Tuesday, September 23, 2025

This Rare Infinity Stone Card Has Already Sold for $10,000 Before Magic's Spider-Man Set is Even Out

Marvel’s Spider-Man set for Magic: The Gathering launches this week, and it could be about to kick off a major new theme for the long-running card game.

We’ve seen the One Ring and Final Fantasy’s crystals, but now the infamous Infinity Stones are coming to Magic: The Gathering across multiple sets, including a cosmic foil variant that's already sold for $10,000.

With the Soul Stone already in the Spidey set, here’s all we currently know about where the other stones could appear, and how to find them.

Magic: The Gathering's Infinity Stones Explained

If you’ve kept up with Marvel comics or even the MCU, you’ll no doubt know all about the Infinity Stones. All six of them contain untold power, but bringing them all together is Thanos’ mission as he looks to wipe out half of all life in the universe.

That means they’re likely to be powerful in cardboard form, too. The Soul Stone has been revealed so far in various designs, and it’s running a high price already because of its ability to exile a creature in return to bring cards back from your graveyard every turn. So, what can we expect from the others?

The Soul Stone is a black legendary artifact, and the other Infinity Stones will almost definitely come in Red, Blue, Green, and White versions. That leaves one missing, so we eventually expect to see a colorless one as well to complete the six: Space, Mind, Reality, Power, Time, and Soul.

Since we’ve only seen one Infinity Stone so far, it’s hard to see if there’s a pattern, but given it comes in Cosmic Foil, we reckon there’s a solid chance that theme continues.

While the Borderless version is up for $4,000 on TCGPlayer right now, the Cosmic Foil variant has already sold for $10,000, with estimates suggesting there are fewer than the serialized Traveling Chocobos from Final Fantasy (as a reminder, those were limited to just 77).

If you're looking to go chase these rare cards without wanting to pay the big bucks, then unfortunately you might just be out of luck. Collector's boosters are the best chance at scoring these rare finds, and they're sold out completely expect for resellers (who are charging upwards of $1000 for just 12 Packs).

For more on the Spidey set, check out the ten cards everyone is after in the build up to release day, September 26, 2025, including the borderless Spectacular Spider-Man, villains aplenty in Electro, Carnage, and Hob Goblin, and a whole lot more.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.



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Monday, September 22, 2025

Kojima Productions Beyond the Strand Livestream: Everything Announced (Updating Live)

Hideo Kojima and Kojima Productions are celebrating the studio's 10th anniversary with a big Beyond the Strand livestream that promises to "offer a glimpse into future projects" in development at the studio behind the first two Death Stranding titles.

We'll be covering this event live and updating this article with all the big news and reveals!

Hideo Kojima Reveals First Trailer for Xbox Game Studios Title OD

During the Beyond the Strand livestream, Hideo Kojima and Xbox head Phil Spencer helped share the first trailer for OD, Kojima Productions' Xbox Game Studios horror project.

The footage begins with an ominous red door and a red card being used to try to unlock it. We then get some redacted text that reads: Ten years since the [REDACTED] Horror [REDACTED], "[REDACTED]." The Cursed [REDACTED] Have Once Again [REDACTED] Into the Forbidden.

We then see the back of the card, which says, "Light the Fires to Celebrate Their [REDACTED] [REDACTED].

More Text: This Building Was [REDACTED] From a 3D Scan of an [REDACTED] Found in an [REDACTED]. And then, [REDACTED] Were [REDACTED] In a Sinister Ritual.

More gamplay was shown of someone entering a room on a stormy day. There is a shrine of sorts, and the characters pulls out a match from a box that says "missing." They then proceed to light candles, including one that looks like a baby. When they light that last one, a baby starts crying. They then light another candle shaped like another young person's head and it starts bleeding. We then see our character, who is played by Sophia Lillis, and she looks absolutley terrified as something approaches her from behind and then grabs her.

It then cuts to credits and we see OD will star Lillis, Udo Kier, and Hunter Schafer, oh, and that it is for "all players and screamers."

Furthermore, it looks like OD will have a subtitle of Knock and an exploration of the "fear of the knock." Kojima also noted that Jordan Peele will be focusing on another fear for his OD project, but that fear of the knock will be one of Kojima's focuses.

He also said he wants to go all around the world to scary places and even "scan a ghost for the first time and get an awards for that."

Death Stranding: Mosquito Is the Working Title for a New Animation Project, Trailer Revealed

Kojima announced Death Stranding: Mosquito, which is the working title for a new animation project from director Hiroshi Miyamoto (ABC Animation Studio) and writer Aaron Guzikowski.

The team wants to differentiate the look of the animation film project and the games, and we got to see this in action in a teaser trailer you can see above. It was also revealed the main character, who is not Sam Porter Bridges, will have the ability to "suck something really important" that isn't blood, and that's why they went with the working title of Death Stranding: Mosquito.

Kojima and A24 Give a Brief Update on the Death Stranding Movie

Kojima and A24 took the stage to give a few updates on the upcoming Death Stranding film. The movie's director, Michael Sarnoski, also was on hand to share a bit about how they are envisioning this adaptation.

"With this project we really want to capture the soul of the game, capture the themes of the game, but we also want to tell a story that you haven't seen in that world and explore characters you haven't seen before," Sarnoski said. "Also, find all of that scope and all of those incredible real locations, but also find all of those nuanced characters and just do justice to this on a micro and macro scale."

The team wants the film to tell a new story in Death Stranding's world that will be familiar to those who have played the game but also not confusing to those who never have.

Kojima Productions Partnering With Mitsubishi UFJ Financial Group On a Credit Card

Hideo Kojima and Kojima Productions are collaborating with Mitsubishi UFJ Financial Group on a brand-new credit card that is aiming to be released in the second half of 2026. This card will also have a smartphone app and digital card to make payments, and it will let users accumulate points and exchange them for merch and goods. The team is working on what themed goods and merch can be used alongside game characters and themes for the card itself.

Kojima Discusses the 20-Year Plan for Kojima Productions

Kojima discussed a bit more about the 20-year plan he set out for Kojima Productions, and it is very much reminiscent to the building and launching of a spaceship into the stars.

First Phase (2015-2019)

Goal: "Build a spaceship, assemble a crew, install engines, and head for the outer space creating our own new IP."

Details: This also included Death Stranding, "focusing on connections with fans," merchandising, a fan event, and an anniversary event. The spaceship is the office.

Second Phase (2019-2025 and to 2030)

Goal: "Transfer to the long-range spacecraft and head into space."

Details: This includes Death Stranding: Director's Cut and Death Stranding 2: On the Beach and the team wants to enhance its own IP, go into "multi-platform, film, anime, comic, novelization, and music," further adventures and challenges | beyond the universe," create new IP and transcend the "boundries between film and games," and expand the connections with fans.

Celebrating 10 Years of Kojima Productions

Beyond the Strand began with a look back at Kojima Productions, including a timeline of the studio, which you can see below;

December 12, 2016: Kojima Productions Established

2016: Official Mascot "Ludens" Revealed

2016: New Office Established in Shinagawa

2016: Death Stranding Revealed

2019: Death Stranding Special Stage at Tokyo Game Show 2019

2019: Launch of Death Stranding

2020: Fellowship Award at the BAFTA Games Awards

2021: Launch of Death Stranding Director's Cut

2022: Partnership with Xbox Game Studios

2022: New Office Completed

2022: Death Stranding 2: On the Beach Announced

2023: Praying For a Safe Production With Microsoft at Kanada Myojin

2023: OD Announced

2024: Physint Announced

2025: Launch of Death Stranding 2: On the Beach

Developing...



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Palworld Devs Announce Farming Sim Spin-Off, Palworld: Palfarm

Palworld is getting its first-ever official spin-off game from developer Pocketpair, and it's looking just a little bit cozier than the original game. It's called Palworld: Palfarm, and as the name implies, you and your gaggle of Pals will be farming, crafting, and living a life on the land together on an adventure that looks far more Harvest Moon or Stardew Valley than Palworld.

Pocketpair announced the game today with a brand new trailer, and a Steam page. These reveal that Palfarm will be a slice-of-life farming and crafting sim set on the Palpagos Islands where familiar Pals will join you to build a dream farm. Alongside growing plants, you can cook with Pals, shop at their stores, give them gifts, and- no, no you can't eat them. Of course not. Not this time. They're farming buddies. Not food.

Well, most of them. Some Pals will apparently come raid your farm, and you'll have to fight them off. And then maybe when they die, they might drop stuff that looks like food. Okay, maybe you can kind of eat Pals in Palfarm too. Don't think about it too hard.

While Palfarm does seem to be more focused on the cuddlier aspects of life with Pals, including allowing the player to pet Pals and even get married to other humans (with Pals matchmaking and officiating), it's not without its edges. The trailer includes a look at a black market where you can, yes, get a gun. What would you do with a gun in a cozy game like this? Don't think about it too hard!!

Notably, the trailer showed off a number of Pals that can join you to help on the farm, including what seems to be one unannounced new Pal, Sekhmet, that's working with Anubis as a blacksmith. The Steam page also makes it clear that multiplayer will be an option.

Palfarm doesn't have a release date just yet, and so far only appears to be in development for PC via Steam, though given Palworld's trajectory it's possible other platforms are in the cards for later on. Palworld itself is currently still in early access, but Pocketpair has said it's planning a small update in December, and is working toward a big 1.0 launch sometime next year.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.



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Call of Duty: Black Ops 7 Multiplayer Reveal Highlights Include Futuristic Tech, 18 Maps, and Travis Scott

Activision and Treyarch have published a Call of Duty: Black Ops 7 multiplayer reveal trailer and deep dive blog post that shows players everything they need to know ahead of its upcoming beta test.

The developers behind Call of Duty 2025 offered a multiplayer breakdown in a new post published on the series’ website today. It comes with information about every last map, weapon, and mode fans can expect in Black Ops 7, both during the beta and at launch, while showing off a sneak peek at what it all looks like in motion with today’s trailer. You can see the Black Ops 7 multiplayer reveal trailer, with Travis Scott and Playboi Carti’s FE!N providing the musical backdrop, below.

Today’s Black Ops 7 multiplayer reveal trailer hits the highlights for those who have about two and a half minutes to spare. While players can be seen darting around corners, sliding and shooting at enemies, and even wall-jumping to reach high-up areas, the footage serves as a reminder that this year’s Call of Duty lets players take advantage of near-future technology. These can be seen in futuristic tools like the Echo Unit hologram decoy as well as Scorestreaks, such as the D.A.W.G. quadruped robot and the remote-controlled Rhino soldier.

Classic Call of Duty Scorestreaks like the RC-XD, UAV, Care Package, and more are back, too, with players now able to unlock Overclock upgrades that can improve their usefulness in unique ways. The UAV, for example, has Overclock options that equip it with a flare for missile defense and lower its score cost, while the Rhino gains access to an improved radar and extended runtime.

Treyarch, of course, still has more up its sleeve, but today’s Black Ops 7 multiplayer reveal really pulls back the curtain on what players can expect when beta early access begins October 2 and at launch. While the beta will only allow access to a limited selection of the content available when Black Ops 7’s November release date arrives, we at least know which of the 18 launch maps players can try out in a few weeks.

Call of Duty: Black Ops 7 Maps, Modes, and More

Black Ops 7 will launch with 16 Core 6v6 maps. Six from that lineup will be included in the beta, with three returning from 2012’s Call of Duty: Black Ops 2. You can see the full list of Core maps, as well as the two 20v20 Skirmish maps, below.

Core 6v6 Maps

  • Blackheart (Beta)
  • Cortex (Beta)
  • Exposure (Beta)
  • Imprint (Beta)
  • The Forge (Beta)
  • Toshin (Beta)
  • Colossus
  • Den
  • Flagship
  • Homestead
  • Paranoia
  • Retrieval
  • Scar
  • Express (Returning from Black Ops 2)
  • Hijacked (Returning from Black Ops 2)
  • Raid (Returning from Black Ops 2)

Skirmish Maps

  • Mission: Edge
  • Mission: Tide

As per usual, a new Call of Duty means fan-favorite modes have been refreshed, with new modes for players to look forward to, too. Multiplayer mainstays like Team Deathmatch, Domination, Kill Confirmed, and Hardpoint will be available to play during the beta, with Free-For-All, Gunfight, Kill Order, Control, and Search and Destroy following at launch. There are also Face Off versions of many of these modes, giving players an option to experience classic modes while tuning down the chaos thanks to disabled Scorestreaks.

The main new mode given the spotlight today is Overload. Also available during the beta, the multiplayer option will see players tasked with bringing an Overload Device to control zones. It flips respawns on as teams guard their device carrier, suggesting teamwork will be an important element in order to achieve victory.

Black Ops 7 sticks with tradition by offering new and returning modes, but there are even more gameplay-focused changes for longtime fans to learn, too. The three-Perk system, for example, is getting a facelift with a tweak called Hybrid Combat Specialties.

These are activated when pairing Perks from different categories, allowing players to flex their creative muscles by mixing and matching different Perks for unique upgrades. Some examples laid out by Treyarch include the red-and-blue Scout Specialty, which keeps players’ position temporarily concealed after a bullet elimination, as well as the blue-and-green Operative Specialty, which charges Field Upgrades with stealth kills. Treyarch’s Black Ops 7 multiplayer reveal breakdown also includes a first look at a feature that allows friends to share weapon builds with each other with Build Codes, while also granting the ability to access Gunsmith within the Firing Range in Multiplayer itself.

Call of Duty: Black Ops 7 has a release date of November 14, 2025, for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S. Those hoping to for a closer look at how Treyarch has updated its formula for this year’s Call of Duty can pre-order to play the early access beta from October 2 – 5, with the open beta following for all from October 5 – 8.

For more, you can read up on how Activision plans to tackle cheaters when Black Ops 7 launches in a few months. You can also see how skins unlocked in past entries can carry over to this year’s entry.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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Star Wars: Battle of Hoth Board Game Review

It’s difficult to say what’s more exciting, a new game with a fresh setting and approach, or one built upon the gleaming DNA of a predecessor. Star Wars: Battle of Hoth certainly owes much of its appeal to Episode V: The Empire Strikes Back, but it also bears an obligation to the classic World War II board game Memoir '44. Publisher Days of Wonder has effectively taken that 20-year-old design and used it as a retrofitted vehicle to facilitate the most iconic Star Wars land battle on film. The results of this experiment are a lithe and approachable board game focused on dramatic action and brisk play.

Pitching this as Memoir '44 reskinned to Star Wars is accurate. Original designer Richard Borg returns, enlisting the help of Adrien Martinot to adapt the hex-and-miniatures wargame to this beloved sci-fi series. This uses the same back-and-forth system where players take turns playing cards and then activating units. The framework is simple to grasp and it’s effective in establishing constraints, limiting which troops you can maneuver and attack with each turn. This models the chaos and uncertainty of control and command during conflict, but it also forces tough tactical decisions. All in all, it’s a smart system that elicits drama with minimal overhead.

Each player has their own dedicated faction deck. On your turn, you play a single card from your hand which denotes one section of the board. The map is divided into thirds, including the left flank, center, and right flank. In addition to indicating one of these areas, it also lists a certain number of units in that area you can activate. Activated units move and then activate by chucking small pools of dice. It’s exceedingly straightforward and intuitive. What’s delightful is in how it restricts you at inopportune times, such as not allowing you to act on the right flank when your infantry squads are getting pounded and need support. Furthermore, you don’t know what cards your opponent is holding, mimicking a fog of war element, so it’s difficult to gauge where the counterattack and aggression will come from next turn.

This is a scenario-driven game with a hefty 17 total missions. Victory is decided by whoever hits a certain victory point threshold first, with the bulk often coming from destroying opposing units. One quirk of this system is that units do not lose combat effectiveness as they degrade, and a victory point is not scored until they're entirely vanquished. This abstraction may annoy those seeking realism, but it’s an effective device for stoking drama.

Some of the most interesting moments in the game are when you’re forced to decide whether it’s worth it to play a less efficient card but one which allows you to activate that Snowspeeder squad as it’s hanging on by a thread. If you wait another round or for a more potent option, it may be too late and your unit could be gone. This works both ways, as you will often want to target portions of the battlefield that are weak, especially if you believe your foe will retreat one of their softened units and seek cover. Timing is important.

All in all, it’s a smart system that elicits drama with minimal overhead.

The dice system is smooth. You chuck a certain amount based on your unit and the range to the target. Generally, attackers hit harder the closer they are to the enemy. When rolling, you’re looking for either the symbol of the unit type you are attacking – such as infantry and vehicle – or a universal hit which affects all units. Damage is tracked by removing miniatures, allowing for quick upkeep and only a modicum of maintenance that is mostly frontloaded during setup.

Asymmetry between the factions only just crosses the threshold of meaning. Empire infantry has an extra health, showing their increased numbers in the assault on Hoth. Snowspeeders move fast but they only hit hard if they're close. Probe droids are difficult to hit but fragile. AT-ATs are menacing, laying down a substantial three die attack up to three hexes away, and also requiring a special confirmation roll when receiving damage to destroy them. This highlights one of the games' both positive and weak traits in that it’s extraordinarily swingy.

While there is a certain level of decision making, randomness has a large effect on the game’s outcome. The cards you draw and rolls you make are very important. There are precious few ways to mitigate the die rolls, such as seeking cover for defensive bonuses, so much of the experience is determined by the fickleness of luck. This aspect is even more prominent than in Memoir '44 and its other spinoffs, as the battlefield here is shrunken. While this is a positive in that you are in the action immediately, it’s also a concern in that it limits your ability to maneuver and outposition your foe. Instead, it seems like you're side-to-side, ready to unload your cannons immediately.

It’s obvious this experience was carefully crafted with intention. The smaller board and limited unit variation allows for a very quick experience with a suggested age range of 8+. Battle of Hoth absolutely is a hit with the younger crowd, and it will succeed at introducing those younglings into the genre of wargaming. This doesn’t mean it’s a failure for those wanting something more robust.

As has become trendy lately, this game includes what feels like a few small expansions. Each side has three leaders that may optionally be included in any scenario. You choose one of your three leader options, such as Han Solo or Vader, and then shuffle their trio of special cards into your activation deck. These add some neat effects and desired variance.

While the scenarios are somewhat diverse, they often feel as though they’re just modified setups of a standard pitched battle. Occasionally you have to control certain positions or focus on different areas of the board, leading to few surprises. However, there is an expanded option which adds a substantial amount of richness to the experience. Included in this base game are two full-blown campaigns which feature branching scenarios based on which side wins, as well as incremental upgrades that influence future sessions. There is also an abbreviated narrative which follows along with the prescribed Hoth storyline. As a method of play, this is actually a pretty neat framework that adds some oomph while not detracting from any of the core systems.

As has become trendy lately, this game includes what feels like a few small expansions.

This penchant for including expanded content is an approach that can be directly correlated to similar behavior found in crowdfunded titles. Tossing in expansion content immediately to add perceived value is a common philosophy now, and we are seeing it occur in direct-to-retail games with increasing frequency. This works particularly well here, as it enhances the game’s replayability and fills out the experience for long-term engagement.

It’s important to note that this is primarily a two-player experience with one person fielding the Rebels and another the Imperials. As it says on the box, it can go up to four players, but this mode of play is unsatisfying and best ignored. It accomplishes this by splitting each side and dividing it between two players. There’s simply not enough there for a meaningful tactical game to emerge, and it ends up feeling more staid and sluggish than the standard duel format. I could see this serving the purpose of teaching a small group of inexperienced gamers, such as young children, but that use-case is limited.

While designer Richard Borg has used the core system of Memoir '44 across numerous titles from various publishers, there’s an interesting aspect to Days of Wonder taking this classic game and reshaping it with the Star Wars property. It’s a signal of this game transitioning to a younger pop culture focused audience. The infatuation with World War II is primarily found in older generations, with Star Wars existing as a more universal influence. The popularity of this setting is the biggest weight behind the design, and it’s a cultural nod towards something more omnipresent and attractive.

Star Wars: Battle of Hoth is ultimately, exactly what I expected. It’s a solid design built upon a sturdy pre-existing foundation. Care and attention to detail is evident, as the setting comes alive despite the game’s simplicity and high level of abstraction. This will certainly garner a large number of fans, and they should be excited to see that this is listed as the first in the Galactic Battles series. This indicates there will be more titles coming. There are plenty of options such as the battle of Endor, the skirmish on Naboo, and even perhaps heading to space with the large-scale assault on the Death Star II.

Where to Buy



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Konami Polls Fans To Get Their Thoughts on Which Metal Gear Game It Should Remake Next

Just a month after Metal Gear Solid Delta: Snake Eater debuted to critical and commercial acclaim, publisher Konami wants to know which game Snake fans would like to see get a remake next.

As the publisher gears up for Tokyo Game Show, some players have seen a "post-viewing survey" presumably to be sent out to fans after "Metal Gear Production Hotline at TGS2025," a livestream set for broadcast this Thursday, September 25.

While some of the questions are pretty generic, including asking players if they're interested in playing the rekindled multiplayer mod, Fox Hunt, in Delta, and what they'd like to see in future livestream broadcasts, one question really caught our eye: "Please select all of the following Metal Gear Series titles that you would like to see remade."

The question comes, of course, just a few short weeks after Konami's release of Metal Gear Solid Delta: Snake Eater, a remake of the third Metal Solid game. It suggests Konami's keen to engage with fans of the franchise to help the publisher prioritize which games we'd love to see remade.

The choices, as shared on X/Twitter by MGSMGN, include:

  • Metal Gear
  • Metal Gear 2 Solid Snake
  • Metal Gear Solid
  • Metal Gear Solid 2 Sons of Liberty
  • Metal Gear Solid 4 Guns of the Patriot
  • Metal Gear Solid Peace Walker
  • Metal Gear Solid 5: Ground Zeroes
  • Metal Gear Solid 5: The Phantom Pain

What's interesting here is that the list includes games from the series before the seminal Metal Gear Solid, and also overlooks both series spin-offs Metal Gear Rising: Revengeance and Metal Gear Survive. Which game would you most like to see remade?

"Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic," we wrote when we reviewed Metal Gear Solid Delta: Snake Eater, awarding it 8/10.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.



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Silent Hill f Global Release Times Confirmed

Grab a rusty pipe and brace yourself: Silent Hill f is nearly here.

The first mainline Silent Hill game since 2012's Silent Hill Downpour, Silent Hill f takes us to 1960s Japan, where we'll follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. As displayed at the beginning of the Japanese-language reveal trailer back in March, it is the first Silent Hill game to get an 18+ rating certification in Japan. It's out for PC, PS5, and Xbox Series on September 25.

IGN's Silent Hill f review returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land."

In case you're wondering, no, Silent Hill f is not a sequel to any of the existing Silent Hill games, so you can play it even if you've never jumped into a Silent Hill game before. Instead, it will offer a standalone story "independent from the series."

For most, Silent Hill f will unlock on September 25 at the times listed below, but those who pre-order the digital deluxe edition can play two days early from September 23.

Silent Hill f global release times

Wednesday, September 24, 2025 on PS5, Xbox, and Windows PC

PDT (Los Angeles):

  • 9pm

Thursday, September 25, 2025 on PS5, Xbox, and Windows PC

EDT (New York):

  • 12am midnight

BST (London):

  • 12am midnight

CEST (Paris, Rome, Berlin):

  • 12am midnight

AEST (Sydney):

  • 12am midnight

GMT +3 (Riyadh, Istanbul):

  • 12am midnight

JST (Tokyo):

  • 12am midnight

HKT (Hong Kong):

  • 12am midnight

BRT (San Paulo):

  • 1am

Wednesday, September 24, 2025 on Epic Games and Steam

PDT (Los Angeles):

  • 9pm

Thursday, September 25, 2025 on Epic Games and Steam

EDT (New York):

  • 12am midnight

CEST (Paris, Rome, Berlin):

  • 6am midnight

BST (London):

  • 5am

AEST (Sydney):

  • 2pm

GMT +3 (Riyadh, Istanbul):

  • 7am

JST (Tokyo):

  • 1pm

HKT (Hong Kong):

  • 12pm noon

BRT (San Paulo):

  • 1am

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.



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This Rare Infinity Stone Card Has Already Sold for $10,000 Before Magic's Spider-Man Set is Even Out

Marvel’s Spider-Man set for Magic: The Gathering launches this week, and it could be about to kick off a major new theme for the long-ru...