, over time, Wilds will surpass even that figure.

To help get your Monster Hunter Wilds adventure started, take a look at what Monster Hunter Wilds doesn’t tell you, and a guide to all 14 weapon types in the game. We’ve also got a detailed MH Wilds walkthrough in progress, a MH Wilds multiplayer guide to explain how to play with friends, and if you’ve played one of the open betas, here’s how to transfer your MH Wilds Beta character over.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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Sunday, March 30, 2025

Daily Deals: Super Mario RPG, Dragon Quest HD-2D Remake, and More

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for Sunday, March 30, below:

Super Mario RPG for $19.99

The remake of Super Mario RPG is $19.99 at Target right now, which is a great price for this classic title. If you've yet to either play the original or check out the remake, this is the perfect time to do so. Composer Yoko Shimimura returned to compose the remake's original soundtrack, and each boss and environment has been expertly recrafted for the Nintendo Switch.

Dragon Quest III HD-2D Remake for $40

Dragon Quest III HD-2D Remake takes the beloved NES game to brand-new heights using HD-2D. For $40, this is an excellent deal and the lowest we've seen the game yet. I spent 70 hours obtaining the Platinum Trophy for this one on PlayStation 5, so you can expect a giant adventure ahead.

Logitech G915 TKL Tenkeyless Lightspeed Wireless RGB Mechanical Gaming Keyboard

This weekend, you can save over $100 off the Logitech G915 TKL Lightspeed Keyboard. This wireless mechanical keyboard is perfect for any setup, with a wide variety of customization options available. You can expect around 40 hours of battery with one full charge, with low profile mechanical switches to deliver faster speed and accuracy with each key press.

SanDisk 1TB Extreme M.2 NVMe SSD for $59.99

If you're in the market for a new SSD, this SanDisk 1TB Extreme Gen 4 SSD is on sale this weekend for just $59.99. It's perfect for media storage, games, or anything you need!

Apple AirTag 4 Pack

Why buy one AirTag when you can get four for just $69.99, down from $99? Throw one in your luggage, attach one to your keys, slap one in your backpack, and hand one to a forgetful friend. With Ultra Wideband Precision Finding and the Find My network, losing your stuff is basically impossible. This 4-pack is one of the best deals Apple offers, so grab it while it’s discounted.

$40 Off This LEGO Back to The Future Time Machine Set

You can also save $40 off the LEGO Icons Back to The Future Time Machine set. If you're a fan of the beloved sci-fi trilogy, this is the perfect set to add some out of this world decor to your collection.

Ace Attorney Investigations Collection for $34

Ace Attorney Investigations Collection brought both Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor’s Gambit in one package, with Prosecutor's Gambit releasing in English for the very first time. This release features updated visuals, new animations, gallery mode, conversation history, and more. You can even switch between the old and new sprites!

Final Fantasy VII Rebirth for $32.99

Final Fantasy VII Rebirth is $32.99 at Woot right now, making this the lowest we've ever seen the RPG. The massive adventure across the planet to track Sephiroth was one of the biggest games of 2024, and it's absolutely a must-play game. A 40+ hour main story awaits, with over 35 side quests available after you clear the story.

Kiki's Delivery Service Film Comic: All-in-One Edition

Studio Ghibli has produced many of the most beloved anime films ever, and Kiki's Delivery Service is a prime example. If you wish to experience this film in a new way, the Kiki's Delivery Service Film Comic: All-in-One Edition is a great way to do so! This hardcover book contains the entire film across 584 pages - perfect for any Ghibli fan.

Preorder Dragon Quest I & II HD-2D Remake

Dragon Quest I & II HD-2D Remake received a new trailer at last week's Nintendo Direct, and pre-orders have officially opened as a result! These remakes are crafted in the HD-2D art style, and there's even a tease of a brand new character.



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Dragon Quest I & II HD-2D Remake for Switch, PS5, and Xbox Series X Is Now Up for Preorder

Before the Switch 2 takes over, a recent March Nintendo Direct showed off some exciting new game announcements. This included a teaser trailer for the Dragon Quest I & II HD-2D Remake. If you've been patiently waiting to pick this one up for your game library, especially after the release of the Dragon Quest III HD-2D Remake, today's your lucky day.

The Switch, PS5, and Xbox Series X versions are live now to preorder for $59.99. While we don't have an exact release date for it yet, the teaser trailer and sale pages both note that it'll arrive sometime in 2025. On Amazon, the checkout page says the item will be released on Dec 31, 2025. See below to secure your copy today.

Preorder Dragon Quest I & II HD-2D Remake

Dragon Quest I & II HD-2D Remake Trailer

What Is Dragon Quest I & II HD-2D Remake?

The Dragon Quest I & II HD-2D Remake is, as its name suggests, HD remakes of the first two Dragon Quest games. Following the Dragon Quest III HD-2D Remake that dropped last year, the Dragon Quest I & II HD-2D Remake continues the Erdrick Trilogy in an HD-2D style, making for a great addition to your game library if you're a big Dragon Quest fan.

The most recent March Nintendo Direct offered a glimpse at what the game looks like with a brief teaser trailer, too. While it doesn't provide an official release date by the end of it, it does say that it's coming in 2025. Hopefully that means sooner rather than later.

Other Preorder Guides

2025 is already shaping up to be an exciting release year for games. Alongside the Dragon Quest I & II HD-2D Remake, there are plenty of other great games releasing in the coming months that are worth keeping on your radar. Below you can see some more of our preorder guides covering exciting releases like Death Stranding 2: On the Beach, Clair Obscur: Expedition 33, and Doom: The Dark Ages.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.



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Saturday, March 29, 2025

Daily Deals: Dragon Quest III HD-2D Remake, Logitech G915 Keyboard, and More

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for Saturday, March 29, below:

Dragon Quest III HD-2D Remake for $40

Dragon Quest III HD-2D Remake takes the beloved NES game to brand-new heights using HD-2D. For $40, this is an excellent deal and the lowest we've seen the game yet. I spent 70 hours obtaining the Platinum Trophy for this one on PlayStation 5, so you can expect a giant adventure ahead.

Logitech G915 TKL Tenkeyless Lightspeed Wireless RGB Mechanical Gaming Keyboard

This weekend, you can save over $100 off the Logitech G915 TKL Lightspeed Keyboard. This wireless mechanical keyboard is perfect for any setup, with a wide variety of customization options available. You can expect around 40 hours of battery with one full charge, with low profile mechanical switches to deliver faster speed and accuracy with each key press.

Apple AirTag 4 Pack

Why buy one AirTag when you can get four for just $69.99, down from $99? Throw one in your luggage, attach one to your keys, slap one in your backpack, and hand one to a forgetful friend. With Ultra Wideband Precision Finding and the Find My network, losing your stuff is basically impossible. This 4-pack is one of the best deals Apple offers, so grab it while it’s discounted.

Ace Attorney Investigations Collection for $34

Ace Attorney Investigations Collection brought both Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor’s Gambit in one package, with Prosecutor's Gambit releasing in English for the very first time. This release features updated visuals, new animations, gallery mode, conversation history, and more. You can even switch between the old and new sprites!

Final Fantasy VII Rebirth for $32.99

Final Fantasy VII Rebirth is $32.99 at Woot right now, making this the lowest we've ever seen the RPG. The massive adventure across the planet to track Sephiroth was one of the biggest games of 2024, and it's absolutely a must-play game. A 40+ hour main story awaits, with over 35 side quests available after you clear the story.

World of Goo 2 for $24

World of Goo 2 was a sequel many thought would never happen, but it at last arrived on Nintendo Switch last year after 16 years. This weekend at Amazon, you can take home a physical copy of the game for just $24. Over 60 new levels are featured in this installment, with dozens of new music tracks, too.

Kiki's Delivery Service Film Comic: All-in-One Edition

Studio Ghibli has produced many of the most beloved anime films ever, and Kiki's Delivery Service is a prime example. If you wish to experience this film in a new way, the Kiki's Delivery Service Film Comic: All-in-One Edition is a great way to do so! This hardcover book contains the entire film across 584 pages - perfect for any Ghibli fan.

Super Monkey Ball Banana Mania for $11

Finally, Super Monkey Ball Banana Mania is just $11 for the PS4 version. This release packs in a total of 300 stages, recreating all levels from Super Monkey Ball Deluxe. If you've never played a Super Monkey Ball game before, Banana Mania is a great place to start, especially for only $11.



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Friday, March 28, 2025

Bleach Rebirth of Souls Review

Although Bleach is the flashiest member of the shonen anime “big three,” standing shoulder to shoulder with mega-popular series like One Piece and Naruto, it has long suffered from middle child syndrome when it comes to arena fighter adaptations. Bleach Rebirth of Souls aims to break the cycle of run-of-the-mill anime fighters this series has previously been part of, delivering a unique action game that attempts to raise the genre to greater heights. Its story mode is admittedly an uneven jumble, ricocheting back and forth between a laughable attempt at a visual novel cobbled together like a last-second afterthought and a visually striking and stylish spectacle, as Bleach should be. But developer Tamsoft's herculean effort to enrich Rebirth of Souls with complex combat (with some room for improvement) saves it from being just another fly-by-night arena fighter.

It’s easy to get overloaded by a bunch of confusing anime jargon as Rebirth of Souls’ tutorial explains how its health bar, counters, and super moves work, but here’s the quick way to understand things: This is a 3D arena fighter with Super Smash Bros.’s life stock system, Sekiro’s stance-breaking swordplay, and Bleach’s unique visual flair. Unlike other arena fighters, which often have combat so shallow you only need to find a single combo or spam super moves to win matches, Bleach's combat feels like a challenging game of tug-of-war – one where victories are clinched rather than mindlessly stomped out of your opponents.

Each sword swing feels snappy and weighty as you teleport around the screen, ambushing your enemies from behind and breaking their guard. It never gets old to see large blocks of text wrap around freeze-framed characters with every successfully landed counter and super move. Even when you play Rebirth of Souls on its Standard Mode button layout, which streamlines things by letting you dish out flashy auto-combos, it harbors a wink of complex and unique mechanics specific to each character that warrant further exploration. That could be Shinji's counter-heavy moveset or the in-your-face brawler style of my personal favorite, Soi Fon – it’s so satisfying to stun lock opponents whenever she zips all over the place with a flurry of punches and kicks. Plus, her super move is a massive missile arm canon that she has hunker down to fire, which is too enticing a contradiction to pass up as a main.

However, Standard Mode matches do have a samey button rhythm to them after a while without much expression outside of mashing light and heavy button combos into a super. Having two move inputs that double as a distance closer alongside often unreliable ranged attacks does not make for a remarkable competitive game. It also doesn't help that the movement feels oddly stiff, with slow dashes and a scarcity of defensive options. Typically, whenever you're getting your ass kicked, fighting games bail you out by filling up your meter that effectively allows you to take some pressure off with a flashy super or counter. Other arena fighters like Naruto and Dragon Ball get around these counter move deficits by giving you a dedicated button to charge your super bars or spend portions of your meter for last second teleportations to avoid disaster.

Manual Mode feels like the “intended” way to play if you want a more serious fighter.

In contrast, outside of two defensive retaliation mechanics called Awakenings and Reversals (with the former activating as a late-game transformation to buff your damage), the only way to build your super move or flash step teleports in Rebirth of Soils is tied to having dealt enough combos in the first place. The limited defensive mechanics grow even more dire when successfully blocking an opponent's offensive onslaught can be immediately undone by them comboing into a guard breaker — which should be virtually unheard of in any self respecting fighting game.

All of the above makes the back and forth of Standard Mode matches a bit tiring as you wait for a flash step bar to come back or pray you don't get whiff punished into oblivion thanks to a weird attack range. Thankfully, playing Rebirth of Souls in Manual Mode alleviates a lot of the restrictiveness those training wheels can cause, giving you the ability to mix together (or cancel out of) a variety of light and heavy combos into metered special moves. That makes Manual feel like the “intended” way to play if you’re looking for a more serious fighter because you aren't limited to a light and heavy combo string with the occasional super move punctuation mark. Manual Mode allows you to cancel out combos on a dime and deliver an infinite string of attacks, letting you effectively express yourself as you learn what assortment of attacks will deal the most damage while looking good doing so. That said, it could still do with more optimization to things like sluggish dashes, inconsistent attack range hit confirmations, and a deficit of defensive movements to make matches feel less rigid and constrictive.

As a massive fan of the Bleach anime and manga's stunning artistry, stirring character development, and shocking plot twists, I had high hopes that Rebirth of Souls could deliver a worthwhile story mode. Sadly, it's a bit of a mixed bag. By and large, cutscenes in an anime fighter should act as a sparkly reward at the end of battle, meant to bring the momentum of a fight to a thrilling climax. At the best of times, like in the Naruto: Ultimate Ninja Storm series, they can be so well animated that they could substitute for watching the actual shows. That is not always the case with Rebirth of Souls – if anything, they nearly bring things to a screeching and embarrassing halt where you're not sure if you're meant to laugh on purpose or not.

The look of combat clearly had a lot of tender love and care put into it, but the story moments between that action instead play out like a cheap visual novel. Outside of a few pre-rendered cutscenes, the SparkNotes version of the anime this story mode attempts to tell is a rushed, hobbled mess. Instead of being greeted by bombastic scenes where my favorite characters clash, I was met with Machinima-looking animations where in-game models would fart out energy waves at each other and stiffly fall to the ground. Even the emotionally heady scenes lose all sense of tension as its characters move around like clumsy action figures with limited points of articulation in bright, low-poly arenas. What's more, exciting moments like sword clashes and beam struggles lose all of their gravitas as these scenes incessantly cut to black with bright slashes on the screen that look less like a creative choice for dramatic effect and more like a placeholder for an animation that wasn’t added in time.

If this was a genuine attempt to resemble a visual novel, it definitely missed the mark, as it feels more like an unfinished first draft – and with review codes less than a day before launch, it’s hard not to see this as an intentional hope that fans will buy-in based solely on the goodwill of the franchise. Which is a shame, because both its English and Japanese voice cast are putting in work with their vocal performances and the character models are faithful recreations that do look great in action. As if Bandai Namco took pointers from Invincible season 2’s joke about how animators cut corners to make more scenes, Rebirth of Souls put all of its focus on the fights, and every moment outside of them looks like a fan-made animator’s first crack at recreating the anime as a result.

At the same time, however, Tamsoft is weirdly able to weaponize its limited, awkward looking cutscenes to drive home the charm of Bleach's filler episodes. Moments of levity during a handful of original story mode chapters where characters take a break from slashing each other to play high-stakes games of soccer, go on haunted house dates, or rinse each other at fighting games have the right kind of jank to their slapstick animation. These periodic excursions are disarmingly charming to watch. Side characters who'd otherwise be ignored on Rebirth of Souls roster like Shuhei or Izuru get more dimension to them, encouraging you to invest time in learning how to play them because of how compelling and personable their slice-of-life segments are.



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Pokemon TCG Pocket Just Added a Shiny Mewtwo ex Card Locked Behind a $23 Paywall

Pokemon TCG Pocket's recent expansion, Shining Revelry, just dropped this week. And while fans are enjoying the new line-up of shiny Pokemon cards in all the colors of the rainbow, there's one that's causing some division: a shiny Mewtwo ex card that's only available to players who pay $23 in real money.

Here's what's going on: Mewtwo ex is a card that already exists in the game in several forms. It was added in the very first set, Genetic Apex, which has a "regular" version, an "immersive rare" version with Mewtwo bursting out of containment, and a "gold crown" version of Mewtwo against a gold background. All three versions have the exact same moves and power levels, so in a match, it doesn't matter which one you use. But they're all varying degrees of rare, so for those who want to "catch 'em all" so to speak, it's critical to track down all three.

The Mewtwo ex in question here is another version of that same card, with the same effects. The difference is a cosmetic one: this Mewtwo ex is a "shiny", so it's green instead of pinkish, and has a different background. However, it also takes up a separate slot in your card collection in the new Shining Revelry expansion, meaning collectors need it if they want to 100% complete their collection.

Here he is, in all his shiny glory:

Unfortunately, the card is only available through one method: by paying $22.99 in real money for a shop bundle containing Poke Gold, a bunch of other Mewtwo-themed cosmetic items (like a coin, a playmat, etc), and the card itself. There's no other way to get it, not through packs or Wonder Pick or anything else.

Some players are not reacting well to the news.

Their frustration is understandable. Pokemon TCG Pocket has been out for several months now and has gone through four different expansions of varying sizes, as well as multiple events. While players who pay real money have up til now had certain advantages in terms of how fast they can grow their collections and other cosmetic rewards, this is the first time a card has been locked behind a gold bundle paywall. What's more, it's a bundle that's worth far more than the card by itself presumably would be, as it includes other items like currency.

That said, some fans are rolling their eyes a bit at the controversy. Several have pointed out that the card is purely cosmetic - it doesn't do anything different from the other Mewtwo exes you can obtain, and if you don't toggle on a certain option in your settings, you can't even see it's missing from your collection. Others are pointing out that in the past, certain other promo cards have been locked behind having a Premium membership, which is itself a monthly paid subscription (albeit $12/mo, with other benefits).

Probably the biggest concern from players, though, is the slippery slope of it all. If Pokemon TCG Pocket is willing to gate a Mewtwo ex this way, will it gate other cards? What if the game eventually starts locking brand new cards with new effects behind paywalls, effectively requiring players to pay money if they want that specific effect in their decks? Even though there's no sign of that happening just yet, some are still concerned that, with time, it may.

IGN reached out to The Pokemon Company for comment on this change, the criticism, and the possibility of future cards being behind paywalls.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.



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inZOI Early Access Review

Us humans are made up of so many complex and often contradictory parts, which makes the idea of artificially recreating that kind of consciousness a hefty task that books, movies, video games, and more have probed and pondered for decades. Yet, despite all the challenges, it’s a plight developer Krafton is taking a stab at with its realistically rendered life simulator, inZOI. Boasting an in-depth character creator, approachable building tools, and a slew of interesting social systems, inZOI is already an impressive experiment – but as of its Early Access launch, it’s one that still struggles to feel coherent.

In inZOI, you aren’t a God, but rather an intern at a mysterious business known as AR Company. Here you have kitty co-workers and a series of parallel universes to manage from the comfort of your tablet screen, controlling the citizens (called Zois) of different households as they navigate their daily lives. To do this, you’ll model your Zois from digital clay, imprinting them with personality traits and life goals before shipping them off to go to school, get jobs, fall in love, and create more generations of little Zois. It’s hard not to draw immediate comparisons to The Sims, a series that inZOI is so clearly inspired by – still, as I spent more time with Krafton’s take on the genre, it’s apparent the studio has its own ideas about what makes people tick.

Before you can dive into running or ruining the lives of your digital avatars, you first need to create a household using inZOI’s sizable suite of customization tools. Alongside choosing your Zoi’s name, gender, and age range (which includes Child, Teenager, Young Adult, Adult, Middle Ages, and Senior), you’ll also pick their Trait, which acts as the backbone for their personality. From Scholar to Socialite, there are 18 to choose from, and each archetype packs a series of positive and negative behavioural quirks into one simple package. For example, a Charmer will have an easier time growing romantic relationships, but with the trade-off of that the “sad” mood sticks around for longer than other Zois, whereas an Adventurer will be more excitable, but similarly feel bored for longer.

It’s a convenient and speedy process, but also one that isn’t as customizable as I would have liked. Once in the world, you can also select up to 10 preferences that will further impact how your Zoi interacts with their surroundings, such as a love of coffee or hatred of showering. But while the combination of likes, dislikes, and personality traits can seem quite substantial on paper, unfortunately, my Zois ended up feeling fairly similar to one another despite all the warring traits and preferences.

Traits are convenient, but also not as customizable as I would like.

Psychology selected, the next phase of creating life is all about mushing the features of your Zoi into a shape of your liking. There are preset looks to choose between, as well as the option to tug on anchor points and twist their face into a snatched or terrifying visage. Detailed Editing adds even more anchor points to paw at, a boon for those with specific ideas and time to burn. Perhaps my favourite aspect of this process is the symmetry toggle, which usually keeps your Zoi looking uniform and magazine-ready, but leads to unique (if not haunting) creations when turned off – nothing says business professional like a permanent ‘People’s Eyebrow.’

On top of facial structure, there’s also multiple layers of makeup like blush and highlighter to consider, as well as scars and freckles. That’s before you even get to the slew of sliders that tweak skin texture and genetic features like how prominent your chin cleft is or how deep your smile lines can go. There’s also plenty of hairstyles too, with multiple colour sliders that allow you to not only choose highlights and lowlights but alter the length in real time. It’s a mouthful of polished features that I could easily spend hours with – and I certainly did. Designing an avatar that feels custom is such a key component of life simulators, and it’s obvious Krafton took that very seriously with its character creator toolbox, as it is by far inZOI’s best feature.

But it’s not over just yet, as a second Zoi-making time-sink follows up this facial putty playtime — outfit selection. You have nine different looks to style for each Zoi, including winter wear, swimsuits, and pyjamas, plus accessories to tag on top of those. inZOI’s style pulls from current trends with low rise cargo pants and Nuptse-like puffer jackets, as well as classic picks like tailored army jackets and simple pencil skirts. The pool of options is reasonable on its own, however inZOI has another trick up its sleeve: the Craft menu. From here, you can select a basic layer such as a top and tweak more specific aspects like the sleeves or neckline. Admittedly, it’s a fairly basic system, though it does well to fill in the gaps throughout inZOI’s moderately sized pre-designed wardrobe.

So you made a family, what now? More choices, of course. There are two locations available to live in at the moment: Bliss Bay, which is a beachy area that boasts burgers, buses, and a replica Santa Monica Pier, and the Seoul-inspired metropolis Dowon, which consists of towering skyscrapers and grassy public parks. Both locations offer premade housing options as well as empty lots to start fresh on, all tucked alongside a small pool of public buildings to visit. Unfortunately, this is where inZOI’s slick first impression starts to wane.

The environments are where inZOI’s slick first impression starts to wane. 

It’s clear Krafton wants these cities to seem bustling, but the more time I spent wandering around, the more the environments started to blend into one fairly empty and repetitive scene. I appreciated the tongue-in-cheek references to real world locations, like the mock CU convenience store or faux-McDonalds, and I was pleased to see random Zois milling about minding their own business. However, these small wins faded into the background as the Zois began acting like sentinels running between locations in packs. I can’t deny that watching a gaggle of random Zois all sprint to a public park or all vacuum the same 3x3 room isn’t funny, but it also left me longing for a world that felt more human. As is, the strange choreography and inaccessible architecture gives the world an uncanny atmosphere that makes you feel more like an onlooker than an active participant.

You can alleviate some of the alienation by curating a corner of the world to call your own. InZOI’s build mode follows a similar set of principles to the Character Creator Studio – more is more. You can drop in preset buildings or rooms and customize them from there, or start from the studs up. There are multiple wall sizes, windows, and doors which you can adorn with custom textures and colours. Furniture can also be customised, and you can tweak pretty much everything from the metallic accents of your fridge to the fabric on your sofa. As with the clothing crafting, there is also furniture crafting to mess around with, and you can create basic objects like desks by combining a distinct tabletop with a unique set of legs. This system is fairly rudimentary, but I thoroughly enjoyed blending oppositional aesthetics like a cottagecore mushroom lamp shade and a copper piping base to create what I'm calling a ‘funguspunk’ light. Yet despite all the tools at my disposal, the frequently clunky UI meant I struggled placing objects or extending rooms, often scrapping a complex building concept for a more angular one as I opted for function over style.

Family? Check. Home? Double check. Now it’s time to keep your humble abode running and your wacky avatars alive. Thankfully, Zoi’s are fairly simple creatures and you only need to juggle a few systems to stave off an early grave or a messy house. Alongside managing needs like hygiene, hunger, and sleep, Zoi’s also have short term Urges to fulfill and larger Ambitions to track, both of which reward you with positive mood modifiers upon completion. These tasks can be as simple as having a conversation or purchasing a specific item for their house, and they do well to guide you towards features you may not be aware of.

While much of the information is available on screen, you keep track of your family through a helpful pop-up window on your bottom bar called a Zoi Card. Here is where you can also check your Zoi’s individual skills, nurtured through activities like cleaning or playing music. Zois also have Values, which form based on the trait you selected to begin with and the types of experiences that have molded their perspective in the time since. For example, one of my Zoi’s gave birth to their first child and their core value endearingly shifted to Love. Keeping an eye on all of these levers creates an ample workload — it’s just a shame that I never felt like I was working toward anything meaningful, with many of these metrics amounting to very little in terms of gameplay payoff.

I never felt like I was working toward anything meaningful.

This lack of depth extends to job and school progression, which is tied to whether your Zoi completes a small list of tasks during their shift or after class. For the most part my Zois managed this on their own, leaving me to potter about until they were done, my influence having little to no bearing on their acumen. Big milestones like marriage and kids also lack adequate significance, and despite working to help them achieve key goals, my Zois felt unbothered about the fruits of their labour. So much so that on multiple occasions one of my families left their baby home alone, despite it being only a few minutes old.

Ultimately, my Zois didn't seem to have much of a soul, despite having the building blocks in place to imagine one. Occasionally their moods would shift, and they could emote in a realistic and charming way, but this rarely stopped them from acting the exact same as they would regardless of being happy or sad. It’s intriguing to see what Krafton is driving at with all these moving parts. As of right now, though, there’s a lack of cohesion that makes the overall sense of progression feel somewhat meaningless.

There is a bit of a saving grace though, and that’s inZOI’s Karma system, which acts as the nefarious antagonist that oversees your Zoi’s happy little lives. A kind and gregarious Zoi is more likely to win the lottery or earn a prize from the claw machine than one that’s been farting secretly, in a malicious way. Hilariously, despite this inbuilt limitation, the Zois all seem to want to be bad people when left to their own devices, or at least that was the case across my many households. Managing a house of five was like running a daycare, but instead of having a tantrum over sharing toys, my ‘children’ would steal from my purse and start screaming at strangers on the street. inZOI gets close to replicating some of the silly magic The Sims is known for in these moments, providing me with plenty of clippable encounters I’d be keen to share with friends, which does at least infuse the world with some much needed personality.

Addressing the elephant in the room, it’s no secret that Krafton has partnered with Nvidia to add AI to all of its games, and inZOI has not been spared from this decision. Across the Build Mode and the Creator Studio, there are options to create custom textures using generative AI by writing a prompt in the submenu. Beyond those generative textures, the in-game signage, writing, and dialogue trees also have a stiff, artificial whiff about them. I couldn’t be sure as to whether they were produced with generative AI too, but the fact that it felt that way isn’t a compliment, and says something about the quality of inZOI’s conversational prompts as a whole. Many friendly chats veer off the rails into awkward conversations about crypto or the development of artificial intelligence. While it’s easy enough to ignore when crafting, it’s impossible not to notice that strangeness when trying to make friends or form a romantic connection.



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Upcoming Nintendo Switch Games: Release Dates for 2025 and Beyond

The Nintendo Switch is going out in a blaze of glory, with some exciting games launching to make way for the console's successor: the now officially announced Switch 2. Whether they’re exclusively developed for the Switch or ported over from other platforms, these upcoming Switch games will wrap up the Switch's final year while also being compatible with the Switch 2 upon release.

In 2025, we'll hopefully be getting our hands on well-known in-development titles like the new Pokemon, as well as a host of new games announced at the March Nintendo Direct. Whether you own the original Switch or are looking ahead to what will release on the Switch 2, here are all the new Switch games we can look forward to in 2025 and beyond.

Take a look at our guide to all upcoming video games for release dates on every platform.

All Upcoming Switch Games With Release Dates

Star Overdrive (April 10, 2025)

Star Overdrive is an upcoming indie adventure game set on a distant alien planet. Fly around on your hoverboard while conquering enemies and solving puzzles to try and reunite with your lost love.

Monument Valley 1 + 2 (April 15, 2025)

A cherished entry in the world of puzzling games, the existing Monument Valley games (originally on mobile) are coming to Nintendo Switch in mid-April. Create paths and structures to explore colorful environments in one of the more stress-free games on this list.

Rusty Rabbit (April 17, 2025)

Several years after Nitroplus revealed Rusty Rabbit in a concept trailer, the side-scrolling action platformer is finally coming to Switch. Play as the middle-aged rabbit, Stamp, who has built his own mech to traverse a post-apocalyptic frozen wasteland.

LUNAR Remastered Collection (April 18, 2025)

This remastered collection brings the two original Lunar JRPGs, LUNAR Silver Star Story and LUNAR 2 Eternal Blue, to modern consoles. The remasters come with several quality-of-life improvements, including enhanced graphics and both English and Japanese voice-acting.

Capcom Fighting Collection 2 (May 16, 2025)

That's right, it's another fighting game collection. This time, Capcom is compiling games released between 1998 and 2004, which is what some would call a peak era for arcade fighting. This second fighting collection includes both the English and Japanese versions of six games total, including Capcom vs. SnK and the Power Stone beat-em-up series.

Fantasy Life i: The Girl Who Steals Time (May 21, 2025)

The highly-anticipated sequel to 2014's Fantasy Life finally has a release date. This "slow-life" RPG combines adventure storylines with life-sim mechanics, allowing players to build a life (and a city) on a deserted island while facing mysteries of the past. Explore randomized dungeons, switch between 14 different "Jobs," and meet friends to help you in your journey.

Rune Factory: Guardians of Azuma (May 30, 2025)

The iconic RPG social sim is back. As a powerful Earth Dancer, you must travel across the eastern nation of Azuma to battle monsters and restore villages. The new Rune Factory game looks like it places a stronger emphasis on action and anime-style character designs, though improved Switch performance with an all-new storyline will hopefully mark an improvement over Rune Factory 5. This is Rune Factory, so there will be plenty of romance, now with fully voiced "scenarios" and even the ability to romance the unselected MC.

RAIDOU Remastered: The Mystery of the Soulless Army (June 19, 2025)

After a killer run in 2024, with SMT V: Vengeance, Unicorn Overlord, and IGN's Game of the Year, Metaphor: Refantazio, developer Atlus is already on to the next thing. RAIDOU Remastered looks more like a remake than a remaster to me, introducing new graphics and quality of life improvements to the Shin Megami Tensei game that originally released for PS2 in 2006.

Tamagotchi Plaza (June 27, 2025)

A new instalment in the Tamagotchi Corner Shop series (which I was personally obsessed with on the DS), Tamagotchi Plaza puts you in control of 12 different shops in Tahamiko Town. Complete minigames to serve adorable Tamagotchi friends in shops (including the dentist) to upgrade your town and build relationships.

Patapon 1 + 2 Replay (July 11, 2025)

A big feature of the most recent Nintendo Direct was Bandai Namco announcing their restoration of older PlayStation IP. Patapon is one of those highlights, a rhythm game that originally released for PSP and has some absolutely fire backtracks. You basically feel like you're helping make a music video, all while building up enough rhythm to take down your enemies.

The Wandering Village (July 17, 2025)

The Wandering Village is a city-building game on the move, tasking you with expanding your city's reach while on the back of a giant creature. As the creature travels across various terrains, you must protect the people of your village while forming a relationship with the creature itself.

Shadow Labyrinth (July 18, 2025)

This is technically a Pac-Man game. Yep, that's right. Bandai Namco is bringing the arcade icon to darker territory with the full game tied to the Pac-Man episode from Secret Level. As "The Swordsman", you are guided by an orb called Puck through a maze of monsters in Shadow Labyrinth.

Tales of the Shire: A Lord of the Rings Game (July 29, 2025)

A cozy farming game set in The Shire is pretty much a match made in heaven. Tales of the Shire lets you create your own hobbit during a time of peace in Middle-earth. Starting in March 2025, you'll be able to indulge in the ultimate fantasy by spending your days cooking and eating delicious meals with your friends.

Gradius Origins (August 7, 2025)

Gradius Origins collects some of M2's finest shoot 'em up games, including Gradius, Salamander, Life Force, Gradius II, Gradius III, Salamander 2, and introduces a new game, Salamander 3, the first new entry over a decade. Originally released as an arcade game, Gradius has been ported to several consoles over the years, including the NES.

Story of Seasons: Grand Bazaar (August 27, 2025)

The latest Story of Seasons remaster was a surprising one. Grand Bazaar (originally on the DS) takes place in Zephyr Town, where you build a farm, explore for resources, and craft products you can sell in the titular weekly Bazaar. The Switch version of the game remasters the original character models and also introduces two new marriage candidates.

Upcoming Switch Games With Unknown Release Dates

There are plenty more Nintendo Switch games in development that don’t have a solid release date yet. Here are some more Switch games we know are on the way:

When Is the Nintendo Switch 2 Coming Out?

Over the last year, we’ve been hearing rumors about the Nintendo Switch successor regarding its appearance, release date, and name. On January 16, Nintendo finally confirmed a decent chunk of these rumors with the official announcement of the Switch 2. While the announcement trailer shows off some new features (including what looks like the potential to use the Joy-Con as a mouse), it doesn't provide any insight into specs or game launches. More official info, including pricing and a release date, will arrive via a Nintendo Direct scheduled for April 2. Nintendo also announced a new app, Nintendo Life, where they will be delivering upcoming Nintendo news directly to users.

What Games Will Launch on the Switch 2?

One thing the trailer confirms is that the Switch 2 will be, for the most part, backward compatible, supporting both physical and digital games from the original Switch. Otherwise, it definitely looks like the trailer features a new Mario Kart game, and plenty of leaks have suggested third-party games like Square Enix's Final Fantasy 7 Remake will be ported onto the console. For more info, you can check out our list of games reportedly set to release on the Switch 2.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.



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A Magic: The Gathering Beginner's Guide for Newcomers

I've said it a ton over the last few weeks, but interest in Magic: The Gathering is at what feels like an all-time high. With the rec...